• 5

    posted a message on [1.7.10, WIP] Technological Revolution - Guns, Computers, Vehicles & Logistics - Discontinued
    Open Source - Download Coming Soon!
    Technological Revolution:
    Weapons Pack:

    WIP
    Weapons Pack


    Colt SAA Revolver - 1.5 Health - Pistol Round
    Colt M1911 - 2.5 Health - Pistol Round
    S & W Revolver - 1.5 Health - Pistol Round
    Desert Eagle - 5 Health - Pistol Round
    M9 - 3 Health - Pistol Round
    Glock 19 - 3 Health - Pistol Round
    M11 - 3.5 Health - Pistol Round
    MK25 - 3 Health - Pistol Round
    MEU - 2 Health - Pistol Round
    Kimber Custom - 3 Health - Pistol Round
    Mark 23 - 3.5 Health - Pistol Round
    P229R DAK - 3.5 Health - Pistol Round
    HK45C - 3 Health - Pistol Round
    P11 - 3.5 Health - Pistol Round
    FN57 - 3.5 Health - Pistol Round
    DSR-50 - 3 Health - Pistol Round
    M4A1 Carbine - 1 Health - Pistol Round
    M27 IAR - 0.5 Health - Pistol Round
    FN FAL - 0.5 Health - Pistol Round
    Frag Grenade - 12.5 Health (If in centre) - Doesn't Destroy Blocks

    Weapons Pack Extension: Call of Duty


    Empty - WIP

    Weapons Pack Extension: Last of Us


    Empty - WIP

    Weapons Pack Extension: Halo


    Empty - WIP

    Weapons Pack Extension: Weapons of Mass Destruction


    Empty - WIP

    Want to submit your own guns?
    Here is the layout:
    [Gun Name] - [Damage points, 1 = Half heart] - [Type, Eg. Sniper, Automatic] - [Weapons pack]
    Computers Pack:

    WIP
    Computer Block - A computer GUI like Windows/MacOS/Linux, The computer also has apps included!


    CURRENT COMPUTER PERIPHERALS:


    Sys:

    Object out - output stream
    Object err - output stream

    RenderUtils:

    Method newMaterial(Texture texture, float specularIntensity, float specularExponent) - returns a new Material.
    Method newMeshRenderer(StaticMesh mesh, Material material) - returns a new MeshRenderer.
    Method newStaticMesh(Vertex[] vertices, int[] indices, boolean clacNormals) - returns a new StaticMesh.
    Method newtexture(String fileName, String fileLocation) - returns a new Texture.

    Math:

    Methods http://docs.oracle.c.../lang/Math.html - adds the default java math.
    Method newVector2f(float x, float y) - returns a new Vector2f.
    Method newVector3f(float x, float y, float z) - returns a new Vector3f.
    Method newMatrix4f() - returns a new Identity Matrix4f.
    Method newQuaternion(float x, float y, float z, float w) - returns a new Quaternion.
    Method newQuaternion(Vector3f axis, float radianAngle) - returns a new rotated Quaternion.
    Method newTransform() - returns a new Transformation utility class.
    Method newVertex(Vector3f pos) - returns a new Vertex with a position.
    Method newVertex(Vector3f pos, Vector2f texUV) - returns a new Vertex with a position & texture UV.
    Method newVertex(Vector3f pos, Vector2f texUV, Vector3f normal) - returns a new Vertex with a position, texture UV & normals.

    TextUtils:

    Method renderString(String text, float x, float y, float z, float scaleFactor) - renders text at specified position and scale.

    DataIO:

    Method getFiles(String directory, String suffix) - returns an ArrayList of all sub-directories and all files of a certain type.
    Method intOut(String directory, String name, int output) - saves an integer as an int file.
    Method intIn(String directory, String name) - returns an integer from a saved int file.
    Method longOut(String directory, String name, long output) - saves a long as a long file.
    Method longIn(String directory, String name) - returns an long from a saved long file.
    Method doubleOut(String directory, String name, double output) - saves a double as a double file.
    Method doubleIn(String directory, String name) - returns an double from a saved double file.
    Method floatOut(String directory, String name, float output) - saves a float as an float file.
    Method floatIn(String directory, String name) - returns an float from a saved float file.
    Method stringOut(String directory, String name, string output) - saves a string as an string file.
    Method stringIn(String directory, String name) - returns an string from a saved string file.
    Method booleanOut(String directory, String name, boolean output) - saves a boolean as an boolean file.
    Method booleanIn(String directory, String name) - returns an boolean from a saved boolean file.
    Method byteArrayOut(String directory, String name, byte[] output) - saves a byte array as an byteArray file.
    Method byteArrayIn(String directory, String name) - returns an byte array from a saved byteArray file.
    Vehicles Pack:

    Empty - WIP
    Logistics Pack:

    Coloured Lights - Redstone powered!
    The Team:

    marko5049 - Owner / Coder
    damo333333 - Coder
    Sev40 - Texturer (Back up)
    MEDIA:

    Sorry, Pictures coming soon. :(
    My Quick showcase (Very outdated, very!)
    LOOKING FOR 3D ARTIST!!! - A person who creates techne models, textures them and does the rotation/animation. Thanks.
    Posted in: WIP Mods
  • 0

    posted a message on Intro's? Do you want free ones?
    Could I please have an intro of me in a dark cave slaying herobrine then my name pops up.

    IGN: marko5049

    Basicly the intro of this:
    Posted in: Art Shops
  • 0

    posted a message on Technological Revolution Weapons Pack: Gun list! [Coming Soon, Maybe..]
    Guys! I need more guns and weaponry! please. :)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on ArchosmanF's GFX Shop. [Banners,Avatars,Random GFX,Backgrounds,Youtube Banners, and Intro's!]
    Quote from UnDawg

    Thanks alot! Beast artworks you made for me!

    I'll surely order more soon! c:

    Oh and, The banner Is small.. I couldn't upload it.
    Quote from UnDawg

    Thanks alot! Beast artworks you made for me!

    I'll surely order more soon! c:

    Oh and, The banner Is small.. I couldn't upload it.


    Open it with photoshop or paint.net and resize it.
    Posted in: Art Shops
  • 0

    posted a message on ArchosmanF's GFX Shop. [Banners,Avatars,Random GFX,Backgrounds,Youtube Banners, and Intro's!]
    Quote from Archosmanf

    Remaining requests will be finished later today.Even GFX designers need sleep.


    Were do you live? America I'm guessing.... And sorry wasn't trying to be rude, I thought you just didn't see the post as that happens a lot with me, my posts just don't come up for others. :(
    Posted in: Art Shops
  • 0

    posted a message on ArchosmanF's GFX Shop. [Banners,Avatars,Random GFX,Backgrounds,Youtube Banners, and Intro's!]
    Quote from Archosmanf

    Here ya go EnderCreeper08!

    Download at bottom right of the page: http://s1303.photobu...9e62c3.png.html



    Yay everyone we've officially hit 600+ posts!Any reward I can give you all besides money/organs? :D


    You can give us... Just do what you are doing now. :)

    also:


    Quote from marko5049

    Do you do video intros?

    Style:
    Surprise me.
    Time:
    None
    Users:
    marko5049
    Type:
    Video intro if possible else 1080p video background image.
    Posted in: Art Shops
  • 0

    posted a message on ArchosmanF's GFX Shop. [Banners,Avatars,Random GFX,Backgrounds,Youtube Banners, and Intro's!]
    Do you do video intros?

    Style:
    Surprise me.
    Time:
    None
    Users:
    marko5049
    Type:
    Video intro if possible else 1080p video background image.
    Posted in: Art Shops
  • 0

    posted a message on ArchosmanF's GFX Shop. [Banners,Avatars,Random GFX,Backgrounds,Youtube Banners, and Intro's!]
    Quote from Archosmanf
    Here ya go Marko5049!Download at bottom right of the page: http://s1303.photobu...e14f1a.png.html
    Thanks, great job. Love it!
    EDIT:
    My previous channel art I made...
    Posted in: Art Shops
  • 0

    posted a message on Technological Revolution Weapons Pack: Gun list! [Coming Soon, Maybe..]
    Quote from Complexicus

    can i beta test?


    No testers sorry. :(
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Technological Revolution Weapons Pack: Gun list! [Coming Soon, Maybe..]
    Quote from Complexicus

    are u gonna answer me?


    Sorry didn't see your post, It is fine thank you our team are already building the models it is just slowish but whilst I was waiting I added grenades and no not the crapy ones, my grenades damages all mobs nearby without destroying the landscape very much, it usually doesn't even destroy the land scape and when it does it only does one block. :) and you get the xp.
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on ArchosmanF's GFX Shop. [Banners,Avatars,Random GFX,Backgrounds,Youtube Banners, and Intro's!]
    Hi,

    Could you please make me a youtube banner?

    Style:
    Me with a sword in a semi dark cave slaying herobrine also with skulls in background.

    Time limit:
    When you please. :)

    Usernames:
    marko5049

    Design type:
    Youtube banner.

    Youtube background:

    Style:
    Surprise me please. :)

    Time limit:
    When you please.

    Usernames:
    marko5049

    Design type:
    Youtube background.

    Thanks :)

    I feel so bad. :)
    Posted in: Art Shops
  • 0

    posted a message on Technological Revolution Weapons Pack: Gun list! [Coming Soon, Maybe..]
    Quote from Mason2243

    marko I had an idea for a addition the M27 IAR
    link http://i.imgur.com/KWN4yoz.jpg damage: half heart :)

    I can't wait for this mod!!!!!

    OH and the fal is sem
    i-auto i think :D


    Ok thanks, what was your idea?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Technological Revolution Weapons Pack: Gun list! [Coming Soon, Maybe..]
    Quote from Complexicus

    cool


    Thanks.


    Quote from elite051

    I know java fluently, and I'd love to give you a hand with this mod. I don't have a whole lot of time though, so I'd need to have a look at your code before I could consider sinking any time into this.


    I apologise, I forgot to mention we need a builder to build the guns. We use a program that creates a techne model and texture from a schematic so if you can build great 3D guns you are welcome to join. :)
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Technological Revolution Weapons Pack: Gun list! [Coming Soon, Maybe..]
    Quote from Mason2243

    m4a1 carbine picture: http://imgur.com/jmqJs7U.jpg
    damage:1 point of damage to 2 points and 20 for headshot extra info:sorry if the image wont load because I'mpretty bad at typing with links e.t.c.Oh and the FN FAL picture: http://imgur.com/17pfkcw.jpg damage: half heart per hit unless headshot if you will add headshots.


    Thanks for the gun. :)


    Quote from elite051

    I know java fluently, and I'd love to give you a hand with this mod. I don't have a whole lot of time though, so I'd need to have a look at your code before I could consider sinking any time into this.


    Thank you for your kindness, me and my fellow developer would like to keep the team small, so if you know how to do vehicles like land water and air then maybe we can consider your offer, thanks anyway. :)

    -Regards
    marko5049
    Posted in: Requests / Ideas For Mods
  • To post a comment, please or register a new account.