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    posted a message on Can you test for if there is only one team left alive?
    Are you actuakly using spectator mode? If so you could use this
    @a[team=!red,m=!3]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Book Commands - Turning a book into inputs.
    Commands from left to right:
    give @p writable_book 1 0 {display:{Name:"Name"},pages:["Page 1","Page 2","Etc."]}
    testfor @p {Inventory:[{id:minecraft:writable_book,tag:{display:{Name:"Name"}}}]}
    testfor @p {Inventory:[{id:minecraft:written_book,tag:{title:"Custom Signature"}}]}
    clear @p minecraft:written_book 0 10 {title:"Custom Signature"}

    The redstone block represents your typical fill clock.
    (ignore the scoreboard, that's for another project)

    In this example, if you sign the writable book with a 'Custom Signature' 2 things will happen:
    the contraption detects that you have a written book called 'Custom Signature', generates a signal which you can use to activate any other contraption and deletes this written book;
    the contraption detects that you no longer have a writable book called 'Title' and replaces it.

    You can of course have as many 'Custom Signature' as you want, so you can make the book do a lot of things, for example you could:
    make a spell book where signing 'Fire' will summon a fireball entity, signing 'Freeze' will slow all the mobs in a radius and signing 'Travel' will teleport the player to the nearest town;
    have a book that spawns buildings when the players types their name;
    completely replace buttons and levers from your minigame and use the book as a pseudo-interface.
    On top of that you can include the instructions and the list of signatures within's the writable book's pages.

    Essentially the books can be used like a tellraw trigger, but the player doesn't need to wait for the tellraw's prompt and can instead use the book freely. This is basically the same concept used with maps, fishing rods, etc but each of these items can only be one input, whereas this simple contraption turns a book into as many inputs as you need.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [Solved]Does anybody have a solution for this?
    Double check that all the caps and commas are in place.

    Maybe the mobs are the problem, not the command. How are you spawning the zombies? Are you using the summon command with the CustomName tag?

    If you really can't figure it out you could give the Bobs a scoreboard and use @e[score_NAME=x,score_NAME_min=x]
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Player detection Problem! Please read! I need help!
    you could give a player a scoreboard that increases when he stands still and resets if he moves
    then all you need to do is testfor a player that has accumulated the score for 2 seconds.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on How to make a really good adventure map?
    1) build in single player creative with cheats.
    2) learn NBT, redstone and commandblocks.
    3) be original and dedicated.

    Good luck
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Command Block: Is there a way to test for no mobs
    I think you could put all the type argument as you need in one command block like this:
    /testfor @e[type=AnyMob,type=AnyOtherMob]
    You would add any mobs you want to detect and invert the output with a torch.

    If that doesn't work then you have to put only one type argument in many command blocks and connect the outputs.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Paintball help! [URGENT]
    These 2 commands should make a player who took damage unable to do any damage.
    /execute @a[score_health=19] ~ ~ ~ /effect @p 18 1 20
    /execute @a[score_health=19] ~ ~ ~ /clear @p minecraft:bow

    But imo you should just teleport a player who took damage out of the fihting area.
    /execute @a[score_health=19] ~ ~ ~ /tp @p x y z
    You can add more selectors in the brakets so that each player is tped to a different spot depending on the team.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Way to /setblock relative to the player?
    /execute @p ~ ~ ~ /setblock ~ ~ ~ id
    Or was it like this?
    /execute ~ ~ ~ @p /setblock ~ ~ ~ id
    Eh, one or the other.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Paintball help! [URGENT]
    You can detect a player taking damage using scoreboards.
    Snowballs don't do damage, but arrows do.

    /scoreboard objectives add ... to make a health objective
    /execute @a[score_health=19] ~ ~ ~ /command to detect and do something witha player who took damage.

    Whish i could give you more help but i'm on the phone and i don't quite remember everything by heart. Check the wiki page for scoreboard commands if you want.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is it possible to create a teleport "node"?
    you can have a clock that executes the scoreboard command on the player when they perform the action of placing a item frame.
    The item frame now has a score that differentiates it from any other item frame on the map and you can tp the player to that item frame.

    That's the system I'm using now. All you need is a wall to place the item frame on.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is it possible to create a teleport "node"?
    I also have a thread asking for basically the same thing ( http://www.minecraftforum.net/topic/2510737-freefloating-stationary-entity/ ), but I also nee the entity-node to be able to float so mobs won't work either :/

    Currently I'm working on a workaround where I spawn two LeashKnots entitys about one second apart in the same spot and when one disappears (happens every 5 seconds) a new one is summoned to the other leashknot. Then you can TP the player to the leashknots as long as you use c=-1 so that there's only one target.

    How do you spawn the mob with the nametag?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 3x4x5 deluxe Xray machine
    After Sethbling made his deluxe Xray machine and popularized the concept I saw that other youtubers tried compacting it in various ways and I decided to try my hand at it as well. After a while of tinkering it occurred to me that you don't need to pull out the lowest block, you merely need to clip through it and that is significantly easier to achieve. The result is this 3x4x5 (counting the floor but not the hole) deluxe Xray machine, all the redstone can even be hidden. You press the button once when in the hole to enter the machine, you jump out and press the button again to reset it.




    Layer tutorial in the spoiler

    1 - make a 2 deep hole and place 1 glowstone in the bottom.


    2 - place the 3 sticky pistons (from left to right aiming: right, down, left) and the redstone as shown, the glass block indicates that if you want to hide the redstone that space needs to be a transparent block such as stairs.


    3 - place the 2 sticky pistons (from left to right aiming: down, left) and more redstone as shown.


    4 - place the rest of the redstone.

    Posted in: Redstone Creations
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    posted a message on MINE-OPOLY! (Monopoly In Minecraft) Fully Playable -- NoodlesMinecraft's Creations
    More colors in the font please, I still haven't had a seizure.

    As a side note, it looks quite nice.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on minecraft 2.0, real or a fool
    Clearly an april's fool, though some things they spent the time coding they might intend to really add to the game later on, like those colored glass and unlike all those mobs changes.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [April Fools] Minecraft 2.0 is Finally Coming!
    1st of April, the only day when everyone is allowed to troll :steve_lol:
    Posted in: Minecraft News
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