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    posted a message on Texture Artists' Union
    Eh. I dunno when it crossed my mind at first, but I finally decided I'd try my hand at some sort of RPG pack. The idea behind it would be that it would still have the same LosmCrafty feeling, but with an RPG twist. So, darker colours, "rocky" dirt, etc.

    Here's the "before and after" up to now (before being LosmCraft; after being LosmCraft RPG):





    I tried Levaunt's sexy log texture example as a reference when making my own.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Danori

    -snip-

    Ingame screenshot of wood/cobble. Sexeh? And ignore the green stuff. Thats my uncompleted textures :tongue.gif:


    Actually, after seeing it next to those rocks, it doesn't look half bad. Although, I would still give it at least a slight "bluerish" tint, just for the hell of it.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from crowemat000

    WOOD you mind if I try my hand on those textures?


    Oh God... No... Please... Just no...!
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from pandawaste

    I started my pack today, and thus far I've these + some more out of shot that are also finished

    -snip-

    BTW i just realised my PNG is wayyy out of date.. any idea how to update it? (i got this png off the internet as im on my desktop instead of my laptop) i don't know how i can update it without restarting? :sad.gif:


    I'm a lil' worried about the monster spawner. I'm guessing the greenish/blueish stuff on top is some sort of slime. What about the top and bottom of the block? They'll have the same texture as well! Won't it look weird?

    Good job up to now, though.

    Just change what needs to be changed and add what needs to be added. The Minecraft wiki should have an image with all the latest blocks on the texture packs page.

    Quote from Danori

    Okay take 2.

    -snip-

    I made it ever so slightly darker, and increased the range of colors. Bam.


    As has been said before, it now looks like it has too much contrast. Try cooling the colours down. Make 'em bluer or grayer. I dunno.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from ds777fighter


    SO. DAMN. CLOSE. (That's all the textures I've made, and all the blank spots are the ones I need.)(And yes, I know some of them suck ;P)

    (P.S. Cactus and beds are coming up, I just have to finish them. Any tips on cactus spikes or bed folds?)


    It looks great, but the TNT seems a bit weird, what with it having two top textures.

    EDIT: I'm an idiot. I forgot TNT had three textures. It does look good, though.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Forever A Troll
    -snip-

    This has been my point all along. Anything containing something the computer automatically did for you is not pixel art. Anything containing something you specifically instructed the computer to do can be pixel art. The simplest, but not the only, example of that would be the pen tool at 1px size and 100% opacity.


    Hooray for misunderstandings!

    Although, I'm still kinda hurt by the fact that you called me an elitist without any real explanation... >_>

    Quote from Leostereo

    Okay, I don't know what this flame war thingy is, but I'll post something relevant now.



    Thoughts?


    I'm gonna guess that that's glowstone. I lurv it.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Forever A Troll

    No, that only depends on how you use the tools at your disposal, not which ones you use. As I said, pixel art is all about control over the individual pixels. If you are unable to use any type of transparency and maintain that control, or if you simply don't want to, then that's your choice.

    Edit to quote your edit:

    No offense, but if you're going to be an elitist then at least try to know what you're talking about.


    Not every tool can be used in pixel art. Anything containing something the computer automatically did for you should not be considered pixel art. Sure, you can use semi-transparency to edit your colours to something that looks more appealing, but if you start doing something like in the picture below, well... Heh. It's not exactly pixel art.



    In case you don't see what's wrong: you're adding colours you didn't necessarily want in places you didn't necessarily want thanks to the magic of the computer automatically doing things for you. Anti aliasing should be done by hand with your own colours, and not with the help of a computer, for it to be pixel art. Colours should be picked and placed by hand, and not with the help of a computer, for it to be pixel art. Blah blah blah...

    Oh, and how am I being an elitist, exactly? I'm trying to make a point using knowledge I've acquired from actual professional pixel artists, throughout the years. Never once did I mention I was some kind of God at doing anything.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Forever A Troll

    I don't think you understand.

    As that quote states, pixel art is about control. Control down to the level of individual pixels, that is. You can use layers, simple filters(such as opacity settings, invert, etc.), and more while still retaining pixel-level control.

    That is pixel art.


    Pixel art in its purest form contains no semi-transparency. Layers are fine, since games use layers, but filters and semi-transparency and all those other crazy gadgets pretty much kill the whole concept.

    Pixel art is about control, meaning if you were to place a row of pixels somewhere, it'd be because you wanted to place them there. If you use semi-transparency, you're pretty much putting pixels where you don't necessarily want them to be, if that makes any sense.

    So, yeah. Bottom line: semi-transparency = not REAL pixel art.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Rarrasdas

    Canvas is 128x256 ;D


    If you manage to make that work, you are a God.
    Posted in: Resource Pack Discussion
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    posted a message on Field~Craft
    W-wh-whaaa...? How the hell did you get the terrain.png to become a .jpg? Am I missing something here?
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from Danori

    That website looks awesome, imma join tomorrow afternoon, bet imma learn alot ^^


    It is! That's where the tutorial I keep mentioning (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299) is located. You can learn A LOT over there by just looking at a few of their better pixels.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    HA! I knew I recognized you from somewhere else, Levaunt!

    http://www.pixeljoint.com/p/34569.htm
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Danori

    I love him already :smile.gif: And dont feel like people are going to hate you because you gave critism, its that you give it a bit harshly from what I saw. If your going to criticize you want to balance out the good and bad. You only pointed out the bad things, and what I tend to do when I critique is say whats bad, how to improve whats bad, then say what was good. You want to leave then with a sense of "Yeah, Im gunna get better!" Not "Wow that sucked.. I dont want to do that again." yanno?


    Mm. That's true. I tend to just say what comes to mind first... Which is usually negative... For some reason or another.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Levaunt

    I may have over simplified it to show the problem. Banding happens with or without AA, and the solution is either better pixel placement without AA, or better AA alignment.

    The problem with banding essentially is it reveals pixels. A good pixel art piece should almost look like it isn't made with pixels. It should be smooth, and banding will ruin that.


    You, sir, are my hero.
    Posted in: Resource Pack Discussion
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    posted a message on The New Epicraft 1.1 {128x 64x}
    Quote from Epicraftmaker

    I didn't understand the 1st line at all... but they aren't stolen!


    He's saying that the style of your texture pack is all over the place. It's got super-cartoony aspects to it, as well as *ahem* realistic aspects to it and they're way too far apart to work correctly. He's also saying how he once had the same kind of criticism he just gave you on his own thread for his own texture pack and that he agreed with the person who said it.
    Posted in: Resource Packs
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