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    posted a message on Cauldron Upgrade:

    Bread water? That sounds awful.

    And it's not a wishlist if it's localized around one idea.

    Posted in: Suggestions
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    posted a message on Cauldron Upgrade:

    Ok, so as we all should know. Cauldrons right now are fairly useless with their main job: Holding water. Somewhat inferior to a simplistic 2x2 infinite water source. Or just a regular block of water with bottles.

    So an idea: What if you could use Cauldrons to make some new liquids?


    So you could put water in a cauldron, then throw in, say, green dye, it would make green-tinted water, which would be useful for map makers finally getting a new color to work with, without the need for texture packs or colored glass.



    I'd also like to imagine putting lava in a cauldron and throwing in a block of gold would make a block of molten gold. The same would work with redstone, lapis, coal, diamond,emerald, and iron blocks. All of these would be hot to touch. I also feel it'd be cool if pools of molten gold would exist in the nether, and liquid redstone should carry a redstone signal. Putting water onto any of these will turn them back into blocks of whatever the base material was.

    Posted in: Suggestions
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    posted a message on Rotater

    Ok, so lets say you have a dispenser, shooting arrows, but you need that same dispenser to change direction. Look no further then the Rator.



    Imagine a piston facing upward. The rotator block looks like this. It reads the redstone signal from underneath the rotator block, and rotates the block above it to the appropriate position, and determines an angle based on the amount of charge left in it. Low levels (1-2) will keep the block facing south, mid-low levels (3-4) will face it east, mid-high levels (5-6) are north, and highest levels (7-8) would face east.



    NOTE: When placed horizontally the block does the same thing, but orientates different directions

    NOTE: The block only reads redstone signal from UNDER it, if you orientate this block on a wall, then it will only receive turning signals from the wall it was placed on.


    Essentially this would allow survival players to make machines that can be set to different settings easier, rotate pistons, and if a side-ways facing slab is introduced it can be used to make doors.


    This obviously can't be used for all blocks. Like chests. Sure you can rotate them to face another way, but you can't flip it on it's side like you can with dispensers, droppers. hoppers, stairs, and similar blocks, as there is no texture for a sideways facing chest. Should you try to do this nothing will happen.


    As for crafting, I think 4 arrows surrounding a piston to the top, bottom, left, and right would suffice.
    Sorry I don't have visual aid, I'm not good with art.

    Posted in: Suggestions
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    posted a message on New idea: Different swords

    This would be better as a mod. Minecraft is a simple game and we already have two melee weapons. I wouldn't mind having spears/javelins added, but I'd draw the line there.


    Have you gone into a guardian dungeon in 9.0? It's terrible. The lack of speed in weaponry is incredibly slow due to the mining fatigue you get. Cutlass would help aid that problem.


    Skeletons now hit super hard and if they have any sort of highground will likely dominate you because every time you climb up, you just get knocked back down. Not with the broad sword.


    Can't get enough wither skulls? Try a katana.

    Posted in: Suggestions
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    posted a message on New idea: Different swords
    Quote from Dheatly23»

    VERY MINIMAL SUPPORT

    I'll use these new sword very rarely (aka nothing special about it).


    And that's totally Ok, they're there to offer you an advantage over specific obstacles (water, heavy damaging swords, and just need to slash up mobs).
    Posted in: Suggestions
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    posted a message on New idea: Different swords
    Quote from Cerroz»

    Different "pacing" with weapons in a game like this isn't much of a reason at all. If this was another kind of game it might fit better, but in Minecraft it's just "hit mob, they fly back a bit and get damage." I will say it's a good move to add new abilities to these weapons to make them unique, which adds that much more reason for people to use them.


    Rapier: Doesn't seem like too much of a Minecraftish weapon, but isn't horrible. The parry is useful, but with the lessened damage, I'll just stick with a sword.

    Broadsword: I don't see the special ability here, I just see run-of-the-mill stat tweaks.

    Katana: This one actually sounds fun with the charging and all, but I'm not sure if I support it.

    Cutlass: Good concept and mechanics, but I wouldn't make a weapon just so I can fight underwater. It's good for squids and guardians, but not much more.

    Spear: It's okay, but still manages to feel like an arrow with stat tweaks. I don't know.

    Chain-mace: Another good concept here, but being able to break blocks with this isn't much of a plus.

    Dagger: Seems pointless. The only true positive I see in this is saving a diamond to make this. Duel-wielding daggers would be utterly pointless, due to the damage immunity players and mobs have. The enchantment splitting is just hair splitting.

    Switch-blade: Like I said before, this is just weird and "slapped together". I can't even put it into words how out-of-place this is. I question why this is listed with the other weapons. I just like the idea of it, I too doubt it's ever going to be an acceptable suggestion, but I like it none the less.


    Another thing I forgot to mention in my other posts was that when you have all these weapons, the concept of balance becomes more and more murky. You know for a fact players are gonna find a dominant strategy with one of these weapons. Look at Team Fortress 2 and all the weapons it has now, and those are still being abused and rebalanced by Valve.


    Well this isn't exactly the scale of TF2 (we don't have nearly enough hats for that), I'm glad the weapons seem to be more useful and purposeful now to you.

    The sturdiness of the broadsword is meant to combat skeletons and ghasts,much like the new golem receives no more knockback, players with broadswords will stand a considerable advantage against skeletons, ghasts, creepers, and players with bows. It doesn't STOP damage (that's the shield's job), it just stops one from being delayed by it.
    Posted in: Suggestions
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    posted a message on Staff/Stave [NEW WEAPON]

    I have never heard or seen this thread you speak of. Thus I will continue commenting here.

    Posted in: Suggestions
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    posted a message on Staff/Stave [NEW WEAPON]

    Nah, I think just durability will do.


    Also the frost-walker enchantment does this.


    Healing staff should just heal, but if it must, make the ammo apples.


    Ender pearls are possible if you've been to the deep end they're easy to get.

    Posted in: Suggestions
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    posted a message on Nerfing the Infinity enchantment

    No.


    Why would you intentionally take something that's worked for years, and change it? Infinity means infinity. Besides, it doesn't work with specialized arrows.

    Posted in: Suggestions
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    posted a message on A Way to Implement 1.9 Attack Speed to Projectiles
    Quote from coolcat430»

    Well, bows already have this kind of mechanic of a sort, the more you charge it, the farther it goes, so if you spam it, the arrow will mostly just fall to the ground. As for eggs and snowballs, that's kinds their thing. And potions can't even be stacked, so cooldown wouldn't work on them at all. It all kinda balances itself out anyways, I look at it as a sort of Pokemon like triangle. Or rock paper scissors which would make more sense now that I think about it...

    Melee beats Shield, Shield beats Bow, Bow beats Melee.


    Well technically shield never wins. It does less damage than a hoe.
    Posted in: Suggestions
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    posted a message on Mojang should stop Snapshot release process......

    BO3 had a beta before release.


    Not zombies.
    Posted in: Suggestions
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    posted a message on Redstone-infused arrows
    Quote from skydude221»

    Here i did the arrow thing you wanted to do i did the arrow a little wrong though


    LOL nothing here


    Thanks! I've updated it to the OP!
    Posted in: Suggestions
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    posted a message on Redstone-infused arrows

    Or anything requiring the activation of redstone without seeing the other side of the block.


    Also yes, it would. But if you miss and hit the ground, the arrow is used.

    Posted in: Suggestions
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    posted a message on Mojang should stop Snapshot release process......

    Do I need to bring up the topics of Fallout 4 and Black ops 3?

    Posted in: Suggestions
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    posted a message on Horseshoes

    Well how about this: It only drops from TAMED horses? (But less rarely, so... Normal rarely)


    It'd make it so farming this item isn't possible. You'd HAVE to befriend the beast to get the luck charm... I hope it was worth it you monster...

    Posted in: Suggestions
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