• 2

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from kaycordingly»

    This is seriously one of the highlights of the winter holiday season. I look forward to it every year! ^__^


    I'm happy to hear it, happy holidays!

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from hellvardzen»

    I don't have Mo creatures, but I have Techguns, Millenaire , Ice & Fire and Ancient Warfare, they're all spawning mobs.


    @edit

    Removing these mods and their config files didn't work apparently. Any other ideas? :wacko:


    Hmm it could be that only peaceful mode mobs are spawning for some reason, Chupacabras which spawn in caves are farmable and so are allowed in peaceful difficulty (they are non-hostile in peaceful mode). Could another mod be doing this? Also is this a sponge server maybe?

    I tried to read through the whole thread looking for this.....


    How do I disable the chance to spawn when going to bed? While I'm at it how do I modify or outright disable the chance to spawn while breaking blocks?


    What hellvardzen said will work, but you can also edit config/lycanitesmobs/spawners/sleep.json and set "enabled" to false and "loadDefault" to false.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from hellvardzen»

    I have a problem with this mod, only some mobs from it are spawning. There are a lot of Makas, Jousts and Arisaurs, plus some monsters in caves, but no birds, no water creatures, no predators like Feradons or Barghests, etc. I changed their spawn settings to higher values, but I see no effect. What else can be done with this issue? Mod version 1.12.2-2.0.3.1


    Are you using any other mods that could affect spawning, like Mo' Creatures for example?
    Quote from kaycordingly»

    Hi, still loving this mod after all these years! Thank you so much for continuing to expand it! :)


    Thanks!

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from UnknownJenkins»

    having problems Concapedes spwan an enormous amout to the point of crashing my server. any way this is a bug or setting issue?


    This should now be fixed with the latest updates.

    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!

    Ok, new and improved Behemoth coming next update!

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from gotenxds»

    Hello, I'm trying to make creatures spawn at custom bioms from biome o plenty


    So I opened beholder.json for example, set loadDefault to false and added to bioms biomesoplenty:floodplain

    so It looks like this:


    "biomes": ["biomes": [ "mountain", "biomesoplenty:floodplain" ],


    But it does not work, if I set ignoreBiom to true I do see him but I want to make him spawn only in certain bioms


    The "biomes" section takes biome tags rather than biome ids, each biome (including modded ones) should have a series of tags assigned such as hot or cold, dense or spooky, etc.

    However you can use specific biome ids if you want too, you'll need to add a "biomeIds" section to the json file, so it would be:
    "biomeIds": ["biomesoplenty:floodplain"],

    You will also need to add a "biomeIdListType" and set that to a "whitelist", similar to the "biomeListType".

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from 0beechlgz»

    I see this mod is still going strong, always been one of my favourites!


    Does anyone know how to stop calpods from griefing? I think it's cool how they can break into buildings, but I'm having a problem with them destroying all tree trunks of all trees in my world, leaving only floating tree heads. It's just really ugly to see nothing but floating tree heads and no grounded trees. It took a while to figure out it was the calpods doing it, I had to catch one in the act.


    I thought I would find something in the configs but I've tried and tried and found nothing related to block breaking or griefing, included in the calpod's own config file.


    Can anyone please help me resolve this problem?


    In the latest updates I've moved these configs over to the creature json files.

    For Calpods head to config/lycanitesmobs/creatures/calpod.json

    Set "loadDefault" to false and then edit the griefing setting in the flags section at the bottom of the json file.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from MCSuire»

    Okay, I don't want to be rude, just gonna give some fair, healthy criticism here - the new models for your DOOM-esque mobs is... ugly, and not in a good monster way. The original models were actually much better.


    In particular, the Behemoth just looks wierd. Its head looks rather bulbous and off-putting. it looks more goofy than intimidating now. In some ways it is a bit of an improvement over your original (a more brawny design in the torso, more defined features, etc.), but given minecraft's general style of animation for things, this appearance just doesn't look that good.


    The Belph's appearance isn't that bad, but personally, i liked its original appearance, as it felt more... minecrafty.


    The Pinky, however looks pretty sweet, and the rounding isn't as detrimental for its appearance as it is for the other two. May i suggest making it look a little more muscular, and not putting so much emphasis on a smooth appearance? It's not that bad, but the Pinky looks too bulky to me.


    it's not my place to tell you how to design your mobs, and trying to tell you how is absolutely not my intent, but this new "rounding" for their models is kind of wierd to look at. Just food for thought. The new designs are ambitious and show quite some effort, but I just don't feel like they suit Minecraft's graphics and animation very well.


    Thanks for the feedback! Yeah I'm not really happy with the Behemoth so I'll likely be redesigning it a bit more soon. The smoother model/texture direction is something I'm going to keep at though as I'm deliberately avoiding the vanilla minecraft model style now, this is mostly because I prefer the smoother style and also because I'd have to redo every mob using strict cuboids in order to truly match the vanilla style. The Dweller is a good example to look at, I was trying to stick to the vanilla style but I break the cuboids rules making it look a bit awkward, so instead of going all cuboids I'm going for the full smooth look with 32X+ textures packs in mind.

    I have however added full resource pack support to the mob models so anyone that wants to make vanilla style models for the mod is very welcome to do so and has my full support.


    The new Roc model is an example of what I'm aiming for design wise these days:

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    It's been a while since I've visited these forums but Lycanites Mobs is still in active development, just a bit slow lately. To stay up to date check out the Discord Server: https://discord.gg/Gza4bWE
    Quote from MCSuire»

    I'm not insulting the creator or anything. Lycanite's Mobs is one of the best mob-based mods I've seen in the Minecraft Community - the creatures it introduces are incredible and make Minecraft much funner to play. But the only downside is that the extremely high content makes the mod difficult to use with others. It's a full package, over 60000kb of data deal with, and it's really taxing.


    No offence taken, Lycanites Mobs is a very large mod and hardware is a physical limitation. I will be improving things so that disabled mobs wont have their assets loaded in, this will save memory but still means that some mobs have to be turned off. An alternative would be a low res resource pack but would take some time to create.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from Metanfea»

    Can't figure out how to config your mod.
    I'm trying to disable some mob's spawn but they keep spawning.


    I've created a JSON config based system, it's a bit more complex but offers a lot more control which was needed for pack devs, etc. To disable a specific mob go to config/lycanitesmobs/creatures/mobname.json, inside the json file set "loadDefault" to false, this will allow you to make changes to this file otherwise it will reset to default. Then set "enabled" to false and the mob will be disabled.

    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from 11Slimeade11»

    As a question, are the demon mobs supposed to spawn near rapid fire from Nether portals? I killed a Pinky and within maybe 2 minutes after killing it, about 3 more spawned.

    Also, kind of a suggestion I've been meaning to make for a while now but forgetting my Minecraft Forums login kinda made me unable to suggest it, but could the mobs play their sounds less frequently? It's very apparent with things like Chupacabras that can spawn basically anywhere underground and don't despawn like most other mobs. It's kinda weird and slightly annoying to hear something sounding like it's constantly trying to regurgitate phlegm every 3 seconds.


    In the latest update Nether mobs no longer spawn from Nether portals when in the Nether (it wasn't the fire but the actual portal).

    I can look into adding a config option for the mob sounds, you can also lower the volume of mobs too. Chupacabras were designed to be fairly loud so that you can hear them coming as they can be quite dangerous, but I can understand them being quite annoying too so will look into adding an option for this.


    Hey I love the mod, but it simply slows my ancient computer down too much. So I want to ask this; Is there a quick efficient way to disable the mobs from spawning completely, and only have the MobEvents part of the mod be active? Basically what I want to do is to not see a single lycanite mob until an event occurs. Ive went through the configs but theyre a little vague and its hard to test with loading times reaching 5 mins every time I start the game up. THanks in advance!


    I think I added an option for this in lycanitesmobs-spawning.cfg. If noy you will need to go through each json file in config/lycanitesmobs/spawners and set "loadDefault" to false and "enabled" to false, those two are always together so a mass find and replace in all these files could work. You will also need to go into lycanitesmobs-spawning.cfg and set the global weight scale to 0 to stop mobs using the vanilla spawner too.


    Quote from Violet_Wyvern»

    When in doubt, BFG!



    This is why you better bringing a full pack of DOOM weapons (especially the BFG) with you....


    Oh NICE!


    Quote from ICountFrom0»

    I just thought I'd let you know, twitch is still refusing to admit your mod is capable of being downloaded, returns an error every time.


    Hopefully it's working now? It could be related to file size but I can't do much about it.

    Quote from Tanner78»

    El mod en sí me gusta, pero ralentiza un poco mi pc y además no me gusta que sigan apareciendo mobs hostiles cuando cambio a pacífico. Hay alguna forma de configurar el spawner para que no salgan en pacifico?

    Gracias

    Como nadie contestó, lo he desinstalado. Saludos


    You will have to translate this from English to Spanish but you can 100% configure all spawners: http://lycanitesmobs.com/config/spawners
    Quote from ZennyKenny»

    Why is it that when I hit the Lunar Grue and inflict damage, it immediately heals itself to 100% health? This makes it impossible to kill.


    There have been some major bugs with that which I have fixed recently. if this is still happening let me know though!

    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from ZennyKenny»

    I don't know how much feedback you get, so I just wanted to say that I am super-excited about the Lycanite Forge and equipment system. ^__^


    Thanks! it shouldn't be too long now, in no order the next features are:
    Lycanite Boss
    Cockatrice Wyvern
    Equipment System Weapons and Tools
    Quote from Pig_slayer1234»

    You should add your own combat into the game. Like shields that don't block %100 damage and a stamina system where being attacked while blocking would lower it, attacking would lower it and you wouldn't be able to do stuff when it's empty (Refils quickly after not doing an action) and the more recent your sleep the more max stamina you have haha... Not related to your mod but would be cool to see.


    Could be interesting, perhaps something i could look at in the future, the upcoming Equipment System will be introducing a new element to weapons and later armor.
    Quote from StijnSteren»

    Bosses are Still Affected By Roa Whirlpools, Thresher Whirlpools & Spectre's Pull Effect.


    Ah thanks for the info will take a look!

    Posted in: Minecraft Mods
  • 1

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from ZennyKenny»

    Hi Lycanite, sorry if this has already been asked... but is there a way to disable all the mobs' ability to turn invisible? Or at least individually? Thanks.


    There currently isn't I don't think but I can look into adding those options for you.
    Quote from 11Slimeade11»

    Hey! I've been having issues recently with this mod, more specifically, since updating to the newest version about a day ago, I've had non stop errors involving ticking players and seemingly something to do with this mod's mob spawning. At first I decided to test the last version before the Chaos Rat update, and I had the same issue. I then removed some of the newer mods to see if that was the issue, and that didn't seem to fix anything.


    ---- Minecraft Crash Report ----

    WARNING: coremods are present:
    IELoadingPlugin (ImmersiveEngineering-0.12-78-core.jar)
    CTMCorePlugin (CTM-MC1.12-0.2.3.12.jar)
    TheBetweenlandsLoadingPlugin (TheBetweenlands-3.3.0-core.jar)
    MicdoodlePlugin (MicdoodleCore-1.12.2-4.0.1.177.jar)
    IELoadingPlugin (ImmersiveEngineering-core-0.12-82.jar)
    TheBetweenlandsLoadingPlugin (TheBetweenlands-3.3.8-core.jar)
    Contact their authors BEFORE contacting forge

    // Everything's going to plan. No, really, that was supposed to happen.

    Time: 5/29/18 11:13 PM
    Description: Ticking player

    java.lang.NullPointerException: Ticking player
    at com.lycanitesmobs.core.spawner.MobSpawn.toString(MobSpawn.java:416)
    at java.lang.String.valueOf(String.java:2981)
    at java.lang.StringBuilder.append(StringBuilder.java:131)
    at com.lycanitesmobs.core.spawner.Spawner.doSpawn(Spawner.java:435)
    at com.lycanitesmobs.core.spawner.Spawner.trigger(Spawner.java:333)
    at com.lycanitesmobs.core.spawner.trigger.SpawnTrigger.trigger(SpawnTrigger.java:128)
    at com.lycanitesmobs.core.spawner.trigger.PlayerSpawnTrigger.onTick(PlayerSpawnTrigger.java:89)
    at com.lycanitesmobs.core.spawner.SpawnerEventListener.onEntityUpdate(SpawnerEventListener.java:229)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_752_SpawnerEventListener_onEntityUpdate_LivingUpdateEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
    at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:566)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2086)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:234)
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382)
    at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:790)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
    at java.lang.Thread.run(Thread.java:745)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Thread: Server thread
    Stacktrace:
    at com.lycanitesmobs.core.spawner.MobSpawn.toString(MobSpawn.java:416)
    at java.lang.String.valueOf(String.java:2981)
    at java.lang.StringBuilder.append(StringBuilder.java:131)
    at com.lycanitesmobs.core.spawner.Spawner.doSpawn(Spawner.java:435)
    at com.lycanitesmobs.core.spawner.Spawner.trigger(Spawner.java:333)
    at com.lycanitesmobs.core.spawner.trigger.SpawnTrigger.trigger(SpawnTrigger.java:128)
    at com.lycanitesmobs.core.spawner.trigger.PlayerSpawnTrigger.onTick(PlayerSpawnTrigger.java:89)
    at com.lycanitesmobs.core.spawner.SpawnerEventListener.onEntityUpdate(SpawnerEventListener.java:229)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_752_SpawnerEventListener_onEntityUpdate_LivingUpdateEvent.invoke(.dynamic)
    at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90)
    at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:182)
    at net.minecraftforge.common.ForgeHooks.onLivingUpdate(ForgeHooks.java:566)
    at net.minecraft.entity.EntityLivingBase.func_70071_h_(EntityLivingBase.java:2086)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:234)

    -- Player being ticked --
    Details:
    Entity Type: null (micdoodle8.mods.galacticraft.core.entities.player.GCEntityPlayerMP)
    Entity ID: 529
    Entity Name: 11Slimeade11
    Entity's Exact location: -729.32, 69.00, 578.33
    Entity's Block location: World: (-730,69,578), Chunk: (at 6,4,2 in -46,36; contains blocks -736,0,576 to -721,255,591), Region: (-2,1; contains chunks -64,32 to -33,63, blocks -1024,0,512 to -513,255,1023)
    Entity's Momentum: 0.00, -0.08, 0.00
    Entity's Passengers: []
    Entity's Vehicle: ~~ERROR~~ NullPointerException: null
    Stacktrace:
    at net.minecraft.entity.player.EntityPlayerMP.func_71127_g(EntityPlayerMP.java:382)
    at net.minecraft.network.NetHandlerPlayServer.func_73660_a(NetHandlerPlayServer.java:173)
    at net.minecraftforge.fml.common.network.handshake.NetworkDispatcher$1.func_73660_a(NetworkDispatcher.java:209)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:285)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:180)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:790)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:668)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:185)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:526)
    at java.lang.Thread.run(Thread.java:745)

    -- System Details --
    Details:
    Minecraft Version: 1.12.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1928043720 bytes (1838 MB) / 4800589824 bytes (4578 MB) up to 10724048896 bytes (10227 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx10G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 1, tcache: 1, allocated: 12, tallocated: 94
    FML: MCP 9.42 Powered by Forge 14.23.4.2703 80 mods loaded, 80 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored

    | State | ID | Version | Source | Signature |
    |:--------- |:-------------------- |:-------------------- |:----------------------------------------------- |:---------------------------------------- |
    | UCHIJAAAA | minecraft | 1.12.2 | minecraft.jar | None |
    | UCHIJAAAA | mcp | 9.42 | minecraft.jar | None |
    | UCHIJAAAA | FML | 8.0.99.99 | forge-1.12.2-14.23.4.2703.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | UCHIJAAAA | forge | 14.23.4.2703 | forge-1.12.2-14.23.4.2703.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 |
    | UCHIJAAAA | micdoodlecore | | minecraft.jar | None |
    | UCHIJAAAA | actuallyadditions | 1.12.2-r135 | ActuallyAdditions-1.12.2-r135.jar | None |
    | UCHIJAAAA | appliedenergistics2 | rv5-stable-11 | appliedenergistics2-rv5-stable-11.jar | None |
    | UCHIJAAAA | baubles | 1.5.2 | Baubles-1.12-1.5.2.jar | None |
    | UCHIJAAAA | ic2 | 2.8.16-ex112 | industrialcraft-2-2.8.16-ex112.jar | de041f9f6187debbc77034a344134053277aa3b0 |
    | UCHIJAAAA | jei | 4.8.5.147 | jei_1.12.2-4.8.5.147.jar | None |
    | UCHIJAAAA | mantle | 1.12-1.3.2.24 | Mantle-1.12-1.3.2.24.jar | None |
    | UCHIJAAAA | natura | 1.12.2-4.3.2.49 | natura-1.12.2-4.3.2.49.jar | None |
    | UCHIJAAAA | forestry | 5.8.0.291 | forestry_1.12.2-5.8.0.291.jar | None |
    | UCHIJAAAA | binniecore | 2.5.0.165 | binnie-mods-1.12.2-2.5.0.165.jar | None |
    | UCHIJAAAA | binniedesign | 2.5.0.165 | binnie-mods-1.12.2-2.5.0.165.jar | None |
    | UCHIJAAAA | genetics | 2.5.0.165 | binnie-mods-1.12.2-2.5.0.165.jar | None |
    | UCHIJAAAA | botany | 2.5.0.165 | binnie-mods-1.12.2-2.5.0.165.jar | None |
    | UCHIJAAAA | extrabees | 2.5.0.165 | binnie-mods-1.12.2-2.5.0.165.jar | None |
    | UCHIJAAAA | extratrees | 2.5.0.165 | binnie-mods-1.12.2-2.5.0.165.jar | None |
    | UCHIJAAAA | biomesoplenty | 7.0.1.2384 | BiomesOPlenty-1.12.2-7.0.1.2384-universal.jar | None |
    | UCHIJAAAA | guideapi | 1.12-2.1.5-60 | Guide-API-1.12-2.1.5-60.jar | None |
    | UCHIJAAAA | bloodmagic | 1.12.2-2.2.12-97 | BloodMagic-1.12.2-2.2.12-97.jar | None |
    | UCHIJAAAA | bookshelf | 2.3.544 | Bookshelf-1.12.2-2.3.544.jar | d476d1b22b218a10d845928d1665d45fce301b27 |
    | UCHIJAAAA | botania | r1.10-354 | Botania+r1.10-354.jar | None |
    | UCHIJAAAA | ctm | MC1.12-0.2.3.12 | CTM-MC1.12-0.2.3.12.jar | None |
    | UCHIJAAAA | chisel | MC1.12-0.2.0.29 | Chisel-MC1.12-0.2.0.29.jar | None |
    | UCHIJAAAA | chococraft | 0.9.1.52 | chococraft_1.12.1-0.9.1.52.jar | None |
    | UCHIJAAAA | codechickenlib | 3.1.8.341 | CodeChickenLib-1.12.2-3.1.8.341-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
    | UCHIJAAAA | redstoneflux | 2.0.1 | RedstoneFlux-1.12-2.0.1.2-universal.jar | d4f1503fbacd9b9fb767720420c5395104239ec9 |
    | UCHIJAAAA | cofhcore | 4.4.1 | CoFHCore-1.12.2-4.4.1.12-universal.jar | None |
    | UCHIJAAAA | cofhworld | 1.1.1 | CoFHWorld-1.12.2-1.1.1.12-universal.jar | None |
    | UCHIJAAAA | cucumber | 1.1.0 | cucumber-1.12-1.1.0.jar | None |
    | UCHIJAAAA | nhc | 4.0.3 | NHCore-1.12-4.0.3.jar | None |
    | UCHIJAAAA | dse | A6 | DeepSeaExpansion-1.12.2-Preview-A6.jar | None |
    | UCHIJAAAA | dimdoors | 3.0.9+287 | DimensionalDoors-3.0.9-287.jar | None |
    | UCHIJAAAA | mocreatures | 12.0.4 | DrZharks MoCreatures Mod-12.0.4.jar | None |
    | UCHIJAAAA | valkyrielib | 1.12.2-2.0.10b | valkyrielib-1.12.2-2.0.10b.jar | None |
    | UCHIJAAAA | environmentaltech | 1.12.2-2.0.10a | environmentaltech-1.12.2-2.0.10a.jar | None |
    | UCHIJAAAA | erebus | 1.0.22 | Erebus-1.0.22.jar | None |
    | UCHIJAAAA | exoticbirds | 1.0 | Exotic+Birds+1.12.2-1.4.1.jar | None |
    | UCHIJAAAA | tconstruct | 1.12.2-2.10.0.81 | TConstruct-1.12.2-2.10.0.81.jar | None |
    | UCHIJAAAA | galacticraftcore | 4.0.1.177 | GalacticraftCore-1.12.2-4.0.1.177.jar | None |
    | UCHIJAAAA | galacticraftplanets | 4.0.1.177 | Galacticraft-Planets-1.12.2-4.0.1.177.jar | None |
    | UCHIJAAAA | ironchest | 1.12.2-7.0.40.824 | ironchest-1.12.2-7.0.40.824.jar | None |
    | UCHIJAAAA | jeresources | 0.8.5.27 | JustEnoughResources-1.12.2-0.8.5.27.jar | None |
    | UCHIJAAAA | lycanitesmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | arcticmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | demonmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | desertmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | elementalmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | forestmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | freshwatermobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | infernomobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | junglemobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | mountainmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | plainsmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | saltwatermobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | shadowmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | swampmobs | 1.20.3.0 - MC 1.12.2 | LycanitesMobsComplete+1.20.3.0+[1.12.2].jar | None |
    | UCHIJAAAA | mekanism | 1.12.2-9.4.10.345 | Mekanism-1.12.2-9.4.10.345.jar | None |
    | UCHIJAAAA | mekanismgenerators | 9.4.10 | MekanismGenerators-1.12.2-9.4.10.345.jar | None |
    | UCHIJAAAA | mekanismtools | 9.4.10 | MekanismTools-1.12.2-9.4.10.345.jar | None |
    | UCHIJAAAA | millenaire | Millénaire 6.2.3 | millenaire-1.12.2-6.2.3.jar | None |
    | UCHIJAAAA | md | 1.12.2 | Mob+Drops-1.12.2-0.0.1.jar | None |
    | UCHIJAAAA | mob_grinding_utils | 0.3.4 | MobGrindingUtils-0.3.4.jar | None |
    | UCHIJAAAA | mysticalagriculture | 1.6.10 | mysticalagriculture-1.12-1.6.10.jar | None |
    | UCHIJAAAA | nex | 2.1.14.15 | NetherEx-1.12-2.1.14.15.jar | None |
    | UCHIJAAAA | nei | 2.4.1 | NotEnoughItems-1.12.2-2.4.1.233-universal.jar | f1850c39b2516232a2108a7bd84d1cb5df93b261 |
    | UCHIJAAAA | primitivemobs | 1.1.6 | primitivemobs-1.1.6_beta.jar | None |
    | UCHIJAAAA | xreliquary | 1.12.2-1.3.4.763 | Reliquary-1.12.2-1.3.4.763.jar | None |
    | UCHIJAAAA | reptilemod | 3.8.4 | reptilemod-1.12.2-3.8.4-86.jar | None |
    | UCHIJAAAA | soulshardstow | 1.12-2.7.6-56 | SoulShards-TOW-1.12-2.7.6-56.jar | None |
    | UCHIJAAAA | tammodized | 0.15.5 | TamModized-1.12.1-0.15.5.jar | None |
    | UCHIJAAAA | thebetweenlands | 3.3.8 | TheBetweenlands-3.3.8-universal.jar | 38067d6878811efb38b6a045521cfd80b9b60b38 |
    | UCHIJAAAA | thermalfoundation | 2.4.1 | ThermalFoundation-1.12.2-2.4.1.15-universal.jar | 8a6abf2cb9e141b866580d369ba6548732eff25f |
    | UCHIJAAAA | thermalexpansion | 5.4.2 | ThermalExpansion-1.12.2-5.4.2.27-universal.jar | 8a6abf2cb9e141b866580d369ba6548732eff25f |
    | UCHIJAAAA | thermaldynamics | 2.4.1 | ThermalDynamics-1.12.2-2.4.1.10-universal.jar | 8a6abf2cb9e141b866580d369ba6548732eff25f |
    | UCHIJAAAA | twilightforest | 3.7.424 | twilightforest-1.12.2-3.7.424-universal.jar | None |
    | UCHIJAAAA | universalmodifiers | 1.12.2-1.0.9a | valkyrielib-1.12.2-2.0.10b.jar | None |
    | UCHIJAAAA | immersiveengineering | 0.12-82 | ImmersiveEngineering-0.12-82.jar | 4cb49fcde3b43048c9889e0a3d083225da926334 |

    Loaded coremods (and transformers):
    IELoadingPlugin (ImmersiveEngineering-0.12-78-core.jar)
    blusunrize.immersiveengineering.common.asm.IEClassTransformer
    CTMCorePlugin (CTM-MC1.12-0.2.3.12.jar)
    team.chisel.ctm.client.asm.CTMTransformer
    TheBetweenlandsLoadingPlugin (TheBetweenlands-3.3.0-core.jar)
    thebetweenlands.core.TheBetweenlandsClassTransformer
    MicdoodlePlugin (MicdoodleCore-1.12.2-4.0.1.177.jar)
    micdoodle8.mods.miccore.MicdoodleTransformer
    IELoadingPlugin (ImmersiveEngineering-core-0.12-82.jar)
    blusunrize.immersiveengineering.common.asm.IEClassTransformer
    TheBetweenlandsLoadingPlugin (TheBetweenlands-3.3.8-core.jar)
    thebetweenlands.core.TheBetweenlandsClassTransformer
    GL info: ~~ERROR~~ RuntimeException: No OpenGL context found in the current thread.
    AE2 Version: stable rv5-stable-11 for Forge 14.23.1.2554
    Pulsar/natura loaded Pulses:
    - NaturaCommons (Enabled/Forced)
    - NaturaOverworld (Enabled/Not Forced)
    - NaturaNether (Enabled/Not Forced)
    - NaturaDecorative (Enabled/Not Forced)
    - NaturaTools (Enabled/Not Forced)
    - NaturaEntities (Enabled/Not Forced)
    - NaturaOredict (Enabled/Forced)
    - NaturaWorld (Enabled/Not Forced)

    Pulsar/tconstruct loaded Pulses:
    - TinkerCommons (Enabled/Forced)
    - TinkerWorld (Enabled/Not Forced)
    - TinkerTools (Enabled/Not Forced)
    - TinkerHarvestTools (Enabled/Forced)
    - TinkerMeleeWeapons (Enabled/Forced)
    - TinkerRangedWeapons (Enabled/Forced)
    - TinkerModifiers (Enabled/Forced)
    - TinkerSmeltery (Enabled/Not Forced)
    - TinkerGadgets (Enabled/Not Forced)
    - TinkerOredict (Enabled/Forced)
    - TinkerIntegration (Enabled/Forced)
    - TinkerFluids (Enabled/Forced)
    - TinkerMaterials (Enabled/Forced)
    - TinkerModelRegister (Enabled/Forced)
    - chiselIntegration (Enabled/Not Forced)

    AE2 Integration: IC2:ON, RC:OFF, MFR:OFF, Waila:OFF, InvTweaks:OFF, JEI:ON, Mekanism:ON, OpenComputers:OFF, THE_ONE_PROBE:OFF, TESLA:OFF, CRAFTTWEAKER:OFF
    Profiler Position: N/A (disabled)
    Player Count: 1 / 8; [GCEntityPlayerMP['11Slimeade11'/529, l='Slime's Modded World', x=-729.32, y=69.00, z=578.33]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'



    Edit: Rolling back to the version before I had this error still provides the same error, implying there's a mod disagreement somewhere that causes this mod to flip out for whatever reason


    Looks like a MobSpawn json entry is failing to get an entity class or something, easy enough to fix in an update though, I'll make it throw a warning of what the problem is instead of crash in order to fix.
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from merkaba5»

    Hmmm... i can't edit any json files (in "creatures" folder, for example). All changes i've made reset after the game is launched. Even if this files are "read-only".


    Version 1.20.2.3.


    UPD: Nevermind, this is Twitch issue. Solved :)


    I will update russian translation soon, via github.


    Awesome to hear!
    Posted in: Minecraft Mods
  • 0

    posted a message on Lycanites Mobs - Strange and Deadly Creatures!
    Quote from bobster33»

    I have a question regarding mob events. In the config file, there are three different .json files for each event.

    Example:

    -rootriot.json

    -rootriot_landspawner.json

    -rootriot_skyspawner.json


    If I wish to disable the event completely, which one do I set to false?


    You can just disable rootriot.json to completely disable the event.
    The spawners work just like the json files in the spawners folder and all they have is a setting that checks if a specific mob event is active, they're just in the mobevents folder for organisational purposes.
    If making custom events, etc you can create spawners that are shared between events too!
    Posted in: Minecraft Mods
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