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    posted a message on Staff Needed For Zombie Survival Server; BUILDERS/MODS/ADMINS
    Builder Application: (You NEED experience)
    How old are you? - 13
    Pictures of your work? - Dont know how to put pictures up lol, once you tell me how ill put some up.
    Are you good with redstone? - Definitely
    How long have you been playing? - A year or two
    Are you trustworthy? - Yes
    Will you treat each player equally?
    - Definitely
    Posted in: Server Recruitment
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    posted a message on (Old Thread)
    Minecraft Username: CatsCanFlyToo
    Why do you like our server?: It's both a creative and survival server.
    Do you have any suggestions?: Get the faction plugin.
    How will you benefit the server?: I will help with building projects if needed as well as building my own stuff.
    Posted in: PC Servers
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    posted a message on [1.2.5] Animal Aspects- Animal perks and abilities! FINALLY UPDATED TO 1.2.5! All issues/bugs fixed, LOADS of new features! Aspe
    Nice mod, only that you cant climb ladders with this mod installed on multiplayer.(Not sure about single player though.)
    Posted in: Minecraft Mods
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    posted a message on Minecraft Temple Run.16000+ Downloads!
    Looks good, but my controls are really oversensitive. Do you know what the problem is?
    Posted in: Maps
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    posted a message on [Creating Mods] ModLoader [28/1/12]
    Quote from Methuselah96

    you're item declaration should go ABOVE 'public mod_MoreFood'
    also you can't say pasta after final because that's not the name of one of your classes
    you should probably say Item instead of pasta
    also you're second variable you're inputting shouldn't be the texture
    here's what it should all look like (i'm assuming you don't want it to be wolf's favorite food which is why it says false):
    mod_MoreFood:
    package net.minecraft.src;
    public class mod_MoreFood extends BaseMod
    {
    	public static final Item pasta = new FoodPasta(127, 4).setIconIndex(ModLoader.addOverride("/gui/items.png", "/mods/MoreFood/gui/items/Pasta.png")).setItemName("pasta");
    	public mod_MoreFood()
    	{
    
    	}
    	public void load()
    	{
    						
    	}
    	public String getVersion()
    	{
    		return "1.2.4";
    	}
    }

    the 4 is the healing amount
    FoodPasta:
    package net.minecraft.src;
    public class FoodPasta extends ItemFood
    {
    	public FoodPasta(int i, int j)
    	{
    		super(i, j, false);
    	}
    }



    Thanks!
    Posted in: Tutorials
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    posted a message on [Creating Mods] ModLoader [28/1/12]
    I used this code and I got an error message from eclipse saying" Syntax error on token 'final' invalid type" and "pasta cannot be resolved to a variable." Also, when I remove the final, it says "pasta cannot be resolved to a variable", "pasta cannot be resolved to a type", "Illegal modifier for parameter $missing$; only final is permitted," and "Syntax error on token pasta, VariableDeclaratorId expected after this token." When I just put final it says "Syntax error on token 'final', invalid type" and "pasta cannot be resolved to a variable." Also my pasta looks like a leather cap. And yes I do have a file in the specified directory.

    This is my mod_MoreFood code


    package net.minecraft.src;
    
    public class mod_MoreFood extends BaseMod
    {
    		public mod_MoreFood()
    		{
    			 public static final pasta = new FoodPasta(127, ModLoader.addOverride("/gui/items.png", "/mods/MoreFood/gui/items/Pasta.png")).setItemName("pasta");
    		}
    
    		public void load()
    		{
    			  
    
    		}
    
    		public String getVersion()
    		{
    				return "1.2.4";
    		}
    }


    This is my FoodPasta code.


    package net.minecraft.src;
    
    public class FoodPasta extends ItemFood
    {
    		public FoodPasta(int i, int j)
    		{
    				super(i, j, true);
    		}
    }


    What am I doing wrong?
    Posted in: Tutorials
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    posted a message on [ModLoader][1.2.4]Spaces Tutorials *New Biome Tutorial*
    Hey I loved your gun tut, but can you help me with changing the texture of it and the speed so its more like a real bullet and isn't affected by gravity or something. Thanks in advance
    Posted in: Tutorials
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    posted a message on [1.4.7] More Pistons
    Quote from pajicadvance

    It isnt the file, its your pc. Do you have WinZip, WinRar, 7-Zip or anything like that?


    Yes I have 7-zip and I have downloaded and successfully used over 25 different mods without this problem.
    Posted in: Minecraft Mods
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    posted a message on [1.5] The Runic Dust Mod [Mar14]
    OMFG!!!! THIS IS THE BEST MOD EVER!!!!!!!!!!!! :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:

    I have some other ideas for runes that you might like.

    1. An open rune, when activated sends redstone power.
    2. A portal rune, which is like a nether portal but in a rune.
    3. A summoning rune, which is like a resurrection rune but the summoned creature cannot injure you or step off the rune until the rune is destroyed. It would be cool if it looked like a circle with a star around it.

    You could make the open rune look like a key and the portal rune like a swirly.
    Posted in: Minecraft Mods
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    posted a message on RadarBro (GUI Mob/Player Radar)
    Great mod, I'd love to see you make some more mods for minecraft. Also, thanks for making it compatible with almost every mod I have.
    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Thanks, now I can use this with my other forge mods. Here you go: :Diamond: :Diamond: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] More Pistons
    When I try to open the .zip file for singleplayer I get a message from my comp saying:
    'Windows cannot open this folder.

    The compressed (zipped) Folder C:\User\myname\Downloads\Morepistons V0.8.zip is invalid'

    Any idea what this means and how to make your mod work?
    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Yes I know but do we just add [Blockid].id = 3982 or something to the config file. Srry for the inconvenience.
    Posted in: Minecraft Mods
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    posted a message on [v4.7.1-BETA] SecretRoomsMod - Malsis Doors Compat!
    Oh thanks lol I thought that link was for modloader. Great mod but can you add a config file so we can change the block ids in the next update plz? Thanks.
    Posted in: Minecraft Mods
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    posted a message on Parachute Mod, Reptile Mod, CrackedZombies
    Yes!!! Finally a compatible parachute mod!! YAY!!! Parachutes rule!!!
    Posted in: Minecraft Mods
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