• 0

    posted a message on Minecraft Xbox One Edition: Official Bugs List [CU7]
    Quote from daniel37parker »
    Unable to break blocks using sword in creative could be as it has a can not mine tag?



    Efficiency tools don't make a difference when mining sand or dirt so you could have a efficiency IV pickaxe that mines sand and dirt at the same rate as using no tool.



    Horses despawn after taming.



    When killing a mob that has picked up a dropped item will not drop the item.



    Creepers still spawning in well located the houses.



    Mob dont realy get harder the more time you spend in one location.

    jeb_ does not make a multicolored sheep spawn egg renamed or name tag however using Dinnerbone or Grumm does the expected actions.



    Baby zombie move slower that pc equivalent.



    Withers do not spawn in or on nether fortress.



    And that's all I have for the moment...




    Baby zombies are slower? I had 4 spawn back to back within 10 minutes and all could run faster than my sprint. They hit faster and harder too.
    Posted in: MCXONE: Recent & Upcoming Updates
  • 2

    posted a message on Is anyone else's horses disappearing?
    So I'm not the only one then, definitely a bug. I had 3 horses and a donkey. One of the horses wad a beautiful jet black and I had a saddle, tamed with a rope and everything on him and I walked down to my sKelton grinder and when I came back he was gone.
    Posted in: Minecraft (Bedrock) Support
  • 0

    posted a message on structures, how do i tell?
    it works for both. its a browser based application, not a mod. I'm on Xbox One and Use it, previously used on Xbox360 as well.
    Posted in: MCXONE: Discussion
  • 0

    posted a message on structures, how do i tell?
    you could also try Location software, like Chunk Base. Just put in your seed into the village finder and it can tell you if there are any.
    Posted in: MCXONE: Discussion
  • 0

    posted a message on Slime Farm Advice
    Yeah whenever the console versions get that I will eventually, but being on the Xbox one, I have no clue what update to compare it to. When I was on the xb360, I knew exactly what each update was compareable to the PC version.
    Posted in: Survival Mode
  • 0

    posted a message on Slime Farm Advice
    It's an old design, it uses platforms for spawning, with the dispensers as a water wash system. When the farm is off or when I'm washing down the system, the dispensers on each level of the farm form a massive water channel that pushes the slime to the bottom of the farm. I can leave this wash system on to turn off the farm as well. I'm not good at explaining it, but one of the best looking versions I've seen of this particular farm you can find in a YouTube video called "Son of Slime Farm" uploaded by "The Baratacus" as part of his Let's play series called New World Order.



    It works very well. I've actually managed to get 25 large Slime at once using this method when I was still on Xbox360.



    However it's a manual style, so you have to kill the slimes yourself or modify it.
    Posted in: Survival Mode
  • 0

    posted a message on Slime Farm Advice
    Greetings fellow crafters, Ive played the Xbox360 version of this lovely game since it first launched on consoles and have since upgraded to the Xbox One at the beginning of this Month.



    Prior to the upgrade, I had taken a year long hiatus from minecraft and have gotten back into it full swing, so I am a little rusty on my knowledge regarding much, there have been lots of updates too.



    Anyways, I need some advice on slime farms. I found a good slime chunk a few nights back and have since cleared the entire 16x16 area from Y50 down to Y5., I have my platforms made, my dispensers are Loaded and it's lit up like the sun.

    There are a few caves that run into the edges of the chunk. My question is, in order to maximize efficiency, how far into these side caverns should I light up and block off to prevent other mobs from adding to the mob population count?
    Posted in: Survival Mode
  • To post a comment, please .