- Lolligator
- Registered Member
-
Member for 13 years, 5 months, and 7 days
Last active Mon, Nov, 11 2013 02:08:20
- 0 Followers
- 1,817 Total Posts
- 22 Thanks
-
Aug 18, 2011Lolligator posted a message on 1.8 Updates: Meet More MeatDude, it has been confirmed that food would be made stackable. Also, why would they use too many items? They are the creators of Minecraft, doubtlessly they have their own tools.Posted in: News
-
Aug 18, 2011Lolligator posted a message on 1.8 Updates: Meet More MeatIt was confirmed by Jeb/Notch that stacked food will be implented. It would mean some unbalancing, but I bet they'll take actions to keep things balanced. Another confirmed thing is that food won't directly heal you, but "indirectly".Posted in: News
-
Aug 17, 2011Lolligator posted a message on 1.8 Updates: Meet More MeatIn my own eyes, there are + and - points in this:Posted in: News
- The stacked food will surely unbalance the game for what I can see right now. Even if the stacking only stays for the raw food, it will be unbalancing. 1 cooked pork will heal 4, but a stack of 4 raw pork will heal 6. You can carry only raw stuff, and it will heal more that way, meaning cooking your pork might get useless. I therefore hope it was stacked because it was cheated into the game for the sake of the picture.
-/+ More diffrent food seem kind of useless to me. We already have the pork, and if you get food from every animal, it will, though it's logic to let them all drop, unbalance the game, as it's A LOT easier to obtain food now early in the game. It also makes pigs useless, as all other mobs already give you food + other items. I hope they make certain actions to keep this balanced.
If you didn't notice yet, look at the GUI's. There are 2 other status bars, one long, and one with a chuck of meat as symbol.
+ I take it that the food chuck statusbar is symbolising hunger. This adds a great new deal of survival, neat for both SSP and SMP (though I can understand some will dislike (I highly doubt there will be no SMP mods that remove it after 1.8). SSP will become more challenging and in SMP more teamwork will be required.
-/+ The other bar looks like an experience bar, meaning that there will come something like leveling up. In my own opinion, I don't think you should get stronger by leveling up, or let it affect the game in some way. I am unsure what to think about this one, but we'll see how this turns out.
Don't forget that these are opinions and guesses based ON WHAT INFO WE GOT SO FAR. I can't know how it will turn out in the game itself. We'll see. -
Aug 8, 2011Lolligator posted a message on Bethesda, Mojang & "Scrolls"To claim a word is yours is just stupid...Posted in: News
Next to that, Mojang didn't even use the damn word at all. They didn't make any money with it, which copyright is made for. To prevent people for copying something you made to make money. This is just one of the many abusements of failed laws... -
Jul 28, 2011Lolligator posted a message on 1.8 Updates: New Mob...Revealed?@Nathan99Posted in: News
That's a 'big mushroom', something that will (or might) also get added. It was seen already on a picture from Notch featuring villages.
This is the brown big mushroom. On the said picture, there's also a big red mushroom.
It was already said by Notch that these things will be added. -
Jul 28, 2011Lolligator posted a message on 1.8 Updates: New Mob...Revealed?@GurgadurgenPosted in: News
Who says Notch can't mess with us? -
Jul 28, 2011Lolligator posted a message on 1.8 Updates: New Mob...Revealed?The one in the middle shows to have a clear, but slender human figure. It seems like they can hold blocks too. The one in the middle hold a dirt block with grass on it. The one on the left hold a sand block.Posted in: News
As for my own opinion, I think this might be fake. The held sandblock looks pasted in the picture, and the figures look a bit drawn.
As for Slenderman, these unknown creatures don't have tentacles, don't wear a suit, are entirely black (no white face) and have eyes. Doubt this has to do with Slenderman.
What these creatures might do:
-Pick up and throw blocks
-Pick up and place blocks, meaning they can change landscapes or build (Notch said something about villages on his blog about 1.8, didn't he?)
-Pick up dropped items and build/throw them.
-Be pretty damn creepy. - To post a comment, please login.
0
I basicly killed everything I could find in my region, and I still see the occasional pig or chicken nearby.
0
0
It's a dungeon. Dig away that sand and you'll find a mob spawner. Make sure you do it in the day and then light it up with torches.
The reason there's a pit is because Dungeons don't have roofs. When one spawns with sand at the top, that sand will fall down and create such a pit.
Lucky you! More chests (or not another chest, because there's the extremely rare chance there's no chest)
Also don't forget to take the mossy cobblestone.
0
The reason diamonds can be found in villages on the rare occasion is because of the whole 'adverture update' idea. It was made to make adventuring and exploring more rewarding than it was. If you look around and travel on your world for a long time and find a village with that, it DOES feel rewarding.
I understand it's not nice in this situation, but just throw them away if it bothers you.
0
Before Hardcore mode was made official, people already played like that: delete world when you die. There were plenty of lets-plays for that. Sure, those letsplayers will delete their world, but anyone else who does the thing probably thinks 'meh' and continues playing on it. Hardcore just forces the hardcore style.
I doubt anyone plays it to let it be more like real life. It's more the thrill. You are locked on hard mode, and you better not die. See how far you get. That's the idea.
It's a style not everyone likes, but I bet it's a style worth playing at least once.
0
No problem at all, and thanks.
Also, here's the wiki page of the nether portal:
http://www.minecraftwiki.net/wiki/Nether_portal
In the future, please use this to answer your questions. It's usually easy to navigate through and gives you more info that you would need.
0
0
On an other note: I suggest you use tree logs at the side. It gives the building a much more fancy touch.
1
= nothing (the corner ones can be anything else if you want to. Just make sure the middle is empty)
= obsidian (obviously)
Now just get a flint'n'steel and light the top of one of the lower obsidian blocks.
(you often see people make the portals with obsidian at the corners aswell, but that's not actually necessary)
0
Also, I'm quite sure it's 16x. Atleast, that's what the wiki says (with a photo showing the diffrence in size with 2 maps made from the spawn).
http://www.minecraftwiki.net/wiki/Large_Biomes
0
Now I was planning to start a new world with the exact same seed, but one thing bothers me. You see, I have a few structures and villages on my seed in quite a nice fashion, and I would like them to remains as they are.
So my question is:
How do structures (strongholds, villages, mineshafts, ect.) and ravines generate? Will they be at the same locations, but with a 16x larger distance between them? Or will they generate at the same cords?
If they were to generate with larger distance, that would make a problem, as my ravine-mineshaft combo won't generate. Neither will the mineshafts lead me to the stronghold.
Thank you for reading.
0
1
Kitchen
Smeltery
Trophy room (here you can show off certain achievements with blocks, like defeating the enderdragon (his egg), finding a mushroom biome (mycelium), ect.)
Remember, not every room needs purpose. Just make rooms for fun!
0
It does when you make something entirely out of it, but blocks usually look ugly if something is only made out of that.
It can still be good if used at some places on your home.
2