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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    Alright, I tried using a modified version of the 256x256 LB Photorealism pack, and the wildgrass textures are still in sixteen bit. This is a problem, because the wildgrass textures in LB Photorealism are ****ing magical. Additionally, before 1.5, I could use the hoe once on a block and it would destroy the grass entirely without having to do it several times, and would also occasionally drop a bunch of seeds. Why have these things changed? Is the modloader version I'm using now different from the client version in regards to gameplay? I liked the other one better.
    Posted in: Minecraft Mods
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    posted a message on NON-DESTRUCTIVE griefing
    Build a gigantic obsidian pillar at the spawn point. They can either spend an hour chipping away at the pillar, or fall off and die and be right back where they started.
    Posted in: Discussion
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    posted a message on [Texture Packs] Learn The Art Of Texure Packs [8/9/11]
    Quote from trajik007 »
    Quote from G »
    Quote from trajik007 »
    What about stairs? Is is possible to re-texture stairs? Or are they like a code thing using the texture of wood over it?

    Yeah, same with fences and half-blocks.

    Well that's good. So if I wanted to add custom stairs, I would just edit the original stairs thing? Or is there different code I would have to use?

    No, I meant that it uses the wood texture
    Posted in: Tutorials
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    posted a message on Nether Maggots
    I think that the extremely small maggots should spawn rarely, but when they do, they should spawn in huge swarms, and be able to climb on top of each other. That would be horrifying.
    Posted in: Suggestions
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    posted a message on [Texture Packs] Learn The Art Of Texure Packs [8/9/11]
    Quote from trajik007 »
    What about stairs? Is is possible to re-texture stairs? Or are they like a code thing using the texture of wood over it?

    Yeah, same with fences and half-blocks.
    Posted in: Tutorials
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    posted a message on [Texture Packs] Learn The Art Of Texure Packs [8/9/11]
    I've just been editing terrain.jpg as a whole in photoshop. I have not merged anything. I have like fifty layers so far. It is extremely inconvenient, but it works for me because I am a disorganized person.
    Posted in: Tutorials
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    posted a message on [TUT] Screen Shots and Hosting Them
    Quote from WolfKit »
    paint.NET works just fine for me... The only problems I have had with transparency have been saving a file at the wrong bit depth (save your texture packs with a bit depth of 32, folks. 24 doesn't give transparency at all, like a jpeg. 8 (or is it 16? can't remember right now) gives transparency but not partial transparency, and not as many colors, like a .gif)

    I have no idea what bit depth is, but I seem to be doing alright.
    Posted in: Tutorials
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    posted a message on Oceancraft
    Okay, here's what I think should happen:
    *Make lakes much larger, large enough that you can only see water on far render distance and still be nowhere near the center
    *Lakes should be much less common, given their increased size
    *The diving suit thing
    *No larger boats, I feel that would just be dumb
    *Waves would be cool I guess, but I don't think they'd be that great honestly
    *Seaweed. This is essential.
    *Octopi and stuff, octopi and squid should release clouds of "ink" (just smoke) when attacked, and then swim away
    *Light blocking from water should be greatly reduced, and the underwater fog distance should be increased
    *The underwater fog color should be changed to :Zombie:, but viewed from above the water surface it should remain blue
    *Rivers
    *If possible, the map depth should be increased to 256 or 512 meters.
    *Lake depth should be at least doubled
    Posted in: Suggestions
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    posted a message on This is the house that Inefficiency built
    Quote from Meddyan »
    While I was taking these shots, I realised that the ladders on the side unfortunately allow you access to the roof, letting you bypass the flaming obsidian door. I may have to replace them with more terrible Minecraft advice.

    Just destroy the top ladder segments.

    Also, with the addition of lightning, the house will sometimes explode from lightning. And I feel like it should use glowstone somewhere where it would have to be destroyed on a regular basis, like behind the obsidian door.
    Posted in: Discussion
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    posted a message on FOR THOSE OF YOU CRASHING DUE TO THE NEWEST 1.5_01 UPDATE!!
    Quote from voordal »
    Sweet jesus. DO NOT DO THIS.

    BACK UP YOUR SAVES FIRST.

    If you follow the OP's directions, you will LOSE YOUR SAVED WORLDS


    Actually, the OP does say to back up your saves.
    Posted in: Legacy Support
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    posted a message on FOR THOSE OF YOU CRASHING DUE TO THE NEWEST 1.5_01 UPDATE!!
    I tried that patcher yesterday, for unrelated reasons. I can't use 256x packs with it, it just crashes.
    Posted in: Legacy Support
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    posted a message on [REQ]Frequent Weather Mod
    Quote from funkaywizard »
    I have an idea how to make weather happen more naturally.

    Basically say you start with the current likelihood we'll of weather, we'll call that X.

    Then, every hour (in fake game time not real time) that weather hasn't occurred you add +1% chance of it occurring.

    After weather happens the rate is reset.

    So this way it would be like a weather cycle where weather builds up, and not just be based on (as it seems) luck. What do you think?


    Then it would be raining like half the time. Maybe +.5% or .25%?
    Posted in: Requests / Ideas For Mods
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    posted a message on [REQ] Mod That Turns Off Lightning Storms
    You know rain puts out fires, right?
    Posted in: Requests / Ideas For Mods
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    posted a message on Beta 1.5_1 problem
    Quote from benatssu »
    Same for me.. 1.5 was fine, except for rain falling thru my glass ceilings, but I would gladly accept that to have the game running nice.. 1.5_1 and yeah, froze whenever i put something down or smashed a block.. took off the texture pack (HD 256) and it runs, but it's very hard to play, coz im so used to nice custom graphics :wink.gif:

    So, I tried to re-do it, with the custom lava off.. It worked, (thanks) I can place and smash blocks, and rain doesnt fall thru the glass, but, it's VERY laggy.. even tho it's a 256 texture pack, it was running sweet prior the 1.5_1 update, plus i like the HD lava.. yeah i cant complain coz the game is crashing coz of the texture pack but.. waaaaaaaaaa!



    Yeah, I'm also having that lag problem.
    Posted in: Legacy Support
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    posted a message on Beta 1.5_1 problem
    Hazzarip, have you ever heard of Herobrine? He's coming for you. He's coming for you because you used my avatar.
    Posted in: Legacy Support
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