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  • Live__AI
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  • Member for 9 years, 7 months, and 4 days
    Last active Sat, Dec, 17 2016 12:38:02
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  • 762 Total Posts
  • 57 Thanks
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  • View Live__AI's Profile

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    Jun 3, 2014
    Live__AI posted a message on An odd snapshot glitch (Shields Anyone?)
    Quote from Crafterguy3x3

    /give <playername> minecraft:dirt 1 64


    This just gives me a regular block of dirt.
    Has it been fixed?
    Posted in: Recent Updates and Snapshots
  • View Live__AI's Profile

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    Jun 2, 2014
    Live__AI posted a message on Need Help With A Cloning System
    it's definitely doable, tho I suggest using scoreboards so that you can have the clone command directly attacked to a fill clock, something like this:
    scoreboard players set @p Paint 1 {SelectedItemSlot:1}
    scoreboard players set @p Paint 0 {SelectedItemSlot:empty}
    execute @p[score_Paint_min=1] ~ ~ ~ clone ~49 ~2 ~ ~51 ~-1 ~ ~-1 ~-1 ~-1 replace


    this is not the exact command, I also can't run minecraft but hopefully you get the idea
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    Jun 2, 2014
    Live__AI posted a message on Initializer circuit and clonable clocks?
    Just tried, apparently bud switches activate when cloned, you could use that.
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    Jun 2, 2014
    Live__AI posted a message on Initializer circuit and clonable clocks?
    so there is a template with a commandblock in it and when you clone that template somewhere else you want the command block to activate in that new place right?

    you can do something like this:

    When you clone the glass template the torch will turn on because the other torch is no longer there to keep it off and so the command block will activate.

    Also if you keep the clocks within spawn area they will never be unloaded and will never stop even if you go far away. Hopper clocks don't break ever.
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    Jun 1, 2014
    Live__AI posted a message on Stat.use.item384 bugged?
    It's supposed to be stat.useItem
    Also, I think the numeric values will be removed in the future, so use stat.useItem.minecraft.experience_bottle
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    Jun 1, 2014
    Live__AI posted a message on Item to score conversion


    I may have found a way around your problem.

    The commands from top to bottom, left to right:
    fill ~ ~-2 ~ ~ ~-1 ~ quartz_block
    scoreboard players add @p Diamond 1
    fill ~ ~ ~1 ~ ~-1 ~1 redstone_block
    clear @p diamond 0 1
    testfor @p {Inventory:[{id:"minecraft:diamond"}]}
    scoreboard players remove @p Diamond 5
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

    2

    May 31, 2014
    Live__AI posted a message on A Command Block Clock that changes all Flowing Water into Source Blocks?
    the command block has a limit of the area it can affect, so you can't really change the whole world, but you can make the command follow the player so that he never encounters flowing water. This should work on a clock:
     /execute @p ~ ~ ~ /fill ~-7 ~-7 ~-7 ~8 ~8 ~8 water 0 replace flowing_water 

    or if you want a flatter area:
     /execute @p ~ ~ ~ /fill ~-10 ~-4 ~-10 ~11 ~5 ~11 water 0 replace flowing_water 
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    May 31, 2014
    Live__AI posted a message on show personal scoreboard sidebar
    I think you could put each player in a different team and use the team sidebars
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    May 31, 2014
    Live__AI posted a message on Target player who is not in that team
    Quote from JBF

    The correct command for this is:
    @p[team=!Test]


    Fixed that for you
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    May 31, 2014
    Live__AI posted a message on test for shade
    you could do something like
     /execute @p ~ ~ ~ /testforblocks <x1> <y1> <z1> <x2> <y2> <z2> ~ ~ ~ all 

    use "<x1> <y1> <z1> <x2> <y2> <z2>" to select an empty pillar of air for comparison
    the command will actually test for no-shade, but just invert the output.
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    May 31, 2014
    Live__AI posted a message on How do you activate Redstone for stuff far away?
    Quote from TheSuperium

    Thanks. it will work. but any other ideas?

    It's also a good idea to have another command block that removes the redstone block so that you can activate the redstone again.
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    May 31, 2014
    Live__AI posted a message on Item to score conversion
    Quote from pookshuman

    These setups work fine until the player has zero items, then since the comparator remains on, the clock continues to give points.

    Are you in the latest snapshot? the comparator should turn off if the clear command fails.
    Also is it for single player or multiplayer?
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

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    May 31, 2014
    Live__AI posted a message on Testfor isn't working with scoreboards
    Quote from samsor10

    Thank you, I will ^_^

    I'm not sure what update it was added and if you can use it, but scoreboard has it's own testing command
    /scoreboard players test <selector> <objective> <min> <max>
    so maybe that's not affected by spigot.
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

    0

    May 30, 2014
    Live__AI posted a message on Item to score conversion
    Quote from Artemiz

    Try this:



    2 command blocks to the left is a clock, the command block attached to the clock has this command:

    clear @a diamond 1 0


    The command block to the right adds x to y objective.

    That will not work smoothly, because the clock is so fast if for some reason there are 2 or more diamonds to clear the comparator will stay on and only one score will be awarded.

    use a slower clock.
    Posted in: Redstone Discussion and Mechanisms
  • View Live__AI's Profile

    0

    May 29, 2014
    Live__AI posted a message on A Command Block Clock that changes all Flowing Water into Source Blocks?
    Maybe /fill x y z X Y Z water 0 replace flowing_water
    Posted in: Redstone Discussion and Mechanisms
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  • View Live__AI's Profile
    Mar 5, 2013
    Live__AI posted a message on Another Snaphot, You Say? 13w10a Ready For Testing
    The irony is that after all these bug fixes for the redstone update, redstone isn't less buggy at all. :<
    Posted in: News
  • View Live__AI's Profile
    Feb 26, 2013
    Live__AI posted a message on Snapshot 13w09a Ready for Testing!
    Living Totem? Anyone?
    Posted in: News
  • View Live__AI's Profile
    Feb 13, 2013
    Live__AI posted a message on Minecraft Pi Edition Now Downloadable!
    Ironic how Pi has nothing to do with blocks ahah
    Posted in: News
  • View Live__AI's Profile
    Sep 6, 2012
    Live__AI posted a message on Snapshot 12w36a Ready For Testing!
    It would be funny if you could make a name float above the Steve faces like the names that float above other players. But only 1 line of space, I don't wanna replace the signs!

    Quote from intog
    I don't understand why people don't use the Minecraft Profile Manager http://www.minecraft...rofile-manager/
    I've been looking for something like this, you have my thanks!
    Posted in: News
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