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Last active Fri, Oct, 10 2014 23:39:53
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Sep 30, 2013Posted in: Minecraft ModsQuote from JuriasuHime
on one world shader is brighter than another and sun have orange color.
I'm guessing it's the sun because everytime it's sunset/sunrise it's usually orange to add a realism effect.
Sep 8, 2013Posted in: Minecraft ModsQuote from ImShawkzz
Anyone Else get this stupid circle of shade where ever they go?
please help me!!!
I forgot what it's called but it's the distance of that effect in the settings of that shader pack. The distance is that much blocks around you
Aug 31, 2013MC4Pros posted a message on [1.7.10 - 1.14.4]Sildur's shaders [PC/MAC/INTEL] Vibrant shaders v1.262 released! (December 4, 2019)Nice sildurPosted in: Minecraft Mods
Aug 25, 2013Posted in: Resource PacksQuote from daigoman
I have uploaded new 1.6.2 TEX-D2 texturepack !!
Please try it
Thanks! It's very nice but sometimes I get a bug where there's a huge chunk missing from the sky lol just wanted to let you know Thanks for the update!!
Aug 15, 2013Posted in: Minecraft ModsQuote from Aegon
Did anyone get MC Forge, Shaders, and MCPatcher to work together? I would really appreciate it if someone could tell me how to get these mods up and running together.
You can only use forge to install glsl shaders
Aug 6, 2013Posted in: Minecraft ModsQuote from karyonix
OptiFine is not open source. MCP can decompile it but variable names are inconsistent.
Textual patch of decompiled code cause many conflict when update to different version.
Java bytecode maybe more stable than decompiled code.
The author of OptiFine forbids redistribution of whole OptiFine.
But including a few modified classes is acceptable.
GLSL Shaders mod need change in many rendering classes included in OptiFine.
Adding support for OptiFine's feature, making optimization, or fixing some glitch require editing even more classes.
It will involve a large proportion of classes. That make me feel bad.
If it is possible, I would like to separate the modification from original class.
And it is possible with FML.
It will take much time.
Coremod conversion is 20% done.
The shaders mod preview 1-2 can load modified classes in mod package outside of minecraft jar and run it.
My goal is to make modified classes at run time without including them in the mod package.
After the conversion is done, it will be the time to look into compatibility with OptiFine or other mods.
But fixing bug and optimization has more priority at this time.
The water wave glitch in SEUS must be fixed in shaderpack's gbuffers_water.vsh.
People who have access to Cody Darr's SEUS Development Archives can get fixed gbuffers_water.vsh for v10rc6 in SEUS Development Archives\new vertex position fix\ .
bump-shadow-waving-0.9.2-130306 does not have water wave glitch.
Old download link for bump-shadow-waving v0.9.2 is down. This is new link.
maybe you can personally ask the optifine owner for the source since alot of his traffic comes from glsl shaders also
Aug 6, 2013Posted in: Minecraft ModsQuote from xCrayer
Those are Chocapic13 Ultra shaders, and the Water Fix was uploaded to Sonic's SugarSync Folder, the Donators Only. I don't have a problem uploading and sharing that, but I'm not sure if i'm allowed to do it.
You're not suppose to lol why do you think he only gives it to his donators?
Aug 4, 2013MC4Pros posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORTBy looking at this post again, it says optifine support for a way older version... Optifine doesn't even work for this mod in 1.6.2 I don't think he spent alot of time doing stuff on this post when he uploaded it.Posted in: Minecraft Mods
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