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    posted a message on An Interesting String of Ideas for a Mod
    Quote from AiedailLP

    Sounds Nice! Should start learning Java to help developing this mod :D
    It would add a nice piece of realistic to Minecraft.

    But I would add this: There shouldn't be only one given way of mutation but a bunch of different ways the monster (and maybe even animals) mutate. Every "mutation-wave" the way the monsters mutate is randomly chosen and after a given (or random) amount of waves one way of mutation is added (like 1st wave all creepers get bigger, 2nd wave half of the creeper get more bigger, the other half gets faster).

    My little list of mutations:
    • Bigger
    • Faster
    • Stronger
    • Duplicating themselve
    • Different Attacks (like Skeleton could use different arrows)
    • Zombies on easy/normal can destroy doors as well
    • Zombies can destroy irondoors
    • Drop more/better stuff
    • Creeper get teamplayer
    • Creeper can explode is water as they do on land
    • and so on...


    I think this mod would be greatly simplified by not calling it mutation or evolution, because that suggest breeding and some kind of evalution function to determine what lives and what not, gets even more confusing when you think of creepers (which explode)

    What I suggest is instead of evolving, make them have a technology tree (like you have in Civilization games), that is a predetermined path of evolution, so the longer you play the stronger they get. Maybe this is what you had in mind, but I would not call it evolution (because that suggest random mutation)
    Posted in: Requests / Ideas For Mods
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    posted a message on Structure Showoff!
    This is is from a server were I'm devoloping automated realtime volcanos. This used be calculated offline, I'm now changing the rendering engine to generate files that can be rendered live (calculation and preparation can be done on a diffrent machine)

    lava starts building up in chamber at bedrock. Then flows up a pipe and then starts flowing over the surounding area.

    when lava is depleted, slowly turns into stone and ore. While lava is flowing frequent lighting strike the top.
    This is not finished, still missing fireballs and "ash", and later terraforming.
    Posted in: Screenshots
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    posted a message on Volcanos
    The project is still alive, has changed alot. I'm creating a plugin to make these volcanos render live, but they are calculated from a copy of the current world. Making them render live changes them alot. Now most of the blocks coming out of the volcano are lava, that will backtrace itself and turn into stone, after the volcano stops. So you see large fields of lava, lightning fireballs etc.
    Will send a screenshot later. The plugin I use is called BlockPlay and is designed to make this possible, but can be used to render anything, even change the gameplay.

    this is work in progress, currently there is only flowing lava


    when the lava stops flowing it turns into stone and ore.
    Posted in: Minecraft Tools
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    posted a message on Volcanos
    devolopment server is up:

    volcano.minecraft.is, there are 2 volcanos there.

    Now I am thinking of creating a few states for a volcano
    1. Errupting
    - Magma flows out and is turned to stone, diamonds etc.
    - Ash(soulsand) is spewed around the area, multiplying the plants close by.
    - Chamber and Pipe are full of lava.
    - lava layer on top of volcano that flows down.
    - biome HELL

    2. cold volcano
    - chamber is mostly empty, pipe turned to stone and gems.
    - no lava added on top of volano
    - BIOME HELL

    3. dead volcano
    - chamber may collapse, moving all blocks above down
    - soulsand near grass is turned into grass, and local biome
    - if volcano is high enough, it will become a snowy, biome, might have a glacier
    - HELL biome is turned into neigbouring biome.
    - sapplings are planted around the volcano.

    Somthing like this
    Posted in: Minecraft Tools
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    posted a message on volcano biomes(with vote)
    Quote from 0ct0puz

    Yeah, but they must be rare and very fertile like real volcanos.


    somthing like this:
    volcano.mincraft.is (not a mod just a map hack)
    Posted in: Suggestions
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    posted a message on Volcanos
    Quote from Co22

    Awsome tool! nearly finished? :mellow.gif:


    It will never be finished, there is always room for improvement, learned alot about RL volcanos though (studying them for more realism)
    Posted in: Minecraft Tools
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    posted a message on A Couple changes to red-stone wire
    Quote from TentacleRapist

    I think we all know how annoying it can be not being able to place a block onto redstone wire, only the block above it, especially with the new pistons being used for doors. i think it would be insanely helpful to be able to place it directly on the block with the redstone acting as a kind of "paint" if you will. this would make circuitry much easier and aesthetically pleasing. What do you think?


    like it
    Posted in: Suggestions
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    posted a message on Volcanos
    Quote from 8deathshadow

    Are you still working on it?


    Yes, but slowly, kindof waiting for my connection to get updated, so I can testrun it on a public server.
    Posted in: Minecraft Tools
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    posted a message on Volcanos
    Quote from BrownSheep

    Nice tool, maybe over time the eruptions pile up and "form" into cobble, then stone, then obsideon? Otherwise good job. :smile.gif:


    thanks,

    since I am trying to be realistic, it creates obsidian when lava is cooled quickly (turns into glass). Smooth stone in nature is cools slowly.

    But I think gravel should be less. As I see it it should only be created when water meets lava on the surface. That is an explosive combination and should create ash and small obsidian (flint). Stone will be more common instead in basaltic lava, and maybe iron.

    I am also thinking of making a another kind of lava flow out of neherrack, that will be more irregular in shape.

    Since volcanic ash can help things grow, I may repopulate the close by chunks, with trees and tall grass.
    Posted in: Minecraft Tools
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    posted a message on Volcanos
    Quote from Commander Keen

    Great idea, looks pretty awesome! Is a testing version going to be released soon?


    When I have optimized it I will release it. It works like a map editor so you need to turn the game off while running it. I am thinking of making a server that periodically turns off, changing the map each time. Also thinking about plate shift effects.
    Posted in: Minecraft Tools
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    posted a message on Volcanos
    This is a sample of what it does:



    I want to make them both realistic and useful. There are limited options for materials to make them from. Currently I have these rules when deciding what block type to use:

    If air touches it use gravel
    If water touches it use cobble
    If ice or snow touches it use Obsidian
    otherwise make 1 block out of 1000 red-stone ore, 1 block out of 500 diamond ore
    the rest is stone.

    water, ice and snow slow the maximum flow distance

    This makes the top layer always gravel, then stone, cobble or ore.

    There is no "hot" lava yet or caves. I was thinking of making rules that create caves with simple rules. (replacing some stone with air or lava, if surrounded by only stone.

    I think I can make diffrent kinds of cones with volume and maximum flow distance, but I want to simulate diffrent kinds of surfaces, basaltic etc. Any ideas on how they should look, how they should be layered with minecraft blocks?
    Posted in: Minecraft Tools
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    posted a message on [REQ] seed editor
    Quote from _phil »
    Already made!
    Look here: viewtopic.php?t=26125


    Yes, you can change the seed but that is not enough to do what he is asking about.
    Posted in: Minecraft Tools
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    posted a message on [REQ] seed editor
    prettty sure that is impossible. The seed is a seed to a random generator that generates the world. You would have to try all seeds until you get the right block in the right cordinates, if one fails you would have to go on. And you could only generate a house out of natrually accuring materials, no doors, glass etc. It is very unlikly to find a seed to generate a basic house at a predefined coordinates.

    You are better of using MCedit, create your house, save it and paste into a new world.
    Posted in: Minecraft Tools
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