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    posted a message on [SSP/SMP][1.3.2]Fossil / Archeology [v6.9 P-4]
    I use multi MC. Do I still have to unzip the download and name it mod_Fossil? Or can I just put it in the mods folder tab in multi MC?
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Quote from slango20

    facing tank or water source? source, should work, tank, only buckits

    *FACEDESK*

    It is on a 2x2 water pool I am not sure why its not working I tried downloading a new machines file for rp2 that didnt help so im not sure whats going on.
    Posted in: Minecraft Mods
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    posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)
    Hey guys I am currently having problems with the deployer and IC2 empty cells, Wax Capsules (Forestry), And Empty Cans (Forestry) being filled by the deployer hooked up to logistic crafting pipes. It will fill my buckets fine just none of the above. Any help would be awesome!
    I am running MC 1.2.5 single player
    IC2 version 1.95b
    Forestry version 1.4.6.2
    Redpower 2.0pr5b2
    Logistics Pipes version BC3-0.2.5B
    Buildcraft version 3.1.5

    Again any help with this would be greatful thanks!
    Posted in: Minecraft Mods
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    posted a message on Video Tutorial - How to install my Lets Play mods all together
    Quote from Zeeth_Kyrah

    Buildcraft engines only put power into machines or wooden power pipes. They can only be rotated to face something they can put power into, so if there's no other direction to feed, they can't be rotated. Guess what I think your power network is missing!


    HAHAHAHA I am the dumbest I was using straight gold pipes no wooden pipe..... dang well thanks for the correction everything is working it was just user error lol :biggrin.gif: Thanks again!
    Posted in: Tutorials
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    posted a message on Video Tutorial - How to install my Lets Play mods all together

    Hi I just have a quick question about combustion engines. They seem not to transfer their power to my golden conductor pipes. Any thoughts? Also the "fizzle" when powered but do not move up and down. Any help would be appreciated. Please help!!
    Another point they do not power on at all for any buildcraft machine EX: quarry, Refinery etc.
    Also can not rotate engines with wrench.
    Thanks!!
    Posted in: Tutorials
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    posted a message on Video Tutorial - How to install my Lets Play mods all together
    Hi I just have a quick question about combustion engines. They seem not to transfer their power to my golden conductor pipes. Any thoughts? Also the "fizzle" when powered but do not move up and down. Any help would be appreciated

    Thanks!!
    Posted in: Tutorials
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    posted a message on Minecraft™ LEGO® CUUSOO Project Passes LEGO Review
    How about The End Dragon?!?! :D
    Posted in: Minecraft News
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    posted a message on Saving Chunks into black screen crash
    Quote from -TBN-Immortal

    i think its either forge or one of the modloaders, because i had this exact same problem when i had those 3 installed along with TMI

    I just reinstalled everything and it worked :biggrin.gif:
    I must have done something wrong during installation the first time
    Thanks though!!!
    Posted in: Mods Discussion
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    posted a message on Saving Chunks into black screen crash
    Every time I try to throw an item into an obsidian pipe using buildcraft it goes to the saving chunks screen and then just a black screen.
    Then when I try to get my error report to post I get a weird error.
    This: Error: Could not find or load main class C:\...\Roaming\.minecraft\bin\lwjgl.jar
    I have no clue whats going wrong, so any help would be appreciated.

    Mods installed:
    Thaumcraft 1.2.3
    RedPower 2.0pr4d
    Buildcraft 2.2.12
    Additional Pipes
    Reis minimap 1.1
    forestry 1.2.9.15
    Modloader and modloadermp 1.1 v2
    Optifine 1.1
    Audio mod
    Forge 1.3.0
    Posted in: Mods Discussion
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    posted a message on Button combination lock with multiple possible pins
    Quote from Vega Sera

    I believe it's the SMP revival texture pack.

    Redpower actually simplifies things greatly instead of making it confusing. The only confusing part is how it reacts differently in the same situations. I've seen redpower transmit something straight up when normal redstone wouldn't have, essentially killing the whole mechanism.

    So yeah, for compact mechanisms that aren't specifically made with redpower, you should keep the vanilla redstone designs.

    In case I forgot to mention, this design is for 1.8.1, I hear the RSNOR latch arrays aren't working properly in 1.0.0

    They are now all you have to do is dig in between each latch and put redstone and then a repeater at the end
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Button combination lock with multiple possible pins
    Quote from Vega Sera

    snip

    These are for anyone interested in the final result. Works great.

    I didn't dare use redpower anywhere except the inputs and outputs... They like to act differently in the same situations, really messes with my brain.

    This is a very interesting design, I love how simple redpower mod can make redstone wiring haha. I cant see anything wrong with this very well thought out. About how long did this take you because I am working on some redpower redstone creations along with the technic pack and it is taking me a long time to get things to work.. like you said redpower can be very confusing! Anyways nice work!
    P.S. What texture pack are you using?? I really like it!
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can't open Minecraft
    Quote from Dubstepisawesome

    Tried both and still didn't work, should I remove Java and Minecraft completely?


    Reinstalling Java might work. But yes you should probably get rid of your Minecraft completely and then re-download
    Posted in: Legacy Support
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    posted a message on Button combination lock with multiple possible pins
    This is my design with 2 different combos on the same keypad.
    [THIS IS NOT MY COMPACT DESIGN FOR THE COMBO LOCK IT IS CNB MINECRAFT'S DESIGN] I just added to it :biggrin.gif:


    as you can see all you do is connect another RSNOR latch array on the other side of the reset lines.


    all you have to make sure of is that your combinations do not interfere with the other combination (which does limit combination options but not by alot)

    CNB's Version here.

    Hope this helps!
    Enjoy!
    :biggrin.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 9 digit combo lock with 2 combinations
    [I AM USING CNB's DESIGN FOR THE COMPACT 9 DIGIT COMBO LOCK I AM JUST ADDING TO IT!!]

    CNB's Version Here.
    Top View

    As you can see you just add another RSNOR latch array to the other side of the combo lock.


    All you have to do when setting your combinations is make sure the two sides do not interfere with the other combination and then all you do is hook them up to different doors, traps, whatever and you can have two separate rooms that require two different combinations!
    Enjoy!
    :smile.gif:
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Can't open Minecraft
    If restoring you .jar file does not work try deleting all of your minecraft files and download it again.
    Posted in: Legacy Support
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