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    posted a message on Texture Artists' Union
    Quote from epiclinkfan101

    I do not watch MLP and do not know the "theme" of the names, or if there is one.
    Plus I'm not very good with names.


    Well, I know that their names are associated to what they do. Like, the one that makes cider's called Applejack and the one that lives in the clouds, zips around and has a rainbow tail is called Rainbowdash. O_O
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Danori

    lol funny you meniton the alts, i am actually using one :smile.gif:

    And i think you should give my pack at least a chance. Alot of my RL friend say that hate the cartoony packs like mine but then they try them and get addicted :smile.gif:

    Edit: Mind if I try my hand at the wood? Ill see if i can improve it :smile.gif:


    Well, I mean, my own texture pack's a cartoony one, but sure, I'll give it a go. :wink.gif:

    Go ahead.
    Posted in: Resource Pack Discussion
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    posted a message on Texture Artists' Union
    Quote from Danori

    And im so jealous its not even funny. Lol, what to you think of my pack btw? You ever try it? I like yours all except the wood and grass top. The wood looks weird, and i think i know a tutorial you got the idea from :tongue.gif:


    Muahahahaha! >:}

    About your pack: it's quite different. I don't think I've seen anyone use dithering as their main theme when making a texture pack. It's a bold choice and up to now it's been done pretty well. :wink.gif: I myself haven't tried it, but that's probably because I'm extremely fickle when it comes to choosing my texture packs. :sad.gif:

    ... And about the mini-feedback on my pack: yeah. I totally agree with the grass. If there's one thing I suck at big time, it's making proper grass. I'm aware of the tiling issues and the fact that it looks a lil' too grainy and would like to fix it. Hopefully, the grass in my RPG pack will be better. :happy.gif: The wood... Yep. I found some tutorial a long time ago about how to make different textures. I liked the wood the person made, so I decided to emulate it. I think it's fine, but I can see why you wouldn't like it. Sadly, it's one of the textures I'll most likely be sticking with for a while, but at least you can change it using the textures given to you in the "alternate textures" image.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Danori

    Losm, go to the yogscast newest video, skip to 9:17, and squeal. :tongue.gif:

    I wish a map had my pack for the official pack :\


    I just finished watching it, like, two minutes ago. I'm so happy it's not even funny. :happy.gif:
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from grar

    actually they are 32x :tongue.gif:


    Oh, ****. I saw [16x] in the title and completely rejected the [32x] for whatever reason. :sad.gif: Oh well. It still looks bloody awesome! :happy.gif:
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x][1.2]LosmCraft
    Version 1.5.3 is out! Compatible with snapshot 12W04A!
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from grar

    this is my new pine needle texture!
    p.s. also, I don't remember who asked me to do this, but I made my vines a little more 3d-ish
    -snip-


    After having taken a look at your thread... Wow. Those are some awesome 16x textures!

    ~~~~~~~~~~~~~~~~~~~~

    Also, woo! I got the Yogscast to edit their description (in their newest adventure map video) to include a link to my pack! Awww yeaahhhh!!
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Danori

    Can anyone explain to me how to make custom animations? Im taking a break from these 32x resolution textures and going back to my lovely Dither Delight :smile.gif:

    I forgot how much i love working on this pack.


    It's quite easy. Here's an example:


    The file name is custom_terrain_32.png. The number at the end is the location of said texture. So, if you were to animate the top of a grass block, it'd be custom_terrain_1.png. Easy, right?

    To actually animate things, you just kinda keep repeating the block with whatever changes you want to add to it in at least one of those blocks. I would advise repeating the changed textures a few times because the animation is REALLY FAST.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x][1.2]LosmCraft
    Quote from sench73

    Scared the **** out of me when I had a look at their channel and my map was on it!
    You should thank nopefully as it was their video which helped me choose this texture pack :tongue.gif:
    Glad you now have more exposure :smile.gif:


    Ha. Someone in the TAU mentioned it to me. I was so excited when I found out the Yogscast was using MY TEXTURE PACK. :3
    I know! I lub them so much. :smile.gif: I lub you too for liking my texture pack so much. :biggrin.gif:
    The sad part's that they didn't mention it once. I keep having to yell it out in the comments. D:
    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from epiclinkfan101

    No criticism for me?
    D:


    I was going to, but I was busy attending to people's requests for the name of the texture pack in the Yogscast's latest adventure map video. :[

    Quote from epiclinkfan101

    So, made things darker and less bright, and added some more textures.


    If I get it released, it may be called BrownPixel.


    I like the name. :tongue.gif:

    Mind naming each one? I'm not sure which ones are for which textures... :S

    The log bottom/top looks a tad bit weird. I dunno what it is about it, but it doesn't exactly look RIGHT to me... The texture to the right of it (the planks, I'm guessing) are interesting. I can't say I'm the biggest fan of plank textures that "never stop". Although, I do quite like the sand! Just the right amount of contrast, methinks... Or something. O_o
    Posted in: Resource Pack Discussion
  • 2

    posted a message on [16x][1.2]LosmCraft
    Welp. My texture pack has appeared in a Yogscast video. I'm now extremely happy.

    Posted in: Resource Packs
  • 0

    posted a message on Texture Artists' Union
    Quote from Unh3lpful

    BUT THEY DIN'T LINK TO IT! SSSSUUUUEEEE


    I really hope they do. Even if it comes with the download for the map, it'd still be nice... O_O
    Posted in: Resource Pack Discussion
  • 1

    posted a message on Texture Artists' Union
    Quote from Unh3lpful

    Losm....
    is this you're pack?




    HOLY ****ING **** THE YOGSCAST IS USING MY PACK.
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Aaaaand because 1. I got bored of working on my RPG textures and 2. I've been staring at your (everyone's) 32x32 textures for quite some time...



    Huzzah! It's too repetitive and has the strangest mother****in' colours ever for a bunch of rocks, but it's still fairly interesting, no?

    EDIT:
    Quote from Danori

    Okay, I think I FINALLY got these colors right.





    I like em :biggrin.gif:


    Holy flip, that trunk texture is awesome. O_O
    Posted in: Resource Pack Discussion
  • 0

    posted a message on Texture Artists' Union
    Quote from Leostereo

    Levaunt (or anyone), I need help with giving the stone depth. :L

    -snip-


    Here's my attempt:
    Before:

    After:


    I added a lighter colour and put it around the top of each rock as well as placed the darkest colour around the cracks some more to show the difference between "this is a rock" and "this is in between some rocks"... If that makes sense.
    I dunno if that's what you meant and if it's still not "deep" enough, though.
    Posted in: Resource Pack Discussion
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