Hey Mangoose, guess what v0.2.4 fixes.
That's right, it's Ars Magica on servers!
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Jan 19, 2015Posted in: WIP ModsQuote from targorh jumpOk, thank you, i will try it, and i have battlegear for the 1.6.4 version, without minefntasy it works fine (and if i only put minefantasy it works fine too) and Proeliatorus my problem is when i put minefantasy, battlegear and the bridge minecraft crash always
Edit : where can i download it ? i don't find any updated link and the mod isn't on curse ...
If you have a crash, post your crashlog, otherwise it's basically impossible to help you.
Jan 18, 2015Posted in: WIP Mods
Ensure the version of battlegear you're using is the 1.6.4 version, not the 1.7. Also, I would advise that you use the 1.3.4 version of MineFantasy. It crashes less and has better MFBridge support.
Jan 13, 2015Posted in: Minecraft Mods
Quote from mangoose»
Version B1.3.4-added clay wall variants
-tweaked slate and limestone spawning
-fixed obsidian forge recipe
(there is a slight problem with the entityHound.class, just replace it with an older version otherwise the game will crash)
Jan 13, 2015I suspect you have an ID conflict, as the error relates to knight armour, but is caused by the line of code that removes the recipes for rawhide leggings from MFPosted in: WIP Mods
at mods.battlegear2.heraldry.KnightArmourRecipie.func_77571_b(KnightArmourRecipie.java:112) <- BG armour
at mfbridge.MineFantasy.primitives(MineFantasy.java:89) <- MF armour
There should be no connection between these points.
Do you have the rawhide legs item when the knight armour is enabled?
Jan 13, 2015Posted in: WIP Mods
AP hasn't even released an official version of Minefantasy for 1.7, what exactly am I meant to do?
Yea, the spells have an api method, so they were easy. Can you post the error from the armour? With the dependency, that shouldn't happen.
Also, are you using the AP version, or the one edited by AwesomeGem, Mangoose and I?
Jan 13, 2015There's a few items that use vanilla weapons, and the robes could do to be tailored.Posted in: WIP Mods
I'd actually had the idea of having a master recipe purge method that found all instances of vanilla weapons/tools in all recipes and replaced them with their counterparts, this does not appear to be possible though, Forge doesn't want to let me get at the contents of Recipes.
Anyhoo, does the new version fix your crash?
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