• 31

    posted a message on Lens Blocks
    The lens block is a directional block that takes in sunlight and possibly lava-light/glowstone light and sends it out of one side (depending on how you place it). It wouldn't be as hard to code as you might be thinking.

    Table of Contents (click to skip to that section)
    -Coding/Mechanics (How it works)
    -Crafting
    -Graphics
    -Beam Light Levels (what the different strengths of light do)
    -Uses for Lens Blocks
    -Support Banners
    -Possible things that could be added
    -Past Poll Results
    _______________________________________________________________________

    Coding/Mechanics:
    The blocks would be placed similar to pumpkins: they would be placed facing towards the player. With sensor blocks it wouldn't matter because they would be the same on all sides.

    There are 5 input faces and 1 output face, The block only takes in light if
    1) the sky, in the daytime, is directly overhead.
    2) if there is a full lava source (if you can't pick it up with a bucket, it doesn't work) directly adjacent to it (not diagonal) in an input face.
    3) There is glowstone adjacent to one of its inputs. This way torches, which are too cheap, don't work for powerful applications.

    The block would gain a light level (separate from the current lighting system) of 1 for every sunlight, lava, or glowstone intake. These would be added together, with a maximum of 5 (5 faces besides the output) for a single lens block. this would be sent out the output, the block it touches (not the ones on the side, like sunlight does) would light up as if it had sunlight on it no matter what the power of the beam is. If a receptor face of another lens block is at the end of the beam, the light level of the beam will add up with the input number of the other sides. The limit using multiple lens blocks, then, would be 16, which is the same amount as light levels are normally, so would not be too lag-inducing or powerful, yet not too weak, either.

    Crafting

    :cobblestone: :Glass: :cobblestone:
    :Glass: :Diamond: :Glass:
    :cobblestone: :Glass: :cobblestone:

    The stone holds it together, glass is intake, diamond is the lens that directs it all to the output. If diamond is too expensive, it could be a lens in the middle, the lens being crafted with a 1x3 of glass. However, I think a diamond is a fair price and would willingly spend a stack or so on lens blocks. The lens blocks would be retrieved by mining them with an iron or diamond pickaxe.

    Graphics: Please note that all this is not as important as the rest, so could be changed around however the developers want.

    The block could have a blueish tinted circle on each of its sides, surrounded by stone. When the block is emitting light, the output face will be a yellow-white. The beam of light could be visible or not, if it is it should be around a block in size and partially transparent like water, and not be visible for level 1 beams. It could perhaps change depending on high or low graphic settings.

    Light sensor blocks would look very similar to lens blocks. All sides would look like input faces of the lens blocks, but with dark red in the middle to show the connection to redstone (like how repeaters, torches, powered rails are all dark red when off) and will turn red when the light is great enough (on any of its sides) to activate redstone. This also distinguishes between lens blocks and sensor blocks.



    Beam Light Levels
    Please note that all levels above a number will do the same, so level 2+ will also light like sunlight on the block it touches as well as 1. All effects only happen to blocks at the end, not ones the light passes by.

    1) Lights up block with sunlight-level light (15) all blocks around will also lit appropriately (14 right next to, then 13, and so on). Zombies and skeletons catch on fire as if they were standing in sunlight.
    2) Power to redstone blocks (if added) and iron blocks.
    4) Flammable blocks catch fire.
    5) Small damage to player/mob like standing in fire, will catch fire if staying there too long.
    8) Slow damage to dirt and weak materials (not things like glass or glowstone), water boils.
    10) Doubled damage of 5 beam- light levels, catch on fire twice as quickly.
    12) Furnace smelts at 1/2 normal rate. Glass is created when sand is hit.
    16) Furnace smelts at normal speed. Slow damage to cobblestone (but not smoothstone), fast to dirt/weak materials (around punching to low level tools).

    Smoothstone would be impervious to lens block light so as to not allow mining lasers, though cobblestone wouldn't (but be destroyed slowly still). Thus cobble factories would be possible, but if you want diamonds (and such), you have to work for them. The explanation for this would just be that smoothstone's smooth surface doesn't absorb much light so it isn't damaged. If you look at cobblestone, you will see dark in-between stones, which seems to be mortar (stuff used to hold bricks and stones together). This would melt under enough heat, so the block would fall apart and drop.



    Uses

    Solar furnace* (12 power):

    Compact Beam* (16 power):

    *Both images show lens blocks spaced one apart, it would be a lot more space efficient if they were like this:


    Other uses:
    -Lava/glowstone furnace
    -Fully automatic sugarcane farm (more space efficient than using pistons)
    -Automatic cobblestone factory
    -Automatic smoothstone factory (with hoppers putting cobblestone from the cobble factory in furnaces that are powered by lens blocks)
    -Tree farm (only with auto-sapling plant from chopped trees)
    -Tripwires
    -Pixel art/things you don't want to cover in torches, if beam is visible maybe not at 1-level for this reason
    -Light traps
    -Fire traps
    -Beam could be used aesthetically for things such as lighthouse beams
    -Cacti farms without close-block glitch
    -Sand/gravel traps (destroy block under sand/gravel)
    -Hidden traps/doors in walls (just have some lens blocks destroy part of the wall)
    -Long distance "transmission"
    Any other ideas?


    Support Banners
    The Lens Block banner I made (if someone has another one/idea for another one, please post)

    Looks like this:


    Copy and paste this:

    [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=274400][img]http://img6.imageshack.us/img6/8351/20110410150808.png[/img][/url]


    GTG3000's Banner:


    Copy and paste this:
    [url=http://www.minecraftforum.net/viewtopic.php?f=1&t=274400/][img]http://img146.imageshack.us/img146/204/lensbanner1.png[/img][/url]


    List of possibilities
    (Blue=Approved)
    -Filtered (colored) light through stained glass/gem blocks (if possible)
    -Beams could travel more than 16 meters (Approved for 64 meters).
    -Light level above 16? Might be hard to code
    -Light sensors? (approved)
    -Redstone blocks, if added, might be an input
    -Only destroy a few blocks, including cobblestone and excluding smoothstone, to prevent mining beams. (approved)
    -Pigs killed by it might drop cooked pork (Already implemented, because flaming pigs drop cooked pork, and lens blocks catch them on fire)

    Any other ideas?

    Past Poll Results


    Although none of the "No"s were explained, many explained the "Yes, but with a few changes", I will now have a poll asking which of these changes people want.


    As you can see here, the community is generally against lens blocks being able to destroy smoothstone. I have removed that part. It seems that people want lens blocks to damage mobs at the levels they are now, so I'll keep that there. I'll add in sensor blocks now.


    Now the 3/4 speed has been changed to full speed, lens blocks damage mobs 3x at level 16 and zombies and skeletons in lens block light burn as if they were in sunlight.

    Latest Poll:

    Now beams will travel 64 blocks.

    Current Topic
    Lantern blocks: Use the light beam mechanic to project light in all 6 directions. Here is a picture:


    As you can see in the picture, lantern blocks project light onto the walls, ceiling, and floor better than glowstone, even in small areas. With higher ceilings glowstone blocks project little light onto the floor, but lantern blocks will shed just as much light on the floor as they do here for up to 64 blocks!

    Anyone have any ideas on crafting, different kinds of lantern blocks, or textures? I'm open to all ideas!


    Back to Top

    Please feel free to comment! Make sure to press the +1 button at the bottom right corner of the post to show your support!
    Posted in: Suggestions
  • 0

    posted a message on minecraft seed theory
    s[0]*31^(n-1) + s[1]*31^(n-2) + ... + s[n-1]
    I think s[X]=Xth number and n is the length.

    This turns your typed seed into what is fed into the world generator. The world generator won't create things like wooden planks as has been mentioned, but it might be possible that a world would be almost covered with dungeons (with monster spawners), or will be 100% flat (or at least closer than has been achieved so far with seeds), or extremely mountainous/covered with floating islands more than the seeds that have been found.

    It should be possible to convert a typed seed into the the generator feed (whatever it is called) then change it a bit (this might only change it slightly, rather than the dramatic change when typing slightly different seeds), then convert it back, and you could very well come up with a variant of that map and might get even more epic mountains and such after figuring out what part of the "feed" number controls what.
    Posted in: Survival Mode
  • 0

    posted a message on Spawning Statues
    Maybe using 100 or 1000 of that item they drop (gunpowder for creepers, etc.) on the statue of that type of mob you place (because otherwise placed statues would be inert) causes it to start spawning again. You'd have to kill a TON of mobs to get the materials to make it.

    Even better than that would be if it didn't suddenly start spawning once you got to a certain amount, but rather spawned more frequently the more drops added (50 drops might be 1 per minute/20 per night+day, 200 for 1 per 20 sec, and so on until 1000 where it spawns at maximum rate).

    In addition, spawners should just spawn hostile mobs, there should also be friendly spawners. It would be very useful to not have to have porkchops clog inventories when using an animal trap, instead you could just do all the other statues and exclude pigs (there might be a few pigs, but this way other animals would outnumber them).
    Posted in: Suggestions
  • 0

    posted a message on Wolves-Seed or Random Generation?
    Quote from LethalMaverick »
    I live in a random-generated desert biome, and had to travel quite a ways to find a suitable forest for them to spawn in. It doesn't really matter if you use a seed or not, as long as you follow the right steps. Quoted from the wiki (I just found a pack of them using this method): "To help yourself find wolves, make a small house inside a forest or tiaga biome, then sleep inside it for a couple of nights. These Mobs only spawn when you are 24 blocks away from them, so sleeping in the middle of/ near where wolves spawn will help you find them much quicker. There must be a few torches near where they will spawn."

    You don't need torches for wolves. I have played on new worlds and found wolves, before I even mined coal. Although torches might help, I have found most of my 17 wolves on my main world in a torched area. As for the 24 block away, does it mean 24 blocks minimum (so that they don't spawn within 24 blocks of you) or maximum (can't spawn when you are far away, like mob spawners)? I assume that it wouldn't mean exactly 24 blocks away, there are only a few spots exactly 24 blocks away and this would make wolf spawning not only nonsensical, the wolves would also be unlikely to spawn in packs (and unlikely to spawn in general). Also, maximum would be strange as well as they would only spawn right next to you, so looking for them is pointless, thus it probably means minimum like how other mobs won't spawn withing a certain radius.
    Posted in: Survival Mode
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