• 0

    posted a message on [Solved] Help needed with redstone railroad crossing

    It's finally done! If you would like a world download, please tell me.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [Solved] Help needed with redstone railroad crossing

    Well... it didn't quite work out! When I tried to integrate the system with my gates, lights, and the railway line, things malfunctioned. After a lot of time, I figured out that the counter circuit was the culprit (blue and pink circuits), so I've replaced it with a better and more compact design. Then I hooked everything up, and it finally worked! Okay, most of the time... When a minecart would travel alone, the system would work, as minecarts without entities in them are slower. However, when I sat in the minecart, the feedtape system (gray and red circuits) broke because it received inputs too fast. And right now, it just dawned on me that there is absolutely no need for the feedtape system as the counter system can replace it. So I am basically back to the drawing board... At least now I know how to make everything way more compact.

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [Solved] Help needed with redstone railroad crossing

    Thanks for the idea! Actually, I came up with another one based on yours, so thanks again! I managed to put together the circuit that can be seen in the attachment, and it works perfectly. Now, I just need to integrate that with the railroad crossing. (Yes, I know, it is very messy! I will try to make it more compact...)

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on [Solved] Help needed with redstone railroad crossing

    Hello,


    I am fairly new to redstone, and I would like some help. I started building an automated railroad crossing: the lights and gates work fine, but I do not know how to implement a system that would decide when to raise or lower the gates. (The gates are controlled by a pulse the length of the press of a wooden button, but the lamps require constant power.) There are 4 detector rails on the track that send their signal to the central system. The attachment shows their layout.


    When a minecart passes either of the two farthest detector rails from the crossing, the system should activate. It should deactivate once the minecart passes one of the two detector rails closest to the crossing.


    For example, let's say the minecart is travelling from the left to the right (please see the image). When it passes the first detector rail from the left, the gates are lowered. However, when it touches the second detector rail from the left, nothing happens as the minecart has not yet cleared the crossing. Finally, when the minecart passes over the third detector rail from the left, the gates are raised. Furthermore, it is important that when passing the fourth detector rail from the left, the minecart doesn't make the system reactivate. The scenario would be the opposite when the minecart is coming from the other direction.


    Ultimately, I would be very grateful for any help on how such a system could be built.

    Posted in: Redstone Discussion and Mechanisms
  • To post a comment, please .