I've read the original post and I've followed video instructions to increase java heap size so I could attempt to get Scuttles' LB Photo Realism texture pack to work. I'm running windows 7 ultimate with 8gbs of ram, 3.2 ghz cpu and dual nvidia 260s. after patching and running, it works fine for a varied duration (on my first world it would run <one minute fine, on a new world it took over five minutes for it to encounter the same issue. both world sizes are above 7.5mb but under 8mb). I set the maximum java allocated memory to 2gb
here's what the log says:
Starting MCPatcher v1.1.12_02
found C:\Users\Michael\AppData\Roaming\.minecraft\bin\minecraft.jar
Found AnimTexture: ai.class
Found Compass: aj.class
Found StillLava: bo.class
Found Portal: gh.class
Found FlowLava: gr.class
Found AnimManager: ho.class
Found Watch: ir.class
Found Tessellator: lj.class
Found FlowWater: lr.class
Found Tool3D: nt.class
Found Fire: os.class
Found FontRenderer: ox.class
Found Block: ra.class
Found StillWater: rv.class
Found Minecraft: net/minecraft/client/Minecraft.class
[java, -cp, C:\Users\Michael\AppData\Roaming\.minecraft\bin/minecraft.jar;C:\Users\Michael\AppData\Roaming\.minecraft\bin/lwjgl.jar;C:\Users\Michael\AppData\Roaming\.minecraft\bin/lwjgl_util.jar;C:\Users\Michael\AppData\Roaming\.minecraft\bin/jinput.jar, -Djava.library.path=C:\Users\Michael\AppData\Roaming\.minecraft\bin/natives, -Xmx1024M, -Xms512M, net.minecraft.client.Minecraft]
144 recipes
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
OpenAL initialized.
########## GL ERROR ##########
@ Post render
1285: Out of memory
0
here's what the log says:
when I read this line:
it appears to me as if the game is attempting to run with memory cap at 1gb? I shall assume I am mistaken
any help appreciated, thanks