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    posted a message on Misty World


    Hello everyone!


    A long time ago there was no news from the Misty World, but this does not mean that the development was abandoned. All this long time I painstakingly put in place new elements, line by line, pixel by pixel. Finally it's time to introduce you another update!


    Update of Life and Death.


    I will not write any introductory words, the list of the changes will say everything for me. But I will make a reservation that this update affected only the upper areas. So!


    Common:

    • Added version control from forge
    • Added in-game mod settings from forge
    • A search box has been added to the creative tab. If desired, you can disable it
    • The fog damage system has been completely rewritten
    • Two effects that can be obtained in fog are added: Chemical Pollution and Intoxication
    • Improved fog rendering: now it can be lit with a torch and falling shadows fall on it
    • Two skills added: Taming and Cutting. The system of loot and taming is configured for them, so at first it will be hard
    • Effects and skills can be seen by pressing a special button, the default is "I"
    • Added some ambient sounds and the amazing track "Echolocation" by Redgalaxysw, which you can hear in the dark depths of the Misty World
    • The advancements branch has lengthened slightly ;)

    Generation:

    • I dug caves and canyons for you. Now the area has become more diverse
    • Rubber tree added
    • Small structures added: wells, old foundations, altars, tombs
    • Under the fog you can now find single-block acid pockets. Be careful
    • Added several plants: Desert Cotton, Nightberry, Tinder Fungus
    • Sulfur and Saltpeter ore added

    Blocks and Items:

    • Respirators are divided into two types: closed and open. Closed respirators interfere with food intake
    • Added Foggy Stone Furnace and Niobium Chest
    • Ceramic Urns and Old Paintings added
    • Added seeds of all available trees. Some of them are edible. Can be planted in a Flower Pot
    • Added Latex Pot
    • Many new materials added: Remains, Tallow, Soap, Latex and Rubber
    • Protective Suit added. Can be combined with regular armor
    • Added Gas Analyzer
    • Glass Container added
    • Added a lot of animal food

    Added a lot of new mobs:

    • Mossling
    • Forest Runner
    • Momo
    • Barvog
    • Prickler
    • Caravan
    • Wulder
    • Horb
    • Sniff
    • Sloth
    • Monk
    • Galaga
    • Halter
    • Brachiodon
    • Grave Bug
    • Forest Spider
    • Swamp Crab
    • Snow Flea
    • Tropic Woodlouse
    • Cyclops
    • Desert Fish
    • Mobs vary by gender. The process of bearing takes a certain time.

    In general, a huge number of minor changes have been made...
    Old bugs fixed, new bugs added :)


    Happy survival to everyone! I hope this update helps you not to get bored during this difficult time of self-isolation ;)


    !!! SPOILERS !!!


    Further I will tell more detailed information.

    Here is a list of mobs indicating the required level of Taming, what to tame and some other parameters:

    • Mossling (II, Pink and Marsh mushrooms, can be sheared and saddled)
    • Forest Runner (II, Forest Deceiver sapling, can be milked)
    • Momo (I, Cup mushroom, can be saddled)
    • Barvog (III, Sand and Tan mushrooms, can be saddled)
    • Prickler (II, Purple mushroom)
    • Caravan (II, Sand and Tan mushrooms, can be milked)
    • Wulder (III, Snow Tree sapling, can be sheared, milked and saddled)
    • Horb (II, Red and Orange mushrooms)
    • Snuff (III, Purple mushroom, drops Tallow, according to the idea it should help to look for mycelium, but this has not yet been implemented)
    • Sloth (III, saplings of the Swampy Poplar and the Weeping Tree, drops Tallow)
    • Monk (VI, any meat, drops Tallow, can be saddled)
    • Galaga (V, any meat, can be saddled)
    • Halter (IV, any meat)
    • Brachiodon (IV, Black and Spotted mushrooms, drops Tallow)

    Breeding mobs, like many of the above actions, are available only after taming them, so I recommend not to neglect this skill!

    In addition, mobs have short-term memory. If you hit or killed one, other mobs can temporarily change their attitude towards you, even if they were tamed.


    I also recommend not to go past the old foundations. There you can find a lot of interesting things, for example, local detoxicants.

    Speaking of intoxication, this will help you in the fight against it: raw Silver and Gold mushrooms, Tinder Fungus, Stone Tree seeds, Nightberry (an extremely rare berry that can be picked only at night in swamps), Swim Bladder of Desert Fish that can be found in clay lakes of the savanna.


    I also want to talk a little about the urns. They can be painted independently in two approaches. At the same time, in the second approach, you can add additional ingredients, such as: mulch, paper, stick, feather, string, bone or saltpeter, to get a specific pattern.


    I almost forgot! The new furnace can be automated. This can be achieved using two of its features: the outgoing signal of the furnace corresponds to the value of its heating. In this case, the furnace automatically closes if its temperature is greater than or equal to the incoming signal of red stone.

    Posted in: Minecraft Mods
  • 1

    posted a message on Ender's Magic - edgeless The End

    Well, End has clearly become more diverse )

    Posted in: Minecraft Mods
  • 2

    posted a message on Misty World

    Posted in: Minecraft Mods
  • 0

    posted a message on Misty World

    Ideas are born in the process. But there are already quite a few suitable models.

    Posted in: Minecraft Mods
  • 1

    posted a message on Misty World

    Yes. Models will definitely be unique. At the expense of animations, I'll look later.

    Posted in: Minecraft Mods
  • 2

    posted a message on Misty World

    Simple Food Update for 1.12!!!


    • Added Niobium Nugget
    • Added 25 kinds of mushrooms and mycelium blocks
    • Added Campfire, Ash and Pottage
    • Fixed tree multiplication
    • The mechanism of realistic blooming of trees is introduced
    • Added stones on the ground
    • Added Flint and Stone )))
    • The ban on the growth of vanilla trees is made in the configuration file
    • Tall Grass can be grown with Bone Meal
    • The Working Portal Stone can now be obtained
    • Many other minor fixes

    Wait a second... Campfire?!


    Yes! The world now has a real working campfire!
    To begin with, we need stones... Any stones. It can be ordinary rocks, cobblestone, flint, brick, etc. You can see (and change) the complete list in the configuration file.
    Shift + right click on the ground and we have the base of the campfire... Inside, we put some wood. Voila! The Campfire are ready!
    But is this all? No!
    Near the campfire we can install a stick and put a piece of meat or mushroom on it )
    Hmm... Did not you have an Iron Bars?
    Put it on top and we have a grill! Right-click to put food on top, Shift + right click to take it.
    Did you want something liquid?
    This is not a problem, Shift + right click, we remove the grid and put the Cauldron on top!
    Pour water and you can safely throw in it all that your heart desires )
    Everything is lit up by an ordinary Flint and Steel or Flint and Stone )))
    Bon Appetit!


    Misty World - Campfire

    Posted in: Minecraft Mods
  • 0

    posted a message on Misty World

    Thanks )))

    Posted in: Minecraft Mods
  • 0

    posted a message on Misty World

    It became interesting which climatic zones you prefer?

    • Mixed Forest
    • Swamp
    • Taiga
    • Jungle
    • Savanna/Desert
    • Maybe, down zones?

    Or do you like to stroll along the edge of the canyons?


    What do you like and do not like in mod?

    Posted in: Minecraft Mods
  • 0

    posted a message on Misty World

    Look at the achievements.

    Posted in: Minecraft Mods
  • 0

    posted a message on Misty World

    You must take the respirator in your hand, click RMB and put the filter inside.

    Posted in: Minecraft Mods
  • 2

    posted a message on Misty World

    Russia :)

    Posted in: Minecraft Mods
  • 0

    posted a message on Misty World

    Hello!
    Thanks for the feedback and suggestion.
    Yes, you are right, in the modification at the moment there are no mobs, no items, and so on. But this is due to the lack of time, not ideas, however sad it may sound.
    There are a lot in the plans, from food, to mobs, structures and bosses, but realization is slow, because I want to think over every detail.
    Nevertheless, I'm ready to listen to ideas, suggestions and see the concept art )
    Perhaps in the future, I will need help with the models of mobs, textures and so on ...

    Posted in: Minecraft Mods
  • 1

    posted a message on Misty World

    Update!

    Posted in: Minecraft Mods
  • 1

    posted a message on Misty World

    Everything is possible, but it will require a lot of effort, since the growth of trees depends too much on the ecosystem of the world.
    At the moment I'm working on the development of other mod features and there is simply no time to port trees.
    Anyway, my goal is the development of the world as a whole, and not just the addition of realistic tree growth.

    Posted in: Minecraft Mods
  • 0

    posted a message on Misty World

    This is caused by updating of a large number of blocks, for realizing the real growth of trees.

    Posted in: Minecraft Mods
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