There's something I've always felt was missing from Minecraft's wolves, and while I found an awful lot of wolf suggestions while searching, I couldn't find any with this particular idea: Why not let wolves regain health when they kill a (passive) mob?
Think about it - wolves are natural hunters in reality, and in Minecraft they roam about chasing and killing sheep before you tame them. And yet once you turn them into dogs, they become entirely dependent on you for food. I do understand the game balance need for this. Entirely self-sufficient tame wolves would be too overpowered. However, I think my suggestion is a good compromise between "completely dependent" and "unstoppable self-healing god-dogs".
It would work like so:
- The player strikes a cow or pig, setting it as a target for his wolf to aggro on.
- The wolf attacks and kills the cow or pig.
- The cow or pig drops items as normal for the player to collect. The wolf, if it was injured at all, will regain some health.
The idea is that Steve? is able to glean a certain amount of usable meat from the carcass, while the wolf eats some of what he's left behind. (After all, an adult cow definitely contains more than two or three steaks' worth of meat...) To make it more balanced, this ability would not work when attacking hostile mobs: skeletons aren't very nutritious, spiders are mostly crunchy exoskeleton, zombies' decaying flesh is hard to get a good mouthful of, and creepers taste like gunpowder and death. This would prevent your wolf from being an unstoppable juggernaut that heals itself in combat, while still leaving open the option of hunting trips where both the player and the wolf benefit directly.
For me, this would be an enjoyable addition, and it could encourage players to go hunting with their wolves more often. It would make the wolves feel more natural and believable, make it a lot more fun to go hunting with them, and ease the trouble of having to carry meat to heal them.
Of course, this could easily make wolves overpowered - never worry about feeding them again, just go punch a cow! To mitigate this, perhaps it could be more effective to feed them a steak than to have them kill a cow. They would be eating the leftovers, after all, rather than the choice cuts. Maybe you would have to sic your wolf on five cows to get the same healing potential as one steak?
Tell me what you think. Thoughts and suggestions on how to balance this idea are welcome.
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Jun 16, 2011Doing this challenge twice over! I'm doing it casually and in between other projects on my multiplayer server, and ultimately hope to join forces with another dryad spriting it up. It's coming along rapidly, mostly because I took a stack of bones from my underground city with me when I started. I also have plenty of wood for tools, since I picked a tree right in the middle of a forest.Posted in: Survival Mode
On my first singleplayer world, I'm doing it a little more strictly - I started with one wood axe (justified to myself as the last vestiges of my dryad character's original tree), and one block of glowstone (to put on top of my heart log), and I picked a tiny tree at the very top of a high cliff reaching almost to cloud level. There's some trees a short distance away, and a forest at the base of the cliff, but it'll take me a while to expand my tree to where I can harvest the slave wood. Especially since my initial tree only dropped one sapling...
In both cases, I'm playing with the following rules:
- No meat, agricultural products only
- Wood from the mother tree goes towards building the mother tree; all other wood is for charcoal or planks
- I can leave the tree to get drops, but only to get drops
- Diagonal connections do count when extending roots, though it's still best to thicken them up later
- Resurrection is fine as long as my heart log survives
I also have NatureOverhaul on, for the purpose of making food easier to get on my SP game where I just HAD to pick the meekest, littlest tree I could find to bless. Also the Bellthorn mod, so we'll see if any of those spawn nearby. :3
It's been really fun so far! It's nice to not be juggling a million different objectives, and it's surprising how easy it is to get into the "tree" mindset.
EDIT: Well, that ended badly... creeper exploded directly next to my heart log. Whoops. Time to find a new tree!
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Apr 1, 2012Galactic_Muffin posted a message on Colored Glass and Colored Light! (originally Just the 'Colored Glass!' topic but Mojang added our idea! :D Congrats everyone!)NEWS:------------------------------------------------------------------------------Posted in: Suggestions
HUGE NEWS!it's been a year and a half of supporting and discussing this suggestion, it no longer is a suggestion that i can claim as mine for it is an idea that was molded and cared for by so many people, this suggestion is an idea that belongs to the community and because of your help for the past year and a half, we have finally made a breakthrough...
Guys, WE DID IT!
Mojang officially released a screenshot (https://mojang.com/2...napshot-13w41a/) showing colored glass implemented and fixes on the transparency issues they were having before. I can say with confidence that if it weren't for all your support for this topic, there's a good chance that colred glass wouldnt have even been included in this snapshot. For that you guys can be proud to be apart of something big, something that could change the way Minecraft feels forever. Thank you for all your support! And thank you Mojang for putting up with us and taking the time to implement our suggestion! :3Topic:---------------------------------------------------------------------------
However, its not over yet, with the addition of colored glass, there is so much more we can do with it. Adding colored glass could be the beginning of big additions such as colored light in the future; So i will be changing the title of this topic to Colored Light!
Due to this topics' popularity I want this topic to act as an outlet for the communities' ideas and opinions on the topic of colored glass and its implementations in the future. So everyone, let us move on to the next step of our suggestion topic and help make a difference!
"So, I was mining today and stumbled upon beautiful natural glowing crystals in an underground ravine!"
"...Then I investigated a red glow I could see creeping through a tunnel shaft and found myself in the middle of a zombie hive! o__O"
Well, those are some of the things we could be saying if colored glass and colored light were added to MC!
(images above are not real screenshots. They were Photoshopped by me to show what MC could be like if this topic's proposals were implemented)
[NOTE]Colored light and glass is something I believe all minecrafters should be able to enjoy with each other without the midleman or knowledge of mod installing. So for that reason, this suggestion is directed towards vanilla. We do however welcome mods here since it's said that "Colored light isn't possible." -_^
Here is how it could work:
Color Glass Blocks & Changing The Color of Light
Colored Glass and Colored Light are features I have wanted to see in Minecraft for some time. I wanted to see these features implemented so bad that I have come up with some ways it could be used in the game; it would greatly increase building potential and the ability for a player to customize an atmosphere by modifying the color of light. Based on my knowledge working in the game industry as an indiegame digital artist, I know that the impact something like colored glass and light would have on minecraft would be more important than most people know. In fact, it may even be safe to say that even Mojang underestimates the aesthetic importance of colored light and being able to manipulate it.
Here is a little diagram that briefly explains my proposition:
Here is a colored light mod that CptSpaceToster in a video spotlight! check it out! (ehem you too mojang -_^) colored light IS possible and it IS necessary this video shows that:
Here is a different crafting recipe that was originally suggested by ChadGarion25. It is fantastic and gives cauldrons an actual use.
Tell me what you guys think
Support colored glass by wearing this banner:
(Signature will NOT work if you do not paste this code into your signature via code editing mode. Turn on editing mode with the little switch at the top left corner of the editor)
Also, if you like this suggestion and want to help it become a reality, give the first post in this thread rep points, and get your avatar featured in the 'We Love This Post!' banner down below the OP!!!
Cool Ideas by you guys -_^:
Quote from ChadGarion25
Redo how dyes are handled all together by giving cauldrons a purpose; making dye into a liquid form
- Cauldrons containing water can be right clicked with powdered dye to color the water (a tint of water won't require new block types)
- 3 objects can be dyed by right clicking the cauldron of dye whilst holding them. In this case, wool blocks, glass blocks, and glass panes (you can still take stained glass blocks of the same color and craft panes)
Here are some images that better explain the proccess:
Quote from neraphim
If i were to make any suggestions, i would recommend a simple refraction system. Like redstone only carries current 13 blocks or so, the glass panels could, if encased in non-opaque blocks, carry the light further than it would normally travel (like optic fibers). Additionally i would suggest colored redstone lamps, so that the color could be turned on and of at the switch of a button.
I have received a lot of comments about glass blocks and changing light color causing too much lag or requiring an entire overhaul of the light engine MC currently has implemented. What people don’t fully understand is how MC lights work and where in-game lag actually comes from in videogames. I can't say I completely understand how exactly the MC lighting engine works as I have not seen the code, however it is briefly explained here: http://www.minecraft....net/wiki/Light if you have any better knowledge or sources that explains these points better, feel free to critique my points and share your insight on the topic.
"Why did you label the topic as 'original'? This isn't the first colored glass topic, you know..."
You are correct, this is not the first topic on colored glass, nor am I saying it is. The 'Original' tag in the title is referring to this topic and it's contents specifically. On several occasions, I came across my topic copied directly into Redit and other online blogs; without any sort of credit to the images and content. As the images in this topic were created from scratch by me, copying this topic would be considered art theft.
So to answer your question, the Colored Glass! topic is labeled as original because it is, the original.
Is it possible to change the color of the light?
Yes. Difficult, but possible. It used to be quite easy to light blocks with individual colors in early versions of Minecraft, but with the current light system this is no longer the case. It would require additions to the light system, the renderer, the map file format, and the network protocol. (A technical proposal can be found here, behind the cut.)
(question aswered by Nocte)
Will it cause lag?
Yes, unfortunately the addition of colored light will lower your frame rate. How much? This is hard to predict until someone actually tries it on a variety of hardware, but there's no reason to believe it will be anything drastic. It will also have an impact on memory use -- 64 KB per unpacked chunk to be precise. And of course the color information will have to go over the network somehow. If necessary, it would be possible to add an option to simply ignore the color information, and keep the current system where all block lights have the same yellowish color.
(question aswered by Nocte)
"Are there any Mods with Colored glass or colored light?":
Yes, there are some mods for colored glass and there are older mods that have colored light implemented into MC. Here are just a few of these projects:
• Kovu, a follower of this topic has been working on a colored light prototype. wheather he is doing it with the current minecraft engine or not is unclear but if it is, this proves that colored light is indeed possible with the current lighting engine. it may just need some performance updates. -_^
Discussion found here:
• Nocte, one of the followers of this topic is very knowledgeable of what is going on behind all the gears and pendulums of Minecraft and has been working on this project. He may even tackle colored light. -_^
• CptSpaceToaster, one of the followers of this topic is currently working on a colored glass mod inspired by this topic and he is making big progress on colored light; proving that it is Indeed possible to do. You can watch his progress on his colored glass and light mod topics here:
• Here is a cool mod by Georqq that uses the same system suggested here; smelting colored sands to create colored glass, check it out!:
Colored sands into colored glass
• Here is an outstanding colored light mod that was in the works by theoneandonlyflexo check out his videos and his channel!
"I don't like colored sand because it would add too many new blocks to MC":
I added colored sand as an option for crafting colored glass because it would kills 2 birds with one stone. It would solve problems for people wanting colored glass and people wanting more color variations in standard blocks such as non-burnable, gravity, and stairs/slabs. The colored sand idea actually wouldn't require any new blocks or textures at all. The reason why, is because of how it could be programed. Much like how the biomes change the color of grass and leaves, both can wool and sand. Thus all blocks or future blocks that are craft able from sand or wool could be done in the same way; being colored entirely in code and decreasing the textures needed for the blocks. This solution would obviously require a change to how entities work but it would make way for limitless amount of colored items much like how leather armor works.
Now you may still be thinking, "well, that still doesn't fix the items being displayed in the inventory" actually it wouldn't be much of a problem since all of these items are just as hard to craft, having an inventory full of different colored sandstone blocks and the like, is only the fruits of your labors; having to collect dies, making cored sand and crafting them into stone. If what you are worrying about is the creative menu being overly crowded; this also wouldn't be a problem since the 1.3.1 update that added an improved creative mode inventory with
categorized tabs for various items/blocks and a search menu. If more colored blocks are added, they could simply just be added into to their own tab with would be extremely useful for pixel art artists and the like.
If you are still unsatisfied with colored sand being a step in creating of colored glass, we have discussed other options as colored sand is only a suggestion. Please look at "Cool Ideas by you guys" above for more information.
"Wouldn't it be easier to make colored glass by just combining it with dye like how you make wool?"
Easier yes, but wouldn't make much sense. Colored sand would mimic how real colored glass is created and it would open up more opportunities for new blocks using colored sand; including colored sandstone steps. Also, considering the "special properties" of colored glass, I believe it should be slightly harder to craft instead of simply adding color. with that said, I do not intend to say my crafting proposition is the best solution. In fact there have been many great alternative suggestions that have been made here. So keep thinking critically, innovate on existing ideas and give us some great suggestions!
"Has Mojang seen this?"
Yes, in fact we even heard back from Mojang on the topic; Nathan Adams also known as Dinnerbone from Mojang stressed that they have indeed been noticing the feedback on colored glass from the community. He also stated that colored glass is indeed possible and hinted that implementation of colored glass is not a "no"; which is exciting news.
Unfortunately, he also informed us that colored light is impossible on a large scale with the current lighting engine. However he also stated: "The lighting system is extremely broken and needs rewriting" this could mean that there is still a chance, if re-written, a new lighting engine may be able to support colored light. But this is uncertain.
The whole conversation can be found here:
ChadGarion25 informed me of a tweet made by Dinnerbone on 25 Sep at 6:14 AM eastern time where dinner bone posted a comment that could be very promising for colored glass and colored light to be implemented into Minecraft!
Check it out!
So basically what we can assume from all this is:
1) colored glass is very much possible in the current version of Minecraft; except it wouldn't allow other transparent textures to be seen through the glass (much how ice and water works in MC) and it would be difficult to ad a Z-buffer without having performance issues on slow platforms. This may not be much of an issue as most people will not have a reason to blend the colors of glass by stacking and though not completely transparent, it may look ok anyway. however I feel if a z buffer were added, perhaps there could be a toggle in video settings to turn off z-buffering for those who are playing on slower computers. Dinnerbone also hinted that the implementation of colored glass into vanilla is neither a yes or a no... so, I wouldn't give up on it just yet, guys. -_^
2) There are mods that have colored light implemented in versions of Minecraft before the adventure update. Check out theoneandonlyflexo for more info!
3) Yes Mojang has noticed this topic so there is no need to keep tweeting it to them as if they have never seen it.
Feb 13, 2012Posted in: SuggestionsTLDR Summary: Bamboo is an aesthetically pleasing plant with a wide variety of distinctive crafting recipes and materials unattainable by Reeds/Sugarcane. These items will provide fun new ways to build and play in Minecraft, which in turn would provide a unique reason for players to visit certain biomes to obtain this resource.
Ever since Reeds became Sugar Cane I've been wondering if Mojang would ever add back reeds and make the two plants distinct in texture and function. However, I think many people would say that Reeds and Sugar Cane is already very similar in appearance and function that there wouldn't be a viable reason. My thought then was to add Bamboo to the game and make it unique by limiting it to specific biomes and giving it new crafting recipes. I believe Jeb or Notch mentioned that they wanted to create reasons for players to seek out specific biomes and adding bamboo would help that mechanism.
Counter Argument - Bamboo is too much like sugar cane
The main argument against Bamboo from what I have read is its similarity with Sugar cane. I think the fundamental issue though is that many plants like bamboo, sugar cane, reeds, papyrus, etc. are very similar and can be used interchangeably. But in a game where one of the core goals is to build physical structures or creations, wouldn't it make sense to use bamboo, which among all the other similar plants is commonly used to create ridged structures? So aesthetics aside, bamboo offers crafting opportunities the other similar plants cannot offer. Rather than adding another wood block that acts exactly the same as every other wood block with a different texture, Bamboo would provide new building materials and wouldn’t have a standard set of “Construction” blocks (blocks, stairs, slabs). This makes it unique and gives a player a reason to seek out the biome it resides in to harvest it as a building material.
Bamboo Aesthetics and Virtues
I think of two scenarios one might find bamboo in a real life setting that really highlight the dynamic uses of Bamboo:First instance; someone finds themselves stranded on a remote island and uses bamboo to make struts for a quick shelter to survive the night. It illustrates how useful bamboo is as a raw survival building resource; you would be lucky to have it in a survival scenario because it's a uniform material with numerous and essential applications.The second instance is in a prestigious executive building or company who has a lobby with a water fall, rock garden, and planting boxes filled with green, uniform bamboo. Naturally growing bamboo is a very aesthetically pleasing plant to have in a building or landscape.
Many people, myself included, believe that Bamboo could become the Omnipotent Green resource for the world. Unlike traditional wood, it grows very rapidly in a variety of climates. It can be pressed into very dense, strong particle board without using harmful chemicals. A large focus of Minecraft is using different types of substances as building materials and bamboo fits really well along those lines.
Bamboo Game Mechanics:
Plant - Properties
- Bamboo would be found in a specific biome (such as swamps, jungles, beaches, future biome, etc.) which gives those biomes an unique resource and therefore reason to visit
- Generated naturally in small Bamboo grove clusters of 4 - 8 stalks of Bamboo
- Solid block (unlike sugar cane). This presents an obstacale players must either destroy or walk around
- Grows on dirt/grass without requiring water (unlike sugar cane)
- Bamboo will require the same light levels to grow that most plants need
- Bamboo is flammable just like trees
- The appearance of bamboo will be 2 or 3 dark green stalks with yellow highlights at the segment joints and light green leaves along the stalks
- Axe is the best tool for harvesting. Cutting at the base will break all blocks above it. However, bamboo will still grow if the base block is left uncut.
- Harvesting yields "Bamboo" drops and a random chance of a "Bamboo Shoot" drops
- Bamboo is replanted with a bamboo shoot, not by placing bamboo drops into the ground. Growing Bamboo from a shoot takes longer than growing from an existing bamboo that was cut tot he base block, encoruaging certian harvesting techniques
- Bamboo can be placed directly into a clay pot similar to lucky bamboo
- Bamboo cannot be placed in raw form like sugar cane can
Optional Mechanics -
- Similar to taking processed wood and turning it into "Sticks", placing two bamboo drops vertically on a crafting grid yields a set quantity of "Bamboo Pole"
- The quantity yielded from crafting will be adjusted to fit game balance as well as physical sense (a.k.a. based on the size of the bamboo and the bamboo poles, does it make physical sense that I get this many bamboo poles from this much bamboo?)
- Bamboo poles look like a thick, yellow pole with light yellow/white segment joints.
- Bamboo poles can be placed similarly to a fence. It will stand vertically and have a similar collision box. The difference is bamboo poles won't branch out to connect to adjacent blocks or poles, filling a niche other blocks with small collision boxes do not achieve
- The small collision box combined with the inability to connect to adjacent blocks can be used to create windows that allow projectiles and small mobs through as well as many aesthetic designs.
- Bamboo poles are flammable and will catch fire and burn.
- When falling next to a bamboo pole (or more realistically a column of poles), you may hit shift to immediately slow your decent to the same speed you would normally climb down a ladder, which is to say non-lethal velocity (like a fireman pole). This would allow the creation of proper drop chutes without using water breaks or cobwebs
Three Core Crafting Recipes:
Crafting Utility Block - Bamboo Scaffolding
- The creation of a scaffolding block has been mentioned in many other posts, specifically in conjunction with bamboo here. I have recived permission from the author to modify the base idea
- Scaffolding has two crafting methods; using 4 vines yields 2 scaffolding blocks while the other uses 2 string and yields 4 scaffolding blocks. This gives vines a crafting use in the game while making string the preferred construction method if you have access to string. Both crafting recipes yield identical scaffolding blocks.
- Scaffolding can be broken apart by hand as quickly as dirt with a diamond shovel. This makes it very easy to break down when you're done using it.
- It can be climbed from all vertical sides, similar to ladders
- Scaffolding would be very vulnerable to fire and explosions; they would rop nothing if destroyed in either manner, which makes it ill-suited for a permenant building block
- Using Bamboo as scaffolding is very realistic. See this image of Bamboo Scaffolding used on a real life skyscraper in Hong Kong from the Wikipedia article on Bamboo.
- Crafted by placing 3 Bamboo poles in a horizontal row.
- Can only be placed on dirt, gravel, and sand blocks
- Used to create Punji pits to trap and kill mobs
- Will not destroy drops or items on contact
- Slow movement rate and deals constant rate of damage to players and mobs
- Can only be placed on the top of the block
- More versatile than Cactus, but not as versatile as the potentially planned Spike Block
- Bamboo Fireworks would be crafted in the manner depicted above and yield 3 - 4 fireworks per crafting (adjustable for balance)
- Bamboo Flares would be crafted similar to Bamboo Fireworks but with glow stone powder instead of dye
- Bamboo Fireworks would be stack-able up to 16 based on color or type in the case of a Bamboo Flare
- To light a Bamboo Firework, right click the top of a solid block to place it on the ground (like a bottle rocket, placing it on the ground before launching it). You can light the firework using a flint and steel or redstone signal in a similar manner to how TNT can be handled and lit
- Punching a placed Bamboo Firework or Flare will create a drop (similar to how TNT now behaves)
- Bamboo Fireworks can be placed from dispensers if there is a flat surface directly in front and below the dispensing face (in a similar manner that boats and mine carts can now be dispensed)
- After ignition but before launch, there is a short delay, during which the Bamboo Firework fizzles (in the same manner a TNT block will blink after being lit). After which, the firework launches into the air about 100 meters before erupting into particle and sound effects depending on the color of the Bamboo Firework (This mechanic would be similar to throwing and Ender eye; how it rises in the air with small particle effects, only faster, vertical, and with sound effects)
- A Bamboo Firework would ideally explode when impacting on another surface or block (like a platform above the launch site), but since the Ender Eye will pass through solid blocks and fireworks are likely to use a similar code, I expect fireworks will not clip solid objects as well
- Bamboo Flares behave similarly to Bamboo Fireworks except when they launch, they ascend to only 50 meters or so before exploding into a temporary but bright light source that persists for a set duration of time (5 - 8 mins sounds reasonable)
- Bamboo Fireworks have a variety of aesthetic and practical uses, including presentations (accompanied with block music perhaps), signaling for help, coordinating PvP games, disorienting and distracting players in a fight, and general non-grief related pyrotechnics (as opposed to TNT and Fire Charges)
- The Bamboo Flare is much more utility oriented, providing momentary lighting in an dark open area
- Bamboo Fireworks and Flares can be "turned off" by disabling particles to prevent client lag
Other Potential Crafting Recipes:
Note - Unlike the core recipes, these are more of "flavor ideas" to demonstrate the versatility of Bamboo. Some of them need further refinement or are too radical mechanically to add right away. All of these recipes take a back seat to the core materials, so don’t fret if there are a few you don’t care for.
Crafting Floor Block - Tatami Mats
ORCrafting Pyrotechnic Item - Bamboo Smoke Bomb
Optional Mechanics -
- Crafted from bamboo or sugar cane by placing 2 in a horizontal row (similar to pressure plates)
- Bamboo and Sugar cane mats could have separate and unique textures.
- Similar to tracks in that it will snap to nearby mats to form a continuous mat
- A very large variety of aesthetic uses
- Mats are flammable and will burn down with a house
- Endermen are unable to teleport on to mats (disrupts their energy flow)
- Use mats to appease cats by giving them an alternate area to occupy other than beds and chests. It would have to have a below average success rate because it's generally accepted that if a cat knows they aren't inconveniencing you, they'll change tactics until they are.
- While standing on a mat, PvP unarmed attacks deal no damage, just the damage noise and knock back (sparing mats)
- Falling onto a tatami mat will reduce the calculated fall damage by 2 meters
- Unique sound effect when walking on them, even while sneaking, that can alert you of someone or something walking in your home
- Similar crafting recipe to Bamboo Fireworks and Bamboo Flare, but very different behavior
- Single crafting yields 3 - 4 smoke bombs per recipe
- Thrown like a snowball or splash potion and explodes on impact with explosion sound effect (either the same or similar to TNT explosion)
- Blocks within a 8 meter radius of the impact will emit smoke particles about 3 meters high for a duration of about 10 secs or so
- Like other pyrotechnics, this effect can be disabled by turning off particles to prevent malicious client lag for players with low end game performance
- Mechanical uses include disorientation, obscurement, and distraction in PvP and PvM fights (Mob AI would have to be written to respond to smoke screen)
- This can be a way for players to cause mischief without causing actual damage to players
- Fired from a dispenser in the same manner splash potions or snowballs are fired
Crafting Food - Fish Shoot Stew
Optional Mechanics -
- The Shishi-odoshi, or Deer Scare, is a device traditionally found in Japanese gardens
- Placed like a fence post with the mouth of the tube pointing towards you when you place it
- When placed with the mouth adjacent to running water, it will periodically make a low, dull *THUNK* sound (approximately once every 30 secs or so)
- This scares off most passive mobs (chickens, sheep, cows untamed ocelots and wolves) except for villagers, effectively preventing them from entering within a 7 meter radius (Note that while the sound occurs every 30 secs, the effect will be constant)
- Practical applications include keeping animals out of crop areas, creating an invisible fence for uncrowded animal pens (if overpopulated, animals will shove past the radius and out of the pen), keeping animals out of water features, and a easier way to segregate passive and hostile mobs in a mob farm
- Have some hostile mobs become attracted to the noise (skeletons most likely)
[Image to be added]Takes 1 wood bowl, 1 bamboo shoot, and 1 cooked fish to create 1 Fish Shoot Stew
- Consumption grants 8 food points (equal to mushroom stew) but 12.8 saturation points (greater than mushroom stew, but equal to cooked beef/pork)
- Keep in mind that bamboo shoots cannot be eaten raw, similar to mushrooms
- If bamboo was used to make a unique fishing rod (still in development), this would make more sense because you use the bamboo rod to catch the fish and use then cook the fish and use that with bamboo shoots to make the Fish Shoot Stew
- If rice were added to the game, it should become a required ingredient to make this recipe and would also increase the consumption benefits
- Stew dishes such as Mushroom stew and Fish Shoot Stew could be prepared in cauldrons by filling them with water and right click placing the ingredients into them. It would create 3 bowl servings of the stew and give the cauldrons a legitimate use. It would also create another static food source like the cake where people can fill their bowl when they are hungry.
- NOT played like Ocarina of Time or Spirit Tracks (in that you would use indvidual notes to make a song
- Right clicking would start playing a generic song, clicking again would stop playing
- Playing the song would be accompanied with little note effects similar to the note blocks
- Taking damage, trying to jump, or sprinting will end the song
- The utility applications for this item are really wide open. Here are a few I thought of
- Pacifying neutral mobs that have become hostile
- Calming animals who are running away or scared
- Assist in taming skidish ocelots
- Used to tame or interact with a possible Panda mob (as suggested by Dinnerbone here
- Used to open a portal to a new dimension
- Annoy other players by prancing around like a bard while they work
Bamboo = Sticks | Using bamboo poles as a substitute for sticks in some or all crafting recipes
Status - RejectedThe idea of using bamboo poles as a substitute for sticks (like charcoal is a substitute for coal) adds nothing to the game. With the updated images, you can now see that bamboo poles are quite dissimilar from sticks physically.
Bamboo Tools/Weapons General | Creating Tools or Weapons using bamboo
Status - RejectedSimilar to making a copper tool, all it does is add a new tool/weapon with a modified durability. Adds nothing unique to the game other than a new durability tool. Unique or sensible weapon/tools are acceptable (Bamboo fishing pole, Bamboo bo staff, etc.)
Bamboo Spear | Using bamboo poles to create a spear
Status - DebatingBamboo spear is iffy, that seems to me something that has been suggested before using hardwood sticks and could be made with bamboo. I suppose you could argue that a Bo staff could be a Quarter staff if made out of hardwood sticks, but that's a different issue. Also it depends on what you use as the spear head; either flint or the tool materials wood>stone>iron>gold>diamond. If it's just flint, then that's good because it's a unique weapon all to yourself. But if you're making the tool materials like other tools/swords, then it's probably not such a good idea.
Panda Mob | Pandas would spawn and feed near bamboo groves
Status - Willing to support if promotes BambooMany people want Pandas in Minecraft and while I haven't seen any utility uses for them, I'd be willing to support their conclusion if it means Bamboo gets added to the game as a separate plant. According to the Mob Article in Minepedia, Dinnerbone is developing a Panda Mob, which could suggest a new biome with bamboo plants.
Totally Legit Celebrity Endorsement - **** Van ****Also, definitive proof that Bamboo = Profit, see all the money he got at the end?Note: Despite **** Van ****'s suggestion, I do not support using bamboo poles and air plane yokes or as parasols
9/13/12 - Added Pan Flute. Minor revisions.
8/25/12 - Formatting and content revisions. Added new potted bamboo or Lucky Bamboo feature. Added link to Reddit Page
8/18/12 - Changed how fireworks function as suggested by X Squared
8/16/12 - Added Banner provided by Bigkaboom12, minor layout changes, update to Panda mob stance, grammer correction as pointed out by X Squared
7/4/12 - Updated scaffolding, plant properties, and other section details
6/30/12 - Crafting recipe order revision
6/8/12 - Added Bamboo Smoke Bomb Crafting Recipe
6/1/12 - Added totally legit celebrity endorsement from **** Van ****
5/31/12 - Added Fish Shoot Stew Recipe - crafting image to be added later
5/25/12 - Added Bamboo shoot mechanic to bamboo
5/22/12 - Added new crafting recipe images, removed paper crafting recipie, made various OP revisions
5/18/12 - Added Splash Image from bing images. Few minor edits and revisions to some of the crafting recipies
5/17/12 - Added new crafting recipe; Deer Scare
5/10/12 - Added utility mechanics to Tatami Mats crafting recipe details as requested by GaiaCow
4/24/12 - Added Bamboo Fireworks/Flares as a crafting recipe. Modified "Thoughts and Ideas" section to include common ideas that I'm either debating or against adding. Various formatting and phrasing changes. Added "Bamboo Aesthetics and Virtues" section.
2/23/12 - X squared kindly brought it to my attention that bamboo, even green, is very flammable. I'll make changes in the OP regarding flammability.
Similar Threads You Should Consider Supporting:
Rice - Another plant based thread with similarities to Bamboo
Allocator Block - A block which can be used to create semi-automatic Bamboo farms
More Plants: Trees, Bushes, Gatherables - Proposes many other vegetation suggestions. Push for Cedar Trees!
Feedback and Follow:
That's all I have for my main points for Bamboo along with feasible crafting recipes/materials. I really need feedback and discussion in order to get this idea noticed by Mojang Developers so please reply with intelligent affirmation, comments, ideas, or issues below. Also please click the follow button above to receive updates as I'll be continuing to revise the OP and add new crafting recipes.
I also created a Reddit page here. Please show your support here as it is now a place for Mojang developers to receive ideas.
Provided by Bigkaboom12
Sep 7, 2011Note: This is a long and detailed post.Posted in: Suggestions
Note 2: I used the search with a few different terms but didn't see a major "new plants" thread to add to. Hope I didn't overlook an obvious one.
Between a new tree mod and the Super Hostile map "Canopy Carnage," I've been thinking about new trees for Minecraft. Birch and Pine were nice additions, but they still look pretty much like the original tree. Let's see about some more visually striking variations on the biggest plant on Earth:
For deserts: the Baobab, a squat tree with a huge round trunk. Could burrow into it for a home.
For beaches (and possibly also deserts): the Palm. Make the trunk from a new block similar to the fence posts (as Vechs uses on Sunburnt Islands). Could add various types of fruit: coconut, banana, date. (If you get a baby spider mob at some point, they could spawn when you pick stuff from a palm: In real life, spiders like nesting in banana bunches.)
For swamps: the Baldcypress, with huge roots that jut out of the water. If the roots are 1 square above the water and the water's at least 2 squares deep, trying to get past this place empty-handed becomes a jumping puzzle, because once you fall in the water it's very difficult to get back out.
Visually Striking Trees
1. Weeping Willow
This beauty, which could adorn riversides, would in Minecraft make for a natural cave: Just bash open a doorway, close it up again, check for any holes, and you've got all the space around the trunk to enjoy while you watch for morning through the foliage.
Has a bright orange trunk, and would make for a nice new decorative wood.
3. Giant Sequoia and/or Redwood
A huge tree with a thick trunk you could burrow into for a home. Might be hollow and spawn monsters inside it, though. I think it'd be fun to make your home inside a tree trunk, as the kid did in My Side of the Mountain.
4. Cherry Blossom, Redbud, or Dogwood
Noted for their pink foliage. Could even shed blossoms on the ground, with something like snow but pink.
Related: A Cottonwood also sheds a recognizable ground-cover (its seeds).
5. Blue Spruce
This one's known for its distinctive blue-green foliage, and stands out in any forest. I believe only one other tree (a type of pine?) shares the color.
Meanwhile, you could switch the Birch's color more toward Silver. Or at least have that as a variant.
1. Fruit Trees
It seems like the fruit-tree mods have gone overboard; do we really need a dozen different types? Still, here's some thoughts on them:
An Apple Tree is a natural, given that we already have Apples.
Other fruit in consideration: Peach, Plum, Cherry, Orange. Also Banana on the Palm. Also Lemons and Lime, though what I'd love to see is a Limon Tree, which produces Lemons and Limes in a 3:1 ratio.
2. Nut Trees
Walnut and Almond seem to be the most natural, along with Coconut from the Palm. Other possibilities: Chestnut, Pistachio, Cashew, Pecan. And Oaks ought to drop Acorns (if you ever add Squirrels, this'd be the way to get on their good side).
3. Sugar Maple
A good red or gold Maple is a must, but consider this: If you moved Sugar to the Maple, you could deal with some balance issues pretty handily (I think). Sugarcane could become a Reed again, and Sugar would be restricted to after you had Iron: a Spigot for the tree, a Bucket to gather the Maple Syrup, and then stick it in the furnace to boil up Maple Sugar. And I'd no longer have my chests filled to bursting with sugarcane, way out of proportion to the other Cake ingredients.
Related: Rubber Tree is possible, if you wanted to add that utility to the game. It'd be virtually the same process to gather the liquid from the tree.
Besides being the halfway point between Tall Grass and Trees, bushes could hold Berries. Options: Blackberries (on a sticker bush, which'd hurt you like a cactus does), Blueberries, Raspberries, and Huckleberries (which are blue in every commercial product I see them in, but red in my yard... go figure).
These aren't a bush, but are one of the most popular flavors for things, so they really ought to come in when you've decided to upgrade our cooking recipes in that direction. Wild strawberries and wild berries would make it easier to gather food while on the run in Summer and Autumn (once you add proper seasons).
3. More Flowers
There's at least two flower mods out there. They provide a flower for every color of the rainbow and let you gather dye from each... I'm not sure I'd go that far. But there should be 4 or 8 flowers for a nice round number and variety in the landscape. And if you add the Sunflower, you'd have some height variation, and certain flowers would prefer more shade and certain ones more sun. I'd love to see a Forget-me-not, and some pond lilies would be a neat thing for water.
1. Would like to see each tree have its own biome-color .png file, so modders and texture pack creators could alter them individually with ease.
2. Would like to see the Forest biome split into at least Old Growth, Young Forest, and Woods. Old Growth would have huge trees that block sunlight, and the undergrowth would be sparse for that reason. Young Forest would have short trees and bunches of thin tall trees (alder saplings, poplars) that jut above them; also lots of undergrowth due to abundant sunlight. Woods would space the trees farther apart and give less foliage, a "drier" place in general, so it's easy to walk through.
3. It'd be useful to have different types of logs split into different types of wood. First, certain woods would differ just by color, hence you could decorate with greater variety (e.g. Madrone planks of orange-y wood). Second, certain woods might be too soft or too brittle or whatever, making it hard to get usable planks out of them: This could help ensure that certain biomes with new trees were still low on wood (e.g., maybe a Baobab splits into 1-2 planks per log instead of 4). And third, maybe some trees don't split into planks at all, but only sticks (e.g., the Palm and Alder).
3b. Would still like to see a difference between Softwood and Hardwood, such that Hardwood could be used to make more varieties of furniture. With a second type of Wood Planks, you could map over the same recipes with new items. For example, the current recipe for "workbench," done with Hardwood Planks, could be "nightstand," and the current recipe for "door" could be "dresser." "Boat" could be "sink." This'd be an easy way to add a bunch of recipes without design overlap problems.
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