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    posted a message on MineFantasy: B1.0 - Beta
    I've figured out how to 'fix' the rendering crash. I'll have a new version up soon.
    This will also fix all world previously broken by this bug.
    Posted in: Minecraft Mods
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    posted a message on Mine Fantasy Bridge v0.2.6a
    Quote from Proeliatorus»
    a problem with the bridge/ars magica, I'm guessing you overlooked it, the vanilla shears are still used in spell creation

    I did indeed, I'll fix that up.
    Quote from Proeliatorus»
    nah, that's not really needed, it's more a matter of taste I believe, I also think MF2 is not that far off in the future.

    For some reason the forums ate my post replying to this. Tell me the things anyway, I'm sure I can very easily add a few fixes and/or configurable changes so you can use the more stable, more bridge compatible versions of MF on your server.
    Posted in: WIP Mods
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    posted a message on Mine Fantasy Bridge v0.2.6a
    Quote from Proeliatorus»
    there have been some serious changes, and some things are better the way they used to be, in some modpack combinations. For examples deepiron turned out to be a dud, and is gone in MF2.

    Which things would these be? I may well be able to sort it out.
    Posted in: WIP Mods
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    posted a message on Mine Fantasy Bridge v0.2.6a
    Quote from Proeliatorus»
    is the bridge backwards compatible? like if I wanna use the MF original, v1.0

    Yes, It'll just do a few less things.
    Why would you want to though?
    Posted in: WIP Mods
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    posted a message on MineFantasy: B1.0 - Beta
    I'm imagining your mod gets a list of arrays of blocks, finds a point in the world and then starts pasting? Rather than actually generating with the world.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    You'd probably be best leaving that stuff to people who've already done it. You could perhaps get some integration with Resonant Induction.
    I'm not sure where, but maybe.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    You can do it with an event handler:
    when block interact
    if block is anvil
    if sneak
    do stuff

    Though, there's probably a far easier method when you have access to the block code
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    Oh, right. I just swapped the code files out in an old version, I guess I grabbed one that was too old.
    I'll update the download page
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    I have never seen them spawn either, but the vast majority of my play time was with v1.0.

    Curiously, github didn't want to show me the changes between the files, all I know is that one is 3kb larger.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    Quote from Proeliatorus»
    btw for the hound entity issue, why haven't you fixed that? simply by doing as you earlier wrote users should just do

    B1.3.5 uses the old entityhound file.

    Also, what actually is the entity hound problem? I've never encountered it, only seen people talking about it.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    How did you end up fixing that "memory leak" thingy with the blocks? Id imagine it's to do with the inventory render being given a different method, what was that?

    I didn't, if anyone had it would've been AwesomeGem. He seemed to know how the rendering system worked. I've never even looked at it, don't think Mangoose has either.
    Posted in: Minecraft Mods
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    posted a message on MineFantasy: B1.0 - Beta
    On this poll, is the "I Would contribute to your standards and specifications " asking how often we would contribute, or how often our contributions would meet your specifications?
    Posted in: Minecraft Mods
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    posted a message on Adventures of the Ancients (MineFantasy Based Modpack)
    I thought that was just the source. If not, then then B1.3.5 would fix it, as it's using the original file.
    Posted in: Mods Discussion
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    posted a message on Adventures of the Ancients (MineFantasy Based Modpack)
    Quote from BlackJar72»
    I'm updating this with the new version of Witchery; I'll hold of deciding to use an unofficial MineFantasy update (as opposed to the last official version from AnonymousProductions) until a version that doesn't break hounds comes out (and fixing the bench top crash would be really great -- it seems the last version doesn't crash for weapon racks, etc., but still benchtops).

    What's wrong with hounds?
    Posted in: Mods Discussion
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    posted a message on MineFantasy: B1.0 - Beta
    Looky here everyone. It's B1.3.5!

    Here



    ================================[B1.3.5]================================
    -Fixed insanely high damage output on MF tools
    -Added config option to toggle haft usage (replaces all haft references with the basic haft)
    -Added config option to adjust rarity of slate and limestone
    -Reverted Mangoose's slate/limestone spawn rates to AP's original values
    -Changed Hardcore Crafting's default to enabled



    There's also a new, more server friendly version of MFBridge.
    Posted in: Minecraft Mods
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