#StopModReposts on Twitter! Want the last info? Follow @StopModReposts! We also have a website!
The list may be found at GitHub.
If you are a mod author trying to get your mods removed from those sites, look at this. If your videos are being reposted at YouTube, look at this.
StopModReposts is a movement against illegal redistribution of
Minecraft content, mainly focused on mods. The movement consists of a website, a Twitter campaign, a list of illegal mod mirrors, and several browser plugins. We also have an IRC channel and a Twitter profile.
To report a site that might be illegally redistributing mods, please open an issue in our issue tracker.
We do currently target reposts of the following content types: mods,
resource packs, maps, and modpacks. In addition, we target websites
providing malicious Minecraft content.
Why is mod theft a problem?
The feeling of finding your work on those websites. Just the feeling of finding your mods on those websites is extremely discouraging for many people. Lets say that you wrote a book. The day after, you see the book in a shop, with a big "9books" logo on the front page. You haven't even been notified. How would you feel? You then read the books ToS, and see that "9books" is claiming to own your book! This is extremely discouraging.
Outdated versions. When users find a bug, they then go to the mod author to report it. The problem is, that the bug was fixed 2 months ago! This is very annoying for both the author and the user.
Wrong Minecraft versions. Those websites are marking the mods as working with wrong Minecraft version. They do this to get more downloads. The user will then go to the mod author and complain.
Possible malware. Mods from those sites are untrustable, and may contain malware.
Making money of other peoples work. Those sites are placing other peoples mods behind AdFly links, and other ads, and are directly earning money on other peoples work!
Stealing money. When many people download from those sites instead of the official sites, the author loses revenue. Modders don't earn much from their mods, but small amounts of money can be a big motivation.
Stealing downloads. Maybe one of the most encouraging things about making mods, is seeing your mods getting lots of downloads. When many users download from those sites instead of the official sites, the author loses many of downloads from his/her server. This is extremely discouraging for the modder.
PSA: If you come across a site that you believe to be illegally re/distributing minecraft mods, you can PM me, and I'll check it out as soon as possible.
If you want to block those sites automatically, take a look at this Firefox addon, this Chrome addon or this Opera addon!
Equip this signature banner, and help spread the word!
BBCode:
[url=http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/mods-discussion/2314237-list-of-sites-stealing-minecraft-mods/][img]http://i.imgur.com/J4rrGt6.png[/img][/url]
7
1. This mod doesn't work! It crashes my minecraft!
A. Unless you include your crash report and how you installed it, then we can't help you D:
2. Hey, can you add <something> into the mod?
A. I'll discuss it with my team. If it seems awesome enough (or even possible), then we'll try our best to fit it into the mod in some update
3. Hey Marko. Can I be a team member for <one of the team subjects>?
A. Please send us a picture of one of your previous works. Then I'll talk with the guys and see if 1) it has any free spaces and 2) if we accept your request
5
Weapons Pack
Colt SAA Revolver - 1.5 Health - Pistol Round
Colt M1911 - 2.5 Health - Pistol Round
S & W Revolver - 1.5 Health - Pistol Round
Desert Eagle - 5 Health - Pistol Round
M9 - 3 Health - Pistol Round
Glock 19 - 3 Health - Pistol Round
M11 - 3.5 Health - Pistol Round
MK25 - 3 Health - Pistol Round
MEU - 2 Health - Pistol Round
Kimber Custom - 3 Health - Pistol Round
Mark 23 - 3.5 Health - Pistol Round
P229R DAK - 3.5 Health - Pistol Round
HK45C - 3 Health - Pistol Round
P11 - 3.5 Health - Pistol Round
FN57 - 3.5 Health - Pistol Round
DSR-50 - 3 Health - Pistol Round
M4A1 Carbine - 1 Health - Pistol Round
M27 IAR - 0.5 Health - Pistol Round
FN FAL - 0.5 Health - Pistol Round
Frag Grenade - 12.5 Health (If in centre) - Doesn't Destroy Blocks
Weapons Pack Extension: Call of Duty
Empty - WIP
Weapons Pack Extension: Last of Us
Empty - WIP
Weapons Pack Extension: Halo
Empty - WIP
Weapons Pack Extension: Weapons of Mass Destruction
Empty - WIP
Want to submit your own guns?
Here is the layout:
[Gun Name] - [Damage points, 1 = Half heart] - [Type, Eg. Sniper, Automatic] - [Weapons pack]
Computer Block - A computer GUI like Windows/MacOS/Linux, The computer also has apps included!
CURRENT COMPUTER PERIPHERALS:
Sys:
Object out - output stream
Object err - output stream
RenderUtils:
Method newMaterial(Texture texture, float specularIntensity, float specularExponent) - returns a new Material.
Method newMeshRenderer(StaticMesh mesh, Material material) - returns a new MeshRenderer.
Method newStaticMesh(Vertex[] vertices, int[] indices, boolean clacNormals) - returns a new StaticMesh.
Method newtexture(String fileName, String fileLocation) - returns a new Texture.
Math:
Methods http://docs.oracle.c.../lang/Math.html - adds the default java math.
Method newVector2f(float x, float y) - returns a new Vector2f.
Method newVector3f(float x, float y, float z) - returns a new Vector3f.
Method newMatrix4f() - returns a new Identity Matrix4f.
Method newQuaternion(float x, float y, float z, float w) - returns a new Quaternion.
Method newQuaternion(Vector3f axis, float radianAngle) - returns a new rotated Quaternion.
Method newTransform() - returns a new Transformation utility class.
Method newVertex(Vector3f pos) - returns a new Vertex with a position.
Method newVertex(Vector3f pos, Vector2f texUV) - returns a new Vertex with a position & texture UV.
Method newVertex(Vector3f pos, Vector2f texUV, Vector3f normal) - returns a new Vertex with a position, texture UV & normals.
TextUtils:
Method renderString(String text, float x, float y, float z, float scaleFactor) - renders text at specified position and scale.
DataIO:
Method getFiles(String directory, String suffix) - returns an ArrayList of all sub-directories and all files of a certain type.
Method intOut(String directory, String name, int output) - saves an integer as an int file.
Method intIn(String directory, String name) - returns an integer from a saved int file.
Method longOut(String directory, String name, long output) - saves a long as a long file.
Method longIn(String directory, String name) - returns an long from a saved long file.
Method doubleOut(String directory, String name, double output) - saves a double as a double file.
Method doubleIn(String directory, String name) - returns an double from a saved double file.
Method floatOut(String directory, String name, float output) - saves a float as an float file.
Method floatIn(String directory, String name) - returns an float from a saved float file.
Method stringOut(String directory, String name, string output) - saves a string as an string file.
Method stringIn(String directory, String name) - returns an string from a saved string file.
Method booleanOut(String directory, String name, boolean output) - saves a boolean as an boolean file.
Method booleanIn(String directory, String name) - returns an boolean from a saved boolean file.
Method byteArrayOut(String directory, String name, byte[] output) - saves a byte array as an byteArray file.
Method byteArrayIn(String directory, String name) - returns an byte array from a saved byteArray file.
damo333333 - Coder
Sev40 - Texturer (Back up)
My Quick showcase (Very outdated, very!)
1
Cool, nice post.
2
Important Information At Bottom.
Enjoy.
1.5+ Texturing:
Now 720p!
Texture Path:
mcp > temp > (new folder called 'mods') > (new folder w/ mod name) > (new folder called 'textures') > (new folders called 'blocks' & 'Items') > texturefiles(Block png's = 'blocks' folder, Item png's ='items' folder)
Blocks:
Items:
Multiple Items in one class:
Multi-Textured Blocks:
My little but useful tricks:
Also 720p
Custom Creative Tab:
CustomTab.class:
Placeable Items:
ItemPlaceable.class
Custom Bow:
NOTE: Sorry for me ranting on about what you can spawn and can't, what you need to know is in the first 2-3 minutes, though there is more customization later on.
GUI Series:
PART 1:
PART 2:
PART 3:
Part 4:
Bigger text:
Right Click:
---GuiScreenMod.class:
---GuiTutorial.class:
Excuse my spelling mistakes!
Don't forget to leave criticism, this will help me improve my tutorials.
Important Information:
-Weekly Update:
1
IT ISNT THE UTIL !!! thought you might wanna know.
You will need to use the new texture system, here is a tutorial on it;
Dont forget 'setDefaultDirection' =)