So after having played it a short time, to include a dozen or so restarts just to get a good idea of the beginning struggle, I think it's pretty good. You wouldn't think these minor changes would make it feel very different but it kinda does. I didn't change the spawn rate because there are no other hostiles to share it with and it seemed adequate, plenty of zombies spawn at night. Zombies killing animals makes a pretty big impact also. I like the simplistic increase in difficult.
The only thing that's been bugging me because it just does't seem to fit, is beds. The beds function of magically passing time just seems off, to me, in this mod. I think I'm gonna disable that function for beds and maybe make it configurable among the other configurations I plan to implement so people can customize it to their liking. Beds will still update the player's spawn point though. What do you think about this idea?
If it's not obvious by the mod title, I'm a fan of "prepping". I plan to incorporate items, blocks, functions, etc. that run along the lines of "prepping" but I'm going to go about it very slowly and methodically So, for example, gun powder is now one of the most difficult items to acquire. You can only obtain it from loot chests. So I was going implement a way to make gunpowder by creating a sulfur and saltpeter block (charcoal is already in the game) that can be mined and mixed into gunpowder. So, if you have any ideas along these lines, let's discuss them.
Very nice little double island set up with a village partially on the water. There are no other spawn spaces for animals within the spawn chunks making the non-village island perfect for controlling animal spawns. Enjoy!
1
So after having played it a short time, to include a dozen or so restarts just to get a good idea of the beginning struggle, I think it's pretty good. You wouldn't think these minor changes would make it feel very different but it kinda does. I didn't change the spawn rate because there are no other hostiles to share it with and it seemed adequate, plenty of zombies spawn at night. Zombies killing animals makes a pretty big impact also. I like the simplistic increase in difficult.
The only thing that's been bugging me because it just does't seem to fit, is beds. The beds function of magically passing time just seems off, to me, in this mod. I think I'm gonna disable that function for beds and maybe make it configurable among the other configurations I plan to implement so people can customize it to their liking. Beds will still update the player's spawn point though. What do you think about this idea?
If it's not obvious by the mod title, I'm a fan of "prepping". I plan to incorporate items, blocks, functions, etc. that run along the lines of "prepping" but I'm going to go about it very slowly and methodically So, for example, gun powder is now one of the most difficult items to acquire. You can only obtain it from loot chests. So I was going implement a way to make gunpowder by creating a sulfur and saltpeter block (charcoal is already in the game) that can be mined and mixed into gunpowder. So, if you have any ideas along these lines, let's discuss them.
1
Found the smallest 1 tree island I've ever seen. And with an Ocean Monument close by, very close. Enjoy!
seed:"7063921450994286085"
2
Very nice little double island set up with a village partially on the water. There are no other spawn spaces for animals within the spawn chunks making the non-village island perfect for controlling animal spawns. Enjoy!
Seed:"-7103779562756390365"
1
I hear ya. I like making small villages and this seed on 1.8. with the zombie spawner is perfect.
1
Nice little island with trees, sugar cane and a quasi-deep hole/cave with a spider spawner very close at the bottom.
*note: I don't study too much into new seeds in order to maintain an element of surprise, so there may be more.
A few screenshots provided. Enjoy!
Seed: "110144869886629"
Edit: 1.9.4 seems identical but 1.8 and 1.7.10 have a zombie spawner instead of a spider spawner.