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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Nevermind, i finally noticed a mob spawning in a snow biome

    Posted in: Minecraft Mods
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    posted a message on Mowzie's Mobs: Powerful overworld enemies and more! - Version 1.5.8: Down below and up above!

    Is this mod compatible with custommobspawner? I have played in a world for 2 weeks and i have yet to find a mob from this

    Posted in: Minecraft Mods
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    posted a message on Any Dimension Mod 1.12.2 (172 new dimensions!)

    Cobweb dimension sounds more like hell than nether does

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from DiamondWalker»



    This will not be happening. The dev himself has said he doesn't want content to be disabled through the config, and disabling these things would lock players out of 50% of the mod. If you disable events, you'd be locked out of 3 dimensions. The events don't happen every night, unless you're talking about the "night falls on the world bla bla bla" message. If so, that isn't an event, but simply a warning that night arrived. The "arcade noises" are skills, which are a core part of the mod's progression. As for the UI, I'm guessing you just want to hide it? If so, that's already in version 3.0. If you mean actually removing it, that includes the skills plus other vital resources.


    The thing is, it's really not needed for there to be an intrusive sound effect for leveling. The sound is irrelevant for leveling up, especially when i can check the levels by pressing I or whatever key it was. Not allowing something as small as turning these sound effects off due to not wanting to lock players out of content seems to achieve the opposite effect: just because i can't turn that sound off, i took the mod out and i'm blocked from literally all the content.

    It's also weird that i have to use something external like custom mob spawner to even set the spawn weight of the mobs as i want. There are way smaller mods with configs 100x the size of the config of this mod, totally unexpected.


    Also why would i need a warning that the night arrived in the chat? That breaks the feel and motion of minecraft. It's intrusive and pointless. If i wanted to know if it's night or not, i could either look out the window, or craft a clock

    Posted in: Minecraft Mods
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    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]

    this mod seems cool, but the configuration file is literally pathetic. I don't want events every night, i don't want to be spammed with árcade noises everytime i plant a carrot, and i don't want the UI to appear

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Even with optifine option fog: off, this still happens. My minecraft is using my Nvidia geforce gtx 960m, but another person using other computer and the same server also has the same glitches.


    Edit: Found the cause. A mod marked as a dependency to another mod, Albedo, creates this glitch when using optifine alongside it.

    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello, i'd like to know if anyone else using this mod has had the problem where every transparent texture becomes a flat, non transparent square texture of a single color? Like around torches, leaves and snow effects (from better foliage mod), even transparent mobs start to glow through walls (like the jellyfish from mo'creatures mod). Sometimes, even the particle effect of a sword cleaving a mob on hit, becomes a black square that almost blocks the screen. Glass pane sometimes also becomes


    This seems to start to happen around me in a sphere shaped range. When far away from me. It also becomes more prevalent during night time, and even more when night is shifting to morning.

    Posted in: Minecraft Mods
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    posted a message on Ancient Warfare 2

    This mod is giving me lots of problems. The worst ones include my workers despawning pretty quickly, the drawbridges letting me fall through them once i step on the last half of their length, and the gates losing their opening/closing animation but still blocking or allowing passage (some of the gates even turn fully invisible sometimes).


    Am using custom mob spawner mod, but with forced despawning set to false. Can this mod be provoking the despawning of my workers? The mod becomes basically unplayable if all my NPCs are useless


    EDIT: Yet another problem: things like the Crop farm automation block do not work in claimed chunks from FTB Utilities mod.

    EDIT2: Even with the deluxe chunk loader, the workers still despawn.

    Posted in: Minecraft Mods
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    posted a message on Better Foliage
    Quote from user-18249999»

    Somebody! Help! PLEASE!
    2016-08-20_14.32.37


    I have this exact same problem. The leaves and effects, when slightly distant, become these ugly square flat sprites. Turning off mipmap/antialiasing/anisotropic filtering did not solve it. Is there a solution?

    Posted in: Minecraft Mods
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    posted a message on [1.15/1.12][Forge] Cyan Warrior Swords Mod v.3.0 (+30 Swords) // COMBAT UPDATE & DUAL WIELDING!

    Was looking for this for my new 1.12.2 server, shame. Is there an update somewhere to this? Maybe someone else continued it

    Posted in: Minecraft Mods
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    posted a message on More Swords Mod

    anyone knows if someone worked on an update for this to 1.12.2? this mod is too good to be left forgotten

    Posted in: Minecraft Mods
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