• 0

    posted a message on Does anyone know a seed with Mesa Bryce biome next to a village?

    Hello! I'm looking for a Seed that has a Mesa biome with Bryce formations close to a village. Village can be in desert or plains biome, doesn't matter. As many other villages as possible, and some other nice land formations. Looking to develop map long term in survival mode. I'd like to work on extending the village into the Bryce biome. Fun, right?


    i can start it in classic, but will reload for large.


    thanks for any seed ideas!

    Posted in: Minecraft: Editions Seeds
  • 0

    posted a message on Desert Kingdom: 7 villages, desert temple, mountains, jungle, plains
    If anyone is interested in a desert kingdom... This seed has 7 villages, 6 of which are large desert villages, and nicely laid out. There are also jungle, plains and mountain biomes. It is mostly land, with about 65% desert. Nice rivers run throughout the map, and there's a desert temple right by a river, with jungle nearby. Looks like there should be a jungle temple in there somewhere, but I haven't found one with a cursory flyover. Haven't explored this yet, so I don't know anything about the underground. If anyone would like to play this map, and contribute any info on it, feel free!
    Sorry I can't do screenshots with my xbox

    Seed is
    1691489407
    Posted in: MCX360: Seeds
  • 0

    posted a message on Lots of mountains and some villages
    Hi, we're looking for a seed with lots of mountains, a few villages, at least one with a church. Prefer to NOT spawn in a village.

    if you have a seed like that, please let us know.

    thanks!
    Posted in: MCX360: Seeds
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    Quote from 4JSteve



    Could you provide the seed for the world and the coordinates?


    I'll look it up tomorrow, and post. But it's not just one seed where this happens, it's all of them I've generated since TU16. And it takes several minecraft days to build up that number of wolves, though you do start seeing more of them right away. In the seed we are playing now -- a dfferent seed because the one we were playng doesnt have a library in the stronghold (thats another story....), we worked very hard to double pen up as many sheep as we could, and tame as many dogs as quickly as we could, given the small number of bones you can get without armor the first couple days... We put them in a house by themselves away from the village (the dog house Ha Ha Ha) because they will kill villagers if you accidentally bump one while you are building or harvesting and they jump in front of you....

    Anyway, I'll post the seed i was originally talking about and some coords soon.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    Quote from ConArt70

    I keep finding a pack of wolves around my sheep pen and even though they can't get over the wall, they nip the sheep if they pass close enough. Needless to say after a while the sheep population shrinks. So I have had to build another perimeter fence around the pen to keep the wolves out of range.


    Yes, we found that helps too. We leave a full space between the two fences, which also helps get a new sheep in without the others getting out.
    Posted in: MCX360: Discussion
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU16]
    Quote from QuietGuy15



    I didn't have much of a problem with this on the last map I made after TU16, but I started another map recently for me to use with my YouTube channel and I've now had a problem with wolves getting to the sheep through the pens I've made.



    Please see this thread for discussion on new problems with wolves, especially excessive spawning, extreme appetite for sheep, and killing them through fences, etc. Happens on every seed we've tried since TU16. Hoping someone who can fix the problem is watching this thread, as it has really had a major impact on minecraft play. Sheep farming has become more important since villager trading, and the City Texture Pack, which uses dyed wools for building materials.

    More here:
    http://www.minecraftforum.net/topic/2676308-bizarre-number-of-wolves-eating-all-the-sheep/page__st__20#entry31622891

    Please 4J, you've done a GREAT job with the TU14 new features -- brought us back to minecraft play -- please don't let your excellent work be ruined by this major imbalance with the wolves.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    Quote from XKJGX



    That was me :)
    "One way to combat this (on solo maps) is to tame every wolf you see, move somewhere close but away from your sheep then activate butt-mode on all but a couple you may want.

    Now that all wolves are tame, there won't be any roaming wolves. Hope this helps"


    Yeah it does, and this is clearly a workaround if there really is a wolf cap. But getting enough bones to tame all the wolves fast enough, before the sheep have disappeared, is pretty much impossible...see my post above. It takes a lot of different very distracting measures right at the outset of the game (when you need to be doing survival stuff) to keep sheep in the game. Also, there must be a very large wolf cap! Having 30 or so dogs sitting in pits barking at you is kind of...well....not a very aesthetic sandbox to play in imho. Maybe find a useless cave somewhere far away and sit them all down there...but that is still very, well... awful. Sounds like a miserable puppy farm... ;-(

    How is a solo map different, by the way?
    Posted in: MCX360: Discussion
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    Many suggestions on this thread to stay away from biomes where wolves spawn. Sorry but those are the biomes where the sheep spawn also! So if you want sheep, you need to be in those biomes. They need to eat the grass, so the pens need to be built in those biomes. and by the way, the wolves are all over the swamps too. And they come into the extreme hills, even if they dont spawn there (but i think they do). If you want to harvest wood (and who doesnt) you have to go into the forest biomes frequently. We are talking the main useful biomes in minecraft here. Also thats where the plains villages are, and we want to deal with and develop those villages. So 90% of the playability of minecraft is lost if you have to stay away from plains, forest, swamp and hills biomes!

    We have begun several new seeds since this problem began, and ALL are affected very quickly by this. In fact, the first several minecraft survival days now need to be spent trying to herd sheep past wolves into barns (and building barns), to try to save a few sheep before the wolves become so overwhelming that there are no sheep left to be found. Using wheat you don't have until the second or third day, by which time wolves are all over the place. and you are starving yourself. All while trying to do the usual mining and farming and survival techniques. No armor yet means it's very difficult to be outside killing skeletons for bones to tame the [email protected]&! wolves. It is a pain in the **** to play this way. It used to be fun to tame a wolf and have a nice dog in the game but now we can't stand to look at them.

    We have tried digging pits to trap wolves, but it is very hard to get them in a pit. If you hit them, they snarl annoyingly the whole game. If you dry to dig under them, you usually end up hitting them accidentally, and it's hard to get out before they kill you. Then your stuff is in the hole and you have to try and get it out before it despawns, which means you have to kill the wolf (if you can) and then another one just spawns. So killing them is no solution anyway. It's very hard to get enough bones to tame enough of them quickly enough to save the sheep, as sheep do not seem to respawn anywhere near as fast as the wolves. Also, it's hard to have a lot of dogs in the game. When you go to a village, if you accidentally hit a villager -- and it's easy to do while constructing buildings or harvesting, they often jump in front of you -- the dogs will kill the villager! Even though the villager didn't attack you. Not sure if this is new, but it's awful. Even happens when the dogs are made to sit.

    But also...watching wolves kill sweet little smiling sheepies every time you go outside (until there are none left) is a real drag. One wolf killed a whole family including the baby! I mean, they really should have an appetite limit at least! But one wolf will kill every sheep it sees no matter how many it's already eaten. They should at least starve to death after they've killed them all!

    There also seems to be another new wolf bug as well. When you tame one while they are stalking your sheep pen, they stay in that mode. Won't follow you, just keep sticking their heads in the sheep pen. I had to punch one to get it reoriented, and I think that eventually worked, but come on, this game has really gone to the dogs now...so to speak. Sad. We were so stoked by the TU14 release with all the new features, just a fantastic release. And TU15, having zombies drop potatoes, made it perfect to bring old worlds up to date. But they shouldve stopped there -- this wolf issue has really messed it up. Sheep are very important now with villager trading, and also the City texture pack, where dyed wools and different color sheep yield nice building materials. Great texture pack. And it adds interest to the game by making sheep farming and dye creation an integral part of the building set. We did some nice things with it before TU16 came out with the wolf spawns from hell...
    Posted in: MCX360: Discussion
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    Quote from XKJGX



    Making the tame wolfs sit. "activate butt-mode" is an old saying a few Minecrafters I watch on YT use.


    Duh...of course. Why didn't I get that? ;-)
    Quote from Nijntje

    Same sort of problem.
    before tu16 we had a nice pen of rainbow sheepies, no problems at all, glass lined, 2 blocks deep and a fence.
    Updated and a few minutes later...no sheep!
    I started to notice a lot more wolves around too.
    So I googled and built a double fence pen, got some sheep, all going great for a while and then; all gone! Just one cheeky wolf sitting in the pen (beat the c*ap outta him).
    So next we built a barn, with a roof, and doors, and fences, and 2 blocks deep and found more sheep to fill it.
    ok for a few hours, then suddenly we have an empty barn? no sheep, no wolf, no nothing...
    I don't know what is going on but all the while this is happening there are 4-6 wolves in my compound, checking the place out.
    tedious to say the least!


    Sheep eaten, even in double fences and a barn??? That's just crazy. I'd say that proves something has gone wonky here... Needs to be FIXED.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    I appreciate the suggestions, but this is really out of control..... They keep spawning! My husband points out that if you were to go around killing them, more would just spawn, you couldn't stay ahead of it. And that also makes all the other wolves growl at you, so everywhere you go you have all these growling wolves... how annoying... The spawning wolves will cap the mob limit, I would think....and there won't be any of the other animals. Can't tame them all, then we will have a ton of dogs. It just ruins the game. Not a balanced game any more. It's a bug, it needs to be fixed.

    We noticed that the wolves started going wrong after TU14, in another way. If one person accidentally hit another persons tamed wolf, it would PERMANENTLY growl at him. You couldn't just go away and come back, as you could previously, and have the dog get over it. You'd have to sit it in a cave somewhere because the constant growling was so annoying. And now the dogs will growl at anyone else as well, after someone (not the owner) accidentally hits it. Easy to do when you are all building things. All this kinda spoils the fun....

    Oh, and... @XKJGX I don't understand what you mean by "activate butt-mode"
    Posted in: MCX360: Discussion
  • 0

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU16]
    Quote from bilbo2014


    I have also been experiencing this now that TU16 is out.


    I have experienced this a couple times before in TU13. It is coincidence that so many spawn over a small area - I would suggest building your base in another area of the world or choosing another seed.


    We spent a great deal of time finding this seed, which has one complete village (with church, blacksmith and library), balanced biomes, and desert temple. And a library present in the stronghold. You'd be surprised how rare this is. This map is being used for the purpose of building one large city, so our base is set there. I don't see how a particular seed has anything to do with the algorithms that determine spawning of a particular mob. It would be based on the biome, yes? And they are quite balanced here -- we are in a plains village right on the edge of jungle and desert. It seems it would be the game mechanics which would determine the spawning of animal mobs such as wolves, cats, sheep, pigs, cows, etc. Which ought to be the same for a particular biome, regardless of the seed in which it occurs. We have never seen this out of control wolf spawning until TU 15 or 16, and it was beginning to happen on the seed we played just before this one, after one of those updates (I think not until TU16, but it may have been TU15). I suspect something was changed, and they did not foresee this result.

    This really needs to be corrected. Every seed we've tried since TU16 has had started to have this problem, just this one we've played longer..it is cumulative.
    Posted in: MCX360: Recent & Upcoming Updates
  • 1

    posted a message on MCXBLA OFFICIAL KNOWN BUGS LIST [TU16]
    Minecraft is now spawning a ridiculous amount of wolves. I mean, packs and packs of them, in every chunk. They can eat all your sheep through fences, even in large pens where the sheep are in the center, not near the fence. And on our most recent TU 16 seed, the amount of sheep went quickly to almost none. You have to go very far to find one the wolves haven't found. More wolves are spawning than despawning. After a couple evenings play, 2 people on multiplayer, wolves are now found 6-12 together in the same place! Wherever you go that sheep could possibly spawn, there are many wolves, and no sheep can survive. Minecraft unplayable now.
    Posted in: MCX360: Recent & Upcoming Updates
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    Quote from QuietGuy15

    I've noticed a higher number of wolves as well. On my most current file, I have a sheep farm and I'm constantly seeing wolves trying to attack them from the other side of the fence. This didn't start happening until the most recent update.


    Yes for us too, on another seed we had a sheep pen and the wolves got to them ALL through the fence over just a couple of days. This never happened before. A fix is definitely needed. This seed we can't even find any sheep to lead back to the pen, and when we do find one or two a distance away, the sheep are set upon by packs of wolves...

    Both these problem worlds were generated after TU 16. I do not like to attack things which are not attacking me. Don't want to go on wolf killing sprees.. Just me, how I like to play the game.

    They may despawn, but there are more spawning than despawning, which makes minecraft unplayable at the moment, for us.
    Posted in: MCX360: Discussion
  • 0

    posted a message on Bizarre number of wolves eating all the sheep!
    This is the most bizarre problem I've seen in minecraft. This is after TU16. Playing on this seed, everything fine. All of a sudden I go out exploring for sheep to bring to my pasture, and strangely not finding any, anywhere. Used to be easy to find, earlier in the game. Then, as I go along, I start noticing LOTS OF WOLVES. And I mean LOTS of wolves!!! First a group of two, then I wander further, there's a group of at least SIX all sitting together! I had to blink and look again...so i turned to the side and saw about six more! Had to have been at least twelve wolves there, all around me. Creepy... No wonder al the sheep have disappeared!!! Even one wolf can kill all the sheep in an area.

    So I decided, maybe I should travel further on the map and perhaps that chunk would unload and these sheep murderers would de-spawn. And maybe some sheep would re-spawn? So I traveled a considerable distance into an area I hadn't explored yet, and what did I find. A cave entrance. not very deep, with EVEN MOREwolves, so many lining the top of it that it was scary bizarre...

    Will these things de-spawn ever? What do I have to do to get them to de-spawn, and to bring the sheep back? For all I know they may have killed every sheep on the map! Will the sheep re-spawn?

    Is this a newly introduced bug? I have never seen this happen before, that's for sure. I don't want to go around killing all the wolves. And I don't want 50 dogs!

    Please help!
    Locriana
    Posted in: MCX360: Discussion
  • 0

    posted a message on Really beautiful seed with two desert temples, one village, huge waterfall
    If anyone wants to explore a seed for TU15, with really beautiful and interesting landforms, here it is:

    Maitreya

    It has a plains village with blacksmith, church, library and other buildings. There are a few repairs needed in the village, but it is otherwise a very nicely set village. It's right next to a desert biome with a desert temple nearby. Further into the desert biome there is another desert temple. All the major biomes are present, nicely balanced. Don't know yet if there is a jungle temple or not. Oh, and there is a good mushroom island also.

    But the most interesting part of the map is the landforms. The extreme hills biomes have some beautiful formations, including the biggest waterfall I have ever seen in minecraft. Near a very nice cave. The jungle biome has some large hills too, so it all blends well. All over, one of the most attractive landscapes I've seen in minecraft.

    Sorry I'm unable to post images or videos, and I haven't explored underground yet, but if anyone wants to explore this seed, i hope you enjoy it.
    Posted in: MCX360: Seeds
  • To post a comment, please or register a new account.