Bone armour should be made out of bones, with a leather version of the armour piece in the empty space(middle for hat/legs/boots, top middle for tunic).
Bones are pretty uncomfortable to wear, but are actually quite strong so they should give some defense, or at least have higher durability than leather.
I like they idea of skeletons not drowning, so they should have infinite breath-bubbles. However it still makes sense to get squished by gravel so they should still be able to take suffocation damage.
Mounting spiders would be pretty cool, it would make spider jockeys more common and a little more feared.
I think that trying to avoid shooting other mobs would be a bit silly, but it would be fine on hard mode.
...and if this idea was implemented a random forest fire would instantly re-plant the entire forest instead of giving it that "just burnt down" look.
A better solution would be to have a dropped sapling take root only if here is enough light and a specific distance away from trees, leaves, and other plantlife. This would be much better if the chances of a sapling rerooting under perfect conditions happening are 1 in 500.
Then we would have to consider the amount of strain this would put on the code if a vast amount of trees were burned/harvested.
When trees are burnt down, they don't drop saplings, mostly due to being burnt, and not picked/dropped naturally.
Having some kind of limiting on the conditions for a sapling to "auto-plant" is good, because having trillions of trees right next to each other would be kind of annoying.
The current system is fine the way it is. Your complaint is more with leaf decay and wood harvesting than with planting saplings in the ground, so your solution is diagnosing the symptom, not the cause, and it does it poorly.
You're right, the complaint is with leaf decay and wood harvesting. I personally wouldn't mind if saplings didn't auto-plant, a faster decay rate of leaves would do fine.
I see that many people are criticizing my plea for anti-criticism.
I said that because I could foresee how many people would interpret the idea, I do know that it's lazy, but that's the whole point.
It doesn't take "three seconds to click the ground". You have to a) wait for the leaves to decay or break the leaves yourself. If this was implemented then it would still be beneficial to the player by sticking around to pick up the leaf drops because the apples that can drop wouldn't plant would they?
The criticisms on this thread should be about actual technical problems with saplings auto-planting, not with being lazy.
Pretty simple suggestion here, though I'm not sure if it's codeable.
The idea is that if a sapling drops off a tree, and isn't picked up, it automatically gets planted on the ground(provided there's a dirt/grass block below).
It would make it much easier to just cut all of the wood out of a tree and then leaving it, making for much more effecient wood collecting and replanting.
Some might say this idea is inspired by laziness, and to be honest, it is. But aren't nearly all ideas?
hey, not a criticism, just trying to consolidate discussion. one strong thread is better than two smaller ones. i personally like the idea, i'd like a larger variety of utility blocks.
I wasn't offended by what you said, I was just saying that there was no reason to not make this thread.
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Bones are pretty uncomfortable to wear, but are actually quite strong so they should give some defense, or at least have higher durability than leather.
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Mounting spiders would be pretty cool, it would make spider jockeys more common and a little more feared.
I think that trying to avoid shooting other mobs would be a bit silly, but it would be fine on hard mode.
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If not they should still not spawn in the overworld, maybe if they were sort of enderdragon "guardians" (so they only spawn in the end).
If they are for the overworld then I think that dropping 1-3 ender pearls would be better than an eye of ender.
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When trees are burnt down, they don't drop saplings, mostly due to being burnt, and not picked/dropped naturally.
Having some kind of limiting on the conditions for a sapling to "auto-plant" is good, because having trillions of trees right next to each other would be kind of annoying.
You're right, the complaint is with leaf decay and wood harvesting. I personally wouldn't mind if saplings didn't auto-plant, a faster decay rate of leaves would do fine.
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That's pretty much the point, thanks.
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I said that because I could foresee how many people would interpret the idea, I do know that it's lazy, but that's the whole point.
It doesn't take "three seconds to click the ground". You have to a) wait for the leaves to decay or break the leaves yourself. If this was implemented then it would still be beneficial to the player by sticking around to pick up the leaf drops because the apples that can drop wouldn't plant would they?
The criticisms on this thread should be about actual technical problems with saplings auto-planting, not with being lazy.
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The idea is inspired by laziness, don't criticize that.
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The idea is that if a sapling drops off a tree, and isn't picked up, it automatically gets planted on the ground(provided there's a dirt/grass block below).
It would make it much easier to just cut all of the wood out of a tree and then leaving it, making for much more effecient wood collecting and replanting.
Some might say this idea is inspired by laziness, and to be honest, it is. But aren't nearly all ideas?
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I wasn't offended by what you said, I was just saying that there was no reason to not make this thread.
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