So I have two servers and each has the same problem. I'm focusing on the second as I don't use the first and I don't really care if the first gets fixed or not, just the second.
When I try sprinting while I'm flying in creative, or even just sprinting on the ground, the console gets a message saying "Playername moved too quickly!" and then I get sent back to where I started. It is so annoying as I hate going slowly.
I'm hosting the server on one computer and playing on the other. They're on the same wifi network and I'm the only player on the server. The host computer isn't lagging and the server is the only thing open on it. The other computer had 60 FPS as well. Meaning this ISN'T caused by lag.
Is there any way to disable this?
And before anyone asks, I have the disableElytraMovementChecks gamerule set to true and the allow-flight setting in the server.properties set to true.
1) You need to search around for a config file. It should look sorta like this: BiomesOPlentyConfigurationID.class You might need a archiver such as 7-Zip or Winrar to get to it. Copy it to your desktop.
2) Use a java decompiler to decompile that class file. Save it with a .java extension.
3) Use a java editor to edit the conflicting block id to something else. Save it with a .class extension. You might need to edit the title to change the extension to .class It will probably give you a warning message just hit OK or Continue.
4) In case you don't have a decompiler/editor I use these:
1)
You need to search around for a config file. It should look sorta like this: BiomesOPlentyConfigurationID.class
You might need a archiver such as 7-Zip or Winrar to get to it. Copy it to your desktop.
2)
Use a java decompiler to decompile that class file. Save it with a .java extension.
3)
Use a java editor to edit the conflicting block id to something else. Save it with a .class extension. You might need to edit the title to change the extension to .class It will probably give you a warning message just hit OK or Continue.
4)
In case you don't have a decompiler/editor I use these:
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So I have two servers and each has the same problem. I'm focusing on the second as I don't use the first and I don't really care if the first gets fixed or not, just the second.
When I try sprinting while I'm flying in creative, or even just sprinting on the ground, the console gets a message saying "Playername moved too quickly!" and then I get sent back to where I started. It is so annoying as I hate going slowly.
I'm hosting the server on one computer and playing on the other. They're on the same wifi network and I'm the only player on the server. The host computer isn't lagging and the server is the only thing open on it. The other computer had 60 FPS as well. Meaning this ISN'T caused by lag.
Is there any way to disable this?
And before anyone asks, I have the disableElytraMovementChecks gamerule set to true and the allow-flight setting in the server.properties set to true.
Here's my server.properties:
#Minecraft server properties
#Thu Jan 04 15:00:41 PST 2018
max-tick-time=-1
generator-settings=
force-gamemode=false
allow-nether=true
gamemode=0
broadcast-console-to-ops=true
enable-query=false
player-idle-timeout=0
difficulty=0
spawn-monsters=true
op-permission-level=4
pvp=false
snooper-enabled=true
level-type=DEFAULT
hardcore=false
enable-command-block=true
max-players=20
network-compression-threshold=256
resource-pack-sha1=
max-world-size=29999984
server-port=25565
server-ip=
spawn-npcs=true
allow-flight=true
level-name=Lightningtow's survival server
view-distance=10
resource-pack=
spawn-animals=true
white-list=true
generate-structures=true
online-mode=true
max-build-height=256
level-seed=
prevent-proxy-connections=false
enable-rcon=false
motd=Lightningtow's server
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Thank you.
0
I was wondering if you could give air a texture in a resource pack. I have a full one and see no air.png or something similar.
I wanted to give air an outline so I could measure the distance between blocks without placing any blocks.
Thanks!
0
This was my first line of error message in the dev console:
java.lang.NoClassDefFoundError: cpw/mods/fml/common/IClassTransformer
I don't have Galacticraft though.
If you did get it fixed could you tell me how you fixed it please?
Thanks!
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cut all the mods from your mods folder then add them back one at a time. If you add too many at once it causes the infinite-mojang screen.
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ID Conflict Resolver is malicious, and Chrome has blocked it.
0
1)
You need to search around for a config file. It should look sorta like this: BiomesOPlentyConfigurationID.class
You might need a archiver such as 7-Zip or Winrar to get to it. Copy it to your desktop.
2)
Use a java decompiler to decompile that class file. Save it with a .java extension.
3)
Use a java editor to edit the conflicting block id to something else. Save it with a .class extension. You might need to edit the title to change the extension to .class It will probably give you a warning message just hit OK or Continue.
4)
In case you don't have a decompiler/editor I use these:
Decompiler:
http://jd.benow.ca/
Use the JDGUI
Editor:
http://www.javaedito...?id=en:download
I hope this helps!
Lightningtow
0
1)
You need to search around for a config file. It should look sorta like this: BiomesOPlentyConfigurationID.class
You might need a archiver such as 7-Zip or Winrar to get to it. Copy it to your desktop.
2)
Use a java decompiler to decompile that class file. Save it with a .java extension.
3)
Use a java editor to edit the conflicting block id to something else. Save it with a .class extension. You might need to edit the title to change the extension to .class It will probably give you a warning message just hit OK or Continue.
4)
In case you don't have a decompiler/editor I use these:
Decompiler:
http://jd.benow.ca/
Use the JDGUI
Editor:
http://www.javaeditor.org/doku.php?id=en:download
I hope this helps!
Lightningtow
0