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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    January 3rd works great for me. I will have plenty of time before classes start up again. I have some comments about the design of the GUI, but I will reserve them for the alpha I think. It looks great though Chugwig, and I am excited to see how it works.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]

    Wow, I just checked this thread out of happenstance. Sorry I have not been active for so long, I thought the project had died. I am very happy to see that you have continued development Chugwig. Now I am going to read through the twenty or so pages I have missed.

    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    I have been checking the thread still, but there is nothing to talk about until Chugwig comes back, so I have not been active.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from BlairBros

    I was looking over some previous posts and I saw that there were plans to have different tiered duelling hangouts in the city, for different ranked players. I also saw that you planned to expand the map after the initial release. I was thinking maybe after a couple of months you could add Duellist Academy, where players could be split into Slifer Red, Ra Yellow and Obelisk Blue based on their duelling skill, and they could wear different coloured dyed armor or something, like the show. Also, there could potentially at one point be lessons, either with specific teachers or just duellists playing against each other. Idk if that would be feasible or not, but I thought it would be a pretty cool idea.

    Oh, and has Alpha testing happened yet? I know there is a countdown but I can't tell whether something has already happened or not, and this would help me get a general idea of the development timeline.

    Chugwig said he will look into adding some Yuigoh places onto the server, but he has not stated which ones and it will most likely not be on release. Duelist academy is an interesting idea though.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from person211

    Yes, you will be able to have 5 decks, or that is what I think Chug said. Elemental heroes are gonna be all over the place now xD

    It was a long time ago, so I am not sure, but I believe we decided the user would be able to store a certain number of decks in a "trunk". The trunk stores what cards are in each deck and will automatically switch the user's deck to the specified one, assuming they still have all the cards in the deck. If one wants more storage space, they can either purchase more, or earn more through ranks. I am not sure if this was ever confirmed, or Chugwig and I just talked about it, so do not quote me.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from Chugwig

    Well I guess that is a compliment miner. Hey everyone I am back again! This week was busy so that was why there was a lack of posts for the week. I am still working on the server so do not worry about that. Most questions brought up in the thread seem to have been answered if I am wrong and there is anything that was not answered please bring it up now that I have the time.

    As for the reset-world idea, I really like it. I like the idea of having a world where you don't just set up a deck and have it be the best ever for the rest of time and instead have to work towards it. I may have the two world idea be a choice for anyone. You could switch between worlds at any time and play on either one. That way if you start in the temp-world and 1 month in you feel like it sucks you can just go back to the normal world with no punishment. Or what are everyone's ideas on a bonding two months in the temp-world if you join? I don't know if it would be fun for some people but you guys are the ones playing on it.

    As for design of the temp-world if done, I think I would make a carbon copy of the real world and it would just only last for two months. Maybe two months, 1 month break, two months, etc...

    I think a hard reset of the temp-world every two months is the best way to do it, that way everyone will always know when it is, and can prepare accordingly. Maybe the tournament can be two weeks before the month ends, that way there is a week break between resets.

    And I guess it makes sense for anyone to be able to switch between the worlds when they want to (besides while in a duel of course). I cannot think of a reason why it would be a bad thing.

    Quote from brianbrendan

    i have been practicing yugioh.. I WANT TO DOMINATE THIS SERVER AND I WILL MWHAHAHAHAHAAHAHAHAHHA (I guess im gonna be meric) which brings me to my point, chug what I was thinking is that we could get a few people and sorta make a story-line kinda thing, where u can duel certain people or do things to get DP or cards or something, and fight bosses (which most likely be a player) and things like that, but of course palyers would still have the options to free roam and just duel away from story mode. I would like to see something like that happened, I know I would help for sure and I am pretty sure that person and zombie and gold and yugiohfan and a few others would like to help as well. this is just an idea ,yet I think its a good one

    This is probably the fourth or fifth time this has been suggested. The reason we are not planning on doing this is there is no good way to schedule someone to always be online as the boss, plus there are consistency differences between different players and what deck would the boss use? If they use a very good deck, why would everyone else on the server just get that deck since it is so good. These are just a few of the many problems with this idea. It sounds good on paper, but once you try to do it, it will not work out. Maybe a story-like mode can be made way down the line if Chugwig manages to create amazing AI, otherwise it most likely will not happen.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from person211

    Aaahhh thank you so much. And the start over idea in a new world sounds very interesting, especially since you have to find cards. Kind of like how Chazz did when his original deck was destroyed. That was when he first got an ojama, and he entered north academy and won a great deck. I don't think a prize for winning a tourney should be a deck though... maybe another card?

    Prizes for tournaments can be any combination of god-cards (for monthly server-wide tournaments), cards packs, money, random briefcases full of cards, or titles.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from person211

    That is fine, we can patiently wait. I hope. xD Just wondering, but what is the difference between alpha and beta testing? This is the first server I have ever been in waiting line for, so I have no idea.

    Alpha testing is before beta testing. Alpha testing is working out the big bugs; it is not truly ready to be played, and a lot of aspects may still be changed. Beta testing is closer to release, and is basically the finished product. It is to work out the rest of the bugs and polish it. Much less people alpha test normally.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from Yugiohfan

    As i said before, it would take lots of months for this to happen, but at that time Chug would (hopefully) have staff to help him build and such. I think it's a good idea for people who are more a fan of 5D and Zexal cards, (not for me)
    And it could have it's own rules. Which is were the system comes in of if you got to a high enough rank you could unlock the world due to it's more complex rules.

    I think you misunderstand me; the alternate world would not include 5D and Zexal cards. It would be for top-tier players who want to have the starting over experience. Users would have to build decks based on the cards you find instead of searching for specific cards for a specific deck. This would probably start at least two months into the server if it was going to happen, because starting over near the start is silly. Once lots of players start getting many cards and being able to build whatever deck they want and optimize it, then this idea could start. This is not a server release idea; instead it is something for later on to spice up the experience.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    I believe Chugwig stated he will not be adding all of the 5D or Zexal cards at any point, so I do not think this would happen, though it is an interesting concept, starting fresh in the alternate world if you are high enough ranked in the original one. That way the users with amazing decks and tons of time played could start over again against the other top tier players, like the server just started. Chugwig could even periodically reset the other world to simulate restarting each time and everyone making decks as fast as they can to win quick tournaments, duels, etc. with decks built out of whatever cards they get instead of the certain cards they want for the perfect deck. This could even be a bi-monthly event or something where every two months the extra world resets and then there are a series of tournaments in that world to see who can come up with unique decks based on the their few number of cards.

    Does anyone have any opinions on this idea? It sounds like it could be interesting.

    And sounds good Chugwig. We understand it is a side-project, though you really want to make it happen.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from joomonkey

    I would like maybe a donor/vip area/hangout for those who donate and or win tournaments so it would just be donors but also those who achieve great things on the server donating would just be like a early access to it

    I would not be surprised if there is a special hangout/small area for donors or tournament winners. It is definitely a reasonable request.

    Quote from RedHawk007

    Sadly we still have to wait :P but once its up im sure it will be awsome

    Yeah, we are all very excited to witness the fruits of Chugwig's labor.

    Quote from shadowz1797

    Ahhh just thought of another idea. How about a separate section of the city with nice plots of land and hangouts and such specifically for the highest ranked Dunkers and donors. Like the champion village in the hunger games

    Donors/high rank/tournament winners may be able to build special houses (larger or in other places), but I am not sure. I think Chugwig talked about it once, but I am not sure.

    Quote from Yugiohfan

    Hmm I just had an idea, probably won't be added but just throwing it out there.

    They could add the cards from the other series into a separate world, It's like your starting all over again! It may have small buildings from the other places, but it wouldn't be the main world, maybe it would unlock once you got to a certain rank. (Only if you added ranks of course) Your cards wouldn't be taken over from the main server you start on, you might have to unlock them again. (The Gx cards and Yugioh cards may be added, it depends if Chug want's that or not.
    As I just said I think it's doubtful if this is added, and if it is, it may be months after the server is released.

    As you were talking about the map, I have a little suggestion. It depends on your viewpoint of this. You can always download a mountain range from planet minecraft or something. (You may have to give credit) This would save time for building the city. But if you want to create the whole world by hand then good luck. xD
    I also recommend World edit or Voxelsniper, both VERY good for building!

    If you don't want to risk people getting over your mountains, you could always put "no permission for this area" around it, (don't know the name of the plugin.)
    And then one more thing, will be mobs be disabled? As you could kill and enderman, get an enderpearl and teleport over. Same for creepers you could grief by blowing them up.

    With the conversation about holding back content, One of the main points of an rp server (People will rp in it.) is to explore.
    Anyway looking forward to the server realise, good luck with the coding Chug!

    Before I go I will leave you with a quote!
    "I'm to rich to die!" Seto Kaiba, Yugioh Abridged.

    I believe Chugwig stated he will not be adding all of the 5D or Zexal cards at any point, so I do not think this would happen, though it is an interesting concept, starting fresh in the alternate world if you are high enough ranked in the original one. That way the users with amazing decks and tons of time played could start over again against the other top tier players, like the server just started. Chugwig could even periodically reset the other world to simulate restarting each time and everyone making decks as fast as they can to win quick tournaments, duels, etc. with decks built out of whatever cards they get instead of the certain cards they want for the perfect deck. This could even be a bi-monthly event or something where every two months the extra world resets and then there are a series of tournaments in that world to see who can come up with unique decks based on the their few number of cards.

    When building the map, we may get ideas from there, but I doubt we will take anything specifically. And all you have to do is make sure the wall is at least two high and no one can get past it. Remember, no one will be able to place blocks at all outside of their house, anywhere, or destroy blocks. Also, there will never be any mobs spawning, and there is no hunger (or health I think), so that would not be a problem. The server will most likely be set to peaceful.

    Nice quote, it goes along well with the alternate world idea.

    Quote from person211

    Long quote there. And btw, there are only 105 pages. If you want to know what Chugwig said earlier in the discussion, I am pretty sure he didn't, because that is the time he was gone. But as far as my understanding of him is, I think he would say that it is a good idea that might be implemented based on how the server has been running so far to only have certain level/rank duelists be able to access certain areas, because then noobs would always be playing pros, or something like that, so this way pros would duel pros and noobs could duel noobs. Given, everyone will be a noob at some point, because there is no way to automatically be a pro, except through hacking (which, hopefully, there will be no hackers). Obviously, this would have to be an update since it would be based off of reviews and such.

    And btw, where is zombie?

    Yeah, this is exactly right. Chugwig said he originally planned for players to start in a smallish area with a few hangout, and as they level up they gain access to more of the city and larger hangouts. I am not sure if this is still his plan, but if so the players could start in the forests around the city, then gain access to different parts of the small buildings/suburbs, and then once high enough ranked, they can enter the inner city with skyscrapers and coliseum hangouts, etc.

    He has not been gone too long, so I would not worry. He seems like he really wants this server to happen too, so I doubt he would stop coming to the thread.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from person211

    Cool. Completely agree with Lord, don't hesitate to share ideas!!! Even if it isn't an amazing idea, sharing won't hurt the server in any way, it can only increase how good this server can be. And about that whole "new building unlock" thing, there probably won't be many new additions since that might create lag. But donators might get early access to the new areas/buildings.

    Yeah, I had not thought of that; great idea, depending on whether Chugwig adds new areas periodically. They could have priority to test new content, though that may be reserved for staff and maybe tournament winners as a prize. One example I know will be added is AI. Maybe donors could help test or have early access to the AI (and other new features in the future). Early access after testing is finished is an interesting idea if there will be new content. This gives me another idea for donation rewards: A special AI donors can play against which is updated more than the original to be smarter/better and more sophisticated. Once it is good enough, Chugwig can allow non-donors to play against it as well, and then begin on the next version, which can then only be tested/played against by donors.

    Also, Chugwig stated he does not want the server to have users loading new chunks and causing lag, but there is still opportunity for new building. I am not saying they are likely, but Chugwig did say he will increase the size of the city if necessary. Also, new buildings can most likely be added without having to load new chunks, though not many.

    That reminds me of an idea about the city design. This is just for discussion sake, and not necessary/expected in any way. When the map is created, the city could have large buildings in the middle, smaller buildings on the outskirts, and then nature on past the boundaries of the city, that way there is a suburbs (for the housing district), and the opportunity to play in a forest setting/plains/desert/etc. The nature will not be very large, but it would make a really nice effect and would not be too hard to do. Cities in real life have a large center, and then smaller buildings around that, and eventually the city ends and nature begins.

    Also, I have a little suggestion for the map. You might have thought of this Chugwig, but if not it is a great idea. Once you get to the edge of the city (or natural section depending on layout), make impassable terrain that looks natural (E.G. a mountain, valley wall, city wall, or buidlings, etc.) so that the users cannot leave the city. That part is obvious, but the great idea is after the impassable terrain, make all of the surrounding chunks within necessary loading distance (all the chunks one loads while standing at the edge of the map boundaries) empty past bedrock. This will decrease lag significantly, because all the extra chunks that have to be loaded will load very quickly and with little lag due to not having any blocks in them to load. I believe this is how it works, and it would be optimal if true.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from shadowz1797

    An idea I had in the past for donations was something that I've never seen on a server before but would love to see. On this system donors money goes to two different things: A.) they would get themselves "donor points" which could be traded in for different in game items listed either in game or on a server website. The next idea is the main one though. B.) the amount of donor money given is kept track on a website or some other form and is totaled with all other donor money ever given. As the server reaches a certain "donation achievement" a pre declared new building, area, or other idea or construction is then implemented into the server. This could kinda be compared to DLC in a sense except that all players work together by donating to unlock something for the whole server. The way this kind of a system could work well is that not only does it contribute to server expansion and could be used for countless options, it also does a really good job of encouraging people to become donors so that they can unlock that awesome new feature that is their donor goal.

    Again, just an idea.

    I do not think this is where Chugwig wants to go with server donation, but I am always up for discussion!

    Ingame items is not a bad idea, though it will never be cards. Special place-mats, furniture, duel-disk designs, etc. could be offered only to donors. Maybe if you donate, you could help create a custom deck-back or something. There are a lot of viable donor options which have to do with customization, or than the basic nickname or name color. I could see the options being pretty creative, though of course there will always be great alternatives for those who cannot donate, but they would not have access to the donor options. I also assume staff would receive these rewards as well, but that is another story entirely.

    Holding back content until people pay for it does not sound like a great idea. In theory, it is nice, but I do not think it is right for this specific server. I know TF2 uses something similar for their Steam Workshop, in that once enough people vote for it, players can buy it. I just do not see it working for the server.

    Even if the idea is not refined or obviously viable, do not hesitate to share them! Discussion is almost always a good thing when it pertains to improving or changing the server.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from RandN101

    Out of all the time ive been on the forums ive never seen a comment that long!
    Also chug can we make donations to become VIP's (since you've spent so much time makeing this) or do we earn ranks through dueling

    Something to add on to that who would you say right now has the best chance of being a beta tester (probably not me as i didn't comment until around the 80th page and i went silent for a bit from 94 page to 102)

    It is just short responses to each post. And person explained "VIP donations" very well, so there is nothing to add. Chugwig will choose whoever he thinks is best, and I doubt he will tell us who he is considering. Just contribute to discussion and post every once in a while and you have a good chance of being selected.

    Quote from person211

    I think someone asked this question earlier, because I remember the response. Donating will just be donating. If you like the server, you donate to keep it running. You will have to earn ranks through dueling, but donators will get a little perk, like a colored name on the server chat or whatever.

    And thanks Lord for good reception.

    Yeah, this is exactly right. And no problem.

    Quote from person211

    So I took out stuff that wouldn't be used anyway, or EXTREMELY overpowered aspects. The money might be taken out as well, because donators should not be rewarded dueling-aspectwise, because then it turns into "whoever has the money wins". That is no fun.

    I agree with your list, except I can say without a doubt the money will not be a reward. Chugwig explicitly stated money and packs will never be a reward for donating.

    Quote from brianbrendan

    HAY! -.- im fairly active... D: don't rule me out im on...when I get the chance XD that makes me mad D: ...wait wasn't I on this forum post before you? too be honest I don't remember, but ive just started seeing you post in like the last 1 or 2 months

    I joined the thread back on page four, back in mid-December 2012. And the reason I did not include you is due to the quality of your post content. The decision is up to Chugwig, though, so no worries.
    Posted in: Server Recruitment
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    posted a message on [DISCONTINUED] YuGiOh Server: In Development! [DISCONTINUED]
    Quote from brianbrendan

    ok no I actually just read is and from what you said basiccly, zombie and person are the only testers....

    Besides myself and person, zombiegod, joomonkey, and yugiohfan are all fairly active and contribute quality posts. I do not know for a fact, but I assume there will be more than 5 beta testers, probably around 8 for the mini-tournament Chugwig and I discussed much, much earlier in the thread. Alpha testing will probably have a few people, but I would not be surprised if there are a decent amount of beta testers. And I also hope Geas comes back; he posted detailed posts like mine, though not quite as frequently. I would love to have more quality discussions with him.

    Quote from joomonkey

    lmao I hope I fit all those descriptions but I believe brain is right zombie and person seem like the only ones guaranteed tester slots :P and to the rest of us good luck

    Like I said, besides myself and person, there are definitely others, including yourself, who I am sure Chugwig is considering for beta testing.

    Quote from hobo4chompy

    Thanks for the Info chug and im just wondering, Will you guys create the map of Yugioh ?
    You might of already answered this question and if you have im sorry for asking it xD

    We have talked about potentially creating portions of the Yugioh map, but we will not be recreating the entire thing, if any of it at all.

    Quote from Chugwig

    Lord I will say that I love the explanation and math. And no one worry although Lord is correct for the most part beta testers will be chosen in a fair way. And I will not be recreating the whole YuGiOh map unfortunately.

    Thanks, I figured I would try to help people understand how I see it will work. It ended up a little longer than intended, but I wanted to fit all the good info I could in. And I included the math part because I knew some people would really be able to connect with that, such as computer or math people. Feel free to take from the post and add parts onto the OP if you want, though just the highlights are really necessary. E.G. High quality posts are the most important part of posting, but activity is important too, etc.

    Quote from Yugiohfan

    Chug, for the texturing will you create your own blocks to be different textures or will it just be the main things, (trunk and bins, etc etc)
    love the post as usual Lord!

    Thanks Yugiohfan!

    And the texture for normal blocks will be the same, but custom blocks (trunk, bins, the server logon block, etc.) will be custom textured. I want to mention here that Chugwig is still looking for custom textures for the trunk, GUI, and probably bins! So if you have any experience, or want to give it a shot, go for it!

    Quote from zombiegod34

    all are correct I went by my knowledge of cards I knew (which is the majority) to answer him. To be honest if somebody use a card against me I rarely nee to look at it to know what I does regardless of how old it is or if it's pretty much never used.


    I would assume that he will be using vanilla blocks and will only make textures for the things he is adding.

    I am the same way, or at least was when I played often. I never looked at effects for any cards. I know the pre-5D/Zexal cards pretty well though, because that is when I played and I had most every card, so I recognized Ookazi right away.

    And you are exactly right about the vanilla blocks and textures.

    Quote from shadowz1797

    As I've been thinking about how this server could play out, I couldn't help but think a secondary path to having player/server run tournaments could be something like a secondary map. On this secondary map it could be possible to have something akin to the gameplay of the pokemon tcg game for game boy color. In essence a map with different "dojos" if you will where the master or leader of it uses a specific card typing primarily or even a specific play style. Players progress through this map attempting to best all the dojos. *note* the maps would not even have to be separate, just separated by many blocks. The two main purposes I see fr something like this could be A) a potential getaway from tournaments all the time for players (this could also provide a better understanding to new players of how to get around certain decks). And B.) an Alternative way of players getting in game currency so that when they want to get competitive I tournaments it would be possible.

    Btw it's just a thought. Not even a suggestion really. (Yeah, you could call me a ponderer :P )

    Thanks for trying to come up with ideas! No one be afraid to try contributing. Even if we do not end up using the idea, it is good to have discussion about it, and it may be a great idea.

    Person offered a great perspective on this idea, and I do not see anything I need to add on to him.

    Quote from person211

    Ok... Lots of posts. First and definitely foremost, Lord's earlier post.
    I put in what I thought were the most important parts and left the rest out. Go back and read the rest if you want to, correct me if I missed anything, but overall, this is very important. Please do not put out applications like that one guy who wanted to run for high ranking staff/co-owner and he didn't even know what the server was. Read the opening post, and please, above all, keep your posts relevant to the discussion.


    Well... thanks for the high standards, but I think more people than that have a good chance. Lord, for one. To extend, yugiohfan, joomonkey, xxGeassxx (if he is still on) and a few others have a good chance. And shadowz, that was a good idea, but has two problems.

    1. It would require NPC or Ranked Players. We had this discussion a lot earlier in the thread, so I will repeat the problems. NPC takes a lot of coding. We don't want Chug to be delayed even further. Players taking shifts, if something unexpected happens, we are gonna end up with no one there, plus everyone who would be a staff or whatever would probably be too busy, and that also sounds like there would be multiple people needed.
    2. How would we use the deck only for the "dojo" duels and make sure we didn't use that (and I am assuming here) amazing deck anywhere else? Admittedly, this is only a problem if we use the Players taking shifts method, but still a valid concern. This deck would probably be pretty good, so I doubt this would be a feature when the server is released. Might be an update, but I do not know for sure.

    Yeah, great point about reading the opening post and keeping posts relevant. I understand if people want to talk about sports or songs sometimes, but keep most posts on topic.

    I thought it was odd he did not include me in his high standards list of beta testers originally, haha. But there are definitely others who Chugwig is thinking about selecting to be beta testers. Chugwig is fair and knows what he is doing, so you can trust him.

    Really great point in number two; I had not even thought of that. The only thing I would add is Chugwig has stated he wants to make the map as small as he can manage so that it does not lag. We had discussion earlier in the thread, as zombie mentioned, about having special locations for events. E.G. A fiery biome for a fire deck tournament event. Even though it would not be that hard to implement and has a lot of potential, it is not definite because Chugwig does not want the server to lag when people load the chunks of the special biomes.

    Quote from shadowz1797

    Ik it was just a thought. Didn't think to much on the technical side of it. And ik the deal with customnpcs lol for them to be any good you need to put in a lot of time :P in which you made a good point person211, no one here wants the server to be delayed any more than it has to be haha

    AI is also extremely hard to do in general, as well as requiring lots of time. AI is great in theory, and Chugwig has explicitly said he wants to try it in the future, but it will definitely not be on release. Even when it is completed, unless Chugwig does really well with it, it will only be a computer you can practice dueling against to see how the deck draws, or the strategies of the deck.

    And that is definitely true. Though delays are fine if they increase the quality of the final product or are necessary, they are still very unfortunate haha.
    Posted in: Server Recruitment
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