• 0

    posted a message on Functions causing minecraft to crash?

    That's what I was saying, I had no idea what that file was/what that meant. Figured it out anyway.

    Posted in: Java Edition Support
  • 0

    posted a message on Functions causing minecraft to crash?

    I read it, just didn't know what it meant. I don't know where I have a space anyway.

    Posted in: Java Edition Support
  • 0

    posted a message on Functions causing minecraft to crash?

    If I load the world without functions, it works fine, but when I load it with functions it crashes right when I join. For a while it worked fine, it just started crashing out of nowhere.



    5078 debugs
    102 infos
    10 warnings
    4 errors
    1 fatal





    23:10:14
    net.minecraft.server.MinecraftServer
    Encountered an unexpected exception
    i: Non [a-z0-9/._-] character in path of location: minecraft:totally not possible
    at pc.<init>(SourceFile:38)
    at pc.<init>(SourceFile:43)
    at l$a.a(SourceFile:309)
    at po.a(SourceFile:36)
    at po$$Lambda$1440/975450222.deserialize(Unknown Source)
    at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69)
    at xi.a(SourceFile:493)
    at xi.a(SourceFile:518)
    at xi.a(SourceFile:538)
    at po.b(SourceFile:60)
    at po.a(SourceFile:91)
    at vg.c(SourceFile:123)
    at vg.a(SourceFile:106)
    at net.minecraft.server.MinecraftServer.a(SourceFile:1393)
    at net.minecraft.server.MinecraftServer.a(SourceFile:391)
    at dfx.a(SourceFile:84)
    at dfx.d(SourceFile:134)
    at net.minecraft.server.MinecraftServer.run(SourceFile:541)
    at java.lang.Thread.run(Thread.java:745)


    23:10:14
    net.minecraft.server.MinecraftServer
    This crash report has been saved to: C:\Users\Thomas\AppData\Roaming\.minecraft\crash-reports\crash-2018-07-29_23.10.14-server.txt


    19:10:14
    game
    ---- Minecraft Crash Report ----
    // Quite honestly, I wouldn't worry myself about that.

    Time: 7/29/18 11:10 PM
    Description: Exception in server tick loop

    i: Non [a-z0-9/._-] character in path of location: minecraft:totally not possible
    at pc.<init>(SourceFile:38)
    at pc.<init>(SourceFile:43)
    at l$a.a(SourceFile:309)
    at po.a(SourceFile:36)
    at po$$Lambda$1440/975450222.deserialize(Unknown Source)
    at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69)
    at xi.a(SourceFile:493)
    at xi.a(SourceFile:518)
    at xi.a(SourceFile:538)
    at po.b(SourceFile:60)
    at po.a(SourceFile:91)
    at vg.c(SourceFile:123)
    at vg.a(SourceFile:106)
    at net.minecraft.server.MinecraftServer.a(SourceFile:1393)
    at net.minecraft.server.MinecraftServer.a(SourceFile:391)
    at dfx.a(SourceFile:84)
    at dfx.d(SourceFile:134)
    at net.minecraft.server.MinecraftServer.run(SourceFile:541)
    at java.lang.Thread.run(Thread.java:745)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.13
    Operating System: Windows 10 (amd64) version 10.0
    Java Version: 1.8.0_51, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 188178160 bytes (179 MB) / 620756992 bytes (592 MB) up to 1073741824 bytes (1024 MB)
    JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
    Profiler Position: N/A (disabled)
    Player Count: 0 / 8; []
    Data Packs: vanilla, file/always (incompatible), file/single (incompatible)
    Type: Integrated Server (map_client.txt)
    Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
    #@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Thomas\AppData\Roaming\.minecraft\crash-reports\crash-2018-07-29_23.10.14-server.txt
    <log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1532920214508" level="INFO" thread="Client Shutdown Thread">
    <log4j:Message><![CDATA[Stopping server]]></log4j:Message>
    </log4j:Event>


    19:10:14
    monitor
    expected <


    19:10:14
    monitor
    Process crashed with exit code -1
    Posted in: Java Edition Support
  • 0

    posted a message on How to disable replacing items on an armor stand

    I know how to disable removing/placing items on armor stands with DisabledSlots, but how would I go about disabling all placing and replacing for all slots, but allowing removing on all slots? I found a page (posted 2 years ago) https://www.reddit.com/r/Minecraft/comments/2czu1p/armorstand_disabledslots_flag_system/ that has the #s for DisabledSlots, but it has remove/replace combined, when I only want to disable replace and not remove.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on How to disable sweeping attack

    Is there a way to disable the sweeping sword attack ability?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Disable jumping on crops

    Is there a way to disable players from jumping on crops and breaking them without removing the ability to jump?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Executing at area effect clouds

    When it teleports you, which part of your body is in the command block?

    If it is your legs then the problem isn't in the coordinates.

    But, if your head is in the command block you have to to make it ~1 in the y coordinates.


    It is my legs, so what do I do? But like I said, in 1.11.2 it worked fine, so what changed in 1.12?
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on Executing at area effect clouds

    In 1.11.2 I summoned an area effect cloud inside of a command block and did: "/execute @e[type=area_effect_cloud] ~ ~ ~ blockdata ~ ~ ~ {auto:1b}"

    and it would work perfectly fine, but in 1.12 (latest snapshot) when I would do that same command, it'd say that block is not a data holder or whatever. But, if I type /tp @e[type=area_effect_cloud] it teleports me right into the command block.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on World isn't showing up in world list
    Quote from urielsalis»

    You have a backup right?


    Of the corrupted world? Yes
    Posted in: Java Edition Support
  • 0

    posted a message on World isn't showing up in world list

    I was playing my singleplayer world when my computer crashed, so I restarted my computer and went into singeplayer, the world I was playing when my computer crashed is no longer there. I check %appdata% in my saves folder and the world is there.


    I've tried copy level.dat, level.dat_old, and session.lock all into a newly created minecraft world, still it doesn't show up in the singleplayer world list, I've tried deleting level.dat and renaming level.dat_old to level.dat, but it still does not show up. I've spent a TON of time and work on this world, so please if anyone can help it'd be greatly appreciated!

    Posted in: Java Edition Support
  • 0

    posted a message on How to force load chunks
    Quote from einstein5»

    idk if there is a newer way of doing this but in the video below *somewhere* panda will show you how to do it...



    If you could provide the time he does that'd be nice, I don't have time to watch through it all :/
    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on How to force load chunks

    I know that by setting the world's spawn it forces that chunk to be loaded at all times, but are there any other ways to force load a chunk? Especially ways that won't cause lag?


    I have a big structure built, a mansion, that's probably at least 6-8 chunks big, is there any way to have all these chunks loaded at all times? Because for the game i'm making, I need to be able to set blocks upon the game starting up at random places in the mansion, but if a player is playing and has their render distance set at 2, then it'll just say cannot place the block outside of the world and it'd break the game.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on /setworldspawn forced chunk radius

    Anyone have a definite answer?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on /setworldspawn forced chunk radius

    I know that in the /setworldspawn, from what I'm aware of, forces a 17x17 chunk to be loaded at all times that can have running command blocks.


    My question is, I've seen lots of maps where their command block station would be really big/long, longer than a 17x17 area. I'm wondering if at certain points in the map they change the worldspawn to a different chunk so only cmd blocks in that chunk get loaded or if there's a way to force more than one chunk to be loaded at all times or something?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on How to change colored leather armor's texture

    Never mind.

    Posted in: Resource Pack Help
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