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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from Blakelevin»

    Sorry if you had answered this before, every time I try to tame a digimob it doesn't work. Must I do some kind of procedure or was taming removed?


    Removed long time ago :D check digimobs wiki for all answers!
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from JCBKing44»

    dude niceanime profile btw i always liked Tai he rocked!

    Thanks but still Digimobs will and shall stay Minecraft friendly having 3d models its rly like playing in Unity Engine Minecraft+DigimonModels xD
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Since you ask so much why dont you try and make them? :D
    -McAnimator

    -Tabula
    -Techne
    Good luck :D

    Posted in: WIP Mods
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    posted a message on [WIP](1.7.10) Precursor Blockacy 0.2.0 - 21st January 2017 - Jak and Daxter Mod for Minecraft.
    Quote from zombonie12345»

    I love everything about this mod the same the mobs and everything else the only problem I saw was

    they didn't fit in the boxes properly and the spawn rate of the mobs on a flatworld was a tad high


    I noticed that too prob bcs spawn rate on planes biome is a bit high over all the mobs look cool and fit perfuct in the minecraft world.
    Altho i would like to add that zoomer crashes the game when not used with glove dont know if that is the bug or not.
    Cant wait for more updates and news on this mod love it :D
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Somebody that understands what i would like to see :D
    And it would be also cool if with that we had special items that you equip onto digimon to forbid it from de-generating that way we can all be happy ^^
    And you would need to always digivolve your digimon witch is what i loved in digimon games :D

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    First of all taming was way to easy and got boring rly fast once you get your digimon and many more things(if you dont like it download previus version where it was in),second age is exilent thing and this mod is going for DW1 witch you prob never played and i would say try it sometimes or try Next Order if its too old for you :) And yeah it is fun and fair what are you talking about?The point is to not get everything in 5 minutes! and pls re-think what you write here bcs it sounds stupid(no hate),so only thing that i would ask cyan to do is bring energy drop so that digimon de-digvolve after some time witch was amazing fiture and also to not lose lvl witch it does when its degenarated witch is kinda stupid if you ask me :P

    And finally chris older version does work you are just lazy to find how to make it work for you :)

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Here's another few questions I feel that would be good to discuss:

    #1: You've already added different types of weapons to use against digimon, but will there be more? And will we eventually be able to craft digizoid armor or collect rare armor drops from mega digimon? Such as an Alphamon helmet or chestplate. Even more interesting is that would we be able to use the ability of certain digimon with the items we collect?

    #2: What digimon are planned next? Or is that still up for debate, as one of the polls point out the special abilities seem to be priority?

    #3: Simply an idea, but could boss digimon rarely spawn outside of the digital world? As if they were strong enough to make their way out to wreck havoc on the normal world.

    #4: Another idea is digimon breeding. You could make a special machine and put two digimon in V-Pets into the machine. If they're random, it will produce eggs for one of the two digimon OR it will produce a random digiegg of one of their elements (insect, dragon, etc.) If they are in a specific combination, the offspring egg would be to a digimon that could not be found normally.

    #5: Will there be foods that you can feed your digimon that will modify more than just hunger? Say, you could make something like Small Meat Stew and it would buff Attack and Defense by 1-3. Or you could craft a Metal Mound with parts for and it would increase Agility, Brains, or provide some EXP.

    #6: What will the brain be used for? Previously, it was to determine how long a digimon could stay digivolved, but maybe it could be used for something else. Perhaps the Brain stat could be aptitude and would determine just how high a digimons level can go. This would give the incentive to increase that stat for further evolution.


    1:I like the idea for the weapons and i think cyan is working on armour bcs if you go in creative mod and go to armours you can see there is chestplate that is from digimobs :D
    2:Digimon's are not planned they are made by KnightDemon and fans so if they dont make it nobody other will and i doubt Knight would realese what he makes couse he keeps it secret to suprise us like Alphamon he made xD
    3:Cyan alrdy did say that Digimon that spawn in normal world or vanilla can crash the minecraft but hopefully i would like to see few in vanilla someday :D
    4:Breeding and Trading digimon i think thats not Cyan thing as i have heared it before from some one and Digimon are not tradable as they are living things or data(this is not Pokemon!) and Breeding is rly not a thing cos digimon dont have gender :D
    5:Nice idea :D But i think maybe Cyan is working on it since you know some chips do speical things so food will prob too :D
    6:I am geussing that will be for special attacks :D

    Can you change the trench biome, so it has a beach area? And you can have a decorative phone booth spawn on in rarely, like in season 1. Im not saying to change the whole biome, but maybe add a beach so things will spawn more easily


    Not bad idea i think it could be done but its all up to cyan phone booth can be structure that spawns and we can have shellmon spawn there :D

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Hope you don't mind if I ask a few things:

    #1: What all do you intend to implement? Do you intend to add all digimon, digivolution lineages, and a quest/story line? or is there a limit to what you intend to do?

    #2: Once you finish the mod, will you move onto other things or maybe implement fan digimon or request from patreon?


    I will give you a suggestion and an answer that would cyan agree or not xD
    1:Yes yes and yes but it will take time and digimon dont grow on trees ether fan makes it or our loved KnightDemon
    2:Mod is nowhere finished its still in its beta form so yeah and for fan digimon i think that is good but its not that amazing since we need more digimons that are show friendly :D And for patreon that will cyan answer him self :D
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from scarydreamer»

    Don't know if this was mention before or not but I think if you're digimon is digivolved into champion level of higher, when it is defeated it should turn back to its rookie form but it'll have really low health


    Or from Ultimate or Mega(Depends on witch version you watched and yeah i mean the highest form) to digivolve to In-Training :D And also would be cool if the energy goes down by the time passes so they de-digiolve to smaller form :D
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from DeBomb1»

    hi My Minecraft user name is DeBomb1 and im want to apply for helper or mod i am 13yrs old and i usually play on RGB So i hope you consider me Bye




    Quote from DeBomb1»

    woops srry im 12



    Quote from aRandomWizard»

    I can't log on to RGB. It says "Can't resolve hostname." If anybody knows how to fix it please let me know.


    Pls stop posting it here this only for the MOD not the server! For server go here= http://digimobs.forumcircle.com/viewforum.php?f=27 Ty :)
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from treetime_17»

    Just a question:
    Why does a boss level up every time it kills a Digimon? Woodlands suddenly turn into a nightmare with lvl 100 Alphamon for me lol. I wouldnt mind a lvl 20 or 30 boss in the woodlands but a one hitting boss is too much. Maybe have limits of levels depending on the biome although not sure how you could code that except setting the limit depending on the species of the Digimon. Or you could just make all bosses be able to level up 20 levels above its normal level.


    Well boss leveling up is common sense because some bosses digivolve once they reach surten level :D And you are 1 lucky guy/girl because Alphamon is super rare to find :D
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from AFRC9»

    can anyone help me? I cant get the digivice to properly work in multiplayer.


    The digivolve and degenerate bars dont show up when right clicking in my digimon and also the praise and discipline bar are not there.


    When you post a comment like this try to give more information because we or anybody who wants to help you dont know what version of forge or the mod you are using :D Pls add if you are using any other mod with digimobs for maybe that is cousing it to not work :)
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2
    Quote from Replitze»

    I feel like this could be pulled off with the morph mod they would just need models. It would be amazing if you can do that in the mod thou!!


    What he needs to make if he has time is that mod,when digimob killed doubles the killed mob what i mean by that is that when you defeat mob you defeated it and your digimob did i think thats all if i am correct :)
    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    Anybody who sees this right now i would suggest going on kissanime.com and watching "Digimon Adventure Tri" 4 episodes have been realesed nobody knows how but yeah guys :D
    DIGIMON RULE!

    Posted in: WIP Mods
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    posted a message on [WIP](1.11.2) 10-9-17 Digimobs(0.9.9) Pre-Release Redux-er Digimon in Minecraft! Now for 1.11.2

    quick and minor question:

    have moon-mon and sun-mon's evolutions been implemented yet? It'd be cool to see them c:




    *decides to not wait for an answer and looks it up. Finds out Moonmon's evolutions are in*

    heck yeah.


    You do know you can edit your(yo ur) own post xD there is no need to spam 2 times and digimobs.wikia has all answeres :D
    Posted in: WIP Mods
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