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    posted a message on More Gold Ore in Mesa Biomes in the new Snapshot?
    Quote from DuhDerp»

    It's new in 1.10. Gold is now the second ore to have a biome-specific oddity in addition to or instead of the normal uniform distribution.


    Additionally, abandoned mineshafts now spawn on the surface in mesas and a zombie variant exclusive to hot biomes (mesas are part of this group) spawns on the surface (they need exposure to the sky).


    Yeah, I knew about the Husk, but originally though that the above-ground mineshafts were a rumor. Thanks for the info!
    Posted in: Recent Updates and Snapshots
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    posted a message on More Gold Ore in Mesa Biomes in the new Snapshot?

    So, i was playing on my snapshot survival world, and was digging into a large mountain in the Mesa biome. I was at around the y-level of 68, when I stumbled upon gold ore. Curious, I exited my tunnel and looked for a cave leading into the biome. I found one, and found a LOT of gold ore. It wasn't very scattered, and seemed to be more common than iron ore. I delved deeper to find it generating at the usual levels it is found at.


    So, my question is, has anyone else seen this in Mesa biomes?

    Posted in: Recent Updates and Snapshots
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    posted a message on /keepEffect Command
    Quote from jdc997»

    I agree. Though I think a better name for the gamerule would be "persitentEffects" or "keepEffects."

    That's a much better idea. Will now update this thread.
    Posted in: Suggestions
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    posted a message on Mod Request: Biome Tunes
    Quote from Firex29»

    Like the idea mate!


    Would like to help you out but I'm super busy right now. Keep this thread updated if you find anyone though (you could even attempt it yourself :P ).


    Thank you, I thought it was a good idea too, and that it might give an RPG feel to the game, as if the biomes were separate areas or levels, with their own background music tracks. I'll definitely make sure to keep this thread updated.
    Posted in: Requests / Ideas For Mods
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    posted a message on /keepEffect Command

    So when I was playing Survival Mode, I got lost in a cave, and had a nightvision potion effect. Because my spawn was close to my home, and I had keepInventory set to true, I decided to use the /kill command. I noticed upon respawning that my nightvision effect had been canceled upon respawn. So, my suggestion is that potion effects are carried over through respawn when a brand new gamerule called /keepEffects is enabled. And by this I mean positive effecttss, as if it also applied to negative ones, well, what if you died to poison? That would make it so you are still poisoned upon respawn, and that wouldn't be good. So, again, my suggestion is that positive potion effects be carried over through respawn when a new gamerule called /keepEffect is enabled.

    Posted in: Suggestions
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    posted a message on Mod Request: Biome Tunes

    I'd like there to be a mod that makes it so whenever you enter a certain biome, a certain song or list of songs will play in the background while you are in that biome. I think that you should be allowed to choose which song or songs will play in a certain biome, somehow. If this were possible to be done, I'd much appreciate it's creation. Thank you.

    Posted in: Requests / Ideas For Mods
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    posted a message on Improved Mine carts + Re-purposed Furnace Cart

    My suggestion is a large but very simple one. I suggest that mine carts should be able to link together, like cars on a train. This can allow you and your friends to go to the same place at the same time without waiting for each other, and allow you to take your stuff with you in a chest cart whenever you ride the rails.This shouldn't be too hard to code, as mine carts are entities, and theoretically could have a lead attached to them. So, it could be done by simply reusing the lead code while editing it to make the entity being led only go within a block from the leader, and editing it so said leader could be another entity, such as the other mine cart. This feature would have it's limitations though, as a maximum of 5 mine carts can be pulled at once.


    My second suggestion is a new use for the furnace cart, being a pull system for linked carts. Basically, powered rails will not boost three linked minecarts, as they are all moving at the same speed (If that defies logic/reality, then that's too bad. Plenty else in-game does.). So, furnace carts can now act as the head of the "train", pulling along the minecarts behind it. There would be limitations to this too, however.

    Posted in: Suggestions
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    posted a message on Space travel and new ideas...1.9 1.10

    Kill it with fire.

    Posted in: Suggestions
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    posted a message on Blocks3D Mod

    Is this customizable? I like the minecart rails and ladders, but can't stand the look of the cobblestone....

    Posted in: Minecraft Mods
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    posted a message on Does something like this exist?
    Quote from SnailsAttack1»

    I imagine this would be pretty easy to do if you can get someone to do it for you. xD

    I'll have to do that then, if I can find a request thread that isn't for mods...
    Posted in: Discussion
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    posted a message on Does something like this exist?

    Are there any sort of resource packs out there that remove the sounds minecarts make? After all my looking around all I've found are old threads and google trying to auto-correct minecart to Minecraft.

    Posted in: Discussion
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    posted a message on Spectators can view Player's inventories (and enderchests)

    Also, all you need is Essentials, just make sure only admins or you can use the commands. Just do /invsee [playername]

    Posted in: Suggestions
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    posted a message on Spectators can view Player's inventories (and enderchests)

    I like it, but only if you can't chat with other players not in spectator. For obvious reasons. Support

    Posted in: Suggestions
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    posted a message on Need help finding a way to install Aether 1

    That is fine, thank you very much for your efforts.

    Posted in: Mods Discussion
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    posted a message on Need help finding a way to install Aether 1
    Quote from youngtomlin»

    The Aether mod 1 is outdated. Are you sure you don't want to use the Aether 2. It's still beta, but it's a lot easier to install and has a version for 1.7.10.


    I have used Aether 2, and would like to play Aether 1 to conquer the dungeons, and revisit the mod itself after about 3 years. As I am now saying again, I wish to play the Aether 1 mod in whatever stable version I can get. At the moment I haven't found anything that can work with Forge, has an installer, or works with the new launcher for Minecraft.
    Posted in: Mods Discussion
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