you awnsered your own question by saying "So far I have only done bars_n.json" it will not show up normally unless you have a block connecting from the north v..v atleast i would imagine?
in the description on the first page was a description of the minimap, but the game doesn't have it ... (1.10.2) if I can wait the minimap?
and one more thing about the online mode.
1 - how does the Guild
2 - you could add "select players", namely to do a strip of blue lives and the option to add a friend without his confirmation I can't explain why but that would be better
I have all
3 - when killing characters crystal does not change color to yellow or red)
p.s
in the second and third paragraph, I mean the bar which in the picture
thank you for your praise but...
in the description of the mod on the first page was a mention of a compatibility with minimap mods. *I think i could be mistaken but I'm afraid you mis-understood the area you were reading.
1- guild does not. *your english is abit of a struggle to read thus i shall reply the same.* kidding.. the guild does not function yet it is still on the list of things we'd like to do but it is not a priority.
2 I'm not sure what your suggesting if you mean the option to select a player other then using the menu. and adding a friend with out his confirmation is not currently possible how ever it is something we could look into doing I've forwarded it to the team. but it won't be released until the rework is done.
3 this is not a thing because it was broken from the start and there is not a way to fix it with out making it a server required mod which we do not wish to do. how ever server support for stuff like this might be possible in the future.
I'm abit tired but a work around would be to just make a custom grass block using mrcrayfishes tool or something if its something you really want to do. just make a 16x16x16 cube and apply the textures and make the grass the colour you want instead of gray scale *forgive my rather in elegant solution how ever i don't have your texture pack so i can't exactly tell you what's exactly wrong.
to my very limited knowledge *as i only work with java versions* it is not a simple copy paste job and would involve someone coding a converter from scratch or reverse engineering the converter made to make the java resource packs work on the pocket versions. its a lengthy process how ever I'm sure i remember seeing documentation regarding converting from java to pocket so reversing the method would likely be possible. I'm sorry if this isn't the response you wanted to hear :/
.minecraft/asset/index/"pick your mc version.json" then find what you want go into assets/objects and find the first two numbers of the hash see hash below?
you find the first two symbols that match ie in this case 59 folder under objects
then find the appropriate file named "591bb8451ac56723d2b689d9bc95c8020bb4809b"
"minecraft/sounds/entity/witch/hurt3.ogg" then rename it to the last bit being "hurt3.ogg" and place it in the path it says.
for custom sounds you'll have to convert your mp3 file or what ever your using to .ogg which is not that difficult with programs like audacity.
this is probably not the most helpful but if no one else has awnsered your question and you want to learn to do things yourself *which you should totally do..just incase :3* I'm tired and if i'm wrong someone else can correct me but i think this information is correct..
the game does not like values lower then 30 and it does not differentiate well between different shades between 5-15 the difference is negligible. below 50 it will only render some of the time in my experience anyways. staying at about 60-80 transparency is your best bet. how ever this is entirely base on my own trial and error working with modded gui's so my information could be mis-guided how ever I'm certain atleast most of it holds true regardless.
I'm going to be releasing a mod version with very basic features small bits of crafting ect. some time around oct 22nd once my friend can get around to correcting the last bit of bugs out of the framework ill likely release it.
your first person model blocking is the same as non blocking. if you want the effect you will want to change the rotation atleast that is what I assume.
What if, instead of like having 10 extra hearts at the start.
Why not have it like when you level up you get an extra half heart.
Or maybe you can try to implement something like a skill tree
EDIT: Can I apply for Tester. I really wanna see this mod grow. Such a great idea with already fruitful results
IT IS A CLIENT-SIDE ONLY MOD...
not suggested before because it does not modify the game aside from changing the UI
you do not have 10 extra hearts.. you have 10 hearts each having a half value which means you have 20 hit points. I'd say look into things abit more before you make assumptions on how things work. Again client-side mod only so nothing that would effect the game. pretty sure that is on the FAQ..
all development builds are posted there. pretty sure its mentioned in the first post aswell which i don't get why people can't read that atleast before posting.
sorry if i seemed alittle rude its just repeated asking of the same questions which are awnsered pretty well in the first post annoys me.
leather armour is separated into different variants of colour. you aren't accounting for this from the looks of it. to correct it you could simply keep the same path for leather use the lang file to change the item name and account for the changes in colour in the icon which is colour changed by applying colour over grayscale so all you need to do is desaturate the textures and you should be fine. I'm not sure this is the best method to do what your asking but it is the way i'd do it.
true enough,i forgot to account for human error in assuming all people set up their paths correctly. then again i have to remember there is no limit to human ignorance.
0
pretty sure you need to double click with it selected. though this is a known bug v.v
0
you awnsered your own question by saying "So far I have only done bars_n.json" it will not show up normally unless you have a block connecting from the north v..v atleast i would imagine?
0
Ah right, that was disabled for the time. I'm not sure when it will be re-implemented.
0
thank you for your praise but...
in the description of the mod on the first page was a mention of a compatibility with minimap mods. *I think i could be mistaken but I'm afraid you mis-understood the area you were reading.
1- guild does not. *your english is abit of a struggle to read thus i shall reply the same.* kidding.. the guild does not function yet it is still on the list of things we'd like to do but it is not a priority.
2 I'm not sure what your suggesting if you mean the option to select a player other then using the menu. and adding a friend with out his confirmation is not currently possible how ever it is something we could look into doing I've forwarded it to the team. but it won't be released until the rework is done.
3 this is not a thing because it was broken from the start and there is not a way to fix it with out making it a server required mod which we do not wish to do. how ever server support for stuff like this might be possible in the future.
0
I'm abit tired but a work around would be to just make a custom grass block using mrcrayfishes tool or something if its something you really want to do. just make a 16x16x16 cube and apply the textures and make the grass the colour you want instead of gray scale *forgive my rather in elegant solution how ever i don't have your texture pack so i can't exactly tell you what's exactly wrong.
0
to my very limited knowledge *as i only work with java versions* it is not a simple copy paste job and would involve someone coding a converter from scratch or reverse engineering the converter made to make the java resource packs work on the pocket versions. its a lengthy process how ever I'm sure i remember seeing documentation regarding converting from java to pocket so reversing the method would likely be possible. I'm sorry if this isn't the response you wanted to hear :/
0
.minecraft/asset/index/"pick your mc version.json" then find what you want go into assets/objects and find the first two numbers of the hash see hash below?
},
"minecraft/sounds/entity/witch/hurt3.ogg": {
"hash": "591bb8451ac56723d2b689d9bc95c8020bb4809b",
"size": 6834
}
you find the first two symbols that match ie in this case 59 folder under objects
then find the appropriate file named "591bb8451ac56723d2b689d9bc95c8020bb4809b"
"minecraft/sounds/entity/witch/hurt3.ogg" then rename it to the last bit being "hurt3.ogg" and place it in the path it says.
for custom sounds you'll have to convert your mp3 file or what ever your using to .ogg which is not that difficult with programs like audacity.
this is probably not the most helpful but if no one else has awnsered your question and you want to learn to do things yourself *which you should totally do..just incase :3* I'm tired and if i'm wrong someone else can correct me but i think this information is correct..
0
the game does not like values lower then 30 and it does not differentiate well between different shades between 5-15 the difference is negligible. below 50 it will only render some of the time in my experience anyways. staying at about 60-80 transparency is your best bet. how ever this is entirely base on my own trial and error working with modded gui's so my information could be mis-guided how ever I'm certain atleast most of it holds true regardless.
0
depending the settings you use you will get different results when you up size. ie nearest neighbor or bi-lateral? i think anyways.
0
I'm going to be releasing a mod version with very basic features small bits of crafting ect. some time around oct 22nd once my friend can get around to correcting the last bit of bugs out of the framework ill likely release it.
0
your first person model blocking is the same as non blocking. if you want the effect you will want to change the rotation atleast that is what I assume.
1
IT IS A CLIENT-SIDE ONLY MOD...
not suggested before because it does not modify the game aside from changing the UI
you do not have 10 extra hearts.. you have 10 hearts each having a half value which means you have 20 hit points. I'd say look into things abit more before you make assumptions on how things work. Again client-side mod only so nothing that would effect the game. pretty sure that is on the FAQ..
regardless,
https://discord.gg/0jNE81iCIh1DwU36
all development builds are posted there. pretty sure its mentioned in the first post aswell which i don't get why people can't read that atleast before posting.
sorry if i seemed alittle rude its just repeated asking of the same questions which are awnsered pretty well in the first post annoys me.
0
pretty much you let a mod form the atlas and then have it read it as if it was the original. atleast that was my understanding.
0
leather armour is separated into different variants of colour. you aren't accounting for this from the looks of it. to correct it you could simply keep the same path for leather use the lang file to change the item name and account for the changes in colour in the icon which is colour changed by applying colour over grayscale so all you need to do is desaturate the textures and you should be fine. I'm not sure this is the best method to do what your asking but it is the way i'd do it.
0
true enough,i forgot to account for human error in assuming all people set up their paths correctly. then again i have to remember there is no limit to human ignorance.