your confused about how the ggo theme works? don't replace the assets in the jar. the resource pack for ggo is just that, a resource pack. just put it in the resource pack folder and activate it to change it.
I do try my best. these were the first models i've ever done so obviously it took some getting used to. I treated it as if I was drawing the model and so most of that detail is from pixel alignments. instead of taking a easy route. glad its appreciated
Welcome, Afew months ago I posted some progress photo's of some Rwby Weapons I had Completed aswell as some that were donated. this project is still a work in progress and things may chance due to feedback or requests. My first priority is to do work I enjoy and have fun doing it. so with that in mind, Here is the bulk of my work so far.
The mod is for Minecraft 1.10.2/ Tested with Forge 12.18.0.2009
Crafting Recipes are fairly straight forward, However as it would take a lot of effort to document.
The burden of crafting your weapon falls on you. I will say Dust is made from Gravel.
Feature List:
Any weapon with a Visible transformation as seen
in the photo above can act as a gun using the dust rounds as ammo
Crocea Mors converts to a shield in the offhand and can block appropriately
Ember Celica behaves in the same way.
if you have any more idea's feel free to leave a
comment and ill see what can be accomodated.
Credits~
Blaez - Models/Textures
Bluexin/Aogami - Coding the Framework to make this possible.
Vanillaburp/Brian Cooper for Creating and donating three of the models used.
I honestly love the Look and Simplicity of what you have so far. it's quite brilliant. so with out further ado. *book marked* if you would like custom models done for the project at any time feel free pm me I'd love to offer help in any way i can
also could you add a duel request system, and maybe make the skills list compatible with the dynamic sword skills mod
This mod is client side only hence no way we could support it. *possible with the api how ever that will be at the behest of the mod author. not us at this time.
I mean neither one is possible. Adding a blockstate that Minecraft doesn't recognize is pointless since it'll be disregarded. There's no way to set the values of a block to values that cannot exist. Attempts to do so will cause it to either revert to the block's default state or just cause an error state for the block.
If you want to add a totally new blockstate, you need to mod the game.
No, in this essence alvoria you misunderstood his context. he said added in a block state with a non-sensical name and then leaving instructions as to how to enable it to see in game ie *name minecraft:grass to minecraft:grassyblock then leave the instructions to change the name back to enable the disregarded blockstate. the easter egg would reward people who snoop around in the resource pack folders and change the name back atleast i think thats what he was intending to say. i could be wrong.
Rough guess but i'd say your model likely goes out of bounds of the model area. incase your new to modeling you need to keep the shape inside -16 - 32 and i'd wagger you might have unwittingly gone and had it gone outside the bounds it can render hence it failing. if you really need the extra detail instead of making it larger in the program simply use decimals ie instead of doing 1 ect do 0.5 ect try to make it as small as you can. then scale/rotate it accordingly afterward using rotational data inside the json. though this is just my guess given i can't see anything wrong with you model just from the normal looking.
that is not a possibility. you can not make icons for custom models currently. the best way would be to rotate/scale the item using the GUI tags. that or kindly ask someone to do the rotations for you ofcourse you'd have to supply the relavent textures and models if you wanted someone to help with it.
I'm a Youtuber But I'm rather cheap and want someone to make me a
custom pvp texture pack for free with no exchange of good's, services or
real life financial compensation. how ever i'll mention your name where its
convenient for me.
No thin swords
must be a pvp pack
*must be made of ((?ice?))*
must be "Nice?"
Must Have Tpack or Designing Skills
for MC 1.8
Although I might seem I'm being rather harsh about it. asking someone to work on such a significant project with out compensation in some form is purely ludicrious. even for someone with alot of time on they're hands custom packs are a massive undertaking. I'd suggest providing some monetary compensation or the like if you expect anyone to want to take up the task. ofcourse that's my opinion regarding that matter.
it does how ever you have to be within range of your party members for the party system to work because it is not able to send data over the server aside from generic messages for the invites to parties ect. this is a client side only mod. its something we have to work with.
I do appreciate the thoughts but pretty sure if you read the post above yours you'd know the answer with out having to ask. now if your asking if a server uses the mod heavily? no not that i know of but I'm sure i could be wrong. how ever nothing official that i know of.
Hey why doesnt the party system really work that well or sometimes at all?
it does how ever you have to be within range of your party members for the party system to work because it is not able to send data over the server aside from generic messages for the invites to parties ect. this is a client side only mod. its something we have to work with.
But I can't get it to boot in 1.9.4/1.10 with the latest version. It just hangs on the Mojang splash screen. (I dunno if it means anything, but I'm using an early 2015 MacBook Air on MacOS Sierra.)
if you can get us the log from the menu we could take a look. otherwise we'll have to chalk it up to user error or hardware incompatibility.
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your confused about how the ggo theme works? don't replace the assets in the jar. the resource pack for ggo is just that, a resource pack. just put it in the resource pack folder and activate it to change it.
0
glad your having fun
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I do try my best. these were the first models i've ever done so obviously it took some getting used to. I treated it as if I was drawing the model and so most of that detail is from pixel alignments. instead of taking a easy route. glad its appreciated
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thanks
2
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I honestly love the Look and Simplicity of what you have so far. it's quite brilliant. so with out further ado. *book marked* if you would like custom models done for the project at any time feel free pm me I'd love to offer help in any way i can
0
No.
This mod is client side only hence no way we could support it. *possible with the api how ever that will be at the behest of the mod author. not us at this time.
1
No, in this essence alvoria you misunderstood his context. he said added in a block state with a non-sensical name and then leaving instructions as to how to enable it to see in game ie *name minecraft:grass to minecraft:grassyblock then leave the instructions to change the name back to enable the disregarded blockstate. the easter egg would reward people who snoop around in the resource pack folders and change the name back atleast i think thats what he was intending to say. i could be wrong.
0
8291
http://minecraft-ids.grahamedgecombe.com/potion-calculator
I think? I don't know if this is of any use to you. how ever I linked the source just incase. hope it helps?
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Rough guess but i'd say your model likely goes out of bounds of the model area. incase your new to modeling you need to keep the shape inside -16 - 32 and i'd wagger you might have unwittingly gone and had it gone outside the bounds it can render hence it failing. if you really need the extra detail instead of making it larger in the program simply use decimals ie instead of doing 1 ect do 0.5 ect try to make it as small as you can. then scale/rotate it accordingly afterward using rotational data inside the json. though this is just my guess given i can't see anything wrong with you model just from the normal looking.
0
that is not a possibility. you can not make icons for custom models currently. the best way would be to rotate/scale the item using the GUI tags. that or kindly ask someone to do the rotations for you ofcourse you'd have to supply the relavent textures and models if you wanted someone to help with it.
0
i think what its trying to communicate is.
I'm a Youtuber But I'm rather cheap and want someone to make me a
custom pvp texture pack for free with no exchange of good's, services or
real life financial compensation. how ever i'll mention your name where its
convenient for me.
No thin swords
must be a pvp pack
*must be made of ((?ice?))*
must be "Nice?"
Must Have Tpack or Designing Skills
for MC 1.8
Although I might seem I'm being rather harsh about it. asking someone to work on such a significant project with out compensation in some form is purely ludicrious. even for someone with alot of time on they're hands custom packs are a massive undertaking. I'd suggest providing some monetary compensation or the like if you expect anyone to want to take up the task. ofcourse that's my opinion regarding that matter.
1
I do appreciate the thoughts but pretty sure if you read the post above yours you'd know the answer with out having to ask. now if your asking if a server uses the mod heavily? no not that i know of but I'm sure i could be wrong. how ever nothing official that i know of.
0
it does how ever you have to be within range of your party members for the party system to work because it is not able to send data over the server aside from generic messages for the invites to parties ect. this is a client side only mod. its something we have to work with.
0
if you can get us the log from the menu we could take a look. otherwise we'll have to chalk it up to user error or hardware incompatibility.