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    posted a message on Wall Jump 1.2.3 - Bounce off Walls! (Over 450,000 downloads!) (Jumping bugs fixed!)

    I'm, unfortunately, having the same issue as Origami. Worked fine at first, then I toyed with the settings a bit, and now it doesn't work at all. No idea why it doesn't work either - it's weird.

    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!
    Hmm...what's a good source to upload songs to that works and will let one use them with this mod? I tried the one someone made in the thread, didn't work (UTF-8 charset not supported error). MediaFire doesn't work, Directly from media.io doesn't...any suggestions?
    Posted in: Minecraft Mods
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    posted a message on Better Records - Download songs from the internet!
    Love this mod, only one problem.

    The freaking speaker wires. Won't connect, just flash red and black in a weird wireframe setup and disappears. So my disc player has the same old 40 block range, even though I have speakers nearby to connect them up to.
    Posted in: Minecraft Mods
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    posted a message on Is hamachi bad?
    If you want to use Hamachi, make sure you set the network up with a password and ONLY give that password to your friends. Otherwise yes, it can be dangerous and risky. A safer alternative is Tunngle, a service like Hamachi but more for gaming.
    Posted in: Minecraft Tools
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    posted a message on Galacticraft 4.0.1 [6,400,000+ Downloads!]
    @ethioptian - So if it says "-Xmx1G" I would change the 1 to something like 2 or 3, maybe 4 so it would read "-Xmx(2/3/4)G" to change the amt. of RAM allocated, correct? Regarding that, how could one make Minecraft use as much of said allocated RAM as possible all the time? I can allocate 6 GB of RAM to Minecraft, but there's no way to force it to use as much of it as possible all the time.
    Posted in: Minecraft Mods
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    posted a message on Any packs that take advantage of sounds?
    If I ever become a good texture artist (which I never will) I would make one with an Anime theme, specifically ones for different animes ("Puella Magi : Madoka Magica" for an example, or for the older folks who remember it, "Galaxy Express 999"). I might just make a sound resource pack too. But I'll let ya know good sir, I do agree that there should be a few more resource packs that take advantage of this new feature we have been given without needing mods.
    Posted in: Resource Pack Discussion
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    posted a message on Are there any 1.6.2 sand generators?
    Traditional sand generators that create a very sudden move (less than half a tick I believe) won't work, as they fixed that glitch. Now pistons only respond to redstone signals that last at least 0.5 ticks (I think). I'm not totally sure, but I think that's it (A guy fixed MumboJumbo's double piston extender for a spiraling piston door he had made. That was one of the issues).
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.2.5] [GravityCraft+MineUp!] GalaxyCraft! The newest in GravityCraft Open World Maps! [BETA]
    So here's what I'm going to do with this (I know the thread is ancient, but I have been busy with life, so yeah).

    I'm going to wait until GravityCraft & MineUP update to a more recent version (1.2.5 is kinda old...) and do a total rework of GalaxyCraft, along with some Sonic COLORS inspired levels. Why wait? Well, the newer versions will allow me to do some more crazy stuff than 1.2.5 will allow me to do. Even just having the mod updated to 1.5.x will be good enough for me. Once it gets updated and is stable, I'll begin my work. It shouldn't take too long (assuming GravityCraft+MineUP gets updated fairly soon) to get some simple versions out.

    Adios, my friends! Thanks for being interested and voting in the poll!
    Posted in: Maps
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    posted a message on Minecraft Capes! [Multiplayer Capes/Cloaks][www.MCCapes.com][Cape Gallery] + Transparent/Animated!
    I would like access to Animated Capes please.

    IGN: overfritz
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] WATER SHADER ALPHA - OVER 325,000 DOWNLOADS! - ITS BACK! OPTIFINE SUPPORT
    OK, this mod seems to be totally awesome and stuff, and I really want to use it. But...it keeps on crashing. I'm using Modloader 1.5.2, TMI 1.5.2, OptiFine Ultra D2, and the 1.5.2 Optifine version of this mod.

    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 5/22/13 7:30 PM
    Description: Failed to start game

    java.lang.RuntimeException: Shader compile error!

    in: /shader/water


    at Shader.link(Shader.java:197)
    at Shader.(Shader.java:125)
    at bfq.(EntityRenderer.java:229)
    at net.minecraft.client.Minecraft.a(SourceFile:260)
    at avv.a(SourceFile:56)
    at net.minecraft.client.Minecraft.run(SourceFile:507)
    at java.lang.Thread.run(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.5.2
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_17, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 940264384 bytes (896 MB) / 1029046272 bytes (981 MB) up to 1029046272 bytes (981 MB)
    JVM Flags: 2 total; -Xms1024m -Xmx1024m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: IWrUpdater, Config, WrUpdaterThreaded, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    LWJGL: 2.4.2
    OpenGL: Intel(R) HD Graphics 2000 GL version 3.1.0 - Build 9.17.10.2932, Intel
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Texture Pack: Misa500.zip
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: ~~ERROR~~ NullPointerException: null

    Also, the game crashes before I can even get to the main menu, so I'm not sure what's going on...

    This mod looks really awesome, but it doesn't seem to support it...I'm also using MagicLauncher, is that OK to use or what?
    Posted in: Minecraft Mods
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    posted a message on [IDEA/REQUEST] Simple Vine Change
    I saw 3 threads, all posted by you, with the same freaking title. If you have a new idea, edit the post instead of making a new topic.

    Only thing I saw in there that would be nice is the non-growing vine.
    Posted in: Requests / Ideas For Mods
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    posted a message on A multiworld mod (Like Multiverse but for Forge)
    Sorry, but Mystcraft is probably how you'll have to do it. To my knowledge, there are no forge mods that allow that. And besides, if there were your users would have to install it too. Might as well just use Mystcraft - keep everyone happy.
    Posted in: Requests / Ideas For Mods
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    posted a message on Ban the user above you #2
    Banned for banning someone for a reason that would also ban themself.
    Posted in: Forum Games
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    posted a message on [1.2.5] GravityCraft + MineUp 1.1 || Higher Worlds - Planets - Rotated Gravity - More World Generation
    Glistner - only if he approves it will your modpack be OK to have it.

    Ivorius, take your time. Don't rush and make hundreds of mistakes, that'll ruin it and make it harder. Just make sure everything is good as you go along. Also, perhaps releasing what you think are "beta" builds (somewhat stable, but not 100% clean) to people who want to test it out for you while you go would be a good idea. Maybe even "weekly" (or "Nightly" if you can) builds for maximum effect. We tell you of bugs while you just code.

    EDIT: Also if you decide to do "Beta' builds, I'd be happy to test them out. Just make sure to let me know what MC version it's for, and what all is needed. Thanks!
    Posted in: Minecraft Mods
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    posted a message on [1.6.2] [Forge] BetterLAN v1.0.6
    I would love to try this out - once you get support for 1.4.6. Then I'll try it.
    Posted in: Minecraft Mods
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