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    posted a message on [Contest] Pixel Art Challenge
    Those wooden planks, desert shrub, and cobblestone look oddly.. um.. identical to mine >_>


    Also, tried leaves again but I still don't like them. Also other stuff ~
    Posted in: Resource Packs
  • 1

    posted a message on Texture Artists' Union
    How the **** does one go about making good leaves?

    Posted in: Resource Pack Discussion
  • 0

    posted a message on [Contest] Pixel Art Challenge
    Ugh, the leaves came out horribad. I'm redoing them right now in a different style.
    Posted in: Resource Packs
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    posted a message on [Contest] Pixel Art Challenge
    And I'm also guessing fast leaves get one more color as well?
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Make sure to use some darker shadows for the bark otherwise it's all gonna look flat.
    Posted in: Resource Pack Discussion
  • 4

    posted a message on [Contest] Pixel Art Challenge
    Quote from MSchwaa

    I'm telling you: make the deadline Christmas with a few holiday alts (10 colors per texture) required!

    Yes to the first 7 words, **** no to the next 10.
    Posted in: Resource Packs
  • 1

    posted a message on [Contest] Pixel Art Challenge
    Quote from XSSheep

    @Lilyo, if it is this sunday then I'd better get cracking! I have to finish at least all the ores, logs, wool, wooden door, furnace and maybe the redstone too because it's quick.

    I dont even think I can finish by Sunday lol. We should get another extension :tongue.gif:
    Posted in: Resource Packs
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    posted a message on Texture Artists' Union
    Quote from drybones41

    Having doubts on my 8bit cobble... :/

    And yes the sidegrass looks flat, fixing that later on.
    if anyone guesses what game the cobble is based off you get a cookie...

    Make the shapes more defined. You can barely understand what's happening right now.
    Posted in: Resource Pack Discussion
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    posted a message on [Contest] Pixel Art Challenge
    I suggest we have till Sunday night EST to submit our packs in and then Monday you put a poll up with all the packs and leave the voting to continue till the next weekend, which would be when you announce the winner. Hopefully I'll be able to get most of the pack done by this weekend :tongue.gif:
    Posted in: Resource Packs
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    posted a message on 。*:★ Texture Pack Central ★:*。
    Quote from Egon

    Thanks for taking over the thread!

    Just a quick request for SuperMarioCraft: could you replace my image with this one? Image and direct link included.



    http://i.imgur.com/6gizj.png

    Thanks!



    Display Screenshot (Width must be 320):

    (Width must be 320):

    320:
    Posted in: Resource Pack Discussion
  • 0

    posted a message on [16x][1.9]【Jungle Ruins】[DISCONTINUED]
    Quote from dcmadman485

    THATS IT i am doing a revival

    Not without my permission you're not.

    We've decided to continue this. We'll hopefully have a release out by next year, so we have time to work on it during winter break.
    Posted in: Resource Packs
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    posted a message on Humble Indie Bundle 4
    I love Shank :ohmy.gif:
    Posted in: General Gaming
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    posted a message on Texture Artists' Union
    Quote from Danori

    Hey guys, I need your opinions on these. Im thinking of doing a 32x texture pack completely made with dithering techniques. This is what I have so far, they're tiled 2x2 so you can see them next to each other (yes, i notice the small tiling issue on the tnt. Ill fix it later.) But i want to know, would you use a texture pack of this style? Id rather know if its gunna get downloads before I go and finish most of the terrain.png







    Edit: Bottoms cobble, not smooth.


    Looks ok i guess but you're not really using dithering correctly. You're applying one medium shade and then just placing darker shades of that color over it which makes the texture look very flat and boring. As a rule of pixel art remember that when choosing shades you almost always need to change the hue to get good shadows and highlights. Just changing the brightness isn't enough.

    Your colors are also really contrasted and I would just blatantly call them ugly and unappealing. Btw, here's a good tutorial on choosing colors and shades
    http://kiwinuptuo.deviantart.com/art/Pixel-Art-Tutorial-Colors-184802567?q=gallery:kiwinuptuo/27054576&qo=5

    I'm not too good at dithering myself so here's my quick failed attempt at trying to redo your cobblestone, and btw, this isn't dithering.
    All I did is used stronger contrasts between the shadows, midtones, and highlights (don't just put dots of dark or lights over the middle shade) and changed the colors to make it more visually appealing.

    vs
    Posted in: Resource Pack Discussion
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    posted a message on 。*:★ Texture Pack Central ★:*。
    Quote from _chamaea

    It would be great if you could add a link to the pack-related thread under each entry. So users could get new information about updates or giving feedback and support to the authors.

    There's already a link to the thread....
    Posted in: Resource Pack Discussion
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    posted a message on Humble Indie Bundle 4

    http://www.humblebundle.com/

    It's finally here! The 4th Humble INDIE Bundle!
    Pay whatever you want. Support game developers and charity.




    Jamestown


    Shank


    8Bit Runner


    Cave Story +


    Super Meat Boy
    Posted in: General Gaming
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