First added in Snapshot 15w41a, elytra allowed the player to glide. This was really cool. It made people come up with neat new minigames, it made people create elytra courses in their worlds, and it would even save people from fall damage in exchange for no chestplate. There was something people did, though, that made elytra basically wings, instead of gliders. They would shoot themselves with a Punch II Enchanted Bow and it would give them a huge boost. This was quite difficult to do, but people still did it.
Then came Snapshot 16w50a. I was hoping so badly that Mojang would fix the bow-boosting exploit, as it broke the whole transportation system. What did they do? They made it so that you could get an even bigger boost using fireworks. And this time without taking any damage.
This breaks transportation completely. People argue, "Oh, well, it's end game so it doesn't–" No! This is Minecraft. There might be a final boss, there might a dimension called, "The End," but there is by no means an end game. People still play a lot after they get elytra. In fact, on a lot of servers, people spend the first few days trying to get to this end game. Look at Hermitcraft, for example. So don't give me this end game nonsense.
What's the point of using any other form of transportation when elytra + starless firework rockets are the most efficient form of transportation? I would have loved it if they have made lava and fire give off steam that would boost you vertically with elytra, like in this Minigame. Why? Because if you wanted to transport a long distance and you hadn't already placed in a ton of lava pools, other forms of transportation would still have a use!
Well, those are my thoughts. I know, I need to calm down a bit. And yes, I know a lot of people are probably going to hate me because of this. For some reason, people seem to love becoming a god in survival mode. I don't get it, but whatever. Maybe I'm the odd one. I don't know. I would like to hear your thoughts.
2
I don't like the update because the majority of Jappa's textures are hideous, and he gets his feedback off Twitter instead of Reddit or other sites. Even if Jappa created for a game that wasn't Minecraft, one that actually needed textures, I would still loathe his.
I'd rather have charming, recognizable old Minecraft than the shiny, high contrast, plastic mess that 1.13's textures are.
1
My only concern is the horror of constantly creating accidental paths on stone while mining.
1
More armor could theoretically be added if the existing armors were properly scaled instead of going from marginal to invincible in one tier.
1
Please never ever tell me I want something before I have formed an opinion on it.
2
It's unrendered ground
1
I think 1.9 was a lazy attempt to fix Minecraft's broken, boring PVP system. Making combat slower was not a solution; it just made fighting even more irritating. I've outlined 3 potential solutions in other threads:
1. Changing weapon hitboxes to a swipe-based system
2. Nerfing armor protection enchantments to an additive system
3. Decreasing movement capabilities during combat
2
I'm not saying your suggestion is good or bad but I find most proprietors of bad suggestions tend to always use the phrase "it just popped into my head". The best suggestions can take hours or even days to finalize and think over.
1
Isn't this basically the same thread posted every couple days?
I'll give the same answer I always give: the last version I thought was well-rounded was 1.6.4.
1
Not some, at least 80%, and a LOT bit too powerful.
Major rule of game design: being rare is never, EVER an excuse to implement something overpowered.
1
It's amusing that the only argument used is the "vocal majority" fallacy. Is there really nothing better anyone can come up with? Because that's the only thing I've seen, and it has no logical value.