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    posted a message on [1.6.X/1.5.2/Others]Pam's Mods - Feb 9th (I'm Back!)
    I'm giving a report on compatability with other mods. Definetly works with Timber, Mod Loader, OptiFine, and BiomesOPlenty. With BiomesOPlenty none of the ids clash so that's all good. However, I tried out the Recipe Book mod from Risugami (hope I'm spelling it right) and it didn't give the recipes of your mod. So far the time being everyone will have to head to the forum page for all crafting recipes, which isn't too bad. Still haven't made anything though, so I'll check back in soon.If my last entry didnt come up scratch that. Said mods that I have either over take the HC mod or I've installed it incorrectly. >_>
    Posted in: Minecraft Mods
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    posted a message on [1.0.0] AETHER - V1.04_01 Launch Bug Fixed - BUG FIXES - Crystal Trees, Enchanted Grass, White Apples!
    I dont know if it has to do with the TooManyItems mod, but the blueberries end up duplicating if you start right clicking it. It's really weird, and easy to get a lot of them. I still haven't seen if it goes away if you eat them.
    Posted in: Minecraft Mods
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    posted a message on [DISCONTINUED] Aether items patch for use with TMI
    Quote from Digitalmeance96

    i only want to download this for one reason, to get back the book of lore because im still a noob at the aether lol

    actually, single player command mod is compatible with the aether, though i didn't put in the World Edit Jar, anyway, with single player commands mod i got back the book of lore by checking the id for the first two volumes and figuring out what i needed to use it. The command is "/give 17258 2" u have to include the spaces.

    on another note, in my own opinion, this mod sort of defeats the purpose of dungeon venturing. I mean, if u spawn all the dungeon items, what's the point of the dungeons anymore? besides, only armor tends to be rare in dungeons. I've found duplicate items when exploring dungeons, just from bronze dungeon chests.
    Posted in: Minecraft Mods
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    posted a message on Eerie Cave Sound; It sounds more like a mob than phantom sounds
    thank all for the input. I changed my mods so I won't be using Humans mod. But thanks again. I appreciate it
    Posted in: Discussion
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    posted a message on [1.7.3] Aether Collaboration Mod - V1.02 - NEW MOBS, FIXES, ITEMS AND FEATURES!
    :Diamond: :Diamond: :iapprove: :Diamond: :Diamond:
    This mod is so epic... though the Zephyrs still love to push me off the map. But besides that this is really incredible work. It's one thing to add mobs but a whole new world, it's just phenomenal
    Posted in: Minecraft Mods
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    posted a message on [32x32] Myst texture pack (1.7.3 compatable)
    i just love this texture pack mix. it's really good. also, outside the texturepack, what's your avatar? it reminds me of something from imvu. just being curious
    Posted in: Resource Packs
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    Quote from TehKrush

    To anybody still getting the crash on mining iron ore bug, Shockah has released an update for ToolUtils/ShockAhPI which fixes that.

    thanks krush
    Posted in: Minecraft Mods
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    posted a message on [<=1.6.2] TehKrush's Mod Archive - Timber!, PlasticCraft, HiddenDoors, Squirrels
    :Skeleton: Rawr
    I was using plastic craft just fine. Man-made redstone, ducktape, and the other easy recipes worked just fine. But they I decided to go for more iron and cobblestone. The moment my pick touched an iron ore i found, my game crashed on me. All it said was "Saving Chunks" and an error log popped up for a second. but it didn't stay long enough for me to actually look at it.

    Otherwise, this is a really nice mod :obsidian: :Diamond: :Diamond: :Diamond:
    Posted in: Minecraft Mods
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    posted a message on Eerie Cave Sound; It sounds more like a mob than phantom sounds
    I'm having a problem with some sort of audio in my world. I honestly have no clue where these phantom noises are coming from and I don't know if it has anything to do with the mods I've installed, so I'll post this same message in Humans+ v2.2 post.
    :unsure.gif: I keep hearing awkward noises around me. I'm currently in a cave, near lava, obsidian, water, redstone, and gold ore blocks. I have on the mods Humans+ v2.2 and Single Player Command Mod by simo. This noise is absolutely nothing like the usual cave noises. It honestly sounds like a mob rather than eerie cave sounds. It's just creeping me out. I want to know if anyone's experienced this mob-like sound while the mods above were running, or as I'm posting this up in general discussions as well, whether anyone has heard it during regular minecraft gameplay.
    The weirdest thing, it happens when something falls into lava, like mined smooth stone and such. It's scaring me to death >.<
    If anyone has ever experienced it, let me know. Also, I'm really in doubt that it has anything to do with Humans+ v2.2 audio files. And I'm sooo sorry that I can't post up some kind of audio recording of this. I have nothing on me at the momment to record video or sound. Sorry I can't give any other details, but I've never heard it before!
    Ps. Bought Minecraft in Febuary of 2011, so I'm still kinda new. I have no idea what a herobine is so no comments on such things. It won't help me, thanks everyone.
    Posted in: Discussion
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    posted a message on Post your Seeds: [No longer editing][and locked]



    SEED: -8644303331169234758

    This seed includes several dungeons near spawn that are pretty close to one another. I spawned in the same area twice, though I don't remember any exact coordinates. The screenshots above include an underwater dungeon, as well as a sort of fools dungeon. The fools dungeon had no chests whatsoever.

    Lighting thanks to simo_415 Single Player Commands mod.
    Also, don't go immediately for some of the dungeons. At least two of them are incredibly deep underground.
    I'll try uploading more screenshots.
    Posted in: Seeds
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    posted a message on [16x][1.5] Neko's texture pack! [Updated]
    The animals are coming out great. though the pig and sheep kinda look awkward with the blush marks. But the squid looks pleasant now. Keep working on it, I'd like to see how it comes out. :RFlower:
    Posted in: Resource Packs
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    posted a message on Finder Compass - turns the vanilla item into a configurable search utility
    I'm having help with the findercompass. i want to use the findercompass along with Dr.Zhark's Mo' Creature mod, but I can't tell what number class the texture pack falls in. I could really use some help. I did find pgns that were 62, 61, 60, 43, and 30. Do those numbers help decide which aiclass to put in?
    Posted in: Minecraft Mods
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