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    posted a message on 1.4.6 Update is Released!
    Quote from Bogy_Mac

    I don't get it. Minecraft WAS supposed to be Medieval castles-and-knights, middle ages theme. Fireworks were not around 1500 years ago. Minecraft is just not what it used to be. The only things I see that are good in this update are the bug-fixes, Enchanting Books, and the new Christmas texture for chests.

    Please do not keep the fireworks Jeb, they don't fit the Minecraft style!!!


    -Bogy


    The first fireworks were invented in ancient China 1400 years ago. Close enough.
    Posted in: Minecraft News
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    posted a message on Creating a Mob Grinder
    Not to sound like a jerk but there a million videos on youtube about that very topic.
    Posted in: Survival Mode
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    posted a message on [32x,64x,96x,128x,256x][v1.7.9+] Minecraft Enhanced, Updated 6-3 Fish
    As much as I really like this pack is there any way to get a version with the previous wood textures with the narrower boards? I just can't get used to the wider look. If it's not possible I may just have to try and hack together my own pack.
    Posted in: Resource Packs
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    posted a message on Figaro Castle [WIP] Build Log Updated 12/23. Side projects finished 10/13.
    Wow. Has it been 5 month since I've done a castle update?! Wow. After finishing up the Insanity Grinder I still wasn't in the mood to go back to the castle as my full time minecraft project yet so I only worked on it off and on over the next few weeks but I eventually finished the roofs so I could start the second floor interior walls.




    That took *a lot* of cobble.


    In preparation for the 1.4 update and the need for hundreds of iron blocks for the beacons I planned to place around the castle eventually I decided to build a temporary iron golem farm next tot the castle so when I'm working there I can also be farming iron. If you're interested in building your own I used docm's excellent tutorial video which you can find on his youtube channel. After a couple hundred stone shovels and spending some quality time with Frosty I ended up with this. (why I used snow blocks I have no idea)





    You can see the first level of spawning areas and part of the second as well as a collection area for the golems. The lava weakens them a bit and a simple piston crusher finishes the job. There's also a third level of spawning pads not visible in that pic. I did make one change to doc's original video. Until 1.4 changed it you needed 16 villagers total or 4 per pod to spawn a golem but if a village had 32 or more villagers two can spawn so I put 8 villagers in each pod. The only down side is sometimes the golems get stuck in the 2x2 drop area if they reach it at the same time. This can easily be fixed by climbing up the service ladder and hitting one of them with an arrow. It's a little harder if they're stuck is the lower spawning pad of the level since you have to bridge your way over to the drop area first.




    A view from the top of one of the legs the third layer of golem spawning spaces will sit on.


    On a side note I've noticed the fence line around the castle also doubles as a record factory.







    Does the condemned have any last words?


    After finishing the iron farm it was time to go spend some time in the nether collecting wither skulls which if course led to another "small" project -- wither spawning pads. It was kind of a waste of time because every skull I've collected so far has come from somewhere other than the pads I built. Oh well finding six nether fortresses within a 2 minute walk of my portal is still pretty cool. There's a seventh that's a little farther away but the only "easy" way to it is to swim though a couple lava lakes.

    Once again being reminded why I hate the nether it was finally time to get to work on the castle again. First up the parapet walls around the entry hall and towers. I had planned on using the cobblestone walls since I first saw them but they just looked odd by themselves. They needed someting else and I think this worked well...



    Adding some upside down stairs as a base of the parapet gave it that little extra pop it needed. Once windows and other elements are added to the towers everything won't blend together quite so much.


    Next up was to build the walkway between the upper entry hall and the Great Hall/ThroneRoom and start fixing a couple of the mistakes I've discovered so far.



    Walkways installed and extra blocks removed from the roof.


    When putting the cobble down for the roofs I forgot one important thing. Some of them would also double as walkways for the second floor and have gravel as a surface which means the underlying cobble would need to be one block lower or in the case of the area outside the upper entry hall two blocks lower.




    Stone set down one block to allow for the finished floor (not sure what I'll use yet) to sit level with the walkways and to separate the lower "commoners" area from the upper "royals" area.




    Second floor walls up. The stone brick offers a nice contrast to the existing materials. The 1x3 doors are just temporary until their final placement is decided.

    A couple random construction pics.






    Next on the todo list will be finishing the parapets around the second floor of the main castle and then after that either the bridges to the side wings or maybe starting on the great hall. Probably won't have another update until after the first of the year since Christmas time is crazy busy time at work.
    Posted in: Screenshots
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    posted a message on Is this PC good for recording?
    I'm not familiar with that GPU but I think you should be good to go.
    Posted in: Discussion
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    posted a message on are we getting a christmas cape
    Since they haven't done it in two years I doubt it.
    Posted in: Discussion
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    posted a message on Tekkit World to Vanilla MC
    Tekkit and FTB have mods that totally change the terrain generation from the way vanilla minecraft does so even with the same seed you'll end up with different worlds. Honestly I'd just start over with a new world instead of trying to use the same one since tons of stuff will be missing since the mods that created them will no longer be there.
    Posted in: Java Edition Support
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    posted a message on Netherwart...
    If you had to find 8 forts to find netherwart you're just missing it. I have 6 nether forts within a 2 minute walk of my main base's portal and every single one has had multiple areas with netherwart growing. The two by our nether hub have multiples as well. If you find the room with a 1x1 lava well you'll find netherwart close by every time provided something hasn't interrupted the fort's generation.
    Posted in: Survival Mode
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    posted a message on Good XP Farm?
    Quote from CitrusZinus

    Well I spent some time brainstorming up a very simple yet effective exp farm. Mine involves nothing but lots of cobblestone, couple of ladders, 2 vines, 2 signs, and water buckets.

    I know enderman farms are probably much better but 20 hours is a little absurd, my design can get me to 30 in about 5 mins and shouldn't take more than 3 or 4 hours to make. If I was any good at making/editing videos I would show you guys. Not to toot my own horn but I think it's pretty damn impressive and haven't seen anything like it.


    Provided you have the blocks on hand to build it you can build the grinder in about 4-5 hours. The additional "prettying things up" is what took forever.
    Posted in: Survival Mode
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    posted a message on Good XP Farm?
    I spent about 15-20 hours total over a week or so building the enderfarm on my server and it's totally worth it. Gathering the resources, in my case snowballs from a snow golem to make snow blocks, is what takes forever. The minecart ride from my current base to the end portal takes longer than getting to level 30. I used the design from docm's older tutorial but the one he built in his current LP is even easier to build.

    The thread I posted about my ender and the insanity grinder to collect mob drops

    http://www.minecraftforum.net/topic/1488129-the-ender-ender-and-insanity-grinder-are-open-for-business-tons-of-pics/
    Posted in: Survival Mode
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    posted a message on Why Tekkit is perfectly legal.
    Bumping your own post is lame and frowned upon here.


    Also if a mod author puts "You may not distribute this mod in a mod pack without my express permission" in the user agreement and you do it anyway without their permission then yeah it's not kosher especially when you're making money off the mod pack.
    Posted in: Mods Discussion
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    posted a message on Netherbrick Half Slabs!
    Quote from shotgun_surgeon

    Thats most likely, or smelt netherrack, then four smelted netherrack in a crafting table like making smooth stone bricks. Thats my 2 cents anyway. :)


    Yeah that's what I've been thinking too. Personally i think you should have to make a special furnace out of say existing nether brick and soul sand and fuel it with blaze rods. Risky to build? Yup, but the reward is worth it IMO.
    Posted in: Survival Mode
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    posted a message on Is Minecraft Getting too easy?
    No, but the players are getting more and more whiney. I really wish the mods would summarily delete these threads. (and the "my nether portals don't work!!!111" threads too)
    Posted in: Survival Mode
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    posted a message on How rare are Nether Fortresses?
    They're not rare at all. From the one that's about a 30 second minecart ride from my portal I can walk to 4 more within 90 seconds and a 6th that is about 30 seconds past the fifth. There's a seventh one that's semi-close but I didn't feel like making an easy way to get to it and swimming though lava sucks.
    Posted in: Survival Mode
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    posted a message on Cant find the witch in witch hut
    They spawn just like any other hostile mob. Light level 7 or less. That doesn't mean one will spawn since they share the same mob cap as other hostile mobs but if you get a safe spot between 24 and 30 blocks from the hut you should see a couple spawn.
    Posted in: Discussion
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