• 0

    posted a message on Bone Armour
    Bone armour should be made out of bones, with a leather version of the armour piece in the empty space(middle for hat/legs/boots, top middle for tunic).

    Bones are pretty uncomfortable to wear, but are actually quite strong so they should give some defense, or at least have higher durability than leather.
    Posted in: Suggestions
  • 0

    posted a message on OFFICAL! AI Update Thread! Now With A SIGNATURE! TAKING IDEAS!
    I like they idea of skeletons not drowning, so they should have infinite breath-bubbles. However it still makes sense to get squished by gravel so they should still be able to take suffocation damage.

    Mounting spiders would be pretty cool, it would make spider jockeys more common and a little more feared.

    I think that trying to avoid shooting other mobs would be a bit silly, but it would be fine on hard mode.
    Posted in: Suggestions
  • 0

    posted a message on Albino Endermen
    Since they (apparently should) drop eyes of ender, they should spawn in the nether?

    If not they should still not spawn in the overworld, maybe if they were sort of enderdragon "guardians" (so they only spawn in the end).

    If they are for the overworld then I think that dropping 1-3 ender pearls would be better than an eye of ender.
    Posted in: Suggestions
  • 0

    posted a message on Craftable Chiseled Stone Brick
    8 bricks makes more sense.
    Posted in: Suggestions
  • 0

    posted a message on Steve Changes Over Time
    And when you die you lose all that stuff.
    Posted in: Suggestions
  • 0

    posted a message on Trample-Free Boots
    As nice as the idea is, it would make hoes useless for anything other than starting a farm.
    Posted in: Suggestions
  • 0

    posted a message on Chocolate Milkshakes
    A chocolate milkshake made with an empty bottle, a bucket of milk, and 2 cocoa beans, would be pretty sweet(pun intended).
    Posted in: Suggestions
  • 0

    posted a message on Saplings that drop off trees "auto-plant"
    Quote from Kelmian

    ...and if this idea was implemented a random forest fire would instantly re-plant the entire forest instead of giving it that "just burnt down" look.

    A better solution would be to have a dropped sapling take root only if here is enough light and a specific distance away from trees, leaves, and other plantlife. This would be much better if the chances of a sapling rerooting under perfect conditions happening are 1 in 500.

    Then we would have to consider the amount of strain this would put on the code if a vast amount of trees were burned/harvested.


    When trees are burnt down, they don't drop saplings, mostly due to being burnt, and not picked/dropped naturally.

    Having some kind of limiting on the conditions for a sapling to "auto-plant" is good, because having trillions of trees right next to each other would be kind of annoying.


    Quote from ChadGarion25

    The current system is fine the way it is. Your complaint is more with leaf decay and wood harvesting than with planting saplings in the ground, so your solution is diagnosing the symptom, not the cause, and it does it poorly.


    You're right, the complaint is with leaf decay and wood harvesting. I personally wouldn't mind if saplings didn't auto-plant, a faster decay rate of leaves would do fine.
    Posted in: Suggestions
  • 0

    posted a message on Grinder(not for mobs)
    Quote from asalvu

    I like the idea. I know people have been wanting to turn items back into ther items.


    That's pretty much the point, thanks.
    Posted in: Suggestions
  • 1

    posted a message on Saplings that drop off trees "auto-plant"
    I see that many people are criticizing my plea for anti-criticism.

    I said that because I could foresee how many people would interpret the idea, I do know that it's lazy, but that's the whole point.

    It doesn't take "three seconds to click the ground". You have to a) wait for the leaves to decay or B) break the leaves yourself. If this was implemented then it would still be beneficial to the player by sticking around to pick up the leaf drops because the apples that can drop wouldn't plant would they?

    The criticisms on this thread should be about actual technical problems with saplings auto-planting, not with being lazy.
    Posted in: Suggestions
  • 0

    posted a message on No more ugly Villages!
    These kinds of things will probably be fixed when Jeb implements villages as their own biome. Yes, that is apparently going to happen eventually.
    Posted in: Suggestions
  • 0

    posted a message on Saplings that drop off trees "auto-plant"
    I do realise that trees usually drop more than 1 sapling, but sometimes forests already ARE ugly tree clusters.

    The idea is inspired by laziness, don't criticize that.
    Posted in: Suggestions
  • 0

    posted a message on Saplings that drop off trees "auto-plant"
    Pretty simple suggestion here, though I'm not sure if it's codeable.

    The idea is that if a sapling drops off a tree, and isn't picked up, it automatically gets planted on the ground(provided there's a dirt/grass block below).

    It would make it much easier to just cut all of the wood out of a tree and then leaving it, making for much more effecient wood collecting and replanting.

    Some might say this idea is inspired by laziness, and to be honest, it is. But aren't nearly all ideas?
    Posted in: Suggestions
  • 0

    posted a message on Grinder(not for mobs)
    Quote from SympatheticDrone

    hey, not a criticism, just trying to consolidate discussion. one strong thread is better than two smaller ones. i personally like the idea, i'd like a larger variety of utility blocks.


    I wasn't offended by what you said, I was just saying that there was no reason to not make this thread.
    Posted in: Suggestions
  • 0

    posted a message on Rare Mob drops
    I like all the ideas you've put in the OP. The music disc would be kinda weird but it would make sense(kinda).
    Posted in: Suggestions
  • To post a comment, please .