• 0

    posted a message on Draconic Evolution[2.0.1.126]

    Is the config for the old 64x64 textures still around in 1.10? I really don't like the models, as they are so big and bulky.

    Posted in: Minecraft Mods
  • 0

    posted a message on Traincraft

    HOLY CRAP, IT'S BACK!!
    *Instantly throws TC into Immersive Engineering pack*

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.10] Minecraft Beyond | Vanilla Survival | Brand New Server | Whitelisted
    In-Game Name: LyraKitsune
    Age: 18
    What type of player are you? (Builder, redstone machinery, etc.)
    I'm decent at building, and I can manage with redstone, though I'm not the best with either.
    Why do you think you'd be a good fit for the server?:
    I'm usually active on servers, and really friendly.
    Posted in: PC Servers
  • 0

    posted a message on [1.7.10] LittleMaidMob Enhanced (Now with Add-on support)

    Awesome fork :D I love the fact that maids can now mine. I can now automate my mining with cute girls :3 Can I make a few suggestions though?

    1) You should check if the tool has an enchant or what have you. That way fortune and silk touch will work
    2) Make it work with the Terra Shatterer from Botania when it's activated
    3) Give the maids ticking inventories, so you can use mana steel tools with a mana tablet, or tools with repair and a thaumcraft wand (Goes back to the enchant thing ;) )

    4) Implement the tasks Asura mentioned ;P
    5) Whitelist for blocks that can be mined via config, this way people can tell maids to mine things from Metallurgy or Thermal Foundation for example

    Posted in: Minecraft Mods
  • 0

    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    -ignore this question as it was already asked-

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][Forge][SSP+SMP][Alpha] Legendary Beasts! Adding new bosses to Minecraft!
    Quote from littlegandhi19»



    Most sources are easy to access in all their glory using Java Decompiler. But, if you are going to take a stab at it it'd be great if you uploaded it as soon as you got to the point that the already existing code works in 1.7 to get this out fast. Maybe add an update checker to bring everyone back to your thread for more hits and the such. Post your results back here I'm sure everyone would love for this to be updated, thanks!


    Here's an excerpt from the main class:


    @Mod(modid="LegendaryBeasts", name="Legendary Beasts", version="a1.6.4.0")
    /* */ @NetworkMod(clientSideRequired=true, serverSideRequired=false, [email protected](channels={"LegendBeasts"}, packetHandler=ClientPacketHandler.class), [email protected](channels={"LegendBeasts"}, packetHandler=ServerPacketHandler.class), connectionHandler=ConnectionHandler.class)
    /* */ public class LegendaryBeastsMod
    /* */ {
    /* */ public static final int MAX_SQUARE_DISTANCE = 2500;
    /* 71 */ public static final Logger LOGGER = Logger.getLogger("LegendaryBeasts");
    /* 72 */ public static final Random RANDOM = new Random();
    /* */ public static final char COLOR = 'ยง';
    /* 75 */ private static final Map<Integer, Class<? extends EntityLegendaryBeast>> beastMap = new HashMap();
    /* 76 */ private static final Set<EntityLegendaryBeast> beastsAlive = new HashSet();
    /* */ private LegendaryBeastStorage storage;
    /* */
    /* */ @Mod.Instance("LegendaryBeasts")
    /* */ private static LegendaryBeastsMod instance;
    /* */
    /* */ @SidedProxy(clientSide="com.mcf.davidee.legendarybeasts.forge.ClientProxy", serverSide="com.mcf.davidee.legendarybeasts.forge.CommonProxy")
    /* */ public static CommonProxy proxy;
    /* */
    /* */ public static LegendaryBeastsMod getInstance()
    /* */ {
    /* 95 */ return instance;
    /* */ }
    /* */
    /* */ public static LegendaryBeastStorage getStorage() {
    /* 99 */ return instance.storage;
    /* */ }
    /* */
    /* */ public static Class<? extends EntityLegendaryBeast> getClass(int i)
    /* */ {
    /* 104 */ return (Class)beastMap.get(Integer.valueOf(i));
    /* */ }
    /* */
    /* */ public static EntityLegendaryBeast getNearestBeast(uf player) {
    /* 108 */ EntityLegendaryBeast beast = null;
    /* */
    /* 110 */ if (player.ar != 0) {
    /* 111 */ return null;
    /* */ }
    /* 113 */ double dist = 2500.0D;
    /* 114 */ for (EntityLegendaryBeast curBeast : beastsAlive) {
    /* 115 */ double squareD = Math.pow(curBeast.u - player.u, 2.0D) + Math.pow(curBeast.v - player.v, 2.0D) + Math.pow(curBeast.w - player.w, 2.0D);
    /* 116 */ if (squareD < dist) {
    /* 117 */ dist = squareD;
    /* 118 */ beast = curBeast;
    /* */ }
    /* */ }
    /* 121 */ return beast;
    /* */ }
    /* */
    /* */ public static void registerBeast(EntityLegendaryBeast elb, abw world)
    /* */ {
    /* 126 */ if (((world instanceof js)) && (!(world instanceof jl)) && (!world.I))
    /* 127 */ beastsAlive.add(elb);
    /* */ }
    /* */
    /* */ public static void removeBeast(EntityLegendaryBeast beast) {
    /* 131 */ beastsAlive.remove(beast);
    /* */ }
    /* */ @Mod.EventHandler
    /* */ public void preInit(FMLPreInitializationEvent event) {
    /* 136 */ LBConfig.loadConfig(new Configuration(event.getSuggestedConfigurationFile()));
    /* */
    /* 138 */ ModMetadata modMeta = event.getModMetadata();
    /* 139 */ modMeta.authorList = Arrays.asList(new String[] { "Davidee" });
    /* 140 */ modMeta.autogenerated = false;
    /* 141 */ modMeta.credits = "Thanks to Mojang, Forge, and all your support.";
    /* 142 */ modMeta.description = "Adds new bosses and structures to Minecraft.";
    /* 143 */ modMeta.url = "http://www.minecraftforum.net/topic/1445361-151/";
    /* */ try
    /* */ {
    /* 146 */ File logPath = new File(proxy.getMinecraftDirectory(), "LegendaryBeasts.log");
    /* 147 */ FileHandler fileHandler = new FileHandler(logPath.getPath());
    /* 148 */ fileHandler.setLevel(Level.ALL);
    /* 149 */ fileHandler.setFormatter(new LogFormatter());
    /* 150 */ LOGGER.setLevel(Level.ALL);
    /* 151 */ LOGGER.addHandler(fileHandler);
    /* */ }
    /* */ catch (Exception e) {
    /* */ }
    /* 155 */ BlockLoader.loadAllBlocks();
    /* 156 */ EntityLoader.loadAllEntities();
    /* 157 */ ItemLoader.loadAllItems();

    /* */ }


    Download :

    https://www.dropbox.com/s/kvro9bljeqh43sd/Forge_LegendaryBeastsAlpha1.6.4.0.src.zip?dl=0


    And... considering I just made this account to give you this you can see the virus scan here.
    VirusTotal : https://www.virustotal.com/en/file/01f4921221cfd13e7e2a3822007bd8f38a61f392cbcc0c86db8f933d93ffe83f/analysis/1455417734/

    MD5 : e4bf0eb6c9d190b3cc66647e0b0d4198
    This can also be confirmed on the virustotal link under 'additional information'



    That's not really the issue. The issue is more to do with the code. I can't really port it because that would be considered illegal. Dead or not. If you don't believe me, it says specifically here


    4. DERIVATIVE WORKS/MODIFICATION
    This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.

    If I can get in touch with Davidee, then I might pick it up after I'm done with the project I'm currently working on. Otherwise, I can't release it. Not that I even started porting it anyway.

    Posted in: Minecraft Mods
  • 1

    posted a message on Meme In A Bottle - Just memes compressed into a bottle! 100K downloads

    Much needed mod

    Posted in: Minecraft Mods
  • 0

    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    Really awesome mod :3 It brought back some nostalgia of ye olden days of Modded Minecraft. It's also nice to see a tech mod that doesn't depend on RF now a days

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.6.4][Forge][SSP+SMP][Alpha] Legendary Beasts! Adding new bosses to Minecraft!

    Easy fix to do what? There is nothing I can do unless Davidee gives out the source

    Posted in: Minecraft Mods
  • 0

    posted a message on The Elements Mod [1.7.10][1.8][FORGE]

    I am not really a big MLP fan, but I quite like this mod ^^ I'm considering adding this to my pack, and making it Thaumcraft Research :3
    Thank you for the awesome mod ^^

    Posted in: Minecraft Mods
  • 0

    posted a message on Quartz Party!! Bring your quartz, to the surface!

    Hey, do you like quartz? Do you want it to spawn in the overworld, but don't want to break mods like Tinkers' Construct? Well this is the mod for you!
    I would like to introduce:




    What is Quartz Party? You may ask. Quartz Party is mod that brings Quartz to the surface! A new ore is found in the world known as Surface Quartz Ore. (You break it with a pickaxe. If you have Waila Harvestablility, it will say you can't) When broken, the ore will give you 2 - 8 of an item called Surface Quartz. This can be crafted into tools, and various blocks. These blocks being pretty much the regular quartz blocks, but surface quartz equivalent. (Install NEI for recipes <3) But wait, there's more! This mod also adds a new light source to the game. The Quartz Lamp! (Glowy block at the end)


    Before you say "Oh, this mod will break Tinkers' Construct/Any other mod that uses Quartz for things,"
    I made this mod with mods like Tinkers' Construct or any other mod that uses Quartz for some important things, thus is why Surface Quartz and Nether Quartz are two separate things. Also, this mod most likely wont update often, unless it's to fix a bug or to add a new block or something.


    DOWNLOAD: http://minecraft.curseforge.com/mc-mods/235884-quartz-party


    Modpacks:
    You use this in a modpack, and I will get my army of maid minions to swarm your house. But since they can't really do much, except stand there and be cute, and maybe make you a tea or something, I can't really stop you. So I guess you can use it in a pack, just notify me in a reply, pm, or something of that sort. ^^


    TL;DR VERSION OF MODPACK POLICY:
    Yes, you can. Just notify me on here, or Curseforge.


    F.A.Q:

    Q: Can you upda..
    A: No.

    Q: Can you make version fo..
    A: No.


    Q:Can you add this blo..
    A:No.


    A: No.

    Q: You don't even know what I was going ask.
    A: I don't care.

    Q: Will you be my senpai!? >//////<
    A: Buy me Food, then we'll talk.


    Q: Can I add this to my pack?
    A: If you ask, I will say no. Read the policy!



    Posted in: WIP Mods
  • 0

    posted a message on Lyra's Magnificent Trinkets
    Quote from AgentJava»

    Images no work.



    Oh >.> Whoops, Fixed Now

    Posted in: WIP Mods
  • 0

    posted a message on [1.6.4][Forge][SSP+SMP][Alpha] Legendary Beasts! Adding new bosses to Minecraft!
    Quote from killerreviews»

    NEVER GIVE UP!!!!! We demand 1.7. This mod was so awesome!


    It's a shame this mod is dead. If it was open sourced, I would have been on this right away :/
    Posted in: Minecraft Mods
  • 0

    posted a message on Lyra's Magnificent Trinkets

    What's the mod about?

    Posted in: WIP Mods
  • 0

    posted a message on Lyra's Magnificent Trinkets

    I plan on doing a lot for 1.8 once I learn Java a bit more, as I am still learning. In 1.8 I would like to redo the entire mod from the bottom up and make it more than just an "OP Tools and Armour" mod. I would like to make an actual fully fleshed out magic mod based around dreams, and utilize them to the player's advantage. But as it stands, my coding abilities aren't quite cut out to do that yet, but I know if I keep working hard at it, The mod I see LMT being in the future will eventually get made ^^...... eventually ^^""

    Posted in: WIP Mods
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