You need to explain your stats system better else IE what are exactly the starting stats since at the moment people are just going to think everything starts at 1 which wouldn't work of course.
Well every thing does start at 1 and can be upgraded to 10. Maybe you should just think of it as a sort of "Level in skill". Besides i dont have to tell exactly how much you damage/block cause its me who make the fights with random.org anyway.
Granted but you get pretty disapointed about paradise. You go tell people that it looks like the hell from the books but people just think you are a maniac.
Ok this is a good idea i have gotten but it might be a bit complicated so i will try to make you understand the rules of gameplay.
How do I join?
Ok first you have to create a character to play with. It is done by writing: "Create [What you want to be]"
The thing you want to be can be anything except for names of persons. Example: "Create CakeEater"
When i see this message i will post you to the player list. Only after it gets there you can challenge other players.
Challenge other players? ZOMFG that sound Awesome!
It sure does. To challenge an other player type: "Challenge [Name] +1 to [Stat winner gets]". Then the challenged player can either say either: "Accept or Reject Challenge from [Challenger name]". When i see an acception i will create a fight between the to players. (Thanks to Random.org this is possible)
Hey wait a second... Whats the stat thingy you mentioned before?
Each won fight will give a stat point to one of the following skill pools:
Of cause its the challenger who chooses what the winning point will go to.
Each stat will start in level 1 but can be upgraded to level 10.
But how do the fights work?
The fights are all turn based. They start with the Challenging player attacking. I will find a random number between the persons min and max damage. The result is the amount of damage the attack will do. Now the defender gets a chance do defend it. I will find a random number between that persons min and max block. This number will be subtracted from the amount of damage the attack will do. The rest that isn't blocked will be removen from the defenders Hitpoints. After that the roles change. Its then the Challenged who will attack the Challenger. Players will keep on switching from attacker to defender until one of them is out of Hitpoints. The one who survives will win the match and get the stat point. The dead one will get full hitpoints again while the surviving one will keep the same Hitpoints in the next fight.
But how do we then know whos the strongest/most lucky b*stard ever?
There is a very advanced point system that nearly no one of you can understand, but for those who are pro and wanna know its +1 for win -1 for lose. There will be a top 3 players of those with most points. People will also have a level reaching from 1 to 10 based on how many stat points the player have gotten.
How are you gonna remember what points we get?
I will keep the stats of all players on my PC. I will also put it in the player list.
Any plans for the future?
I was thinking of making a king of the hill but i wanna see how stuff turns out first.
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Douche_gunner: ||||||||||||||| (15/15)
Luraman: ||||||||||||||| (8/15)
Douche_gunner attacks for 1 damage, Luraman blocks 1 damage. Total = 0 damage.
Douche_gunner: ||||||||||||||| (15/15)
Luraman: ||||||||||||||| (8/15)
Luraman attacks for 3 damage, Douche_gunner blocks 2 damage. Total = 1 damage.
Douche_gunner: ||||||||||||||| (14/15)
Luraman: ||||||||||||||| (8/15)
Douche_gunner attacks for 6 damage (Critical Strike!), Luraman blocks 3 damage. Total = 3 damage.
Douche_gunner: ||||||||||||||| (14/15)
Luraman: ||||||||||||||| (5/15)
Luraman attacks for 3 damage, Douche_gunner blocks 2 damage. Total = 1 damage.
Douche_gunner: ||||||||||||||| (13/15)
Luraman: ||||||||||||||| (5/15)
Douche_gunner attacks for 5 damage, Luraman blocks 3 damage. Total = 2 damage.
Douche_gunner: ||||||||||||||| (13/15)
Luraman: ||||||||||||||| (3/15)
Luraman attacks for 4 damage, Douche_gunner blocks 2 damage. Total = 2 damage.
Douche_gunner: ||||||||||||||| (11/15)
Luraman: ||||||||||||||| (3/15)
Douche_gunner attacks for 4 damage, Luraman blocks 2 damage. Total = 2 damage.
Douche_gunner: ||||||||||||||| (11/15)
Luraman: ||||||||||||||| (1/15)
Luraman attacks for 6 damage (Critical Strike!), Douche_gunner blocks 1 damage. Total = 5 damage.
Douche_gunner: ||||||||||||||| (6/15)
Luraman: ||||||||||||||| (1/15)
Douche_gunner attacks for 3 damage, Luraman blocks 1 damage. Total = 2 damage.
Douche_gunner: ||||||||||||||| (6/15)
Luraman: ||||||||||||||| (0/15)
Douche_gunner Wins! Reward: +1 Block
Level Up! Douche_gunner has reached Level 2!
Douche_gunners new stats:
Level: |||||||||| +
Strength: ||||||||||
Precision: ||||||||||
Block: |||||||||| +
Tactics: ||||||||||
Endurance: ||||||||||
0
Blackwind: ||||||||||||||| (15/15)
Luraman: ||||||||||||||| (15/15)
Blackwind attacks for 2 damage, Luraman blocks 2 damage. Total = 0 damage.
Blackwind: ||||||||||||||| (15/15)
Luraman: ||||||||||||||| (15/15)
Luraman attacks for 4 damage, Blackwind blocks 3 damage. Total = 1 damage.
Blackwind: ||||||||||||||| (14/15)
Luraman: ||||||||||||||| (15/15)
Blackwind attacks for 5 damage, Luraman blocks 2 damage. Total = 3 damage.
Blackwind: ||||||||||||||| (14/15)
Luraman: ||||||||||||||| (12/15)
Luraman attacks for 4 damage, Blackwind blocks 3 damage. Total = 1 damage.
Blackwind: ||||||||||||||| (13/15)
Luraman: ||||||||||||||| (12/15)
Blackwind attacks for 3 damage, Luraman blocks 2 damage. Total = 1 damage.
Blackwind: ||||||||||||||| (13/15)
Luraman: ||||||||||||||| (11/15)
Luraman attacks for 4 damage, Blackwind blocks 2 damage. Total = 2 damage.
Blackwind: ||||||||||||||| (11/15)
Luraman: ||||||||||||||| (11/15)
Blackwind attacks for 1 damage, Luraman blocks 1 damage. Total = 0 damage.
Blackwind: ||||||||||||||| (11/15)
Luraman: ||||||||||||||| (11/15)
Luraman attacks for 6 damage (Critical Strike!), Blackwind blocks 3 damage. Total = 3 damage.
Blackwind: ||||||||||||||| (8/15)
Luraman: ||||||||||||||| (11/15)
Blackwind attacks for 1 damage, Luraman blocks 1 damage. Total = 0 damage.
Blackwind: ||||||||||||||| (8/15)
Luraman: ||||||||||||||| (11/15)
Luraman attacks for 6 damage (Double Critical Strike!!), Blackwind blocks 1 damage. Total = 5 damage.
Blackwind: ||||||||||||||| (3/15)
Luraman: ||||||||||||||| (11/15)
Blackwind attacks for 1 damage, Luraman blocks 3 damage. Total = 0 damage.
Blackwind: ||||||||||||||| (3/15)
Luraman: ||||||||||||||| (11/15)
Luraman attacks for 2 damage, Blackwind blocks 1 damage. Total = 1 damage.
Blackwind: ||||||||||||||| (2/15)
Luraman: ||||||||||||||| (11/15)
Blackwind attacks for 5 damage, Luraman blocks 2 damage. Total = 3 damage.
Blackwind: ||||||||||||||| (2/15)
Luraman: ||||||||||||||| (8/15)
Luraman attacks for 5 damage, Blackwind blocks 2 damage. Total = 3 damage.
Blackwind: ||||||||||||||| (0/15)
Luraman: ||||||||||||||| (8/15)
Luraman Wins! Reward: +1 Precision
Level Up! Luraman has reached Level 2!
Luramans new stats:
Level: |||||||||| +
Strength: ||||||||||
Precision: |||||||||| +
Block: ||||||||||
Tactics: ||||||||||
Endurance: ||||||||||
0
0
I wish for the ability to beat everyone at Wii sports Bowling.
0
Well every thing does start at 1 and can be upgraded to 10. Maybe you should just think of it as a sort of "Level in skill". Besides i dont have to tell exactly how much you damage/block cause its me who make the fights with random.org anyway.
0
I wish for a wish to wish...
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I wish it was christmas today :smile.gif:
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FakeSky VS Blackwind | Winner: FakeSky
When reached at least 10 players i will add "King of the Hill" to the gameplay. Be prepared...
Unanswered Challenges
To: FakeSky
From Douche_gunner | +1 Block
Player List
Luraman, The level 2 CakeEater (15/15) Score: 0
Blackwind, The level 1 Wind (15/15) Score: -2
Douche_gunner, The level 2 Douche (6/15) Score 1
FakeSky, The level 2 Zombie (6/15) Score: 1
Score List
1. Douche_gunner, FakeSky (1)
2. Luraman (0)
3. Blackwind (-2)
0
How do I join?
Ok first you have to create a character to play with. It is done by writing: "Create [What you want to be]"
The thing you want to be can be anything except for names of persons. Example: "Create CakeEater"
When i see this message i will post you to the player list. Only after it gets there you can challenge other players.
Challenge other players? ZOMFG that sound Awesome!
It sure does. To challenge an other player type: "Challenge [Name] +1 to [Stat winner gets]". Then the challenged player can either say either: "Accept or Reject Challenge from [Challenger name]". When i see an acception i will create a fight between the to players. (Thanks to Random.org this is possible)
Hey wait a second... Whats the stat thingy you mentioned before?
Each won fight will give a stat point to one of the following skill pools:
1. Strength | +max Damage.
2. Precision | +min Damage.
3. Block | +max Block
4. Tactics | +min Block
5. Endurance | +max Hitpoints (HP)
Of cause its the challenger who chooses what the winning point will go to.
Each stat will start in level 1 but can be upgraded to level 10.
But how do the fights work?
The fights are all turn based. They start with the Challenging player attacking. I will find a random number between the persons min and max damage. The result is the amount of damage the attack will do. Now the defender gets a chance do defend it. I will find a random number between that persons min and max block. This number will be subtracted from the amount of damage the attack will do. The rest that isn't blocked will be removen from the defenders Hitpoints. After that the roles change. Its then the Challenged who will attack the Challenger. Players will keep on switching from attacker to defender until one of them is out of Hitpoints. The one who survives will win the match and get the stat point. The dead one will get full hitpoints again while the surviving one will keep the same Hitpoints in the next fight.
But how do we then know whos the strongest/most lucky b*stard ever?
There is a very advanced point system that nearly no one of you can understand, but for those who are pro and wanna know its +1 for win -1 for lose. There will be a top 3 players of those with most points. People will also have a level reaching from 1 to 10 based on how many stat points the player have gotten.
How are you gonna remember what points we get?
I will keep the stats of all players on my PC. I will also put it in the player list.
Any plans for the future?
I was thinking of making a king of the hill but i wanna see how stuff turns out first.
Can we get started yet?
Sure go make your own fighter.
0
3/5 Well drawn but a bit boring
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Name: Xanitos
One of my friends cause i already got it :biggrin.gif:
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Keyboard or mouse! Muhahaha
0
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U U U U U U U U U U
UU U U U U U UU U
U U U U U U U U U
UUU UUU U U U UUU U < If you cant see it now then call a doctor! :0
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