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    posted a message on Minecraft 1.15 Witch farm - Do i need to dig to Bedrock?

    Sorry guys, this topic is a bit hard to follow.


    If i understood correctly:


    • Lighting up the area will reduce mob Limit, but not spawn attempts
    • Removing the area will reduce mob Limit and spawn attempts
    • More spawn attempts in the witch hut means more witches

    A bit confusing is the "Transparent Blocks do not count". This basically means, that my roof of the witch farm is actually limiting it? If so, then how would i "fix" this issue? Besides my Little Glass afk platform above will also limit the rates?

    Posted in: Recent Updates and Snapshots
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    posted a message on In urgent need of help....

    I have this problem primarily with aquatic fishes. I've had only 1 sheep ever being lost, which could have been a mob, but lots of fishes keep disappearing into oblivion, even with nametag.

    Posted in: Discussion
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    posted a message on Minecraft 1.15 Witch farm - Do i need to dig to Bedrock?

    So i got the Witch farm all done and ready, as seen in the Videos, i'm getting some okay results - they won't be as great as in the videos, because i'm playing on a multiplayer server. I've lit up the caves as far as i can, but obviously i wouldn't get all of them without cheating.

    Now since the witch hut lowest level is at 63, i wonder if it's any beneficial to dig down to bedrock in this type of farm? For mob farms it kind of made sense, because you build them low in the world anyway, but what about witch farms, that only start at 63? Does it make a difference?

    Even with haste 2 beacon and efficiency 5 it would take a lot of time to dig out just the area around the roof, that's why i'm asking.

    Posted in: Recent Updates and Snapshots
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    posted a message on How to allow exactly 3 water bottles to pass hopper on button press?
    Quote from CapnGramma»

    I use a pair of pistons (not sticky pistons) to push a redstone block that sends an observer clock output to a dropper. the redstone block also starts a delay circuit made of repeaters and redstone dust. You'll have to play with the repeater tic settings to get the exact number of items, but I've been able to get 4 items with 2 repeaters at maximum delay.


    I attached a screen shot of my 16 item delay circuit.



    Thank you! Is there any chance i could have a side view of this, please? :)

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to allow exactly 3 water bottles to pass hopper on button press?

    Hello,


    I've been following the Design from MumboJumbo for the Potion Brewing Station, as i really quite like this design.


    The Video can be found here:


    So there is a problem with this and that is, that only 1 water bottle ever makes it in to the Brewing Stand for whatever reason. I think it's because somehow due to server version or settings the hopper is slower, then back when the Video was made. The rest of the contraption is working fully as intended, no problems whatsoever. I had to slightly change the hoppers, as i'm only allowed 10 hoppers per chunk (Multiplayer server), but nothing that i think would cause this problem.

    I've tried several different pulse extenders etc, but nothing seems to really work. I can maybe get 2 Water Bottles to come trough, but never 3. Been trying for ever and i would love to see this working. Has anybody got a plan how to achieve this?

    Posted in: Redstone Discussion and Mechanisms
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