• 8

    posted a message on Misty World

    I'm looking for a person who loves the Misty World and is ready to do music (ambient) and sounds (mobs etc.) :)

    Misty World:

    This new dimension that seems quite normal at first glance. However, one detail stands out clearly against the general background. In the distant past, this world something terrible had happened, leaving the world was divided into two parts. One part remained habitable, while the second turned out to be shrouded in a toxic atmosphere deadly to humans. For thousands of years an acrid fog gnawed deep canyons in the earth's crust, at the bottom of which a strange and dangerous life has arisen.

    You will to contemplate the seas of the milky haze that enveloped the world, and meet dawns on the lonely islands of life that hold their ground in this long war.

    To get to the dimension, you have to pass a small quest. Look into the achievements and, following step by step, you will finally open the portal to the Misty World.

    Objectives:

    The goal was to create a living, self-developing ecosystem, each element of which has its own life cycle and is closely related to the environment.

    Features:

    • New dimension (2 in 1)
    • Toxic fog
    • 5 climatic zones, plus a pair of special
    • Realistic tree growth
    • Moisturized and fertilized soil
    • Unusual flora and fauna (at work)

    In the plans:

    • More plants
    • Dungeons and other structures
    • Toxic downlands

    Screenshots:


    Misty World - Mixed Forest

    Mixed Forest


    Misty World - Taiga

    Taiga


    Misty World - Savanna

    Savanna


    Misty World - Swampy Forest

    Swampy Forest


    Jungle

    Jungle

    Warnings:


    • There may be conflicts with other mods that add biomes or change the time.
    • Due to the nature of generation and the need to remove large amounts of water, some areas may be loaded for a long time. It is recommended not to turn off the game until the process is complete. Otherwise, the terrain can be generated incorrectly.
    • Recommended allocated RAM 2GB or more.
    • Recommended range of visibility is 12-16 chunks. At smaller distances due to the change in the type of fog, the picture on the screen may not be as beautiful as it was intended )))
    • The picture was not tested with external shaders! Please disconnect them when you first get to know the world )
    • Work fine with Optifine )

    Recipes:



    Also, you can try mixing different types of soil, humus, sand, gravel or clay and see what happens.

    Attention!

    Further there are rigid spoilers!!! If you do not want to spoil the first impression of the world, do not read the text below!


    Questions and answers:


    Q. I will receive the achievement "Full Set", but I lost the stones. What to do?

    A. Stones can be obtained again, but only during a thunderstorm and with a 1/10 chance.


    Q. I can't understand how to build a portal.

    A. Read the description of the stones in the inventory.


    Q. I received the achievement "The Right Choice!". What should I do next?

    A. Congratulations! And I'm sorry ... You have two choices: 1 - go back and try to open the portal in another place at a distance of about 500 blocks from the first. 2 - go back, delete the folder with the world, change the world seed in the configuration file and re-enter the portal.


    Q. I do not understand how to accomplish the achievement of "Night Walk".

    A. What you are looking for is at the bottom ... Walk along the edge, and sooner or later you will find )


    Q. How to accomplish the "One Important Thing" achievement?

    A. To open the inventory of the mask, shift-click the right mouse button. But what filter to use you will find out only having received the achievement "More Expensive than Gold " )


    Q. I can't create a compost heap.

    A. To do this, hold Shift and press the RMB on the block of soil with any biomaterial in hand. However, pay attention to the fact that two or more sides of the heap should be full blocks. As a biomaterial, vegetables, grass, leaves, or compost are suitable.


    Q. Judging by the description of the achievements "You Can Live" in the world there are more absorbent?

    A. Yeah! But their search I leave on you )))


    Q. How do I get saplings of trees?

    A. In order to obtain a tree seedling, you need to cut thin branches with leaves. The more leaves on the branch, the higher the chance of sapling.

    Changelog:


    1.2.5.1 (Building Update)



    Hello!
    I decided to make a small update that does not require mental effort to write, namely, decorative and construction. Everything else was too lazy to do, but the decoration is easy... I thought... Naturally, this update did not work out small. But as always...


    IMPORTANT!!!
    Before starting, delete the config-file or manually add one more unit to the "skillFactor" parameter, namely, like this:


    D: skillFactor <
    1.0
    1.0
    1.0
    >


    So! Let's go to the list!
    - Added fences, gates, doors and trapdoors for all types of wood
    - Fences can be crafted both on the workbench and right in the world by right-clicking on a felled tree branch with two sticks in hand
    - Added niobium door and trapdoor
    - Added stone bricks, stairs, etc.
    - Added masonry block
    - Added the ability to create vertical slabs! Yes, now one stone brick can be placed on top of another. At last!
    - Added cobblestone and stone brick fences
    - Added the ability to get Mined Foggy Stone... and split it!
    - Added a stone processing skill corresponding to this action and several new advancements
    - In connection with all of the above, the existing structures have been slightly changed
    - Added niobium chisel. With its help, you can get a Chiseled Stone, as well as it will make it easy to disassemble composite blocks such as steps, slabs, etc.
    - Added a couple of new paintings, and also slightly increased the chance of finding them
    - Added some sound events
    - Rewritten mechanism of appearance of Nightberry. Now it will be easier to find it...
    - In addition, Bitter Pills have been added! Ask in all the old foundations ;)
    - And finally, old bugs were fixed, new bugs added


    Have a good game )

    1.2.4.0 (Update of Life and Death)



    Hello everyone!


    A long time ago there was no news from the Misty World, but this does not mean that the development was abandoned. All this long time I painstakingly put in place new elements, line by line, pixel by pixel. Finally it's time to introduce you another update!


    Update of Life and Death.


    I will not write any introductory words, the list of the changes will say everything for me. But I will make a reservation that this update affected only the upper areas. So!


    Common:

    • Added version control from forge
    • Added in-game mod settings from forge
    • A search box has been added to the creative tab. If desired, you can disable it
    • The fog damage system has been completely rewritten
    • Two effects that can be obtained in fog are added: Chemical Pollution and Intoxication
    • Improved fog rendering: now it can be lit with a torch and falling shadows fall on it
    • Two skills added: Taming and Cutting. The system of loot and taming is configured for them, so at first it will be hard
    • Effects and skills can be seen by pressing a special button, the default is "I"
    • Added some ambient sounds and the amazing track "Echolocation" by Redgalaxysw, which you can hear in the dark depths of the Misty World
    • The advancements branch has lengthened slightly ;)

    Generation:

    • I dug caves and canyons for you. Now the area has become more diverse
    • Rubber tree added
    • Small structures added: wells, old foundations, altars, tombs
    • Under the fog you can now find single-block acid pockets. Be careful
    • Added several plants: Desert Cotton, Nightberry, Tinder Fungus
    • Sulfur and Saltpeter ore added

    Blocks and Items:

    • Respirators are divided into two types: closed and open. Closed respirators interfere with food intake
    • Added Foggy Stone Furnace and Niobium Chest
    • Ceramic Urns and Old Paintings added
    • Added seeds of all available trees. Some of them are edible. Can be planted in a Flower Pot
    • Added Latex Pot
    • Many new materials added: Remains, Tallow, Soap, Latex and Rubber
    • Protective Suit added. Can be combined with regular armor
    • Added Gas Analyzer
    • Glass Container added
    • Added a lot of animal food

    Added a lot of new mobs:

    • Mossling
    • Forest Runner
    • Momo
    • Barvog
    • Prickler
    • Caravan
    • Wulder
    • Horb
    • Sniff
    • Sloth
    • Monk
    • Galaga
    • Halter
    • Brachiodon
    • Grave Bug
    • Forest Spider
    • Swamp Crab
    • Snow Flea
    • Tropic Woodlouse
    • Cyclops
    • Desert Fish
    • Mobs vary by gender. The process of bearing takes a certain time.

    In general, a huge number of minor changes have been made...
    Old bugs fixed, new bugs added :)


    Happy survival to everyone! I hope this update helps you not to get bored during this difficult time of self-isolation ;)


    !!! SPOILERS !!!


    Further I will tell more detailed information.

    Here is a list of mobs indicating the required level of Taming, what to tame and some other parameters:

    • Mossling (II, Pink and Marsh mushrooms, can be sheared and saddled)
    • Forest Runner (II, Forest Deceiver sapling, can be milked)
    • Momo (I, Cup mushroom, can be saddled)
    • Barvog (III, Sand and Tan mushrooms, can be saddled)
    • Prickler (II, Lilac mushroom)
    • Caravan (II, Sand and Tan mushrooms, can be milked, drops Tallow)
    • Wulder (III, Snow Tree sapling, can be sheared, milked and saddled)
    • Horb (II, Red and Orange mushrooms)
    • Snuff (III, Purple mushroom, drops Tallow, according to the idea it should help to look for mycelium, but this has not yet been implemented)
    • Sloth (III, saplings of the Swampy Poplar and the Weeping Tree, drops Tallow)
    • Monk (VI, any meat, drops Tallow, can be saddled)
    • Galaga (V, any meat, can be saddled)
    • Halter (IV, any meat)
    • Brachiodon (IV, Black and Spotted mushrooms, drops Tallow)

    Breeding mobs, like many of the above actions, are available only after taming them, so I recommend not to neglect this skill!

    In addition, mobs have short-term memory. If you hit or killed one, other mobs can temporarily change their attitude towards you, even if they were tamed.


    I also recommend not to go past the old foundations. There you can find a lot of interesting things, for example, local detoxicants.

    Speaking of intoxication, this will help you in the fight against it: raw Silver and Gold mushrooms, Tinder Fungus, Stone Tree seeds, Nightberry (an extremely rare berry that can be picked only at night in swamps), Swim Bladder of Desert Fish that can be found in clay lakes of the savanna.


    I also want to talk a little about the urns. They can be painted independently in two approaches. At the same time, in the second approach, you can add additional ingredients, such as: mulch, paper, stick, feather, string, bone or saltpeter, to get a specific pattern.


    I almost forgot! The new furnace can be automated. This can be achieved using two of its features: the outgoing signal of the furnace corresponds to the value of its heating. In this case, the furnace automatically closes if its temperature is greater than or equal to the incoming signal of red stone.

    alpha_c (Simple Food Update):


    • Added Niobium Nugget
    • Added 25 kinds of mushrooms and mycelium blocks
    • Added Campfire, Ash and Pottage
    • Fixed tree multiplication
    • The mechanism of realistic blooming of trees is introduced
    • Added stones on the ground
    • Added Flint and Stone )))
    • The ban on the growth of vanilla trees is made in the configuration file
    • Tall Grass can be grown with Bone Meal
    • The Working Portal Stone can now be obtained
    • Stones and mushrooms can be picked up by right-clicking
    • Saplings and mushrooms can be planted in a flower pot
    • Many other minor fixes

    Wait a second... Campfire?!


    Yes! The world now has a real working campfire!
    To begin with, we need stones... Any stones. It can be ordinary rocks, cobblestone, flint, brick, etc. You can see (and change) the complete list in the configuration file.
    Shift + right click on the ground and we have the base of the campfire... Inside, we put some wood. Voila! The Campfire are ready!
    But is this all? No!
    Near the campfire we can install a stick and put a piece of meat or mushroom on it )
    Hmm... Did not you have an Iron Bars?
    Put it on top and we have a grill! Right-click to put food on top, Shift + right click to take it.
    Did you want something liquid?
    This is not a problem, Shift + right click, we remove the grid and put the Cauldron on top!
    Pour water and you can safely throw in it all that your heart desires )
    Everything is lit up by an ordinary Flint and Steel or Flint and Stone )))
    Bon Appetit!


    Misty World - Campfire

    alpha_b (Ground Update):


    • Slightly rewritten mechanism of wetting/drying blocks
    • Sand made wettable block
    • Added blocks of red and acidic sand, clay, peat and sapropel (humus analog), as well as the generation of these blocks
    • Generation of swamp and dunes changed
    • Edges of canyons now look smoother
    • Changed the colors of many blocks on the map
    • The map now adequately shows the fog layer
    • The map created above the fog is different from the map created in the fog
    • Added generation of boulders and fallen trees
    • Tons of other minor fixes

    alpha_a:


    Hellow World!


    Further development of the mod will be conducted for the latest versions of Minecraft!

    Misty World Tutorial and Spotlight:

    Mod Pack Policy:

    You have permission to include the Mysty World in any mod pack, as long as the following conditions are met:

    • Provide a link to this forum post
    • Properly credit the author, Liahim85
    • You cannot make any money off of the mod pack
    • Remove the mod from your pack if I specifically request it

    P.S. I will be pleased to see screenshots of the structures built by you in a Misty World )))


    I want to thank people without whom the development of this update would have been much more difficult:


    If you want to support the project, simply click the link below )

    (PayPal: [email protected])


    Also try: SaltyMod

    And my new game: 26-PUZZLE !!!


    https://www.curseforge.com/minecraft/mc-mods/misty-world

    Posted in: Minecraft Mods
  • 1

    posted a message on Misty World

    Fixed several mistakes in the description and added the video Tutorial and Spotlight:

    Posted in: Minecraft Mods
  • 1

    posted a message on Ender's Magic - edgeless The End

    Well, End has clearly become more diverse )

    Posted in: Minecraft Mods
  • 2

    posted a message on Misty World

    Posted in: Minecraft Mods
  • 1

    posted a message on Misty World

    Yes. Models will definitely be unique. At the expense of animations, I'll look later.

    Posted in: Minecraft Mods
  • 2

    posted a message on Misty World

    Simple Food Update for 1.12!!!


    • Added Niobium Nugget
    • Added 25 kinds of mushrooms and mycelium blocks
    • Added Campfire, Ash and Pottage
    • Fixed tree multiplication
    • The mechanism of realistic blooming of trees is introduced
    • Added stones on the ground
    • Added Flint and Stone )))
    • The ban on the growth of vanilla trees is made in the configuration file
    • Tall Grass can be grown with Bone Meal
    • The Working Portal Stone can now be obtained
    • Many other minor fixes

    Wait a second... Campfire?!


    Yes! The world now has a real working campfire!
    To begin with, we need stones... Any stones. It can be ordinary rocks, cobblestone, flint, brick, etc. You can see (and change) the complete list in the configuration file.
    Shift + right click on the ground and we have the base of the campfire... Inside, we put some wood. Voila! The Campfire are ready!
    But is this all? No!
    Near the campfire we can install a stick and put a piece of meat or mushroom on it )
    Hmm... Did not you have an Iron Bars?
    Put it on top and we have a grill! Right-click to put food on top, Shift + right click to take it.
    Did you want something liquid?
    This is not a problem, Shift + right click, we remove the grid and put the Cauldron on top!
    Pour water and you can safely throw in it all that your heart desires )
    Everything is lit up by an ordinary Flint and Steel or Flint and Stone )))
    Bon Appetit!


    Misty World - Campfire

    Posted in: Minecraft Mods
  • 2

    posted a message on SaltyMod

    Also try: Misty World

    ____________________________________________________________________________________________________


    Hi everyone! )
    I want to introduce You a little mod, which aims to add some fun to the environment and add to the minecraft world something useful.

    This mod brings salt to the world!!!


    SaltyMod


    Mod adds the following blocks:


    1. Salt Ore
    2. Block Of Salt & Cracked Block Of Salt
    3. Chiseled Salt Block
    4. Pillar Salt Block, Short Pillar Salt Block & Salt Chapiter
    5. Salt Brick, Cracked Salt Brick & Chiseled Salt Brick
    6. Salt Lamp
    7. Salt Slab
    8. Salt Brick Slab
    9. Salt Brick Stairs
    10. Salt Crystals
    11. Salt Lake Bottom (Stone & Dirt)
    12. Mineral Mud Block
    13. Salt Extractor

    Salt Blocks


    From the salt ore you can get salt. With its help, you guessed it, it is possible to pickle food!

    And we all know that salty food is much tastier))) It becomes a nutritious and satisfies hunger longer, only slightly, but during the game is palpable. And though salt ore not easy to find, expense it into a separate dish is very small. Therefore, after a visit to the canyon or the caves, you can enjoy a long healthy and delicious food)


    Recipes:


    1. For fried foods - a pinch of salt
    2. For raw fish - three pinches of salt
    3. So, with the help of salt you can neutralize rotten flesh, although expense in this case will be much greater, as many as eight pinches.

    Using salt, you can entice cows and horses, as well as feed them.


    For convenient storage of salt can raise it in the block, which by the way, also has an effect. This unit melts around them snow and ice. Well, not very good for the slugs & witchs :)

    Like a Jack-o'Lantern from a salt block can craft the salt lamp with dim romantic lighting but ;)


    Well, the last speciality - the salt crystals! Find them can only luckiest miner) They grow only on salt ore at a depth of less than 40 units, and where there is no direct sunlight. Mined with silk touch tools.

    Instantly killing slugs & witchs!!! Poor creatures...


    And though in themselves they are useless, but growing them, you can host a salt farm. It is not very fast and efficient, but then the salty food is not vital product :D


    For normal growth of crystals you will need to assemble construction of any five salt blocks (see. picture), pour water around, hide all this from the rain and light and wait.

    Salt crystals grow in several stages. Be careful! Obtain salt can only be fully grown.


    Salt Farm


    Also, based on salt can be prepared some new dishes.


    Recipes:

    1. Soft-boiled egg
    2. Pumpkin porridge
    3. Stewed vegetables (You can add salt, mushrooms in various combinations)
    4. Fruit salad (Adds lightness)
    5. Dandelion salad (You can add salt, good for health)
    6. Pickled Mushroom
    7. Pickled Fern (Strengthens bones)
    8. Potato With Mushrooms (You can add salt, mushrooms in various combinations)
    9. Fish Soup (You can add salt)
    10. Salmon Soup (You can add salt)
    11. Any Meat With Saltwort (Good for health)
    12. Wheat Sprouts (You can add salt, good for health)
    13. Grated Carrot (Improves eyesight)
    14. Beetroot Salad (You can add salt)
    15. Herring under a Fur Coat (You can add salt, you just can not sit still)

    Pies:

    1. Carrot Pie
    2. Apple Pie
    3. Potato Pie
    4. Onion Pie
    5. Fish Pie
    6. Salmon Pie
    7. Mushroom Pie

    Salt dishes

    SaltyMod_Food_Update_2


    And finally, this little mod changes the world around, adding a dry salt lakes!


    Salt Lake


    There are extremely rare, but it is an excellent source of salt.


    Just added this type of soil as saline soil and the plant saltwort, grows only in these soils on the banks of the salt lakes.

    This plant is valuable to its healing effect.


    From the saltwort can make salads, pies, it can marinate or consumed raw) All these products have different strength and duration of the effect.
    Also, if you mix the ashes of saltwort with water, you can get a fizzy drink, relieve you of all the effects and extinguishing the fire, if you suddenly caught fire.

    Oh, and for dessert prepared muffin, allowing you to stay longer fed)))


    Recipes


    Like other types of plants, saltwort can be grown, but in the process has its own characteristics.
    I will not reveal the secrets, but about the technology can easily guess just a little after watching the growing saltwort ;)


    Also, you can find the crops of saltwort in desert & jungle temple.


    Do not look here!


    The technology of growing saltwort:

    1. For the growth of saltwort does not need water, but need sunlight.
    2. Saltwort can be grown on saline soil only. On the other types of soil including sightly saline soil, he dies.
    3. Each stage of growth saltwort makes the soil a bit less salty. This can be determined by the color of the ground. The saline soil is transformed into sightly saline soil.
    4. In order to re-plant saltwort at sightly saline soil, it is necessary to add salt. You can do this on the craft table or by right-clicking on the sightly saline soil with pinch of salt in their hands or with dispenser.
    5. At each stage of growth saltwort give a different number of crops. The larger the plant, the greater the harvest.
    6. At the final stage of growth saltwort can be cut with shears. Thus the plant itself remain at the stage at which it does not die and in the future can continue to grow.
    7. Plant growth can be accelerated in the area of 3x3 block by using bone meal in hands or with dispenser.
    8. Just saltwort is capable of giving shoots on neighboring blocks of saline soil.

    SaltMod_Saltwort cultivation


    Something about Muffin (Om Nom Nom)

    Muffin can be considered the most nutritious food in mod. He gives the saturation effect for 2 minutes! To achieve this effect, you need to eat a muffin "for dessert", that is, quenching the last few points of hunger. If done correctly, you get a text based prompts )


    Armor update:


    Under the salt lake, you can find blocks of mineral mud. From this mud you can craft mud mask for the body (and soul ;)


    Mud Mask is the armor. It is not very strong and does not protect you from much damage, but the mask improves your health and slowly restore it. Just mask extinguish you if you put it in its entirety.

    Mud Armor


    But be careful! Mud Mask is easily washed off with water ;)

    Device update:


    This new update SaltyMod!

    Now salt can be obtained by evaporation!!!

    To do this you need to craft evaporator.


    SaltExtractor


    This process requires fuel, so take plenty of coal ;)

    Evaporator may be filled by right-clicking with bucket in hand or by fluid block above it.

    Remember, however, where there is steam, and there is pressure. Never block the outlet of the extractor until it works.

    Enjoy!


    Environment update:


    Ho-ho! You thought that this end the useful properties of salt?
    Certainly not!
    No wonder that the salt can change the weather?
    Yes! If you spray it above the clouds, you can make rain.

    Now you can craft the Rainmaker!

    Key parameters of the generation salt lakes and salt taken out in the configuration file.


    # Configuration file

    armor {
    # Mud Armor water damage [default: true]
    B:MudArmorWaterDamage=true
    }

    effects {
    # Do Fizzy Drink removes all effects? (true - all effects, false - milk analogue) [default: false]
    B:FizzyEffect=false

    # Speed of Mud Armor & Block regeneration effect (10 - fastly, 100 - slowly) [range: 10 ~ 100, default: 100]
    I:MudRegenSpeed=100
    }

    evaporator {
    # The number of buckets in evaporator [range: 1 ~ 3, default: 1]
    I:EvaporatorVolume=1
    }

    farm {
    # The salt crystals growth rate (1 - fastly, 20 - slowly) [range: 1 ~ 20, default: 14]
    I:SaltCrystalGrowRate=14

    # The saltwort growth rate (1 - fastly, 20 - slowly) [range: 1 ~ 20, default: 7]
    I:SaltWortGrowRate=7
    }

    rainmaker {
    # The height of the clouds in a specific dimension (DimensionID=CloudLevel) [default: [0=128], [7=160]]
    S:DimCloudLevel <
    0=128
    7=160
    >
    }

    twilightforest {
    # Salt ore generation in the Twilight Forest dimention [default: true]
    B:TFOreGen=true
    }

    world {
    # The maximum distance between the salt lakes in the salt lake groups [range: 10 ~ 50, default: 30]
    I:SaltLakeDistance=30

    # Rarity of the salt lake groups [range: 1 ~ 1000, default: 500]
    I:SaltLakeGroupRarity=500

    # The maximum quantity of the salt lakes in the salt lake groups [range: 1 ~ 10, default: 5]
    I:SaltLakeQuantity=5

    # The maximum radius of the salt lake [range: 5 ~ 50, default: 20]
    I:SaltLakeRadius=20

    # Salt ore frequency [range: 1 ~ 10, default: 4]
    I:SaltOreFrequency=4

    # Salt ore size [range: 1 ~ 10, default: 5]
    I:SaltOreSize=5
    }


    Ore Dictionary list:



    Salt Ore - oreSalt
    Salt Block - blockSalt
    Salt Crystals - blockSaltCrystal
    Salt - lumpSalt
    Pinch of Salt - dustSalt
    Effervescent Ash - dustSoda

    Powdered Milk - dustMilk
    Saltwort - cropSaltwort
    Mineral Mud - materialMineralMud


    Version change log:


    1.12


    Version 1.12_e (19.01.2018)

    • Fixed missing texture of food from other mods
    • Added Twilight Forest integration
    • The saturation parameter in most types of food is changed
    • Recipes using pinch of salt are now based on the oredictionary

    Version 1.12_d (09.08.2017)

    • Added advancements
    • Fixed the gui of the evaporator

    Version 1.12_c-1 (26.07.2017)

    • Fixed milk texture registration

    Version 1.12_c (25.07.2017)

    • Added recipes using food from Biomes o'Plenty

    Version 1.12_b (24.07.2017)

    • Unfortunately, not all the achievements have been realized in current forge version

    1.11.2


    Version 1.11.2_b (19.07.2017)

    • Fixed container item for salty food...

    1.10.2


    Version 1.8.d (11.01.2017)

    • Fixed crash during the generation of the salt lakes
    • Fixed incorrect saturation of food (or not???)
    • Salt and Saltwort added to the loot tables

    1.9


    Version 1.8.c_beta-1 (27.04.2016)

    Little creative update:

    • Now, in a creative mode with salt in your hand, you can paint on the faces of the following blocks: Salt Ore, Salt Lake Bottom (stone), Slightly Saline Soil and Overgrown Slightly Saline Soil.

    Version 1.8.b_beta-4 (19.04.2016)

    • Fixed some server crash

    Version 1.8.b_beta-3 (18.04.2016)

    • Fixed server startup crash

    Version 1.8.b_beta-2 (16.04.2016)

    • Added SoundEvents to Mud Masks & Evaporator

    Version 1.8.b_beta-1 (15.04.2016)

    • Fixed filling the Evaporator tank from fluid block above it
    • Added Biomes O' Plenty integration
    • Added the ability to evaporate the blood
    • The duration of the effect of haste on the herring under a fur coat is reduced to 0:40

    Version 1.8.a_beta-2 (07.04.2016)

    • Salty beetroot is now two units quenches hunger

    Version 1.8.a_beta-1 (05.04.2016)

    • Added Rainmaker & Salt Star
    • Now salt can lure cows and horses
    • Salt Extractor rename to Evaporator
    • Evaporator can be filled with fluid block above it
    • Saltwort can be planted in a flower pot
    • The use of bone meal in the Saltwort spawns particles
    • The chance of getting nausea from eating escargot increased to 30%
    • Escargot set always eatable
    • Changed configuration files
    • Added settings for Fizzy Drink (removes all effects, or only those that removes the milk)
    • Salty lakes are no longer spawn in the swamp
    • Fixed the missing milk texture
    • Now the dispenser can:
      • Add salt to the sightly saline soil
      • Add bone meal to the Saltwort

    1.8.8/1.8.9


    Version 1.8.c (27.04.2016)

    Little creative update:

    • Now, in a creative mode with salt in your hand, you can paint on the faces of the following blocks: Salt Ore, Salt Lake Bottom (stone), Slightly Saline Soil and Overgrown Slightly Saline Soil.

    Version 1.8.b (15.04.2016)

    • Fixed filling the Evaporator tank from fluid block above it
    • Added Biomes O' Plenty integration
    • Added the ability to evaporate the blood

    Version 1.8.a (05.04.2016)

    • Added Rainmaker & Salt Star
    • Now salt can lure cows and horses
    • Salt Extractor rename to Evaporator
    • Evaporator can be filled with fluid block above it
    • Saltwort can be planted in a flower pot
    • The use of bone meal in the Saltwort spawns particles
    • The chance of getting nausea from eating escargot increased to 30%
    • Escargot set always eatable
    • Changed configuration files
    • Added settings for Fizzy Drink (removes all effects, or only those that removes the milk)
    • Salty lakes are no longer spawn in the swamp
    • Fixed the missing milk texture
    • Now the dispenser can:
      • Add salt to the sightly saline soil
      • Add bone meal to the Saltwort

    Version 1.7.f (21.02.2016)

    • Fixed a bug with loss of empty buckets. Now recipes using water buckets must return the empty buckets

    Version 1.7.e (16.02.2016)

    • Fizzy drink now works correctly!

    Version 1.7.d (09.02.2016)

    • Portuguese translation updated (thanks ocram1313)
    • Chinese translation updated (thanks IcyCrystal)

    Version 1.7.c (29.01.2016)

    • Fixed drop of the salt crystals
    • Change the saturation of the potato with mushrooms
    • Achieving the "salt farmer" only works with adults crystals
    • Italian translation updated

    Version 1.7.b (24.01.2016)

    • Recommended forge-1.8.8-11.15.0.1655
    • There can be problems with using the salt extractor

    Let me know about bugs, please.


    1.8


    Version 1.8.c (27.04.2016)

    Little creative update:

    • Now, in a creative mode with salt in your hand, you can paint on the faces of the following blocks: Salt Ore, Salt Lake Bottom (stone), Slightly Saline Soil and Overgrown Slightly Saline Soil.

    Version 1.8.b (15.04.2016)

    • Fixed filling the Evaporator tank from fluid block above it
    • Added Biomes O' Plenty integration
    • Added the ability to evaporate the blood

    Version 1.8.a (05.04.2016)

    • Added Rainmaker & Salt Star
    • Now salt can lure cows and horses
    • Salt Extractor rename to Evaporator
    • Evaporator can be filled with fluid block above it
    • Saltwort can be planted in a flower pot
    • The use of bone meal in the Saltwort spawns particles
    • The chance of getting nausea from eating escargot increased to 30%
    • Escargot set always eatable
    • Changed configuration files
    • Added settings for Fizzy Drink (removes all effects, or only those that removes the milk)
    • Salty lakes are no longer spawn in the swamp
    • Now the dispenser can:
      • Add salt to the sightly saline soil
      • Add bone meal to the Saltwort

    Version 1.7.f (21.02.2016)

    • Fixed a bug with loss of empty buckets. Now recipes using water buckets must return the empty buckets

    Version 1.7.e (16.02.2016)

    • Fizzy drink now works correctly!

    Version 1.7.d (09.02.2016)

    • Portuguese translation updated (thanks ocram1313)
    • Chinese translation updated (thanks IcyCrystal)

    Version 1.7.c (29.01.2016)

    • Fixed drop of the salt crystals
    • Change the saturation of the potato with mushrooms
    • Achieving the "salt farmer" only works with adults crystals
    • Italian translation updated

    Version 1.7.b (23.01.2016)

    • Added a few new dishes
    • Some optimization
    • And ... the mod is completed..?

    Version 1.7.a (17.01.2016)

    • Added achievement system
    • The duration of the effect of eating muffin reduced to 2 minutes
    • Some optimization

    Version 1.6.c (14.01.2016)

    • Now salt extractor work with vanila milk
    • Added a button "discard" to the salt extractor gui
    • Some optimization

    Version 1.6.b (10.01.2016)

    • Added ability evaporation of milk, if it as liquid is present in other mods
    • Some optimization

    Version 1.6.a (09.01.2016)

    • Added salt extractor
    • The Mineral Mud regeneration effect is now going on as long as you have at least one unit of satiety
    • Salt Lamp can now only be crafted from a Salt Block

    Version 1.5.a (13.12.2015)

    • Now muffin gives the saturation effect
    • Reduce the duration of some effects
    • The Mud Block has no effect if you are wearing Mud boots

    Version 1.5.a Beta (12.12.2015)

    • Muffin does not work properly

    Let me know about bugs, please.


    1.7.10


    Version 1.8.c (27.04.2016)

    Little creative update:

    • Now, in a creative mode with salt in your hand, you can paint on the faces of the following blocks: Salt Ore, Salt Lake Bottom (stone), Slightly Saline Soil and Overgrown Slightly Saline Soil.

    Version 1.8.b (15.04.2016)

    • Fixed filling the Evaporator tank from fluid block above it
    • Added Biomes O' Plenty integration
    • Added the ability to evaporate the blood

    Version 1.8.a (05.04.2016)

    • Added Rainmaker & Salt Star
    • Now salt can lure cows and horses
    • Salt Extractor rename to Evaporator
    • Evaporator can be filled with fluid block above it
    • Saltwort can be planted in a flower pot
    • The use of bone meal in the Saltwort spawns particles
    • The chance of getting nausea from eating escargot increased to 30%
    • Escargot set always eatable
    • Changed configuration files
    • Added settings for Fizzy Drink (removes all effects, or only those that removes the milk)
    • Salty lakes are no longer spawn in the swamp
    • Now the dispenser can:
      • Add salt to the sightly saline soil
      • Add bone meal to the Saltwort

    Version 1.7.e (05.03.2016)

    • I think that many who use the version 1.7.10 are faced with the disappearance of Empty Buckets after crafting. Unfortunately, I was not able to solve the problem nicely. Therefore, I decided to go through curves.
    • In this version Buckets of Water behave normally. However, this had to change the recipe of Milk Bucket.
      Now you need to mix Powdered Milk , the Bucket of Water and Empty Bucket! Then you get a Bucket of Milk and an Empty Bucket.
      Yes! This is not a elegant solution. But the only way I was able to save the mod functionality.
      Thank you for understanding )))

    Version 1.7.d (09.02.2016)

    • Portuguese translation updated (thanks ocram1313)
    • Chinese translation updated (thanks IcyCrystal)

    Version 1.7.c (29.01.2016)

    • Fixed drop of the salt crystals
    • Change the saturation of the potato with mushrooms
    • Achieving the "salt farmer" only works with adults crystals
    • Italian translation updated

    Version 1.7.b (23.01.2016)

    • Added a few new dishes
    • Some optimization
    • And ... the mod is completed..?

    Version 1.7.a (17.01.2016)

    • Added achievement system
    • The duration of the effect of eating muffin reduced to 2 minutes
    • Delete the old Saline Soil, old Salt Lake Bottom (Dirt) & all kinds of old Salt Blocks (If you have a large construction of the salt, I recommend first install version 1.6 and replaced it with new blocks)
    • Some optimization

    Version 1.6.c (14.01.2016)

    • Now salt extractor work with vanila milk
    • Added a button "discard" to the salt extractor gui
    • Some optimization

    Version 1.6.b (10.01.2016)

    • Added ability evaporation of milk, if it as liquid is present in other mods
    • Some optimization

    Version 1.6.a (08.01.2016)

    • Added salt extractor
    • The Mineral Mud regeneration effect is now going on as long as you have at least one unit of satiety
    • Salt Lamp can now only be crafted from a Salt Block
    • Rename Saline Soil, Salt Lake Bottom (Dirt) & all kinds of Salt Blocks (Old blocks have grass color. Being placed in the world, they are automatically replaced by new blocks. Old blocks will be removed in version 1.7.a)

    Version 1.5.a (13.12.2015)

    • Now muffin gives the saturation effect
    • Reduce the duration of some effects
    • The Mud Block has no effect if you are wearing Mud boots

    Version 1.4.d (19.11.2015)

    • Fix crash when clicking LMB on a minecart or boat
    • Regeneration effect of Mud Block & Mud Armor now work correctly
    • Added dinamic hitbox to the Salt Crystals
    • Some balancing

    Version 1.4.c (17.11.2015)

    • Added slow effect of regeneration for Mud Block
    • Speed of Mud Armor & Block regeneration effect taken out to the configuration file
    • Soft-Boiled Egg are now correctly drops Bone Meal after eating
    • Added dinamic hitbox to the Saltwort
    • Fix bug conversion of Slightly Saline Soil in the Overgrown Slightly Saline Soil, and vice versa
    • The Salt Crystals cause damage to the witches and slugs even in the hand

    Version 1.4.b (04.11.2015)

    • Charcoal is added to the Mineral Mud craft
    • Added map collor for Mud Block
    • Little changes in the Mud Block texture
    • Portuguese & Italian translation updated

    Version 1.4.a (01.11.2015)

    • Added Mineral Mud, Mineral Mud Block & Mud Armor
    • Added Pickled Mushroom & Pickled Fern
    • Added Pickled Mushgloom (Twilight Forest)
    • Added not relevant Italian translation
    • Ore Dictionary list updated

    Version 1.3.d (21.10.2015)

    • Added two new craftable blocks: Chiseled Salt Brick & Salt Chapiter
    • Salt Dirt rename to Saline Soil. Salt Dirt Lite rename to Slightly Saline Soil
    • Added render to the block Overgrown Slightly Saline Soil. Overgrown Slightly Saline Soil added to the creation tab
    • Added salt ore generation to the Twilight Forest dimention
    • The bad effect of salt blocks is now acting on the slugs & witchs from other mods (Tested on Twilight Forest slugs)
    • Added actual Portuguese translation (thanks ocram1313)
    • Added not relevant Chinese translation (from www.mcbbs.net)

    Version 1.3.c (22.09.2015)

    • Changed texture of Cracked Block Of Salt
    • Saltwort can now be cut with shears, including enchanted luck (right click)
    • Added recipes with some of Twilight Forest food

    Version 1.3.b (18.09.2015)

    • Add salt crystals growth rate & saltwort growth rate into the configuration file (farm category)
    • Item saltpinch rename to saltPinch
    • Some changes in the Ore Dictionary list

    Version 1.3.a (17.09.2015)

    • Add many new craftable blocks like a Pillar Salt Block & Salt Slabs (Old Salt Block & Salt Dirt removed. Sorry.)
    • Add map collor for all Salt Blocks
    • Add killing effect to Salt Crystals
    • Salt Crystals can now grow on any full Salt Blocks, except Salt Lamp
    • Salt Crystals are mined with any silk touch tools
    • Add main blocks & items to the Ore Dictionary (thanks inkdrgn for the idea)

    Version 1.2.c (12.08.2015)

    • Fix crash after eating muffin
    • Change saltBlock's step sound

    Mod Pack Policy:

    You have permission to include the SaltyMod in any mod pack, as long as the following conditions are met:

    1. Let me know about including SaltyMod in the mod pack
    2. Provide a link to this forum post
    3. Properly credit the author, Liahim85
    4. You cannot make any money off of the mod pack
    5. Remove the mod from your pack if I specifically request it

    P.S.

    Hello everybody!
    A small request: if someone is using blocks of salt in their buildings, asking to share screenshots. I am very interested to see it )))
    Thank you )


    Posted in: Minecraft Mods
  • 2

    posted a message on Misty World

    Russia :)

    Posted in: Minecraft Mods
  • 1

    posted a message on Misty World

    Update!

    Posted in: Minecraft Mods
  • 1

    posted a message on Misty World

    Everything is possible, but it will require a lot of effort, since the growth of trees depends too much on the ecosystem of the world.
    At the moment I'm working on the development of other mod features and there is simply no time to port trees.
    Anyway, my goal is the development of the world as a whole, and not just the addition of realistic tree growth.

    Posted in: Minecraft Mods
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