• 0

    posted a message on Hqm plus

    The hardcore questing mode mod is a wonderful progressive questing mod, but I feel as if there are key features that are missing to the questing capabilities that could be added.


    Proximity quests: Sometimes, you don't want someone to kill a sheep to complete a quest, just sheer a sheep. So this kind of quest gets triggered when you get close enough to a specific type of block or entity.


    Window-of-opertunity quests: Sometimes you don't want people to complete quests out in the day or at night. So this let's you control when quests can be completed from specific days to specific times in a day.


    Structure locator tests: Some quests might want you to raid or visit a location, but that location changes with different seeds. This do-hicky finds a specific structure like a village or stronghold and assigns the player to find it. Alternatively one can set a certain amount of kills to it, and toggle the ability to tell if there's any un-open chests in that area too.


    Automatic quests: Mainly with reputation, there's a problem where you don't have to turn in quests if they don't benefit you. However, with automatic quests, you'll get what's coming to you one way or another.


    Reward chests: Another item actually, not a kind of quest. This chest can be bound to a player and once done, players can choose to send their excess rewards and reward bag loot to that chest instead of their inventory.


    Villager quests: A new type of quest. It begins by finding a villager and trading an item with them. Then it ends.


    Multi-block quests: These quests require one to build a structure of blocks in some formation (note this is only usable for known multi-block structures, you can't build your own)


    Directional quests: Like a quest with requirements, but this allows one to complete one quest, then another, then the first quest again but only after the second quest.


    Effects reward: Now for doing certain tasks, you can receive status effects. So completing some quests can reward you with instant health.


    Decaying reputations: You can now change repuations to decay or accumulate over time.


    Boss battles: Once this quest is accepted, a boss will spawn, kill it to complete the quest.


    Thoughts?

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Inside me mod: Will fund

    OK, so I have this idea for a mod called the inside me mod. There are 3 craftable items you need for it to start.


    The shrink-beam: Crafted using a nether star, a lamp, stained glass, and an enchanted diamond (simply enchant a diamond to receive this)

    Receiving pad: Crafted using iron ingots in an x shape

    Transposal pad: Crafted using gold ingots in an x shape.


    Place the receiving pad in line with the receiving pad, which is in line with the shrink-beam. The beam needs to be powered using Redstone flux from another mod, alternatively one can use gold as fuel.


    The beam when fired will teleport whomever is standing on the transposal pad, into the body of whoever is standing on the receiving pad.


    One is then transported into the body dimension. This is one dimension but each time the shrink beam is used on a new entity, it gains a new structure. Each structure is unique to the entity you're inside. Does not work on bosses or mobs that are incompatible.


    The structure is typically composed of a network of blood rivers, and major organs one can manipulate. The brain for instance (found in some mobs) can be hijacked by finding the cerebral cortex and left clicking. This will give you complete control over the entity in the real world.


    Brain: found in zombies, spiders, people, pigmen, pigs, sheep, cows, chickens, squids, bats, horses, and anything else that's not a skeliton golem slime blaze or creeper. This major organ can be used to completely control an entity's mind. Move them, make them attack, whatever by controlling the cerebral cortex. Alternatively if one destroys the brain the entity takes damage. If parts of your brain are damaged you will lose access to certain crafting recipes. Upon death, parts of your brain that were not stolen will respawn. Adding brain blocks to your own brain will allow you to unlock recipes like saddles, elytras and music disks. Also playing a jukebox in here can give certain buffs to the player.


    DNA block: This is a block that's located in the brain's center. It can take different dna upgrades (crafted with dna and mutation dna) to give random mutations to the player like fast-swim, invisibility, flight, gill-compatability, and more.


    Lungs: Fairly simple. This is what allows you to breathe and its only useful once you have a gill compatibility upgrade. Note: when drowning or swimming with gill upgrade, this area fills with water.


    Skin: Found in all mobs, although it's properties varry. Slimes for instance have slime blocks for skin. Iron golems have iron. You have flesh blocks. However, you can change this. The more iron or obsidian blocks you attach to the skin in your own body, the better defence you have. The more slime you have, the less fall damage you endure and the more knock back you deal. This applies to several blocks like gill-blocks (respiration), magma blocks (fire resistance), feather blocks (slowfall), web blocks (wall-climbing)fat blocks (better saturation) and muscle blocks (strength).


    If you break through skin- blocks and pass through, you will exit the body and fall into the void. Doing so will return you to normal size in the over world.


    Stomach: A toxic place. Some animals have more then one. Placing food into these acid-pits will improve the animal's health. Alternatively, any food you eat will be dropped into here from an essophogus block in the ceiling. (There is no mouth section you can access. Creepers, ghasts, and blazes do not have stomachs, but tnt-zones in creepers, and fire pits in the other two. When the mob is about to explode or attack, the TNT in here sparks and the flames rise up respectively. This TNT doesn't explode unless the creeper does.


    Spine: Pretty much the stairwell of the body. Break it and the subject will receive a paralysis effect.


    Nerves: Nerves act as a link to all parts of the body. This is how the game knows what's being effected by the player inside. Nerves can not be broken, but when hit, the player takes damage. One can pump Redstone flux into the nerve system to give one a static effect: dealing bonus electric damage to anyone hit by the player. (Maxes at 2 hearts extra damage)



    Heart: Every animal has a heart, which is unbreakable. However, zombies have weak hearts which can be harvested. Placing heart blocks around your own heart increases your max health.


    Eyes: Just bellow the head is the eye. One can't change these but one can put ender blood into the optical nerve once one has the blink dna upgrade.


    Other areas: The rest of the bodys are muscle and fat deposites. There are also blood rivers and nerve clusters. Blood rivers act as spawners for white blood cells and red blood cells.


    Red blood cells are passive and attack nothing, but can be killed for iron and blood. White blood cells are passive, but attack invaders on site. It doesn't consider a player an invader until it attacks them, injours the host, or attacks a red blood cell. They hit hard.


    Germs: Open wounds on the body act as spawners for bacteria, viruses, and infections. Infections attack bodily functions and can ruin your better brain, skin, stomach, ect. that you've built. Viruses are ignored by white blood cells and kill both red and white blood cells. Killing these will drop mutation dna.

    Bacteria are ignored by the body and won't bother you, in fact some places have bacteria in them already. You can kill these for dna.


    A list of mobs added to the game:

    Bacteria

    Viruses

    Infections

    White blood cells

    Red blood cells


    A list of non-gui blocks added into the game.


    End skin (unbreakable skin found in endermen)

    Tough skin (darker found in zombies)

    Weak skin (pale found in ghasts and bats)

    Skin

    Flesh

    Organ

    Crainium

    Cerbreal cortex (right click this to control the mob but you don't actually get a gui)

    Bone

    Skull

    Web block

    Spine

    Acid (liquid)

    Blood (liquid)

    Ender-blood (liquid, found in endermen, used to power blink-vision)

    Camoflage (a skin block used by silverfish to blend in with nearby blocks)

    Heart block (unbreakable)

    Weak heart

    Transposal pad

    Receiving pad

    Rotting flesh

    Rotting brain

    Creeper stomach TNT

    Eusaphogus

    Nerve cluster

    Nerve extension

    Muscle block

    Fat block

    eyestalk

    Eyeball


    List of GUI blocks:

    Shrink beam (slot to accept power source)

    Dna controller ( 5 slots to chose what 5 upgrades you want)

    Optical nerve


    List of structures

    Human: The inside of a player, testificate, or witch.

    Zombie: Pigmen and zombies

    Blaze

    Magma slime

    Slime

    Ghast

    Spider (cave and regular)

    Skelliton(wither and regular)

    Creeper

    Snow golem

    Iron golem

    Fish (guardians and squids)

    Endermen

    Silverfish

    Cow

    Chicken.

    Animal (pig, wolf, cat sheep)




    Alright that's the basic gist of it! Thoughts? Questions? Ask away!

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Help with... This...
    Quote from MauveCloud»

    I'm guessing that means one or more of the mods you removed had some potions with ids below 36, so now trying to add one with id 36 causes problems. However, you've also got the AntMan mod in errored state, and I looked it up - it requires Lucraft: Core.


    Sweet.
    Worked that out, now I've got this.

    ---- Minecraft Crash Report ----
    // Don't be sad. I'll do better next time, I promise!

    Time: 7/3/16 9:17 PM
    Description: There was a severe problem during mod loading that has caused the game to fail

    cpw.mods.fml.common.LoaderException: java.lang.NoSuchFieldError: rock
    at cpw.mods.fml.common.LoadController.transition(LoadController.java:163)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:559)
    at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:243)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    Caused by: java.lang.NoSuchFieldError: rock
    at blusunrize.immersiveengineering.common.IEContent.preInit(IEContent.java:230)
    at blusunrize.immersiveengineering.ImmersiveEngineering.preInit(ImmersiveEngineering.java:77)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:556)
    ... 10 more


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.10.5
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1535868536 bytes (1464 MB) / 1917321216 bytes (1828 MB) up to 1917321216 bytes (1828 MB)
    JVM Flags: 2 total; -Xms2048m -Xmx2048m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 23 mods loaded, 23 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
    UCH Forge{10.13.4.1614} [Minecraft Forge] (modpack.jar)
    UCH TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
    UCH OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
    UCH <CoFH ASM>{000} [CoFH ASM] (minecraft.jar)
    UCH CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
    UCH AntMan{Beta-1.7.10-1.5.4} [AntMan] (AntMan-Beta-1.7.10-1.5.4.jar)
    UCH BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
    UCH endercore{1.7.10-0.2.0.36_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.36_beta.jar)
    UCH Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCH EnderIO{1.7.10-2.3.0.427_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.427_beta.jar)
    UCH EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
    UCH iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
    UCE ImmersiveEngineering{0.7.7} [Immersive Engineering] (ImmersiveEngineering-0.7.7-deobf.jar)
    UCH JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar)
    UCH LucraftWorld{1.7.10-1.0.1} [Lucraft: World] (LucraftWorld-1.7.10-1.0.1.jar)
    UCH Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCH OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
    UCH OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
    UCH Sync{4.0.0} [Sync] (Sync-4.0.0.jar)
    UCH TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCH TMechworks{0.2.15.106} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.15.106.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1 ATI-10.0.35' Renderer: 'ATI Radeon HD 2600 PRO OpenGL Engine'
    OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:ENABLED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
    Class transformer null safety: all safe
    CoFHCore: -[1.7.10]3.1.2-325
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    EnderIO: Found the following problem(s) with your installation:
    * The RF API that is being used (1.7.10R1.1.0 from <unknown>) differes from that that is reported as being loaded (1.7.10R1.0.13 from EnderIO-1.7.10-2.3.0.427_beta.jar).
    It is a supported version, but that difference may lead to problems.
    This may have caused the error. Try reproducing the crash WITHOUT this/these mod(s) before reporting it.
    Stencil buffer state: Function set: ARB, pool: forge, bits: 8
    Posted in: Java Edition Support
  • 0

    posted a message on Help with... This...
    Quote from MauveCloud»

    Your dropbox link is broken, but that looks like a missing dependency mod message, only with a bad font, so I can't read what mod it's looking for. If you can post the FML log (in a spoiler or via pastebin site), that will probably include an indication of what mod is missing, as well as what mod depends on it.


    Well I've been moving some things around, and removed the tardis, nether ores, and applied energistics 2 mods.


    Here's the crash log:



    ---- Minecraft Crash Report ----
    // Why did you do that?

    Time: 7/3/16 7:28 PM
    Description: Initializing game

    java.lang.ArrayIndexOutOfBoundsException: 36
    at net.minecraft.potion.Potion.(Potion.java:68)
    at blusunrize.immersiveengineering.common.util.IEPotions$IEPotion.(IEPotions.java:92)
    at blusunrize.immersiveengineering.common.util.IEPotions.init(IEPotions.java:29)
    at blusunrize.immersiveengineering.common.IEContent.init(IEContent.java:508)
    at blusunrize.immersiveengineering.ImmersiveEngineering.init(ImmersiveEngineering.java:99)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.potion.Potion.(Potion.java:68)
    at blusunrize.immersiveengineering.common.util.IEPotions$IEPotion.(IEPotions.java:92)
    at blusunrize.immersiveengineering.common.util.IEPotions.init(IEPotions.java:29)
    at blusunrize.immersiveengineering.common.IEContent.init(IEContent.java:508)
    at blusunrize.immersiveengineering.ImmersiveEngineering.init(ImmersiveEngineering.java:99)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:532)
    at sun.reflect.GeneratedMethodAccessor3.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:212)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:190)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at com.google.common.eventbus.EventSubscriber.handleEvent(EventSubscriber.java:74)
    at com.google.common.eventbus.SynchronizedEventSubscriber.handleEvent(SynchronizedEventSubscriber.java:47)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:322)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:304)
    at com.google.common.eventbus.EventBus.post(EventBus.java:275)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:119)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:737)
    at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:311)
    at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:552)

    -- Initialization --
    Details:
    Stacktrace:
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:878)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Mac OS X (x86_64) version 10.10.5
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 1462833224 bytes (1395 MB) / 2020081664 bytes (1926 MB) up to 2020081664 bytes (1926 MB)
    JVM Flags: 2 total; -Xms2048m -Xmx2048m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1614 22 mods loaded, 22 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHI mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCHI FML{7.10.99.99} [Forge Mod Loader] (modpack.jar)
    UCHI Forge{10.13.4.1614} [Minecraft Forge] (modpack.jar)
    UCHI TooManyItems{1.7.10} [TooManyItems] (minecraft.jar)
    UCHI OpenModsCore{0.9.1} [OpenModsCore] (minecraft.jar)
    UCHI {000} [CoFH ASM] (minecraft.jar)
    UCHI CoFHCore{1.7.10R3.1.2} [CoFH Core] (CoFHCore-[1.7.10]3.1.2-325.jar)
    UCHE AntMan{Beta-1.7.10-1.5.4} [AntMan] (AntMan-Beta-1.7.10-1.5.4.jar)
    UCHI BigReactors{0.4.3A} [Big Reactors] (BigReactors-0.4.3A.jar)
    UCHI endercore{1.7.10-0.2.0.36_beta} [EnderCore] (EnderCore-1.7.10-0.2.0.36_beta.jar)
    UCHI Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar)
    UCHI EnderIO{1.7.10-2.3.0.427_beta} [Ender IO] (EnderIO-1.7.10-2.3.0.427_beta.jar)
    UCHI EnderZoo{1.7.10-1.0.15.32} [Ender Zoo] (EnderZoo-1.7.10-1.0.15.32.jar)
    UCHI iChunUtil{4.2.2} [iChunUtil] (iChunUtil-4.2.2.jar)
    UCHE ImmersiveEngineering{0.7.6} [Immersive Engineering] (ImmersiveEngineering-0.7.6.jar)
    UCHI JABBA{1.2.2} [JABBA] (Jabba-1.2.2_1.7.10.jar)
    UCHI Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar)
    UCHI OpenMods{0.9.1} [OpenMods] (OpenModsLib-1.7.10-0.9.1.jar)
    UCHI OpenBlocks{1.5.1} [OpenBlocks] (OpenBlocks-1.7.10-1.5.1.jar)
    UCHI Sync{4.0.0} [Sync] (Sync-4.0.0.jar)
    UCHI TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar)
    UCHI TMechworks{0.2.15.106} [Tinkers' Mechworks] (TMechworks-1.7.10-0.2.15.106.jar)
    GL info: ' Vendor: 'ATI Technologies Inc.' Version: '2.1 ATI-10.0.35' Renderer: 'ATI Radeon HD 2600 PRO OpenGL Engine'
    OpenModsLib class transformers: [stencil_patches:FINISHED],[movement_callback:FINISHED],[map_gen_fix:ENABLED],[gl_capabilities_hook:FINISHED],[player_render_hook:FINISHED]
    Class transformer null safety: all safe
    CoFHCore: -[1.7.10]3.1.2-325
    Mantle Environment: Environment healthy.
    TConstruct Environment: Environment healthy.
    EnderIO: No known problems detected.
    Stencil buffer state: Function set: ARB, pool: forge, bits: 8
    Launched Version: 1.7.10-Forge10.13.4.1614-1.7.10
    LWJGL: 2.9.1
    OpenGL: ATI Radeon HD 2600 PRO OpenGL Engine GL version 2.1 ATI-10.0.35, ATI Technologies Inc.
    GL Caps: Using GL 1.3 multitexturing.
    Using framebuffer objects because ARB_framebuffer_object is supported and separate blending is supported.
    Anisotropic filtering is supported and maximum anisotropy is 16.
    Shaders are available because OpenGL 2.1 is supported.

    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Anisotropic Filtering: Off (1)

    Posted in: Java Edition Support
  • 0

    posted a message on Help with... This...

    Ok.. So THIS happened when I opened up my modpack:

    https://www.dropbox.com/s/o0th0nhg1vccxhv/Mahdcrft.zip?dl=1


    Any idea why? I've never seen this before. It appears to be an error message, but... Corrupted. Any ideas?


    Here's the log as well:

    17:55:45] [main/INFO]: Setting user: Lord_McAlister
    [17:55:49] [Client thread/INFO]: LWJGL Version: 2.9.1
    [17:56:09] [Client thread/INFO]: Reloading ResourceManager: Default, FMLFileResourcePack:Forge Mod Loader, FMLFileResourcePack:Minecraft Forge, FMLFileResourcePack:AntMan, FMLFileResourcePack:Applied Energistics 2, FMLFileResourcePack:Big Reactors, FMLFileResourcePack:CoFH Core, FMLFileResourcePack:Ender IO, FMLFileResourcePack:Ender Zoo, FMLFileResourcePack:iChunUtil, FMLFileResourcePack:Immersive Engineering, FMLFileResourcePack:JABBA, FMLFileResourcePack:Mantle, FMLFileResourcePack:Nether Ores, FMLFileResourcePack:OpenBlocks, FMLFileResourcePack:OpenMods, FMLFileResourcePack:Sync, FMLFileResourcePack:Tardis Mod, FMLFileResourcePack:Tinkers' Construct, FMLFileResourcePack:Tinkers' Mechworks, FMLFileResourcePack:Waila
    [17:56:10] [Sound Library Loader/INFO]: Sound engine started
    [17:56:11] [Client thread/INFO]: Created: 16x16 textures/blocks-atlas
    [17:56:11] [Client thread/INFO]: Created: 16x16 textures/items-atlas
    [18:04:42] [Client thread/INFO]: Stopping!

    Posted in: Java Edition Support
  • 0

    posted a message on When can we expect to see 1.9 mods?

    Oh thank god, a robot would never admit they walk among us. HELP ME I'm trapped atERROR. MESSAGE DELETED. HAVE A NICE DAY.

    Posted in: Mods Discussion
  • 0

    posted a message on Sky Dimension (Aether mod 3.0 maybe? )

    So, many know of the fabulous aether mod from a few years ago, and it's predecessor the Aether mod 2.0 which was also quite impressive.

    Well with 9.0 out, there's a few things in the game now which should be addressed if we can expect to see the Aether mod 3.0 (or a stand-alone sky-dimension mod)



    For starters lets begin with how you get TO the aether/sky (for all intents and purposes lets say "sky" means sky dimension.)


    Unlike before the aether is now LATE-GAME stuff.


    To get there you need two things now: An Elytra, and a Vent.
    A vent is crafted with iron bars on top of a furnace.


    Bring the vent up to a block higher then 200 Y coordinates. Then power it with coal. (Note, each time you wish to return to the aether you will need the vent to have coal in it to float up).


    Glide above the elytra to then be teleported to the Sky.


    There are many different randomly spawning biomes in the sky:


    -----------------------------------------------------------------------------------------------------------------

    Calm biomes:


    Steam-village: The steam-punk world of tomorrow, TODAY! Floating in the sky. There are two forms of these: Blimps and Sky castles.

    Sky castles are massive castles made of stone brick and such floating in the sky. This place is typically non-hostile and populated by villagers. You can find loot here, but nothing of incredible value. The biggest thing you can find here, is the replacement elytras and sky-beds.


    Replacement elytras are just Elytras, but slightly less durability, just in-case yours breaks.

    Sky-beds are how you sleep in the sky. There IS a day/night cycle here which works like the overworld's. Only night here only lasts a quarter of each day, as opposed to half of it.


    The other type of village is a Blimp-base. This is typically one or two blimps suspended in the sky with villagers in it, no big deal.


    ---------------------------------------------------------------------

    Moderate biomes:


    There are typically 3 biomes which offer no additional adversity to you:


    Clouds: Which are just clouds. You can walk on them, but you will eventually fall through. On the contrary, the darker the cloud the longer it takes to fall through it. All the clouds in a biome work on a timer, where they will eventually turn dark-grey. When dark-grey they are thunder-clouds and will electrocute the player occasionally if they're standing on them. When clouds are thunder-clouds, players will not fall through them.


    Winds: These are more of a super common structure, as these winds will push you up, down or a cardinal direction if you glide into them on an Elytra. It's super useful for getting from island to island.



    Sky-Islands: there are actually whole giant island in the sky with their own ores, sky-dirt (just normal dirt but bluer) , sky stone(stone that's more blue), sky trees/wood (blue again), and sky-fruit which nourishes one back to full hunger almost instantly, but doesn't give much saturation.



    Storms: There are areas of the world where gusts of wind have accumulated. This is hell for Elytras which just get blown everywhere, but pegasuses can fly through them with no problem.


    ------------------------------

    Hazardous biomes


    There are 3 biomes you want to stay clear of.


    Ozone layers: These areas are toxic to your health and will cause one to breathe as though they are underwater, but more importantly, they contain smog creatures which will float into you and cause poison effect.


    Storm Dungeons: There are areas where one can find massive permanently-dark storm clouds. These cloud blocks are permanently thunder-clouds and thus the electric bit stays in focus. Likewise, there's plenty of angry mobs in here to cause trouble too. In the center of these you can sometimes find a boss-griffen which will slash at you and fly after you. It is passive however and will only attack if provoked. Drops golden feathers.


    Dark-Castles: Like villager castles, only the loot is better and instead of helpful villagers, you're greeted with a barade of evil monster to slay you.



    --------------------------------------------------------------------------

    Strange Structures


    You can find these randomly, although they are typically not a good thing to find.


    Ufos: RARELY you can find a mothership which contains hostile aliens with blaster that work like bows. If you kill an alien you can sometimes get it's blaster. The blasters have 3 settings-flame (sets target on fire) -mark (causes target to glow) and -obliterate: Causes target to explode (Note, aliens will not use this mode, only flame and mark). These blasters can be enchanted to become unbreakable, or get looting, but not much else. The rest of the ship is pretty standard, the hull is made of unbreakable "alientium" blocks. In the center of the ship you can find a netherstar power core.


    A netherstar power core is essentially an infinite power source for anything that needs power. It's crafted with 3 diamonds in a row, 3 nether stars in a row, and 3 redstone devices (repeaters/comparators) at the bottom.


    The best use for this core however, is the docking bay. The bay is in another part of the ship and it contains scouter-vesicles. These vesicles work like minecarts, only they float when powered with heat or a netherstar power-core, and without power they run across water like boats, or on tracks like minecarts. These are essentially the best ways to fly, but you need Alientium to craft it. And sadly, that's an unbreakable block.





    God-temples: The main boss for this place is to kill the Sun and Moon gods respectively. There are temples you can find for each god made of sun-godium and moon-godium. The sun god can only be killed at night, and the moon god can only be killed during the day.


    The moon god will attack you with water attacks and gravitational pulls. Likewise, it spawns in minions to do it's main dirty work (skellitons, zombies, creepers ect.) by killing the moon god you get 3 rewards:

    -The moon: You now hold the moon in your hands (it will disappear from the sky) it's basically a trophy, but you can use it again to re-spawn the moon-god (putting the moon back).


    -Half the god-crest item


    -A random armor peice of Moonantium. Moonantium is indestructible and comes with specific changes that benefit the player like a low-grav toggle or an effect that knocks away attackers. Likewise, this armor piece can occasionally be a moon sheild which when equipped causes enemies that need dark to spawn to not notice you. (So things like zombies and creepers will ignore you, but blazes and smogs will not. )


    The sun-god is essentially the same but resides in a sun temple. Likewise it will burn you and suffocate you. You'll want to have an aqua affinity enchantment to help you here. It won't summon bad-guys however.


    Killing it will earn you the other half of the God-Crest item, as well as the sun, which causes eternal night time in any dimension (DO NOT USE BEDS) but can be used as a trophy, OR an infinite power source.


    The real benefit of killing the sun god is the sun-sword. It can be used as a hoe, a stronger-then-diamond sword, and it's also offers fire-protection, and evaporates water when you crouch with it.


    The god-crest is use to fight "The truth" . Craft the 2 peices of the crest together to get the God.exe crest. This will act as a map, sending you to a specific place:



    The Origin point.


    This is a 3x3x3 block that looks like gold. You will need to place both the actual sun and moon onto the pedestals here. Doing so will spawn the Red-moon.


    The red moon is essentially the worst boss ever. Simply survive a total of 3 days while EVERYTHING spawns enemies ALL the time. This should be easy with your armor and sword.

    Once it's done, the 3x3x3 blocks of previously unbreakable gold will disappear revealing the center block: Creation.


    Place this block in a crafting table and it will teleport you to the final boss which is actually somewhere in the Deep End, but was surrounded in bedrock. Inside, text will appear everywhere as the boss attacks you. You'll be able to tell his attacks like this:

    -Teleport player

    -Spawn X

    -Potion tag effect ect

    and other things like this. The final attack when the boss is almost dead will be /kill. Which will instantly-kill you. To activate this command however, the boss must first reach the "Enter" key which has appeared in the center of the arena. Protect that key! Kill the boss before he can hit the key, and you win.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on When can we expect to see 1.9 mods?

    Title says it all. I'm wondering because I want to see how long a process it can take to

    -Update existing mods

    and

    -Create new mods with the new system.

    Posted in: Mods Discussion
  • 0

    posted a message on New Dimension Idea - The Ethereal Plane

    They did say something like that, however, popular demand is popular demand.
    You don't IGNORE the people when you're making a product like minecraft.


    Perhaps there will be toggle-able dimensions in the world-creation options. End? (Checkbox) Nether? (Checkbox) Aether? (Checkbox)


    That being said, change is possible, but again, something as big as another dimension is not something we'll see soon. After all, they just gave us a complete overhaul on the combat system.

    We can only expect minor updates for a while like 1.7 and 1.8, adding a few mobs and blocks but nothing like a new dimension.

    ON THE OTHER HAND. I'm sure the creator of the famous Aether Mod from a few years ago would love to hear your ideas (or he doesn't care, IDK) for when forge catches up to 1.9.

    Posted in: Suggestions
  • 1

    posted a message on New Dimension Idea - The Ethereal Plane

    How about this: To begin you need 2 things: An Elytra and a vent.

    A vent is crafted with iron bars over a nether star, over a gold block.


    You will then need to travel to at least 200 blocks up and place the vent. If done correctly a jet of air will pop out of it.


    Ride that air to enter the aether, where you now need to utilize clouds and updrafts to float upward.


    The dimension it's self is much like the deep end with scattered islands (made of cloud block) blimps which contain villagers.


    There is also a light-blue sky stone island which will also house sky-wood. It's just a blue form of wood.

    There are enemies here however: Sky pirates (evil villagers in blimps), and a griffin (large winged lion boss that spawns in dark-cloud thunderheads) which will swipe at you and breath wind like a ghast that will blow you away.


    The most useful thing here is the new ore: Quantanium: a solid brown ore, used to craft:

    -Cannons, when primed with flint and steel, or redstone: Fires whatever's inside the barrel: Tnt, a chest, or a person.

    -Quantum Entangled Blocks: Two blocks that when placed are in sync with one another: Push 1 and you push the other in the same direction and as far. Same goes for breaking it.

    -Quantum Entangled Chests: Chests that are linked to one another, like blocks, but things put in one can be taken out of another anywhere else in the same dimension. (Like SPECIFIC ender chests for piping purposes)


    Just thought this up quickly. Judge it as you will.

    Posted in: Suggestions
  • 0

    posted a message on Skins Overhaul!!

    I actually do like this, however, "buffy" as you put it, has a bit of an issue, as multiple adventure maps could be broken like this. The transparent pixels I like a LOT. Voxels I don't see much point in, however, I think the over-lay that allows for hats should also allow for a second layer across the entire body, allowing things like sleeves and dresses to be possible. 3D pixels i don't understand thoroughly...


    Partial support.

    Posted in: Suggestions
  • 1

    posted a message on Is this cheating?

    Would anyone be discussing this if he had used a custom world seed? No.

    It's essentially the same thing only he doesn't KNOW where the diamonds are.

    Posted in: Discussion
  • 0

    posted a message on First Time Trying Mods

    You can set villager prices and items with commands. Likewise, any minecraft world-editor software would get the quick-build thing done faster.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Who want birds and/or fish in the next minecraft update?

    He never says anything about discussion. Unless he's edited it. It's just a lackluster suggestion.


    Quote from John2024»

    MINECRAFT needs more animals! :) these two would help take away some of the loneliness from the game! :D

    The more animals, the merrier! :)


    SUPPORT! X100,000,000


    You say that but, when you game begins to lag to all hell, don't say I didn't tell you so.
    Posted in: Suggestions
  • 1

    posted a message on Who want birds and/or fish in the next minecraft update?

    And he says:

    "What I saying is that I really think that birds and/or fish will be a great addition to the game of minecraft."

    Posted in: Suggestions
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