You need more contrast between shades. Your stone is also a bit boring, it needs a pattern instead of just a big line going down the middle. Also, when I talk about contrast, I mean you need to have bits that are a whitish-grey to make an area pop out, or a dark color shadowing a rock. A perfect example of what I mean by "lack of contrast" is your Stone Brick. It only has two shades in it, when it should have four or five. The areas where the brick is going to pop out should be a light shade, and the part near the bottom of the brick should be darker.
Can't really tell much from the photo. The textures really aren't standing out, seem a bit dull in terms of color. The stone also doesn't look very detailed, but it's all a good start.
I think you should be working in 32x. It currently seems like you can't fit enough detail into 64x, so you're repeating the texture in the space you can't use. However, if the texture were to be scaled down and singular, I think it'd look alright. Perhaps more shading on the separation of planks rather than just a big black bar.
tKm, if you're thinking about starting the project back up, you'll have to do it without me. I'm pretty much dedicated to helping ZeldaCraft with his map as much as I can since it's a simpler and easier project. The goal we hope to achieve seems much more likely than the goal this map had. I think though, if you're interested, you could be a really nice part of his map team too. Just a thought, but having you work on the LoZ: Legendary Masks would be ing awesome.
Good, but too similar to default, like Ghostcade said. I'd use either more of a navy blue color or a rusted color, not plain grey. Also, the pattern needs some work and the shading isn't very "organized". Other than that, good work! You managed to make a convincing structure.
All I can think about is that 13-year-old girl copypasta where she's talking and posts about dolphins halfway through, then says "sry im rlly random LOL xD!" Anyway...how about some examples? Need to see what you're doing here...with your...skin maker?
Hmm, those planks look a bit rough with those nails. They're pretty small and look really displeasing when tiled next to each other. Maybe if they're more "rusted" and a bit bigger it'd look smoother. Either way, still loving the pack
Kyanite isn't very strong according to the Mohs Scale. I'd rather have Kyanite be more of a "magic" material (related to enchanting perhaps?) than a tool/armor material.
A lot is bugged in multiplayer: Corundum doesn't drop, even when using right tools; Obsidian recipes are broken except for the ingot smelting; Sapphire occasionally won't drop.
Guys, if it has a RAT, do NOT download it. RATs are Remote Access Trojans/Remote Administration Tools. They have mostly full control over your PC if you run the files. They're disguised and are generally undetectable once ran, so if you have ran this mod, everything on your PC/internet network is at possible risk.
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This is definitely the epitome of creativity. Don't listen to these guys, OP, do your thing and finish this pack!
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