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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    I have an Idea of what you can Add:


    Skunks


    offend them that they will spray out their bad smell giving you Nausea. Can you also create a new effect which the skunks can give? A new "Stink" Status Ailment which scares certain Mobs and gives other players Nausea.

    Posted in: Minecraft Mods
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    posted a message on [1.12.1] [1.12] -- Dungeon Tactics

    Can yo uat least show us the craftable recipes of the mod?

    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10] More Fun Quicksand Mod - Adds 30 types of Quicksand!

    How and where do I turn off "New Oxygen system"?

    Posted in: Minecraft Mods
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    posted a message on [1.7.10] More Fun Quicksand Mod - Adds 30 types of Quicksand!

    You should also make this mod compatible with the LittleMaid Mod and the Lovely Robot Mod


    Beside the Little maids and the robots from those mods won't spawn... maybe you should fix that...

    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    Quote from Luckid77

    If you at least have a 1.7.2 update in mind

    I have some ideas for new mob in the new biomes:
    --------------------

    SAVANNAH:

    Ghoul:

    Spawns at Night

    Agressive

    Health: 80 (40 hearts)

    Damage: 8 (4 hearts)

    Debuffs: Slowness (0:40), Mining Fatigue (1:00)

    Knockback: 80%

    Weaknesses: None

    Drops: Gold shard, Emerald Shard, Iron ingot

    Rare Drops: Gold box, Zombie scroll

    Exp: 25

    ICE PLAIN SPIKES:

    Glacies:

    Agressive

    Spawns both day and night

    Health: 80 (40 hearts)

    Damage: 10 (5 hearts)

    Debuffs: Slowness (2:00)

    Weaknesses: Warm Biomes (Nether, Desert, Jungle, etc.)

    Drops: Diamond shard, emerald shard

    Rare drops: Gold box

    Exp: 35

    MUSHROOM ISLAND

    Myconid: (Spawned when picking mushrooms)


    Health: 60 (30 hearts)

    Damage: 6 (3 hearts)

    Debuffs: Poison (1:30), Nausea (1:00)

    Drops: Mushrooms, iron shard,

    Rare Drops: Iron Box

    exp: 35

    Matango: (Spawned when Picking mushrooms)
    Agressive

    Health: 60 (30 hearts)

    Damage: 6 (3 hearts)

    Debuffs: Poison (1:30), Nausea (1:00)

    Drops: Mushrooms, iron shard,

    Rare Drops: Iron Box

    exp: 35

    MESA:

    Black Harpy:
    Agressive

    Spawns at daytime


    Health: 60 (30 hearts)

    Damage: 8 (4 hearts)

    Abilities: Leaps

    Debuffs: Mining fatigue (1:30), Nausea (1:00)

    Weaknesses: Projectiles do additional damage.

    Drops: gold shard, egg, raw chicken,

    Rare Drops: Gold Box

    exp: 35


    A couple more Mob Ideas for 1.7+:


    Neko-Mata

    Location: Roofed Forest
    Agressive
    Spawns at night

    Health: 60 (30 hearts)
    Damage: 12 (6 hearts)
    Knockback: 75%

    Debuffs: Slowness (0:20)

    Ability: Leap

    Drops: Meat, gold shard, emerald shard

    Rare Drop: Gold box

    Hobgoblin
    Location: Birch Forest
    Aggressive
    Females Spawn during the day, Males Spawn at night

    Health: Male: 60 (30 hearts) Female: 40 (20 hearts)
    Damage: Both: 12 (6 hearts)
    Knockback: Male: 65% Female :50%

    Debuff: Male: Weakness (0:50) Female: Mining Fatigue (0:50)
    Ability: Both: none

    Both Drop: coal(2-4) , iron shard, emerald shard, fruit of health, Chocolate Mousse, Milk Chocolate

    Rare drop: Iron Ibox, Gold box, Ruined book
    Posted in: Minecraft Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls
    If you at least have a 1.7.2 update in mind

    I have some ideas for new mob in the new biomes:
    --------------------

    SAVANNAH:

    Ghoul:

    Spawns at Night

    Agressive

    Health: 80 (40 hearts)

    Damage: 8 (4 hearts)

    Debuffs: Slowness (0:40), Mining Fatigue (1:00)

    Knockback: 80%

    Weaknesses: None

    Drops: Gold shard, Emerald Shard, Iron ingot

    Rare Drops: Gold box, Zombie scroll

    Exp: 25

    ICE PLAIN SPIKES:

    Glacies:

    Agressive

    Spawns both day and night

    Health: 80 (40 hearts)

    Damage: 10 (5 hearts)

    Debuffs: Slowness (2:00)

    Weaknesses: Warm Biomes (Nether, Desert, Jungle, etc.)

    Drops: Diamond shard, emerald shard

    Rare drops: Gold box

    Exp: 35

    MUSHROOM ISLAND

    Myconid: (Spawned when picking mushrooms)


    Health: 60 (30 hearts)

    Damage: 6 (3 hearts)

    Debuffs: Poison (1:30), Nausea (1:00)

    Drops: Mushrooms, iron shard,

    Rare Drops: Iron Box

    exp: 35

    Matango: (Spawned when Picking mushrooms)
    Agressive

    Health: 60 (30 hearts)

    Damage: 6 (3 hearts)

    Debuffs: Poison (1:30), Nausea (1:00)

    Drops: Mushrooms, iron shard,

    Rare Drops: Iron Box

    exp: 35

    MESA:

    Black Harpy:
    Agressive

    Spawns at daytime


    Health: 60 (30 hearts)

    Damage: 8 (4 hearts)

    Abilities: Leaps

    Debuffs: Mining fatigue (1:30), Nausea (1:00)

    Weaknesses: Projectiles do additional damage.

    Drops: gold shard, egg, raw chicken,

    Rare Drops: Gold Box

    exp: 35
    Posted in: Minecraft Mods
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