- Live__AI
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Member for 12 years, 10 months, and 7 days
Last active Sat, Dec, 17 2016 12:38:02
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Mar 5, 2013Live__AI posted a message on Another Snaphot, You Say? 13w10a Ready For TestingThe irony is that after all these bug fixes for the redstone update, redstone isn't less buggy at all. :<Posted in: News
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Feb 26, 2013Live__AI posted a message on Snapshot 13w09a Ready for Testing!Living Totem? Anyone?Posted in: News
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Feb 13, 2013Live__AI posted a message on Minecraft Pi Edition Now Downloadable!Ironic how Pi has nothing to do with blocks ahahPosted in: News
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Sep 6, 2012Live__AI posted a message on Snapshot 12w36a Ready For Testing!It would be funny if you could make a name float above the Steve faces like the names that float above other players. But only 1 line of space, I don't wanna replace the signs!Posted in: News
I've been looking for something like this, you have my thanks!Quote from intogI don't understand why people don't use the Minecraft Profile Manager http://www.minecraft...rofile-manager/ - To post a comment, please login.
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@a[team=!red,m=!3]
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The redstone block represents your typical fill clock.
(ignore the scoreboard, that's for another project)
In this example, if you sign the writable book with a 'Custom Signature' 2 things will happen:
the contraption detects that you have a written book called 'Custom Signature', generates a signal which you can use to activate any other contraption and deletes this written book;
the contraption detects that you no longer have a writable book called 'Title' and replaces it.
You can of course have as many 'Custom Signature' as you want, so you can make the book do a lot of things, for example you could:
make a spell book where signing 'Fire' will summon a fireball entity, signing 'Freeze' will slow all the mobs in a radius and signing 'Travel' will teleport the player to the nearest town;
have a book that spawns buildings when the players types their name;
completely replace buttons and levers from your minigame and use the book as a pseudo-interface.
On top of that you can include the instructions and the list of signatures within's the writable book's pages.
Essentially the books can be used like a tellraw trigger, but the player doesn't need to wait for the tellraw's prompt and can instead use the book freely. This is basically the same concept used with maps, fishing rods, etc but each of these items can only be one input, whereas this simple contraption turns a book into as many inputs as you need.
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Maybe the mobs are the problem, not the command. How are you spawning the zombies? Are you using the summon command with the CustomName tag?
If you really can't figure it out you could give the Bobs a scoreboard and use @e[score_NAME=x,score_NAME_min=x]
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then all you need to do is testfor a player that has accumulated the score for 2 seconds.
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2) learn NBT, redstone and commandblocks.
3) be original and dedicated.
Good luck
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/testfor @e[type=AnyMob,type=AnyOtherMob]
You would add any mobs you want to detect and invert the output with a torch.
If that doesn't work then you have to put only one type argument in many command blocks and connect the outputs.
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/execute @a[score_health=19] ~ ~ ~ /effect @p 18 1 20
/execute @a[score_health=19] ~ ~ ~ /clear @p minecraft:bow
But imo you should just teleport a player who took damage out of the fihting area.
/execute @a[score_health=19] ~ ~ ~ /tp @p x y z
You can add more selectors in the brakets so that each player is tped to a different spot depending on the team.
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Or was it like this?
/execute ~ ~ ~ @p /setblock ~ ~ ~ id
Eh, one or the other.
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Snowballs don't do damage, but arrows do.
/scoreboard objectives add ... to make a health objective
/execute @a[score_health=19] ~ ~ ~ /command to detect and do something witha player who took damage.
Whish i could give you more help but i'm on the phone and i don't quite remember everything by heart. Check the wiki page for scoreboard commands if you want.
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The item frame now has a score that differentiates it from any other item frame on the map and you can tp the player to that item frame.
That's the system I'm using now. All you need is a wall to place the item frame on.
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Currently I'm working on a workaround where I spawn two LeashKnots entitys about one second apart in the same spot and when one disappears (happens every 5 seconds) a new one is summoned to the other leashknot. Then you can TP the player to the leashknots as long as you use c=-1 so that there's only one target.
How do you spawn the mob with the nametag?
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Layer tutorial in the spoiler
1 - make a 2 deep hole and place 1 glowstone in the bottom.
2 - place the 3 sticky pistons (from left to right aiming: right, down, left) and the redstone as shown, the glass block indicates that if you want to hide the redstone that space needs to be a transparent block such as stairs.
3 - place the 2 sticky pistons (from left to right aiming: down, left) and more redstone as shown.
4 - place the rest of the redstone.
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As a side note, it looks quite nice.
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