If I load the world without functions, it works fine, but when I load it with functions it crashes right when I join. For a while it worked fine, it just started crashing out of nowhere.
23:10:14
net.minecraft.server.MinecraftServer
Encountered an unexpected exception
i: Non [a-z0-9/._-] character in path of location: minecraft:totally not possible
at pc.<init>(SourceFile:38)
at pc.<init>(SourceFile:43)
at l$a.a(SourceFile:309)
at po.a(SourceFile:36)
at po$$Lambda$1440/975450222.deserialize(Unknown Source)
at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69)
at xi.a(SourceFile:493)
at xi.a(SourceFile:518)
at xi.a(SourceFile:538)
at po.b(SourceFile:60)
at po.a(SourceFile:91)
at vg.c(SourceFile:123)
at vg.a(SourceFile:106)
at net.minecraft.server.MinecraftServer.a(SourceFile:1393)
at net.minecraft.server.MinecraftServer.a(SourceFile:391)
at dfx.a(SourceFile:84)
at dfx.d(SourceFile:134)
at net.minecraft.server.MinecraftServer.run(SourceFile:541)
at java.lang.Thread.run(Thread.java:745)
23:10:14
net.minecraft.server.MinecraftServer
This crash report has been saved to: C:\Users\Thomas\AppData\Roaming\.minecraft\crash-reports\crash-2018-07-29_23.10.14-server.txt
19:10:14
game
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/29/18 11:10 PM
Description: Exception in server tick loop
i: Non [a-z0-9/._-] character in path of location: minecraft:totally not possible
at pc.<init>(SourceFile:38)
at pc.<init>(SourceFile:43)
at l$a.a(SourceFile:309)
at po.a(SourceFile:36)
at po$$Lambda$1440/975450222.deserialize(Unknown Source)
at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69)
at xi.a(SourceFile:493)
at xi.a(SourceFile:518)
at xi.a(SourceFile:538)
at po.b(SourceFile:60)
at po.a(SourceFile:91)
at vg.c(SourceFile:123)
at vg.a(SourceFile:106)
at net.minecraft.server.MinecraftServer.a(SourceFile:1393)
at net.minecraft.server.MinecraftServer.a(SourceFile:391)
at dfx.a(SourceFile:84)
at dfx.d(SourceFile:134)
at net.minecraft.server.MinecraftServer.run(SourceFile:541)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.13
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 188178160 bytes (179 MB) / 620756992 bytes (592 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Data Packs: vanilla, file/always (incompatible), file/single (incompatible)
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Thomas\AppData\Roaming\.minecraft\crash-reports\crash-2018-07-29_23.10.14-server.txt
<log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1532920214508" level="INFO" thread="Client Shutdown Thread">
<log4j:Message><![CDATA[Stopping server]]></log4j:Message>
</log4j:Event>
19:10:14
monitor
expected <
19:10:14
monitor
Process crashed with exit code -1
I know how to disable removing/placing items on armor stands with DisabledSlots, but how would I go about disabling all placing and replacing for all slots, but allowing removing on all slots? I found a page (posted 2 years ago) https://www.reddit.com/r/Minecraft/comments/2czu1p/armorstand_disabledslots_flag_system/ that has the #s for DisabledSlots, but it has remove/replace combined, when I only want to disable replace and not remove.
In 1.11.2 I summoned an area effect cloud inside of a command block and did: "/execute @e[type=area_effect_cloud] ~ ~ ~ blockdata ~ ~ ~ {auto:1b}"
and it would work perfectly fine, but in 1.12 (latest snapshot) when I would do that same command, it'd say that block is not a data holder or whatever. But, if I type /tp @e[type=area_effect_cloud] it teleports me right into the command block.
I was playing my singleplayer world when my computer crashed, so I restarted my computer and went into singeplayer, the world I was playing when my computer crashed is no longer there. I check %appdata% in my saves folder and the world is there.
I've tried copy level.dat, level.dat_old, and session.lock all into a newly created minecraft world, still it doesn't show up in the singleplayer world list, I've tried deleting level.dat and renaming level.dat_old to level.dat, but it still does not show up. I've spent a TON of time and work on this world, so please if anyone can help it'd be greatly appreciated!
I know that by setting the world's spawn it forces that chunk to be loaded at all times, but are there any other ways to force load a chunk? Especially ways that won't cause lag?
I have a big structure built, a mansion, that's probably at least 6-8 chunks big, is there any way to have all these chunks loaded at all times? Because for the game i'm making, I need to be able to set blocks upon the game starting up at random places in the mansion, but if a player is playing and has their render distance set at 2, then it'll just say cannot place the block outside of the world and it'd break the game.
I know that in the /setworldspawn, from what I'm aware of, forces a 17x17 chunk to be loaded at all times that can have running command blocks.
My question is, I've seen lots of maps where their command block station would be really big/long, longer than a 17x17 area. I'm wondering if at certain points in the map they change the worldspawn to a different chunk so only cmd blocks in that chunk get loaded or if there's a way to force more than one chunk to be loaded at all times or something?
0
That's what I was saying, I had no idea what that file was/what that meant. Figured it out anyway.
0
I read it, just didn't know what it meant. I don't know where I have a space anyway.
0
If I load the world without functions, it works fine, but when I load it with functions it crashes right when I join. For a while it worked fine, it just started crashing out of nowhere.
5078 debugs
102 infos
10 warnings
4 errors
1 fatal
23:10:14
net.minecraft.server.MinecraftServer
Encountered an unexpected exception
i: Non [a-z0-9/._-] character in path of location: minecraft:totally not possible
at pc.<init>(SourceFile:38)
at pc.<init>(SourceFile:43)
at l$a.a(SourceFile:309)
at po.a(SourceFile:36)
at po$$Lambda$1440/975450222.deserialize(Unknown Source)
at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69)
at xi.a(SourceFile:493)
at xi.a(SourceFile:518)
at xi.a(SourceFile:538)
at po.b(SourceFile:60)
at po.a(SourceFile:91)
at vg.c(SourceFile:123)
at vg.a(SourceFile:106)
at net.minecraft.server.MinecraftServer.a(SourceFile:1393)
at net.minecraft.server.MinecraftServer.a(SourceFile:391)
at dfx.a(SourceFile:84)
at dfx.d(SourceFile:134)
at net.minecraft.server.MinecraftServer.run(SourceFile:541)
at java.lang.Thread.run(Thread.java:745)
23:10:14
net.minecraft.server.MinecraftServer
This crash report has been saved to: C:\Users\Thomas\AppData\Roaming\.minecraft\crash-reports\crash-2018-07-29_23.10.14-server.txt
19:10:14
game
---- Minecraft Crash Report ----
// Quite honestly, I wouldn't worry myself about that.
Time: 7/29/18 11:10 PM
Description: Exception in server tick loop
i: Non [a-z0-9/._-] character in path of location: minecraft:totally not possible
at pc.<init>(SourceFile:38)
at pc.<init>(SourceFile:43)
at l$a.a(SourceFile:309)
at po.a(SourceFile:36)
at po$$Lambda$1440/975450222.deserialize(Unknown Source)
at com.google.gson.internal.bind.TreeTypeAdapter.read(TreeTypeAdapter.java:69)
at xi.a(SourceFile:493)
at xi.a(SourceFile:518)
at xi.a(SourceFile:538)
at po.b(SourceFile:60)
at po.a(SourceFile:91)
at vg.c(SourceFile:123)
at vg.a(SourceFile:106)
at net.minecraft.server.MinecraftServer.a(SourceFile:1393)
at net.minecraft.server.MinecraftServer.a(SourceFile:391)
at dfx.a(SourceFile:84)
at dfx.d(SourceFile:134)
at net.minecraft.server.MinecraftServer.run(SourceFile:541)
at java.lang.Thread.run(Thread.java:745)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.13
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_51, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 188178160 bytes (179 MB) / 620756992 bytes (592 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 9 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xss1M -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
Profiler Position: N/A (disabled)
Player Count: 0 / 8; []
Data Packs: vanilla, file/always (incompatible), file/single (incompatible)
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
#@!@# Game crashed! Crash report saved to: #@!@# C:\Users\Thomas\AppData\Roaming\.minecraft\crash-reports\crash-2018-07-29_23.10.14-server.txt
<log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1532920214508" level="INFO" thread="Client Shutdown Thread">
<log4j:Message><![CDATA[Stopping server]]></log4j:Message>
</log4j:Event>
19:10:14
monitor
expected <
19:10:14
monitor
Process crashed with exit code -1
0
I know how to disable removing/placing items on armor stands with DisabledSlots, but how would I go about disabling all placing and replacing for all slots, but allowing removing on all slots? I found a page (posted 2 years ago) https://www.reddit.com/r/Minecraft/comments/2czu1p/armorstand_disabledslots_flag_system/ that has the #s for DisabledSlots, but it has remove/replace combined, when I only want to disable replace and not remove.
0
Is there a way to disable the sweeping sword attack ability?
0
Is there a way to disable players from jumping on crops and breaking them without removing the ability to jump?
0
It is my legs, so what do I do? But like I said, in 1.11.2 it worked fine, so what changed in 1.12?
0
In 1.11.2 I summoned an area effect cloud inside of a command block and did: "/execute @e[type=area_effect_cloud] ~ ~ ~ blockdata ~ ~ ~ {auto:1b}"
and it would work perfectly fine, but in 1.12 (latest snapshot) when I would do that same command, it'd say that block is not a data holder or whatever. But, if I type /tp @e[type=area_effect_cloud] it teleports me right into the command block.
0
Of the corrupted world? Yes
0
I was playing my singleplayer world when my computer crashed, so I restarted my computer and went into singeplayer, the world I was playing when my computer crashed is no longer there. I check %appdata% in my saves folder and the world is there.
I've tried copy level.dat, level.dat_old, and session.lock all into a newly created minecraft world, still it doesn't show up in the singleplayer world list, I've tried deleting level.dat and renaming level.dat_old to level.dat, but it still does not show up. I've spent a TON of time and work on this world, so please if anyone can help it'd be greatly appreciated!
0
If you could provide the time he does that'd be nice, I don't have time to watch through it all :/
0
I know that by setting the world's spawn it forces that chunk to be loaded at all times, but are there any other ways to force load a chunk? Especially ways that won't cause lag?
I have a big structure built, a mansion, that's probably at least 6-8 chunks big, is there any way to have all these chunks loaded at all times? Because for the game i'm making, I need to be able to set blocks upon the game starting up at random places in the mansion, but if a player is playing and has their render distance set at 2, then it'll just say cannot place the block outside of the world and it'd break the game.
0
Anyone have a definite answer?
0
I know that in the /setworldspawn, from what I'm aware of, forces a 17x17 chunk to be loaded at all times that can have running command blocks.
My question is, I've seen lots of maps where their command block station would be really big/long, longer than a 17x17 area. I'm wondering if at certain points in the map they change the worldspawn to a different chunk so only cmd blocks in that chunk get loaded or if there's a way to force more than one chunk to be loaded at all times or something?
0
Never mind.