I know right. Now I see the endermens holding chunk errors.
- MCFUser86665
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Member for 13 years, 4 months, and 10 days
Last active Tue, Mar, 25 2014 08:35:39
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Phaxtolgia posted a message on An Enderman just stole my tree...Posted in: 1.0 Update Discussion -
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Strottinglemon posted a message on An Enderman just stole my tree...<(Yoink)Posted in: 1.0 Update Discussion -
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assassin10 posted a message on Peition to remove rainMight as well remove night while we're at it. It obstructs your vision, the change from day to night(and night to day) causes lag, and it has ZERO purposes.Posted in: Suggestions
If I want to kill monsters I'll just go underground. -
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MCFUser697326 posted a message on I'm worried about the intellect of Creepers nowadaysPosted in: 1.0 Update DiscussionQuote from awesome_cmo
So wait, let me get this straight, you want to nerf creepers... Because they killed you when you were about to get iron? Seriousley? I have half a survival chest full of diamond blocks. Not even joking... So your answer? Should the creepers be nerfed?
Do you see ANYTHING in my post related to a creeper nerf? No i don't want to nerf creepers. They are perfectly fine. I'm just telling my experience from them lately. -
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Veyrdite posted a message on Will Skyrim kill minecraft?@ FailedToOpen and Satharis, regarding the performance of MinecraftPosted in: Discussion
There are two ways a game can 'create' and image ( ignoring vector graphics ):
- Read the pixels from somewhere and then render that on screen
- Use exact instructions hard-coded into the game to render every pixel
Satharis ( and myself, I apologise ) interpret your paragraph on performance to say that the only way Minecraft will obtain better performance is to have its textures hardcoded.
The conventional method of placing a texture onto a user's screen is to load every pixel of it into memory and then use mathematical algorithms to apply perspective to these pixels as they are rendered so that they look like the surface of a 3D object. Most games 'compress' these images to make them use less space in memory ( amongst other things ), using an algorithm such as S3 which is 'lossy' ( loses detail ) but drastically reduces the space required to store the textures in memory.
In modern blockbusters textures must be compressed lossily because the hundreds of massive textures used would fill more space than the available in the user's memory. Minecraft only uses a handful of low-resolution textures, so its textures are small enough to happily fit in memory even when uncompressed.
The cost of lossy texture compression is quality, which is not noticeable in most computer games using lossy compression because they do not use pixel art. Pixel art however would look horrible when compressed with something like S3, and so it can only be stored in memory either compressed losslessly ( eg PNG ) or uncompressed.
Although Minecraft seems to store its images in the PNG format, this is only how they are stored on-disk. It would be extremely inefficient to have to decode PNG textures every frame, and Minecraft would consume even more resources than it does now. It is also impossible to read only one section of a PNG and render it on screen without having to first render the whole image, which would be horrible for textures such as terrain.png ( which contains the textures of all of the game's blocks together ).
I do not know of any games that hard-code the instructions to render an image ( although I am sure they exist ). Although this process could be faster ( your computer would not have to fetch the image information ) it in practice would be slower, because computer hardware has been designed and optimised for the traditional method. 'Writing' the code for these images would also be hard work, to the point where you would probably need to write a program to write the program that has the images hard-coded.
The most likely areas where Minecraft's performance could improve are:
- Optimisation of terrain mesh, where large flat areas are simplified from many polygons into fewer without losing any detail.
- Occlusion culling, where things you can't see are not rendered
- Mipmapping ( minimal performance gain, but a massive aesthetic gain )
- Possibly lossy mesh optimisation for things in the distance. Minetest has had a stab at doing this.
I hope I cleared a few things up.
Regards, William -
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PoWeRpAl52 posted a message on [REQ] You Are The Enderman ModENDERMEN MOD!!!! SAME AS CREEPER BUT NO EXPLODING!!!!!!!!!!!!!!!!!!! Just picking up blocks moving them here and there seeing your arms attacking Enderman hunters and miners and builders...Posted in: Classic - Creative Mode
Controls: M for the mouth B for the backpack and while mouth is open press the right mouse button to teleport.. That is all. AND TO THE CREATOR OF THE CREEPER MOD!!!! -
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overlordpawel posted a message on Dear Mojang, stop adding pointless thingsi think they spent quite a bit of time working on the features in the environment generation code. Like rivers, ravines, strongholds and mines, which are actually pretty cool additions and probably take a lot of coding. I think they changed quite a bit with that part of the code, like making biomes bigger and environments more realistic. The other stuff might just have been quick 'icing on the cake' coding to give players something to actually notice....Posted in: 1.0 Update Discussion -
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OfficerHotpants posted a message on Give me one AMAZING reason why Hunger should NOT be toggablePosted in: 1.0 Update DiscussionQuote from Rikaelus
And... that is precisely what a lot of people liked.
Again, that was the state of the game when a lot of people chose to buy it. That should tell you something.
Actually people liked both sides of Minecraft. And if you paid any attention, you'd learn something.
People who like to build get Creative mode.
People who like to adventure get Survival mode.
But let's look at the statistics...
3+ Million players. 50,000 of those on the forums bitching at the most. The rest of them are playing happily. Because they know the game is EVOLVING.
Don't fear change, embrace it. It's not something you can stop. -
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katherin_sanders posted a message on Give me one AMAZING reason why Hunger should NOT be toggableAll the new updates revolve around the foodbar. This balances out how you can fight indefinitely(even while fighting badly) if you stock up on mushroom stew. The new combat mechanics allows room to make health regenerate only. The persistent mobs, stacking food,addition of foods also revolves around hunger. Sprinting also depends on hunger...Posted in: 1.0 Update Discussion
So that is all much more than just 1 reason why it shouldn't be toggable, food is a main aspect in minecraft now that is just as important as being able to light your house. -
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38dedo posted a message on Why is Notch called Notch?
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Eating sound (for soup at least) is really bad. Its like a metallic dragging sound, instead of something reminiscent of drink/eating.
Edit: The TNT sound is okay for individual TNT detonations, but it should increase in volume by the amount of TNT used. As stated above, large amounts of TNT used at once sounds anti-climactic. Creepers should probably use the old explosion sound, while lightening should use something else entirely.
You guys should have really let us beta test the sounds before implementing it into the full release.
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Now I can't read about the crowds upon the pavements being fields of harvest wheat :sad.gif:
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Bonemeal and tall grass came out at the same time. Before that seeds dropped randomly from hoeing dirt.
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What? Really? Well, now my life is complete because some random Swedish game dev has money.
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I like how you're trolling too hard to see the pun.
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