It's here. Wizardry 4.1.0 is now available to download for Minecraft 1.12.2! Many thanks to Corail31 and 12foo for their hard work on updating the mod, it would have taken me a lot longer without their help.
In this version, wizardry's mod ID has changed from 'wizardry' to 'ebwizardry'. This is to avoid conflict with The Wizardry Mod by Escapee (which is also a great mod, go check it out). Bear this in mind when using commands, editing configs, and so on.
Other than that, not much has changed from the 1.10 and 1.11 versions, except a few bugfixes and conversion of the achievements to the new advancement system. As always, please report any issues you find on the issue tracker on GitHub.
I will be working on some new features over the coming weeks and months, and I'll be sharing a few screenshots on the Discord server along the way - so come and join us there if you haven't already!
And as always, happy wizarding!
Im so glad to see this. Thanks a lot I really enjoy this mod
Here's the 38th weekly update! Around now, like the past few weeks, features are a bit "on hold".
Obviously, there have (and will be) many patches to make sure the mod is as playable as possible. This is main thing that will be affecting players right now.
Also, there's an issue on servers where players can bypass land protection plugins using bending. For example, you could use pickup block on someone else's claim, and damage their builds. I'm currently working on solving this issue. I'm making a plugin which adds GriefPrevention integration to AvatarMod. (GriefPrevention is a plugin which allows protecting land) Basically, what this means is AvatarMod won't let people use bending to damage GriefPrevention claims. The plugin will only target Sponge and GriefPrevention since I don't have time to support all of the land protection plugins. More information, and a download, will be coming out in the next few days.
The main focus of development lately has been behind the scenes stuff. Because of this, features for a5.0 are largely put on hold. More information related to this will be coming soon!
It´s ok, the server and making the mod server-friendly should be the top priority right now
Airjump lvl 4 path 1, it says its double jump, but you only are able to jump once? double tapping space bar doesnt do anything else. Also, if you blow up a earth wall, it falls apart, and becomes solid blocks after the duration has passed. Not sure if thats supposed to happen. Also, can you make it creative you can choose the level 4 path, not have to use commands to level it up?
Also, a neat trick you can do with all bending, is to use air bubble, then a water and fire arc, and pick up a block, and it looks almost like your in the avatar state.
For double jump, you need to reactivate the ability mid-air.
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Im so glad to see this. Thanks a lot I really enjoy this mod
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Good news!
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Good news!!
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Go to here and comment the following (over there not here):
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It´s ok, the server and making the mod server-friendly should be the top priority right now
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For double jump, you need to reactivate the ability mid-air.
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Nice, good job
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Cool! thanks a lot
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The beta 1.0.1 for 1.7.10 download link is not working.
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Cool
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Someone have already suggested it, it'll (probably) be added in another update. Visit the mod's trello for more info.
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Finally!
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Yeah, fix the bug and then make the trailer when the server is up so people can participate in the trailer.
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30 new spells! that's awesome. Overall nice job
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I hope not