• 0

    posted a message on [Portal] MindWreck Research Center! A Portal map by Jukakun and Steeven!
    Also, it's 1.4, but works in 1.5 and 1.6 i guess

    You don't state WHAT version it is, also, it's usually common for the map creator to release the map with the same mods they used in one zip file.
    1.4 comes in three versions:
    1.4.5
    1.4.6
    1.4.7
    Posted in: Maps
  • 3

    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Quote from RobFaie

    Which enchantment are you refering to? Wither Skeletons are very picky about where they will spawn. They only spawn within certain bounding boxes in certain parts of nether fortresses. It would be a shot in the dark to try and build a spawning pad that happened to be where a fortress would normally spawn. I suppose you could take the seed, make a creative world and fly around for a fortress write down the coords and then do it, but what's the point in all that to farm skulls?


    You can buy sand from the herbalist for a cactus. The idea is to take the one sand you start with to grow cactus then trade the cactus for more sand to grow your farm, and for glass.


    Actually it was when I was building a bridge to the Blaze Spawner, I was using cobblestone instead of the slabs like I did in the overworld (using half slab bottoms to negate spawning on the bridges) when like 5 Wither Skeletons spawned on it AS I was building it. Of course, because there were no railings yet so they fell straight off but because of one of the custom enchantments (non-vanilla), you get the head of the mob. (Zombie to Zombies, Skeleton to Skeletons, Creeper to Creepers. Then on top of that Zombie to Pigmen.) I think it was the Vorpal enchantment that did that.
    Quote from Thunder_Strike

    Forget it. I have done everything possible to get this map to work. It just doesn't work anymore. If you run on 1.4.7 you don't get ANY redpower blocks, and if you run on 1.4.6 you can't even run minecraft. I have tried using FTB, tekkit, and various other methods to play this map, and none work. This is one of the biggest disappointments I have ever run into. This map looked really fun, but at this point in time, it is broken.


    Use MultiMC, grab 1.4.7, use the in-program downloader to get the appropriate Forge, place the folders from the download in the instance folder, play, .... , profit. That's how I did it.
    Posted in: Maps
  • 0

    posted a message on Sky Den: A Modded Sky Survival Map with NPCs and Quests, now with Cosmic Patch. Featured by CaptainSparklez!
    Spent the last few days playing this map. It's generally a decent, long-running survival map with a few quirks such as the Trials and forcing you to do certain things. I personally enjoyed this map because it was different. Granted, there WERE moments I got frustrated -Wither fight- and there ARE 2 glitches that aren't listed that might want to be looked at. The end portal frame can be completely filled but it won't spawn the actual portal in once filled. (had to cheat and spawn in the End Portal blocks) Also, when you ENTER the Trials, you can glitch and get stuck in the floor. There's no actual fix for it unless you edit it so it spawns a block above it's original location, otherwise it's just an issue with Minecraft-spawn-physics.

    I give this map a 9/10 for it's use of force towards the Thaum items, forcing the player to do ALL the things to progress, it stops people from speed running it. I also suggest adding in a way to make the Cactus and Sugarcane growing process not-so-annoying, because I quite literally sat there for about... maybe 2 hours chopping trees and getting cobble, and it only grew one block each. Also, try adding more to the Nether and End, I felt like The End wasn't special at all, and The Nether was kind of baron and useless. Also, using one of the enchantments, and clever plot-spacing in The Nether, it CAN (I'm not saying I did it, but I noticed it) allow the player to wait for a Wither Skeleton to spawn in and slash away at it getting it's skull, instead of doing all the iron>gold>diamond transmutation.
    Posted in: Maps
  • 0

    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    Quote from linkseyi

    Hey everybody. This is an update for everyone in the forum topic.

    If you want help from me, you have to private message me with info about the problem.

    Anyway, I've been working on some large functional changes for the next version of ModMaker which should be released for 1.6. I've been focusing on changing the mod specification from ModLoader to FML.
    • You will have to install FML instead of ModLoader.
    • The item name bug will be fixed.
    • Biomes can now use custom blocks for top/filler.
    • Tools will be fully enchantable.
    • I will try to add some model presets.
    Additionally, using Forge will allow me to have access to some pretty expansive new features.

    Thanks,
    Linkseyi


    Also, don't forget about the Techne import function, or at least a model import function in general.
    Posted in: Minecraft Tools
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Don't know why people are still rooting for this. Reality is, by the time this is released, 1.6 will be out. There hasn't even been a 1.5.1 or 1.5.2 snapshot released.
    Posted in: Minecraft Mods
  • 0

    posted a message on Adding an effect to armor when full set is on?

    The process can be a little longwinded to explain but I'll do my best.

    Firstly create a method called
    public void onArmorTickUpdate(World world, EntityPlayer player, ItemStack itemstack)
    in your custom armour file and have it check whether the player is wearing a full set of armour, and then whether it's your armour, a bit like this:
    ItemStack boots = player.getCurrentItemOrArmor(1);
    ItemStack legs = player.getCurrentItemOrArmor(2);
    ItemStack chest = player.getCurrentItemOrArmor(3);
    ItemStack helmet = player.getCurrentItemOrArmor(4);
    
    if(boots != null && legs != null && chest != null && helmet != null)
    {
    if(boots.getItem() == YourModName.yourboots.itemID && legs.getItem() == YourModName.yourlegs.itemID &&
    chest.getItem() == YourModName.yourchestplate.itemID && helmet.getItem() == YourModName.yourhelmet.itemID)
    {
    //do this
    }
    }


    Just copy this method into your other armour file for the other effect.

    Where it says do this, that's where you apply the effect: for the player doing more damage, I'm not sure how you would do: maybe create your own potion and add it's effect to the player (search how to do this). But for making the player run twice as fast, that's easy: put
    player.landMovementFactor = 0.2F;
    player.jumpMovementFactor = 0.2F;
    You can put any float value you want in there, but the default player move speed is 0.1F, so 0.2F is obviously double that.

    That should do it, if you have any trouble just say and I'll see what I can do. Hope this helps :)


    Sadly, I tried that and it just gave me errors. It wasn't reading the mod name AS the mod name, which I found odd, so I simply just reverted it back to it's main armor stage without effects when it worked.
    Posted in: Modification Development
  • 0

    posted a message on Adding an effect to armor when full set is on?
    I'm trying to branch off more into modding, and after playing DivineRPG I was wondering how to go about adding effects to armor using Forge?

    One set of armor I'd want to add some form of Sharpness/Power effect for the player so they do more damage.
    The other set of armor I want to add speed to the player so they run 2x as fast.

    Problem is, I would like for those effects to only be active when all four pieces of armor are put on. I know there's a way (seeing DivineRPG creators do it) but I was wondering if someone could tell me how?
    Posted in: Modification Development
  • 0

    posted a message on How to combine Several Self-Made mods into One?
    Apparently no body knows.
    Posted in: Mods Discussion
  • 0

    posted a message on How to combine Several Self-Made mods into One?
    So I'm currently in the process of making a fairly decent mod, and this mod (by the end of it) will have about 46 sub-mods in it. I'm currently using MCreator (as a starter, then I may or may not end up diving into the advanced creations) to create these mods. I've run into the problem where I have about 46 different mods, and I would like to put them all together. MCreator creates a separate mod_* file for each item, so when I export it to a zip file, it's all in the same zip, but when loaded into a nearly-vanilla (aside from Forge of course) Minecraft, it lists each object instead of one group.

    So I was wondering if there was an easy-ish way to combine each of the class files into one mod_* file, or at least stop MCForge from reading it as several files, and only read it as one?

    Before people say this is the wrong forum, I'm asking for help in combining mod files, not for MCreator. Also, it's in Mod Discussion, so I know it's in the right place.
    Posted in: Mods Discussion
  • 0

    posted a message on ChickenBones Mods
    I've looked high and low for a fix for it but everything I've tried (from deleting the dat file from my saves, to deleting the cfgs, disabling the spawners to even updating NEI/CC to it's latest release) hasn't worked.

    Is anyone else getting this strange bug where on Page 1, during ANYTHING (on a server, on any map, anything), half of the NEI layout disappears yet the buttons are still clickable? Also, to note that whenever Page 1 is open, no ID's are shown (the names of the items).
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.2] [Forge] BetterLAN v1.0.6
    Quote from Islarf

    Now i understand why theres no installation videos because ITS IMPOSSIBLE to install
    You think the mod owner would lend a hand or if not REMAKE the mod cause it does not work at all


    lol the rage in this post is cute.
    It's so easy to install this mod that a monkey could do it, only problem is that it's for 1.4.7 specifically. So in the end, it won't work for the new update lol
    Posted in: Minecraft Mods
  • 0

    posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]
    Quote from maxpowa

    Re-download 2.5 to fix chat issues!


    Good job, I enjoy the new chat look. Only problem that I personally find right now isn't the overlay over the health bar or anything, it's the links at the top of the chat that seem to crash. Even then, I don't really care for those enough to say I'm uninstalling. I'm keeping the mod, as long as I don't hit those buttons I should be fine.
    Posted in: Minecraft Mods
  • 0

    posted a message on [DISCONTINUED] [1.6.4/1.6.2] [forge] [v3.2.5] TukMC - Slick as ever, now with healthbars! [45k+ DL]

    ---- Minecraft Crash Report ----
    // You're mean.

    Time: 26/03/13 2:35 AM
    Description: Rendering screen

    cpw.mods.fml.relauncher.ReflectionHelper$UnableToAccessFieldException: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindFieldException: java.lang.NoSuchFieldException: lineScrollOffset
    at cpw.mods.fml.relauncher.ReflectionHelper.getPrivateValue(ReflectionHelper.java:114)
    at maxpowa.tukmc.GuiChat.func_73863_a(GuiChat.java:93)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1168)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:867)
    at net.minecraft.client.Minecraft.run(Minecraft.java:756)
    at java.lang.Thread.run(Unknown Source)
    Caused by: cpw.mods.fml.relauncher.ReflectionHelper$UnableToFindFieldException: java.lang.NoSuchFieldException: lineScrollOffset
    at cpw.mods.fml.relauncher.ReflectionHelper.findField(ReflectionHelper.java:87)
    at cpw.mods.fml.relauncher.ReflectionHelper.getPrivateValue(ReflectionHelper.java:110)
    ... 5 more
    Caused by: java.lang.NoSuchFieldException: lineScrollOffset
    at java.lang.Class.getDeclaredField(Unknown Source)
    at cpw.mods.fml.relauncher.ReflectionHelper.findField(ReflectionHelper.java:78)
    ... 6 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at cpw.mods.fml.relauncher.ReflectionHelper.getPrivateValue(ReflectionHelper.java:114)
    at maxpowa.tukmc.GuiChat.func_73863_a(GuiChat.java:93)

    -- Screen render details --
    Details:
    Screen name: maxpowa.tukmc.GuiChat
    Mouse location: Scaled: (213, 263). Absolute: (427, 240)
    Screen size: Scaled: (680, 384). Absolute: (1360, 768). Scale factor of 2

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 2 total; [EntityClientPlayerMP['JayXsane'/6494, l='MpServer', x=107.03, y=74.62, z=243.85], EntityOtherPlayerMP['Janneson'/6719, l='MpServer', x=107.65, y=65.00, z=298.86]]
    Chunk stats: MultiplayerChunkCache: 225
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (104,64,248), Chunk: (at 8,4,8 in 6,15; contains blocks 96,0,240 to 111,255,255), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 106465 game time, 106465 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 70 total; [EntityClientPlayerMP['JayXsane'/6494, l='MpServer', x=107.03, y=74.62, z=243.85], EntityZombie['Zombie'/6808, l='MpServer', x=76.50, y=39.00, z=218.50], EntityCow['Cow'/143, l='MpServer', x=97.88, y=72.00, z=213.97], EntityCow['Cow'/142, l='MpServer', x=90.23, y=84.00, z=232.30], EntityBat['Bat'/6442, l='MpServer', x=54.75, y=33.10, z=264.28], EntitySquid['Squid'/4864, l='MpServer', x=132.55, y=55.00, z=288.09], EntityPig['Pig'/267, l='MpServer', x=174.78, y=63.00, z=205.22], EntityCreeper['Creeper'/5850, l='MpServer', x=52.50, y=25.00, z=273.50], EntityPig['Pig'/270, l='MpServer', x=175.50, y=63.00, z=235.50], EntityPig['Pig'/271, l='MpServer', x=175.97, y=63.00, z=233.16], EntityPig['Pig'/268, l='MpServer', x=169.78, y=63.00, z=215.91], EntityZombie['Zombie'/6308, l='MpServer', x=38.50, y=19.00, z=268.50], EntityPig['Pig'/269, l='MpServer', x=165.09, y=64.00, z=210.28], EntityCow['Cow'/171, l='MpServer', x=108.50, y=70.00, z=215.50], EntityOtherPlayerMP['Janneson'/5856, l='MpServer', x=126.34, y=64.00, z=313.88], EntityCow['Cow'/170, l='MpServer', x=102.31, y=71.00, z=201.53], EntityCow['Cow'/169, l='MpServer', x=105.50, y=69.00, z=209.47], EntityCow['Cow'/175, l='MpServer', x=101.47, y=74.00, z=236.50], EntityCreeper['Creeper'/6542, l='MpServer', x=130.50, y=42.00, z=192.50], EntityCow['Cow'/174, l='MpServer', x=103.66, y=72.00, z=244.72], EntityZombie['Zombie'/6543, l='MpServer', x=120.03, y=36.00, z=191.50], EntityCow['Cow'/172, l='MpServer', x=113.53, y=72.00, z=204.66], EntityOtherPlayerMP['Janneson'/6719, l='MpServer', x=107.65, y=65.00, z=298.86], EntityZombie['Zombie'/6830, l='MpServer', x=36.50, y=14.00, z=245.50], EntityZombie['Zombie'/6694, l='MpServer', x=63.34, y=27.00, z=209.69], EntityZombie['Zombie'/6693, l='MpServer', x=69.47, y=29.00, z=210.50], EntitySkeleton['Skeleton'/6692, l='MpServer', x=72.09, y=30.00, z=210.50], EntityCreeper['Creeper'/6826, l='MpServer', x=100.50, y=30.00, z=166.50], EntityCreeper['Creeper'/6691, l='MpServer', x=68.63, y=29.00, z=207.63], EntityPig['Pig'/297, l='MpServer', x=176.50, y=63.00, z=211.50], EntityPig['Pig'/298, l='MpServer', x=178.81, y=63.00, z=232.19], EntitySpider['Spider'/6821, l='MpServer', x=96.50, y=30.00, z=174.50], EntityPig['Pig'/299, l='MpServer', x=176.16, y=63.00, z=231.84], EntityPig['Pig'/300, l='MpServer', x=186.94, y=63.00, z=231.81], EntityPig['Pig'/301, l='MpServer', x=182.13, y=63.00, z=237.34], EntityBat['Bat'/5991, l='MpServer', x=77.50, y=15.10, z=237.16], EntityPig['Pig'/302, l='MpServer', x=183.47, y=63.00, z=235.88], EntityPig['Pig'/303, l='MpServer', x=179.69, y=63.00, z=234.84], EntityBat['Bat'/6872, l='MpServer', x=31.74, y=29.04, z=246.56], EntityOtherPlayerMP['Janneson'/6719, l='MpServer', x=107.65, y=65.00, z=298.86], EntityZombie['Zombie'/6034, l='MpServer', x=187.50, y=36.00, z=252.31], EntityBat['Bat'/6867, l='MpServer', x=70.63, y=52.36, z=197.50], EntityBat['Bat'/6868, l='MpServer', x=85.00, y=39.02, z=205.00], EntityBat['Bat'/6871, l='MpServer', x=29.43, y=29.95, z=245.75], EntityCow['Cow'/220, l='MpServer', x=139.50, y=71.00, z=220.50], EntityCow['Cow'/221, l='MpServer', x=139.97, y=69.00, z=219.53], EntityBat['Bat'/6727, l='MpServer', x=105.22, y=36.86, z=182.78], EntityCow['Cow'/218, l='MpServer', x=137.47, y=69.00, z=217.47], EntityCow['Cow'/219, l='MpServer', x=138.53, y=69.00, z=218.53], EntityCow['Cow'/93, l='MpServer', x=58.50, y=71.00, z=173.50], EntityCow['Cow'/92, l='MpServer', x=56.50, y=67.00, z=169.50], EntityCreeper['Creeper'/6850, l='MpServer', x=103.50, y=36.00, z=189.50], EntityChicken['Chicken'/95, l='MpServer', x=57.50, y=72.00, z=175.50], EntityCreeper['Creeper'/6851, l='MpServer', x=103.50, y=36.00, z=190.50], EntityCow['Cow'/94, l='MpServer', x=62.50, y=72.00, z=175.50], EntityCreeper['Creeper'/6852, l='MpServer', x=100.50, y=36.00, z=190.50], EntityChicken['Chicken'/96, l='MpServer', x=60.50, y=72.00, z=175.50], EntityChicken['Chicken'/97, l='MpServer', x=62.50, y=72.00, z=175.50], EntityCow['Cow'/108, l='MpServer', x=53.78, y=65.00, z=250.59], EntityCow['Cow'/106, l='MpServer', x=53.50, y=67.00, z=248.19], EntityCow['Cow'/107, l='MpServer', x=50.16, y=67.00, z=251.09], EntityBat['Bat'/5939, l='MpServer', x=63.66, y=18.10, z=268.25], EntityCow['Cow'/105, l='MpServer', x=52.47, y=66.00, z=249.47], EntitySquid['Squid'/4863, l='MpServer', x=150.09, y=56.38, z=287.53], EntitySquid['Squid'/4861, l='MpServer', x=128.59, y=54.88, z=281.53], EntityCreeper['Creeper'/6340, l='MpServer', x=120.50, y=29.00, z=232.50], EntityChicken['Chicken'/122, l='MpServer', x=64.50, y=73.00, z=176.50], EntityCow['Cow'/121, l='MpServer', x=66.03, y=65.00, z=167.13], EntitySkeleton['Skeleton'/6338, l='MpServer', x=116.50, y=29.00, z=223.50], EntitySkeleton['Skeleton'/6339, l='MpServer', x=121.50, y=29.00, z=224.50]]
    Retry entities: 0 total; []
    Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:441)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2405)
    at net.minecraft.client.Minecraft.run(Minecraft.java:772)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.5.1
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.7.0_11, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 926454192 bytes (883 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms1024m -Xmx1024m
    AABB Pool Size: 4716 (264096 bytes; 0 MB) allocated, 1023 (57288 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v7.44 FML v5.1.8.608 Minecraft Forge 7.7.0.608 Optifine OptiFine_1.5.1_HD_U_A8 16 mods loaded, 16 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_bspkrsCore [bspkrsCore] (15 [1.5.1]bspkrsCorev1.03.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    pitman-87_TF2_Teleporter [TF2 Teleporter] (20 TF2 Teleporter.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ThebombzenAPI [mod_ThebombzenAPI] (18 ThebombzenAPI-v1.2.1-mc1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    mod_ReiMinimap [mod_ReiMinimap] (14 ReisMiniMap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    TreeCapitator [TreeCapitator] ([1.5.1]TreeCapitator.Forge.1.5.1.r01.Uni.CoreMod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    Backpack [Backpack] (backpack-1.7.8-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    CraftableSpawners [CraftableSpawners] (CraftableSpawners-G2-1513.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    EasyCrafting [Easy Crafting] (EasyCrafting-1.1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    iChunUtil [iChunUtil] (iChunUtil1.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    PortalGun [PortalGun] (PortalGun1.5.0v2.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    tukmc_Vz [TukMC] (TukMC_latest.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available
    LWJGL: 2.4.2
    OpenGL: AMD Radeon HD 6500M/5600/5700 Series GL version 4.2.11733 Compatibility Profile Context, ATI Technologies Inc.
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 1970 (110320 bytes; 0 MB) allocated, 381 (21336 bytes; 0 MB) used

    It's a nice looking mod, and I got it to LOAD, but as soon as I hit Enter to type in chat, it crashes with the above.
    Posted in: Minecraft Mods
  • 0

    posted a message on DaftPVF's Mods (Treecapitator, CrystalWing, StartingInv, FloatingRuins)
    Edited.

    I had an issue but I believe I fixed it.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.5 and UP] [Forge] TwitchTV IRC Mod v2.9 - TwitchTV Chat ingame!
    Updated from 1.0 to 1.2 on 1.4.6, getting a black screen. No errors or anything, just Mojang, then black screen.
    Posted in: Minecraft Mods
  • To post a comment, please .