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    posted a message on Bonemeal has been balanced now...
    Unholy, there is a difference between adding something for-fun to the game, and nerfing something that wasn't actually causing problems for anyone but the diehard survival fans who think that surviving in Minecraft should be the end all challenge, and that food is somehow hard to get so Bonemeal makes it easier.

    I also do not want to use mods because Mojang makes a bad decision. I'd rather they fix the bad choice by being provided feedback, instead of me just giving in and saying that it's their game and they can change whatever the heck they want to without negative feedback.
    Posted in: Recent Updates and Snapshots
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    posted a message on Bonemeal has been balanced now...
    Quote from UnholyD

    No need to be sarcastic...
    There is need to be sarcastic, because the nerf to Bonemeal was completely unneeded and the people who claim that Bonemeal was OP have no actual evidence to support their claim, other than their opinion.
    Posted in: Recent Updates and Snapshots
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    posted a message on A way to craft better bonemeal
    Quote from cecilhowe

    I totally agree that passive farming is best because of the time allowed to do other things. Just making some points about things.
    If you agree that passive farming is better, then why is Bonemeal OP and passive farming not?

    This kind of logic would only make sense if you felt that farming regardless was OP, which your actions thus far would imply.
    Posted in: Recent Updates and Snapshots
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    posted a message on A way to craft better bonemeal
    Because passively growing crops was even easier than Bonemeal, so the challenge has practically decreased.
    Posted in: Recent Updates and Snapshots
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    posted a message on Compilation of Bonemeal Solutions - The Poll!
    I feel that Bonemeal's usage was just fine, and that it was just lacking is use because there really aren't many things you can use it for.

    Food is abundant without Bonemeal... Bonemeal's real uses were growing trees for convenience, and getting Flowers and Seeds, and sometimes as a dye.
    Posted in: Recent Updates and Snapshots
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    posted a message on A way to craft better bonemeal
    Quote from Wanderer
    My question is:
    "How does this affect you, in which parts of your gameplay, and why are you against it?"
    You keep saying how insignificant bonemeal is. So why does it matter to you?
    I'll tell you my side.

    It doesn't affect my gameplay. I never relied upon it and It was never OP for me because I always survived well enough without it. Plus, the use on crops gives you some food. Big whoop, as I can go over a hill, find an animal, and kill it for better food. The few times I do use it for crops are now going to require seven times the input for something that used to require one use, making it more annoying to use, and discouraging me from using it in the first place. For me, the use of Bonemeal will go from "on occasion" to "rarely if ever", and I feel that Bonemeal, as it was, needed more uses, not reduced capabilities for its lackluster uses.

    However, though I am not them, the nerf will leave a very negative impact on the people who do use it, forcing them to switch to more conventional farming. I do not support forcing everyone to play the same way, so, even though I do not use it, I will defend those who do use it because alternative playstyles should be encouraged in a sandbox, not eliminated due to half-assed attempts to make the game "harder" for people with thousands of Bones.

    In addition, the few times where I do use Bonemeal for anything will be negatively affected by this nerf. Convenience is ruined early game, PvP servers now are twenty times less fun because I'm rooted to the spot, waiting for Wheat to grow, and Custom maps with intentionally limited resources are now more tedious and less fun to play because I have to risk my life to get the seeds, to get the Bones, and I'm not rewarded with enough food to sustain myself, after all of that risk.

    Overall, I hate the change, and hope that Dinnerbone does not listen to these hardcore survival junkies that claim Bonemeal was OP, and makes it useful again.

    I doubt that was even the reason he nerfed it. It is significantly more likely that he only nerfed it to make sure that Dispensers filled with Bonemeal wouldn't be broken. Not that I can understand why he even allowed Dispensers to use Bonemeal in the first place...
    Posted in: Recent Updates and Snapshots
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    posted a message on A way to craft better bonemeal
    Quote from redstonevet90
    So, how does any of this mean that the bonemeal nerf wasn't because of it undermined the food restoration and hunger bar system? None of the things you just mentioned would work without it. Bonemeal makes everything you just said easier.
    Because it doesn't undermine the food restoration and hunger bar system.

    As I've been saying consistently throughout the week, the overabundance of food regardless of Bonemeals existence and use undermines the threat of starvation. Bonemeal simply expedites the farming process a tad.


    Just because you can rely on Bonemeal as your source of food, does not mean that you actually have any advantages over the people who do not rely on Bonemeal as their source of food. Food is plenty abundant without factoring in Bonemeal, and only becomes even more common the longer you stay on a map, voiding any advantages you might have and they were already insignificant.

    I'm not going to try to change your ways, but, seriously, having some extra food is far from a game-breaking issue.
    Posted in: Recent Updates and Snapshots
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    posted a message on A way to craft better bonemeal
    I call bull. Sure, Notch expressed desires to make Minecraft more Rogue-like but I fail to see how nerfing Bonemeal makes regular Minecraft more Rogue-like or how any of the changes to Minecraft have made it more Rogue-like. It's still a sandbox with RPG elements and none of the traditional Rogue-like gameplay elements even make an appearance in pure vanilla Minecraft.

    By nerfing Bonemeal. you remove one way to get food... Big deal. You're not making the game any more rogue-like except to the people who even use Bonemeal on crops, and, even then, they'll just move on and build a farm instead which is the better choice regardless.

    Food is still incredibly easy to get. I can list multiple ways to obtain enough food to do more than survive before you even encounter your first Skeleton. Nerfing Bonemeal does not magically solve the problem you people have with the (lack of) difficulty in surviving in Minecraft.
    Posted in: Recent Updates and Snapshots
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    posted a message on A way to craft better bonemeal
    Quote from Natecraft
    OT: Like I said, bonemeal was OP, and don't just say "Ignore it!" because if people play on PvP survival servers, their competition could just use bonemeal and have tons of food while you are falling behind in food production.
    "Can use" and "Forced to use because every other food source has been stripped away" are two completely different things. And, really, the player has more food... so what? That means that the player can finally step outside and go exploring, or go mining to get Iron instead of staring at crops while they grow.

    It's not OP to have fun instead of being bored to death for hours, is it?

    And then... it's food. It doesn't turn you invulnerable to hostile mobs, and definitely does not make you so strong that you, with Food and Stone Sword in hand, can take on Diamond-armored players and win. All it does is allow you to be able to play Minecraft and have fun getting to the point where you can take on Diamond-armored players, instead of being limited in the same way that players were before Beta 1.8.

    I see no problems with Bonemeal on PvP servers. The people who need it there often have no alternatives, and those that don't need it/use it often have those alternatives. A nerf to how much fun a player can have is not a good nerf.
    Posted in: Recent Updates and Snapshots
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    posted a message on A way to craft better bonemeal
    I've yet to see getting food actually become anything resembling a challenge (even if you never touched Bonemeal, may I add) except in very specific scenarios that only arise due to external forces beyond the players control.

    That is why I feel that the Bonemeal nerf was unjustified. You get a few Bones and are able to expedite the growth process... so what? By the time you've got Bones, you're not starving to death due to the overabundance of food sources (which, if I may remind you, were added by Mojang in 1.8 as well).

    In order to actually make hunger a threat, you will have to nerf much more than Bonemeal. You'd have to nerf everything that supplies edible items, of which Bonemeal may be included. Only then will I believe that the hunger system was added to make players lives more strenuous and harder. Otherwise, I'll still feel that Bonemeal did not need to be nerfed because you could get a few crops quicker.

    I also feel that Dispensers utilizing Bonemeal should have never been added. Seeds, yes, but Bonemeal? What is the point, exactly?
    Posted in: Recent Updates and Snapshots
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