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    posted a message on lost? here's a coordinate grid guide to find your way for the minecraft ps4 and xbox1.

    This is a good idea. I think it will be useful. How did you create it? I think it would also be interesting to have the same chart with all numbers divided by 8 for Nether coordinates.

    Posted in: MCPS4: Discussion
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    posted a message on Old dude looking for some multiplayer

    Thanks for the replies. I'll send out friend requests next chance I get.

    My PSN: MadMyk

    Posted in: MCPS4: Looking For
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    posted a message on 18+ 24/7 survival hard mode

    Please see my post right before yours. What time zone are you in? When do you usually play?

    Posted in: MCPS4: Looking For
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    posted a message on Old dude looking for some multiplayer

    I just started looking around the multiplayer forum and am having trouble finding a good fit. I suppose I am looking for a server since I don't have a regular schedule. I'm also in California and from past games experience I know I am going online way too late for others around the world. I guess I just need to describe what I'm looking for to see if anyone wants my services...


    Old dude looking for work

    • I'm online 2-4 nights per week from 9-11 pm PDT, +/- 1/2 hour either side, not always the same days
    • I have a mic and am willing to work with people, and help out around the world when I'm there, but don't like scheduling major activities
    • Played PS3 version for a couple years, and somewhat ran out of things to do in my two worlds, so I am enjoying larger PS4 worlds
    • Always play Survival, Hard or Normal, not interested in PVP or games
    • Not an extravagant base builder, but I have made some cool stuff underwater, in ravines, in floating islands etc.
    • I can do some basic automation, spawner farms, minor redstone work
    • I enjoy exploring and caving and building small outposts around the world
    • I like connecting bases and outposts with nether portals and building safe pathways through the nether
    • I am not greedy with supplies and am happy to share my extras
    • How old? Unless your age starts with a 5 or higher, I am most likely older than you. You can probably guess I want to play with adults. I have my own kid I play with at other times, but I try not to keep him up after 9pm ;-)

    So let me know if you have a world I can join during my hours, map and explore, mine some stuff, build some stuff, & help out in the community, but where you don't always need me to be online when you are and don't need me to keep to a schedule.

    Posted in: MCPS4: Looking For
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    posted a message on Trying again: WHERE IS MY STRONGHOLD

    You seemed desperate for help so I am trying. Chunkbase is a good resource. For the 'legacy' PS4 option for your seed it says the stronghold is 820 / -172. Try it. If it is not correct, you can blame Chunkbase if you want or maybe you have other problems with the seed generation on your system. It's worth digging one more hole at least. Good luck.

    Posted in: MCPS3: Discussion
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    posted a message on Newish player, secondary base questions

    I have the nether portal network going for about 8 stations. I would not call the other locations bases though. Similar to what others mentioned, they are more like outposts. Some have decent buildings, like a tree house, a hunting lodge, a little outpost carved into an open to the surface ravine. The others are just cave outposts near large cave systems or multi-ravines or stronghold or mineshafts, or are near villages, dungeons, or other biomes. They have one or two chests and furnaces, and a bed. I work from there while exploring new areas, and then return occasionally to the main base for all the normal resource management.

    Posted in: Survival Mode
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    posted a message on Is Minecraft Dying

    Of course it is. I would turn this around and ask what is your history with this kind of gaming? I have seen almost this exact post in 5 or 6 message boards for various games I have played over the years.


    Minecraft is an exceptional game though. Low cost, free enhancements, huge server community and the most open sandbox ever are huge factors. I can't imagine complaining about 1.8 taking 11 months when it was FREE. Most game developers call it an expansion pack or a 2.0 game and make you pay again. How much have you spent on Minecraft, and for how many hours of enjoyment? I'll trade you my bill for my kids to play Disney Infinity.


    There's always been the next big game to replace the one you have been playing for the last couple years. That hasn't happened yet here. With only incremental enhancements people have to be getting bored. It was a great run, though. More longevity here than any other game I have played so far.

    Posted in: Discussion
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    posted a message on do you have an advice

    It's nothing clever or fancy, but you can create some decent looking lighting by attaching redstone lamps to redstone blocks.

    Posted in: Survival Mode
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    posted a message on Really Simple Iron + MOB grinder all in one

    I am part way done with my version. I was part way through building my village when I saw the original post here. I like the idea of capturing the zombie sieges instead of using more resources to wall off the village and protect it. Zombies are gonna siege, so why fight it?


    I resurrected two zombie villagers and started them breeding. My drop area is not finished yet. Right now it is a 21 level drop to be next to an existing cave and the zombie spawner drop area. I was going to put the lava at 3 levels up to get the iron golem at head level, and then let the zombies thru to hit them a couple times and finish them off. i could lower to make a 23 or 24 level drop, but I am thinking now of making it 25 to kill them on impact. Will that work if there is a half level of water flowing at the bottom? Or how low should I go? Kill on impact seems like the best way to go if creepers are going to join the party.


    Attachment has design sketch - side view. Drop area is 2x2 from the top. Any thoughts?

    Posted in: Survival Mode
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    posted a message on Really Simple Iron + MOB grinder all in one

    Doesn't the first design cover the 16x16x6 area already? It looks to be 18x18. Do the doors enter into the garden? Can you show more pics?

    Posted in: Survival Mode
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    posted a message on New things to do in an old Survival World?

    I currently only have the PS3 version, so those small worlds can definitely get played out. If I had an (almost) infinite world and I got bored, I would probably just take some basic supplies (no diamond or enchanted anything) and go explore for a couple thousand blocks until I found a new place to settle and start over as if it was a new world. Eventually I would build a nether rail back to the original lands. I would hope one could do this many times and that the file size would not get too big or laggy. Is that true or if you had a lot going on in your original base, you would eventually have PC resource issues?


    For myself, caving is a big part of the game. Just like the overland scenery can be really amazing in MC, the cave systems, mineshafts and ravines can be equally spectacular. If I did not go off on a caving adventure every once in a while, I'd go nuts. And that does mean full exploration, light it all up, mine all the visible minerals, gather all the mineshaft rails etc.


    I have a slime farm almost finished (just for the fun of it, don't need the slimeballs) but after that I'm going back to this amazing ravine / massive cave system I am not done exploring. One ravine went down to about level 35 and had some caves at the end. From there I found a second ravine 25 blocks away going parallel back the other direction with the top at about level 40 and bottom around 16. It leads to this huge cavern at level 12 with lava pools and caves going off everywhere, which is directly under my starting point at the beginning of the first ravine.


    Hmm, either way, I guess my point is that if you are bored, go explore.

    Posted in: Survival Mode
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    posted a message on First goals when you start a new world?

    I prefer the 'go caving right away' strategy and the beginning of the game. Grab some food, punch some trees and find a cave. Like others have said, by the time you come out, you have plenty of iron for armor and tools, cobble for building, coal, etc.


    After the rest of the basics are sorted out for regular food supply and basic shelter, my next goal is usually to secure a source of arrows. If you don't have it as a goal you can go a while in the game before you have the bow and arrows going, which makes early exploration a bit more challenging.

    Posted in: Survival Mode
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    posted a message on What farm should I make first?

    The fish farm sounds interesting, but all I have is the PS3 version so all I get from fishing is fish. I needed the chicken cooker for the feathers early on. Later in the game I found a skelly dungeon so I don't need the chickens anymore.

    Posted in: Survival Mode
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    posted a message on What farm should I make first?

    I don't feel the need to set up food farms right away. What I feel like I need to have at the beginning of a game to get fully functional (and less likely to die) is feathers for arrows. So in my latest world, I set up a basic chicken pen first, and an automated farm as soon as I could. It did not provide all the food I needed, but I was able to hunt cows and pigs for the rest of my needs.

    Posted in: Survival Mode
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